Nope, forget it.

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Part of OP's problem, and a lot of people's including me, is that markets are being sacked by people with big ships and lots of credits. I really hope either Frontier adds more systems, more goods, or implements mining ASAP so we at least are assured a ~2000 cr. per run MINIMUM, and 50 runs for just the base cost of a bare Cobra seems really excessive to me already.

Still, I think saying this game sucks only because of balace reasons is a bit excessive. Especially considering it's the first week after launching premium beta.
 
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It's not that criticism isn't welcome here. Probably no one here won't admit that the premium beta features technical problems, bugs, missing features, limited content and a pretty steep learning curve. There are a number of threads with people posting about their difficulties and the community here is extremely helpful in providing tips and guidance for starters.

All that's needed is a tiny little bit of mature behaviour and respect.

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... ... or implements mining ASAP ... ... it's the first week after launching premium beta.

Good points - looking forward to anything and everything that gets us closer to gamma rather than beta..


But to the OP - dont take this the wrong way.. most beginners sincerely search out good youtube tutorials when they get done venting.. it's all good.. give it a try..
 
I agree with you, which is why I said in my original post that I thought this game was ultimately doomed. It will have a very small core group of very devoted users, who will all know each other. Without charging a monthly fee, the game will go bankrupt. It's just too player-unfriendly, especially for a beginner. Nice graphics, et cetera. Just too unwieldly, petty, and frustrating for most people, in my opinion.



I find games like street fighter really hard, so many controls it is beyond me. Should capcom nerf it so I can learn it in a few hrs ?
 
Yes it is too difficult for the average person! I actually agree.
And I frickin' love it this way.

I've been part of a Star Citizen guild for a year now (Sanctuary Republic), and you know what I told them about Elite: Dangerous?
"...is a game that I will NOT be recommending to everyone, just because it's a space sim."​

Just like I don't recommend the DCS series to my casual gamer and/or non-flightsim friends.

Not all games are meant to be for everyone.

This....

Eh Mac, sorry to hear, its Not your cup of tea. At this stage. You might see the Money you've spent as a kind of investment. An investment to the best space sim created for 30 years.
 
Hm..lets back up a little guys...C:

Thanks for not attacking my character in your reply. I think this game is much too hard for a beginner, and you end up being extremely frustrated, and quit. It's no way to run a beta, because people have to play it in order to test it. Not to mention they're charging quite a bit of money for the "privilege" of testing their software. [Redacted]
Glad the game worked out for you, though.

I think I can agree to the hard part for beginners. There are a number of things that can make the current testing phase frustrating.

I also understand the frustration and disappointment that someone can get if he feels he has given his best but still fails to progress. Add a 150$ access fee, and the resulting mix can indeed be a little explosive.

Having said that, I really think that how you view this testing phase is a matter of perspective. Let me give you an example:

http://forums.frontier.co.uk/showthread.php?t=19639
http://forums.frontier.co.uk/forumdisplay.php?f=36

Above you can find the planned feature set for the retail game at launch. As you can plainly see, the feature set that we are testing now is but a little sliver of the whole thing.

Moreover, this phase is designed for stress testing, pitting 10k+ players in just 5 systems and letting them have a go without a lot of the mechanics that would make gameplay less cutt-throat or more rewarding. To put it bluntly, the risk/reward for newbies in PB1 is insane. The market is stressed for FD to get data so as to balance the background simulation when the game expands to the whole milky way, the networking is bombarded by matchmaking, instances and player densities that we are not going to see in the finished game, and there are only 2 ways essentially to make money right now.

1. Trading for pitiful profits since the default market price variances are destroyed due to the trading density.
2. Killing NPCs and players with a bounty in a number of arenas made for testing.

As you can plainly see, both strategies are not easy for a new player with a rusty sidewinder and a loaned pulse laser. The ship can only move 4 tons at a time, while it hits pitifully and has no chance on surviving a properly outfitted player or a pirate interdiction.

Having said that, other players and fellow forum members have given you (and us) some good advice for progression. Using it may be indeed helpful.

In the end though, what you feel is what is important. Your "mistake" imo is not telling everybody that you are frustrated and done with the game, but extrapolating what is essentially a pretty incomplete testing phase with how the end product is designed to work. As an EvE player myself, I can assure you that we will have lots of scordite to bite at peacefully, L4 missions to grind or ratting to do until we even want to progress further in the game. Its designed for that, look up the two threads I linked.

