Hm..lets back up a little guys...C:
Thanks for not attacking my character in your reply. I think this game is much too hard for a beginner, and you end up being extremely frustrated, and quit. It's no way to run a beta, because people have to play it in order to test it. Not to mention they're charging quite a bit of money for the "privilege" of testing their software. [Redacted]
Glad the game worked out for you, though.
I think I can agree to the hard part for beginners. There are a number of things that can make the current testing phase frustrating.
I also understand the frustration and disappointment that someone can get if he feels he has given his best but still fails to progress. Add a 150$ access fee, and the resulting mix can indeed be a little explosive.
Having said that, I really think that how you view this testing phase is a matter of perspective. Let me give you an example:
http://forums.frontier.co.uk/showthread.php?t=19639
http://forums.frontier.co.uk/forumdisplay.php?f=36
Above you can find the planned feature set for the retail game at launch. As you can plainly see, the feature set that we are testing now is but a little sliver of the whole thing.
Moreover, this phase is designed for stress testing, pitting 10k+ players in just 5 systems and letting them have a go without a lot of the mechanics that would make gameplay less cutt-throat or more rewarding. To put it bluntly, the risk/reward for newbies in PB1 is insane. The market is stressed for FD to get data so as to balance the background simulation when the game expands to the whole milky way, the networking is bombarded by matchmaking, instances and player densities that we are not going to see in the finished game, and there are only 2 ways essentially to make money right now.
1. Trading for pitiful profits since the default market price variances are destroyed due to the trading density.
2. Killing NPCs and players with a bounty in a number of arenas made for testing.
As you can plainly see, both strategies are not easy for a new player with a rusty sidewinder and a loaned pulse laser. The ship can only move 4 tons at a time, while it hits pitifully and has no chance on surviving a properly outfitted player or a pirate interdiction.
Having said that, other players and fellow forum members have given you (and us) some good advice for progression. Using it may be indeed helpful.
In the end though, what you feel is what is important. Your "mistake" imo is not telling everybody that you are frustrated and done with the game, but extrapolating what is essentially a pretty incomplete testing phase with how the end product is designed to work. As an EvE player myself, I can assure you that we will have lots of scordite to bite at peacefully, L4 missions to grind or ratting to do until we even want to progress further in the game. Its designed for that, look up the two threads I linked.
So I suggest you don't burn your bridges man, but come back in a couple of months when a larger part of the feature set is installed, containing a lot of mechanics that can make gameplay more rewarding than mining veldspar in Rancer. Who knows, you might really love the game then..cheers..
