Nope, forget it.

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Okay, beta or not, this game sucks, and sucks loud. I don't care what anyone says. This is impossible. I just spent an hour to make a lousy 800 credits, and with a cargo hold full of stuff, I just happen (what a freakin' shock) to get killed by a pirate when I'm 2 feet from my destination. The whole "interdiction" thing is just so stupid, and is only designed to cheat the player. You actually get pulled out of hyperspace?! LOL!

Elite: Dangerous

not

Elite: Average

or

Elite: Super Easy

or

Elite: Hold my Hand

or

Elite: Call of Duty

or

Elite: World of Space Tanks

or

...
 
Redacted.

Its ok you dont like the game, but whats the point you are trying to make by ranting here?

Why did you feel the need to spout negativities and not just move on with something else?
 
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Okay, I'm a bit tired with all the negatives answers that pop up as soon as someone express some frustration.

Even if said with some anger, all what the OP say is true, from the point of view of a beginner.

Simple things like putting all pips into engines and boosting two or three times before engaging SC seem evident, but to figure them out you have to either come to this forum and do an extensive search, or do a lot of trial and errors, loosing a lot of money on the way.

Also many alpha backers have completely lost touch with reality in regards to how to learn combat. I've seen some "beginners tips" that are nothing more than death traps. Things like "go the federation distress signal" or "do the combat zones". those are the best way to get killed over and over when you try to learn, because as soon as you choose a side, someone will come kill you. Yes, you can sometimes avoid that by choosing carefully your position before setting a faction, but that never last long. A player will always kill you.

The only relatively safe way to make money is the extraction zones, but those are also the most crash prone, and the targets have a good chance of disappearing into SC before your puny laser take them out.

All of this add to a really frustrating game for a beginner. I played Alpha 1.1 before the beta, I've been to wave 8 of incursion without too much trouble, and I'm still most of the times overwhelmed. My balance is currently at an all time high of 7000 credits...

But...

I love the feeling you get when you finally start to gain a few credits. A punishing game can be really rewarding, when it is fair. And from a beginner point of view, the beta is no yet there. Which is ok, this is still a work in progress, and it's probably more important to balance the game for advanced player first.

This explains why a lot of newcomers feel that they fail so miserably. And I think we should find some way to help rather than automatically bashing (even if their posts are sometimes a bit harsh toward the game).

To the OP, I hope you'll stick with the game, it's really worth it, even with all the frustration. What worked for me is that I just let go of my fear of loosing money and did a bunch of "suicide runs" to the extraction zones. Even in a bare sidewinder with a single pulse laser, the combat is fantastic, and you can learn a lot while killing a few NPC cobras (I find them easier than the sidewinders, but your mileage may vary).
 
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I couldnt care less about complaints with the game (though the OP did it in a very aggressive manner)

but being accused of it being our fault that he bought the game because we like it ergo we miss sold it......

No, that is not acceptable imo.

And for the record, he had lots of advice, sure some was more aggressive than others, but he got plenty of ways of doing it without engaging in combat (myself and at least 1 other gave him a basic trade run)
 
@OP: Any chance you're playing with a mouse and keyboard, because that DOES make the game unnecessarily difficult.

I bought and set up a joystick (X52 Pro) literally the same day I got access to the beta (combat scenarios). I am not a flight simmer - never used a joystick before - but it made flight/combat incredibly intuitive. As in much, much easier. And trust me - if I can do it, anyone can. Just need the right HW and perhaps a bit of practice.

And it goes without saying that the mechanics of flight/combat in ED are nothing like the point and click mechanics of EVE.
 
@OP: Any chance you're playing with a mouse and keyboard, because that DOES make the game unnecessarily difficult.

I bought and set up a joystick (X52 Pro) literally the same day I got access to the beta (combat scenarios). I am not a flight simmer - never used a joystick before - but it made flight/combat incredibly intuitive. As in much, much easier. And trust me - if I can do it, anyone can. Just need the right HW and perhaps a bit of practice.

And it goes without saying that the mechanics of flight/combat in ED are nothing like the point and click mechanics of EVE.
Yeah, mouse and keyboard. I think it's still unnecessarily difficult, though.

Thanks for replying without insulting my character. I appreciate it.
 
@Mac
I am sorry to hear you are not enjoying it.

I too struggled initially so if you decide to try it again in the future I am very happy to answer any questions you may have, just PM me.
 
I would venture to say most of the people who find the game hard just don't understand something glaringly obvious about it, have missed some small detail that completely changes the game - "oh, I was supposed to use roll all this time?" But if they don't give, or are not asked, more detail about their situation there's not much anyone can do about it, and worst of all, no way for FD to take in the feedback and make the experience better. I imagine it would be massively enlightening to just see a few minutes of footage of this guy trying to play the game. But he's probably never going to go through the trouble of recording and posting it, especially with this many "helpful" people around.

Currently, the game has a ton of different controls to bind and instruments to learn, but very little in-game guidance on how to use it all. Somebody with an inquisitive mind can easily go through every crevice and find out what all the things do (my usual approach to playing games) but if you miss something crucial and aren't inclined to find things out on your own through experimentation I can imagine the game would be less than an optimal experience.