So I suggest you don't burn your bridges man, but come back in a couple of months when a larger part of the feature set is installed, containing a lot of mechanics that can make gameplay more rewarding than mining veldspar in Rancer. Who knows, you might really love the game then..cheers..:D
 
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There is merit to what the OP is saying, to a point. But what's forgotten in this, is that this is a beta. This isn't a game. This is (supposedly) testing. We're supposed to faff about trying to break things. The final game will not only have single player mode (thereby avoiding the mean bullies) but also start you off in the Core worlds, where the threat of piracy and attacks will be far reduced.
 
okay, beta or not, this game sucks, and sucks loud. I don't care what anyone says. This is impossible. I just spent an hour to make a lousy 800 credits, and with a cargo hold full of stuff, i just happen (what a freakin' shock) to get killed by a pirate when i'm 2 feet from my destination. The whole "interdiction" thing is just so stupid, and is only designed to cheat the player. You actually get pulled out of hyperspace?! Lol!

You have little or no recourse as a beginner in reacting to the multitude of unfair and ridiculous challenges, such as making money. This game is a total set-up, and only serves to frustrate and abuse the player. You have no chance. You can't fight. You can't run. I think the only people good at this game are shut-ins who just play this game every hour of every day, or they cheat.

I'm outta here. What a colossal waste of money, and a total scam. Deleting it from my computer. Think i'll play star citizen. Think i'll play chess. Think i'll play anything. Man, this game is a b*llbuster extraordinaire. Get killed, start over. Get killed, start over. Get killed, start over. What a joke. I've had a beginner ship with 1000 credits for so long i think it's going to be permanent.

I played anarchy online for years. I played eve online for years. I can't tell you how many other games i've played. None busted b*lls like ed. People are going to see it for what it is the minute they try to play, and they're going to ask for their money back. This game is almost assuresdly going to have a small and devoted following, true, but it will never make money or have a large player base. Guaranteed. I'd bet anything on it.

It isn't helpful, either, that everybody here just sucks up, and raves about how great this game is, and how their lives have changed, and the game is an epiphany which actually made them see god... No way. Terrible, unwieldly, slow, unfair, and stupid game.

he mad
 
My two cents? I'm taking these alpha/beta incarnations of E D so as to push the game in development stages into a great game come release. Getting shot up, finding out what part of the game needs some love, such as the trading system, and posting into appropriate channels with ideas and whatnot is all part of this. I don't care if some player shoots my ship up; sure any credits I pull together will be wiped out anyway by the DEVs come the next big testing push anyhoo.
 
Having said that, other players and fellow forum members have given you (and us) some good advice for progression. Using it may be indeed helpful.

Yup. In Frontier, I was a trader with the occasional assassination mission thrown in, and tried to do the same in PB. I was making little to nothing on trading runs, and a better ship purchase was something I couldn't even consider. But thanks to tips like the one offered here, I gave up trading during this phase of testing, since what FD need are server stress tests, and bug hunters. So instead did a bit of exploring, and a spot of hunting at the Fed distress call. An hour of work (following a bit of practice) out there can net you 10k fairly easily, if there aren't many human opponents (who are a lot harder to take out than the Fed Fighters or the Eranian Defence Craft)
 
Read your post, OP, and a few of the replies. I can understand you being very disappointed, since you obviously had a substantial outlay on what you thought was going to be an instant hit with you, and it turned out not to be. I think this is being felt in the Star Citizen forums for exactly the same reason... but like that game, its still very early days yet.

What I *would* say is that SC and Elite: D both have a mirrored issue at the moment (in my opinion anyway):

In Elite, the mouse+keyboard control is currently a bit of a nightmare to most people, whereas the real joy and nuanced control comes from using a flight stick, and possibly an Xbox 360 controller.

In SC the mouse+keyboard seem to be where all the effort has been spent so far, whereas stick/controller is merely tacked on so far.

Both of these initial impressions can be disastrous to the person who's most invested in the controller they use of choice.

For my part I find Elite spectacular, beautiful to control, but needing to expand and stretch its wings in terms of places to go, things to do - but then we're still in the early phases of the game - the key mechanic of what makes Elite "Elite" - trading and travelling - only went live a couple of weeks ago.

My guess is you were wooed by the videos of alpha players with flight sticks just as I was, but my dint of what each of us can do with our controllers of choice, our experience has been defined.
 
This thread is going nowhere nice and has generated a lot of reports and therefore I have no choice but to close it pending a moderation review and investigation.

Thank you to everyone who genuinely tried to help the OP and sorry for the inconvenience of having this post closed.
 
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