The Star Citizen Thread v5

Status
Thread Closed: Not open for further replies.
When it comes down to it, SC will live or die on the quality of its gameplay. I've been told many times on the SC forums that ED is a mile wide and an inch deep.

I have no idea where the 'depth' of gameplay is going to come in SC - It looks like it has many of the features that ED has*, but not a lot else. Spacelegs are cool, but they don't create gameplay on their own - you have to be able to do things with them. I'm hoping that CIG have a massive amount of stuff on the backburner, ready to be added in when the game is finally functional, but I can't get over the belief that this is just wishful thinking.

We could end up with a game that's wide as a puddle, deep as a puddle.

*edit* - When I say 'Has' - I mean "is planning to have" :)
 
Last edited:
Nobody outside some guys in Germany, pay attention to those shills anymore. It's a foregone conclusion that they're in CIG/RSI pocket. Move along.

Sure but... can't Gamestar at least try to do a better job at this? I mean really, who buys this weird line of reasoning? Are they getting paid for writing nonsense like this? Or do they really believe the fluff pieces they themselves produce?
 
LMAO!! uhm, no.

What I meant Derek getting 1000 people connected to one imagined plane on server is doable, there's nothing complex about it, you can build server system cartering to that. Anything else....very complex. Making it dynamic...at this point I can't even imagine how big hardware you need for that.

So I agree CR going about 1000 people in instance is sky pie dreaming.
 
Also is "synchronizing the first and third person perspectives"? How that's even achievement?

They refer to the shared animations, as discussed earlier. Its not new, nobody claimed that couldn't be done, and GS really has no clue what they are on about. :) But I am sure they know what they are doing, if positive news is more clicks more power to them.
 
Ooo new ship:


CIG Disco Lando
DiscoLando-CIG Posted: 7:34PM
Edited: 9:59PM by DiscoLando-CIG
The RSI Polaris will go on Concept Sale this Sunday, October 9th for the introductory price of $750. It will have LTI.

EDIT #1: This Concept Sale will not be stock limited.

Sorry if it's old news...

But $750 ???
 
Ooo new ship:


CIG Disco Lando
DiscoLando-CIG Posted: 7:34PM
Edited: 9:59PM by DiscoLando-CIG
The RSI Polaris will go on Concept Sale this Sunday, October 9th for the introductory price of $750. It will have LTI.

EDIT #1: This Concept Sale will not be stock limited.

Sorry if it's old news...

But $750 ???

I have several remote controlled airplanes that combined cost less than that. It is truly absurd what is going on there.
 
Briguy/Orlando can probably link to it, but from what I remember he seemed to quite clearly say that it would be like PS2, not like ED. So really thousands of people in one instance. I mean, suppose a 'org' fights another org. Both have two idris and a bunch of support. You already need an 75+ instance limits just for that...

Below is the video that answers the question

[video=youtube;nvule1cD_zk]https://www.youtube.com/watch?v=nvule1cD_zk[/video]

I suggest we leave these statements till we have actual evidence that 1) it really does take one day, and 2) the planets are any good.

Below is the the videoes where Chris says that it will take a few days for artists to create new planets.

[video=youtube;fDROliuDczo]https://www.youtube.com/watch?v=fDROliuDczo[/video]

[video=youtube_share;TbWh5inW7Fw]https://youtu.be/TbWh5inW7Fw[/video]
 

dsmart

Banned
What I meant Derek getting 1000 people connected to one imagined plane on server is doable, there's nothing complex about it, you can build server system cartering to that. Anything else....very complex. Making it dynamic...at this point I can't even imagine how big hardware you need for that.

So I agree CR going about 1000 people in instance is sky pie dreaming.

Ah yeah, that makes more sense now. It's about context and clarity. :)

- - - - - Additional Content Posted / Auto Merge - - - - -

The price of the JPEG going on sale this Sun during CitizenCon. Yes - this is a thing they're still doing. This despite the fact that they have a massive backlog of JPEG ships sold, and which have neither been built, nor in the game.

Msoq7TL.png
 
Insert outraged cry of "how dare you tell anyone how to spend their money blah blah I'm a busy man with little time to spend playing the games I profess to love blah blah!" here.

$750 for jpegs half a decade into development with no release date in sight will surely show those evil publishers what's what! How utterly nauseating, tacky, and borderline obscene.
 
Last edited:
Insert outraged cry of "how dare you tell anyone how to spend their money blah blah I'm a busy man with little time to spend playing the games I profess to love blah blah!" here.

$750 for jpegs half a decade into development with no release date in sight will surely show those evil publishers what's what!

It's not pay to win - CIG "Gifted" me this ultimate megadeath annihilation cannon as a way to say "Thank you for your pledge". I didn't 'pay' for it...
 
"What's there to win? I'm going to pretend destroying other players doesn't somehow count and that I have absolutely no advantages over a starter ship... and then say something about needing a crew even though none of that has been implemented or even designed. Just like my jpeg."