Otherwise I find it a pretty straightforward game. Here's your ship and here's a gun. Go shoot some stuff and make credits. You can jump in and start having fun immediately without having to join a corp and grind for months or whatever.
 
Get interdicted in the starter sidewinder? Run away! Want to earn money? Do a bit of trading to get about 2.200 credits and buy a second pulse laser, then go to the federal distress call.

Easy, really.
 
Hi Mac,

First of all, it's your Beta access and you can complain and be negative about it as much as you want. You payed your money so you can have a good moan if you want. :smilie:

However, I think your original post was done possibly out of frustration rather than from a rational state of mind at the time.

Does the current Beta have bugs? Oh yes.
Can we work around most of them? Yep.
Is the entire thing still a work in progress? Very much so.

Maybe the entire Elite game concept isn't your cup of tea, fair play to each his own. For me personally Star Citizen looks and feels like a Michael Bay movie, all flash and bang, but soul destroyingly shallow. I know it's very early days and I hope it gets better, but I'm not giving up on it just yet. Perhaps you should be the same, acknowledge that in it's current form Elite needs more work and hope it meets some of your gaming criteria in the future.

The game difficulty is there for a reason. It's harsh out there. If you are struggling then perhaps go back to the single player combat scenarios and get to know your ship and the flight model a bit better. A number of critics who slated the flight model at first now actually love it now that they know what it can do. Others who have gone out and played the Arena Commander aspect of SC have gained a better respect of the Elite model.

Don't let a Beta beat you, today's features might be totally different in a week, or a month or a year's time.

At the end of the day, there is always a need for constructive criticism but for ill thought out emotional responses there will always be a harsh and sometimes "fanboi" response. If you go fishing don't be surprised that you catch something ;)

Whatever you decide to do, it's up to you, but I wish you the best for whatever you end up doing.
 
I think it's still unnecessarily difficult, though.
It´s still only just got into Premium Beta. Many many features are missing to balance the gameplay.

I´m sure when game will be release, it will be much more beginner friendly. Give it time.
 
My opinion is, the game, as it plays now, is much too difficult for the average person -- even a person who has played space games before, as I have -- and I think it won't be successful.

Yes it is too difficult for the average person! I actually agree.
And I frickin' love it this way.

I've been part of a Star Citizen guild for a year now (Sanctuary Republic), and you know what I told them about Elite: Dangerous?
"...is a game that I will NOT be recommending to everyone, just because it's a space sim."​

Just like I don't recommend the DCS series to my casual gamer and/or non-flightsim friends.

Not all games are meant to be for everyone.
 
Yes it is too difficult for the average person! I actually agree.
And I frickin' love it this way.

I've been part of a Star Citizen guild for a year now (Sanctuary Republic), and you know what I told them about Elite: Dangerous?
"...is a game that I will NOT be recommending to everyone, just because it's a space sim."​

Just like I don't recommend the DCS series to my casual gamer and/or non-flightsim friends.

Not all games are meant to be for everyone.
I agree with you, which is why I said in my original post that I thought this game was ultimately doomed. It will have a very small core group of very devoted users, who will all know each other. Without charging a monthly fee, the game will go bankrupt. It's just too player-unfriendly, especially for a beginner. Nice graphics, et cetera. Just too unwieldly, petty, and frustrating for most people, in my opinion.
 
Most of the interdictions are not that hard, even in a sidewinder. It's not worth fighting them anyway though. You usually get a measly 200 credits and end up with 3-500 credit repair bill.

But yea, if your used to playing modern games (which are easymode) then this one isn't for you.
 
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I agree with you, which is why I said in my original post that I thought this game was ultimately doomed. It will have a very small core group of very devoted users, who will all know each other. Without charging a monthly fee, the game will go bankrupt. It's just too player-unfriendly, especially for a beginner. Nice graphics, et cetera. Just too unwieldly, petty, and frustrating for most people, in my opinion.

I think doomed might be an exaggeration - I imagine the worst case scenario is that it becomes a niche thing.

The DCS series is a niche hardcore study flight sim and fits that description multiplied by x10, but it certainly hasn't failed.
 
It isn't helpful, either, that everybody here just sucks up, and raves about how great this game is, and how their lives have changed, and the game is an epiphany which actually made them see God... No way. Terrible, unwieldly, slow, unfair, and stupid game.

I think you might be venting just a bit, having a stab at the fans and people genuinely enjoying themselves (or at least able to see the bigger picture) isn't helpful either.
 
I agree with you, which is why I said in my original post that I thought this game was ultimately doomed. It will have a very small core group of very devoted users, who will all know each other. Without charging a monthly fee, the game will go bankrupt. It's just too player-unfriendly, especially for a beginner.
It will not be GTA or CoD like top seller, but i think you underestimate the player base. There are a lot of positive feedback on the internet, and i´m positive that the game will be (commercial) success. :)
 
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Doesn't the use of yolo on the forum merit some sort of punishment :D ;)

Aaah most of us are old hacks with no appreciation of the hashtag culture we are forced to endure on here these days. Still, I agree, being yet another grumpy old hacker, stocks and rotten fruit would be justice :p (heh emoticons were invented when I had 2kbit dialup!)
 
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