Navigation Computer needed ?

Well i don't know about the development time thing. Npcs can now fly your ship while you're in a fighter. Npcs also navigate in supercruise right now. Having your ship fly with a navigation computer probably isnt too different than letting an npc take control, hell I'd almost think it'd be simpker. The nav computer wouldn't have any lines of code for evasive maneuvers or anything.

I can agree that I'd rather them fix other things first, but i dont see this as a huge development undertaking. Simpler than adding crappy looking gysers to planet surfaces even.

NPC's flying your ships seems more like an adaptation of the AI, than a route following, star avoiding, pressing [J] tool. We needed the AI for the game, now it does more. SC is not what your computer would operate in.

So, does that mean that the discussion shifts from 'We should have a Computer' to, 'When should we get a Computer'?
 
NPC's flying your ships seems more like an adaptation of the AI, than a route following, star avoiding, pressing [J] tool. We needed the AI for the game, now it does more. SC is not what your computer would operate in.

So, does that mean that the discussion shifts from 'We should have a Computer' to, 'When should we get a Computer'?

Ship transfers happened and people started talking about that a long time ago.... don't be surprised if navigation computers or some sort of autopilot happens.
 
Playing devil's advocate here ..

I dunno .. why not go the other way ? Make it less trivial ?

I'm thinking
- Unexpected solar flares.
- Supercruise collisions.
- Rogue uncharted asteroids.
- Obstacles in witchspace (soon maybe)
- micro-meteor storms.
- Radiation hazards.
and of course the old chestnut -
- Random system malfunctions.

In such a universe an automatic navigation system might be dropping out more times than not.

It's a balance FD have to come up with I guess. Some want super highways with driverless cars. Some want a goat track and four wheel drives.
 
Playing devil's advocate here ..

I dunno .. why not go the other way ? Make it less trivial ?

I'm thinking
- Unexpected solar flares.
- Supercruise collisions.
- Rogue uncharted asteroids.
- Obstacles in witchspace (soon maybe)
- micro-meteor storms.
- Radiation hazards.
and of course the old chestnut -
- Random system malfunctions.

In such a universe an automatic navigation system might be dropping out more times than not.

It's a balance FD have to come up with I guess. Some want super highways with driverless cars. Some want a goat track and four wheel drives.

I wouldn't be opposed to some of these things either. Unlike some folks i have an open mind to new ideas as opposed to rigid unwillingness to any kind of change.
 
Yup, that's the default position. I say, what about the time and treasure it would take to create? I would rather those resources went to other more pressing matters. If it were a matter of pressing a button, why not have everything under the sun? I just argue that the effort isn't worth the result.
Just a heads up, an autopilot was coded by someone nearly two years ago, a simple script of about 100 lines that could automatically do jumps, scoop fuel and fly to stations. FDev asked the guy to take it down. There's still videos of how it works on youtube.

The guy apparently wrote it in a couple hours. And FDev should still have it somewhere considering the guy sent a copy to them.
 
I just took a mission and the station is 380,000ls from the main star. I don't know about a nav computer but this game needs something.
Back in the olden days of early 2015, if you didn't have a target locked your supercruise top speed was uncapped allowing planets and stations orbiting distant in system stars relatively quickly. They patched this "bug" in 1.4.
 
Lets not forget about ye olde space legs conundrum.... whos gonna fly the ship while you're up walking around in it? They'll have to implement some kind of autopilot if you want to be able to do that....ehhh
 
Just a heads up, an autopilot was coded by someone nearly two years ago, a simple script of about 100 lines that could automatically do jumps, scoop fuel and fly to stations. FDev asked the guy to take it down. There's still videos of how it works on youtube.

The guy apparently wrote it in a couple hours. And FDev should still have it somewhere considering the guy sent a copy to them.

Found it

https://m.youtube.com/watch?v=huEXWsRptGY
 
Will it also stop and do the fuel scooping for you? Perhaps negotiate with unexpected pirates on your behalf? Suggest new opportunities on NetFlix? ;)

Yeah when Horizons came out I was soooooo Pizzed that they replaced the netflicks screen with the SRV display screen. I mean is a CMDR meant to watch when hes flying? BY THE WAY I'M BEING SARCASTIC I DON'T EVEN HAVE NETFLICKS
 
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Lets not forget about ye olde space legs conundrum.... whos gonna fly the ship while you're up walking around in it? They'll have to implement some kind of autopilot if you want to be able to do that....ehhh
I was hoping the NPC pilots would do that. I'd totally pay one 20% of my profits (of exploring deep space) if they'd take over some of the more mindless tasks like jumping, leaving me free to look at the system map to figure out what planets are worth exploring. You know, like a co-pilot for a ship. Nope. Fighter pilots only.
 
Just a heads up, an autopilot was coded by someone nearly two years ago, a simple script of about 100 lines that could automatically do jumps, scoop fuel and fly to stations. FDev asked the guy to take it down. There's still videos of how it works on youtube.

The guy apparently wrote it in a couple hours. And FDev should still have it somewhere considering the guy sent a copy to them.

So what are we waiting for ??? I would like this badly...

[video=youtube;huEXWsRptGY]https://www.youtube.com/watch?v=huEXWsRptGY&app=desktop[/video]
 
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Some of us keep logbooks by hand, it would be nice to have the time to check and update it while travelling and not needing to interact with in game objects. No, I'm not talking about easy mode, but half of my jumps require little more than a wiggle and a button push. I'm talking about those specifically and not things like being interdicted or scooping.
 
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So I'm thinking that by the year 3302 we should have the option to upgrade to an Advanced Navigation Computer that would allow us to plug in a route and it would fly/navigate the entire route from Launch to Docking.
Nav Computer that can do multiple jumps, as soon as you arrive it points ship away from star used to navigate and aims towards next destination. No hands, launch to land. Make the Grind better.

Please, not again. This post has been made about three dozen times over the last 18 months.

OK, lets add an autopilot. Also add auto-combat and auto-trade. You would end up with a beautiful space demo, but unfortunately, there would be no game-play left.

TL;DR: OP, ED is probably not the right game for you.
 
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That's probably one of the main problems of Elite, or rather Elite Dangerous. Previous Elites had time dilation so the more ridiculously boring parts of the game could be bypassed. In ED I've often looked at a distant planet/star I'm heading towards, did the quick math saying it's 15-20 minutes away, and started watching something on netflix or loaded up an other game to play while I wait to play ED.

I've spent hundreds of hours playing other games while I "played" ED. I've literally watched over one hundred movies so far (112 currently) while "playing" elite.

And navigation computers? Is there anyone out there who really and honestly considers point ship to next nav target, press j, wait for next system to load, repeat to be challenging? But hey, if there's players out there who consider each and every jump as a new experience that taxes their minds and hands to their limits, then sure, those people can just avoid getting a nav computer. To them trying to figure out how to point the ship in the next star and mashing at the keyboard with their limited abilities to try and hit that "j" key must be an outright epic struggle of man versus machine.

Just saying, for some of us, the whole jump to next star and do it again is not the most exciting part of playing the game.

I totally Concur! We should have auto navigation. Doing hundreds or thousands of jumps manually on long distance trips (Colonia et al) is a really dull way of spending an evening or three! Even my car has cruise control for long motorway runs... Is this really so different or difficult to understand? Sorry, but the whole breaks immersion story line is just bullsugar. Do you really believe that auto navigation wouldn't exist? You have got to be kidding me right?!

If ppl want to run the risk using it in the bubble where they can be interdicted etc, that is their call, but don't make the rest of us suffer for your short sightedness...
 
Navigation computer.
nav·i·ga·tion

ˌnavəˈɡāSH(ə)n

noun

noun: navigation


  • The process or activity of accurately ascertaining one's position and planning and following a route.



You'll notice it doesn't include diplomacy, combat, refueling or looking up today's stock prices. Navigation computer. If you want to participate in the discussion, please stay on topic.

So the route planner?
 
Please, not again. This post has been made about three dozen times over the last 18 months.

OK, lets add an autopilot. Also add auto-combat and auto-trade. You would end up with a beautiful space demo, but unfortunately, there would be no game-play left.

TL;DR: OP, ED is probably not the right game for you.

Now you're being silly, jumping and pressing (J) is not particular exciting, let's remove the docking computer because why do we need that one?
and the route planner, why do we have that one, no we should not have that one either then, according to your logic.
 
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