"I'm another guy and I'm going to argue that the only real pay2win is paying for an advantage you can't earn in-game because that somehow makes this all sound more palatable if you squint!"

"I'm a third guy with some qualms about it but I won't say anything because I'm scared of being yelled at by those other guys."

"I'm a fourth guy with a really long fantasy about the exciting space life I'm going to lead several years from now if this is ever actually made! My fantasy will be completely impossible to fulfill, but you have to be in a pretty weird place to give Chris Roberts $750 in 2016, soooo..."

The RSI forums, folks. Let's give 'em a big hand.
 
Last edited:
I'm sure there will be some spiteful pledging. It makes no sense, given that they already have enough funding to finish this thing. ($750 USD for a ship also makes no sense, but it seems to be the norm within the context of this project.) Pledging at this point - $124M later - means what, exactly? The project hasn't picked up its pace. There were no real "trials and tribulations." Simply (and some would say stubbornly) choosing the wrong paths for development, which led to setbacks (that's my takeaway from last week's series).

CitizenCon will come and go. Then there will be the holiday ship "sale." Then the world will ring in 2017, and the situation will be the same as it ever was. Unless SQ42 is released in full (because remember, RSI/CIG denied rumors of a delay), in which case players and gaming sites (or sections of sites, in the case of larger news outlets) will finally have something tangible to weigh after all this time.
 
Ah yeah, that makes more sense now. It's about context and clarity. :)

- - - - - Additional Content Posted / Auto Merge - - - - -

The price of the JPEG going on sale this Sun during CitizenCon. Yes - this is a thing they're still doing. This despite the fact that they have a massive backlog of JPEG ships sold, and which have neither been built, nor in the game.

https://i.imgur.com/Msoq7TL.png

LOL, disco lando is a developer ?
The only thing he developed successfully is bad sense of humor.
 
Ooo new ship:


CIG Disco Lando
DiscoLando-CIG Posted: 7:34PM
Edited: 9:59PM by DiscoLando-CIG
The RSI Polaris will go on Concept Sale this Sunday, October 9th for the introductory price of $750. It will have LTI.

EDIT #1: This Concept Sale will not be stock limited.

Sorry if it's old news...

But $750 ???

Ah yeah, that makes more sense now. It's about context and clarity. :)

- - - - - Additional Content Posted / Auto Merge - - - - -

The price of the JPEG going on sale this Sun during CitizenCon. Yes - this is a thing they're still doing. This despite the fact that they have a massive backlog of JPEG ships sold, and which have neither been built, nor in the game.

https://i.imgur.com/Msoq7TL.png

Beat ya to the punch... but your post was prettier than mine :(


Edit *I think it's my bedtime now...
 
Last edited:
Below is the video that answers the question




Below is the the videoes where Chris says that it will take a few days for artists to create new planets.


Thanks for the first vid. As for the last, when I say 'actual evidence', I dont mean 'Whatever CR says'. No offense. ;) I've seen planetary gameplay in 2014, 2015 and 2016. If it takes 1-3 days, I assume we'll have a fair bunch of them in 3.0, right? And since the tech is done, I assume we'll see cityscapes, flora&fauna etc. I hope it wont be just one random heightmap planet, which would take a random student a week to make...
 
Last edited:

dsmart

Banned
I'm sure there will be some spiteful pledging. It makes no sense, given that they already have enough funding to finish this thing. ($750 USD for a ship also makes no sense, but it seems to be the norm within the context of this project.) Pledging at this point - $124M later - means what, exactly? The project hasn't picked up its pace. There were no real "trials and tribulations." Simply (and some would say stubbornly) choosing the wrong paths for development, which led to setbacks (that's my takeaway from last week's series).

CitizenCon will come and go. Then there will be the holiday ship "sale." Then the world will ring in 2017, and the situation will be the same as it ever was. Unless SQ42 is released in full (because remember, RSI/CIG denied rumors of a delay), in which case players and gaming sites (or sections of sites, in the case of larger news outlets) will finally have something tangible to weigh after all this time.

Analysis shows that roughly 2000 people are still funding this train-wreck. That's with the assumption that the funding chart is 100% accurate - which it's not. So even if they sell 2000 of these, that's $1.5m. See how much they pulled in Aug over a fake demo which also promised "3.0 (Jesus Patch) before the end of the year)"

J07AgJV.png
 
Last edited:
That's an obscene* amount of money with little to show for it. However, we also don't have an accurate burn rate for this funding yet. I can look at pictures of their offices, parking lots, equipment, and *assume* that those things were purchased and not left there when they moved in. And I can take into account multiple studios, the cost of mocap, etc. And I'm seeing a hemorrhaging project.

None of this is going to mean anything until they provide a list of financial obligations, which is not going to happen anytime soon, unless this project suddenly implodes.


*Real companies trying to pursue projects in real honest-to-goodness space could make a lot of progress on that kind of funding.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom