Don't forget the refunds that are being done in some incredibly flag raising ways.
*sigh*
If only Frontier had similar capital like CiG.
Having said that, the progress FD have made in the last two years has been impressive to say the least, but still.
Seriously I'd love to know from some of the Commandos what do you think is going to happen with these multi-crew requiring ships? See you talk about the crew requirements as if they're going to need real people to crew them and therefore that stops them being a "win button" as people have to organise others etc to play.
So what happens if you had out flying in your 2 crew to fly ship and your friend has to drop out?
Are you left drifting helpless in space?
That's any thing about multi-crew, the imagination bit is way better than the reality of it.
I dunno, that stuff is still pretty powerful in VR. Positional audio and social stuff work very well with avatars nearby, even if they are just floating cartoon heads.
That said, huge challenges making multicrew gameplay worthwhile and interesting in anything BEYOND socializing. I suppose SC needs ED 2.3 to come out before coming up with their brilliant ideas for multicrew gameplay beyond manning turrets and clipping through geometry.
I meant the fact that you aren't in the same reality together.
Sure, but VR really gives a nice simulation of that, something about audio coming from someone next to you really can trick your brain into thinking your friend IS next to you for a second. Even with cheesy avatars, which I find surprising. I've played a lot of stuff with a few people using Bigscreen lately, and it really is a hoot and a fun simulacrum of being in the same room playing games and riffing on bad movies with friends, more so than anything other than... being in the same room playing games with friends. My dearest friends have spread across the country now so it's harder to get together, but I'm really impressed with social VR apps and what they bring to the table for multiplayer. The audio streaming keeps up, it's not plagued by horrendous lag. So I just see multicrew as an extension of that - just playing ED together instead of Mario Kart.
Wings are ok but I like being in a shared space, the lizard brain accepts it.
Of course if things go wrong and someone logs off, we'll have to deal with that. I'm sure ED will manage it sensibly. SC and it's grave warnings about NEEDING crews to run big ships? I'm with you on that one. Plus the whole "they'll never have proper VR support" aspect which makes my point utterly meaningless.
Like most fantasies about SC!
never mind the fact that won't work well in games at all due to tedium and boredom
Ah yeah, that makes more sense now. It's about context and clarity.
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The price of the JPEG going on sale this Sun during CitizenCon. Yes - this is a thing they're still doing. This despite the fact that they have a massive backlog of JPEG ships sold, and which have neither been built, nor in the game.
https://i.imgur.com/Msoq7TL.png
Seriously I'd love to know from some of the Commandos what do you think is going to happen with these multi-crew requiring ships? See you talk about the crew requirements as if they're going to need real people to crew them and therefore that stops them being a "win button" as people have to organise others etc to play.
So what happens if you had out flying in your 2 crew to fly ship and your friend has to drop out?
Are you left drifting helpless in space?
they expect a Firefly type experience through and through, which is a very unrealistic expectation.
Getting together for an hour or two and doing a run, or winging, or whatever - do able - but doing some long drawn out pillage and run, create a huge controlling empire with 3 ships fully crewed that dominates a system is just, I can't see that realistically happening.
involving the change between ship to foot
We definitely agree more than disagree,
I still suspect though, based on a lot of the way the SC individuals present themselves - and especially in those new videos they have created - they expect a Firefly type experience through and through, which is a very unrealistic expectation.