Well I don't like it and hope FDEV will replace it rather sooner than later. One idea would be to use the scavenger hunt mechanic from planetary salvage missions. This would also allow to significantly reduce POIs while still being resasonable easy to find, while flying in orbital cruise you would see a message "anomaly detected" which will lead you to the POI. Or something completely different, I don't really care as long as we get rid of blue circles.
EDIT
After reading some posts I no longer support the scavenger hunt mechanic as replacement, it's still better than the current system but I would prefer a complete overhaul:
The pros:
- we would know what we get, no nasty surprises, no chance of adding a mechanic that is worse than the current one
- it's better than the blue circles
- easy to implement because it already exists in the game
The cons:
- no skill involved, just follow the carrot
- no information about the nature of a POI (could be added though)
The fact that there is no skill involved begs for a completly new mechanic. Maybe our ships could use something similar to the SRV wavescanner, please share your thoughts and ideas.
HOWEVER
Have you played Mass Effect 2? It has a scan mechanic which is very similar to what we could get using something like the wave scanner and I absolutely didn't like it. Maybe it sounds good on paper, but scanning planets in ME2 was one of the most boring gameplay elements I've ever seen.
[humour(no sarcasm)]Since FDEV only considers changes in gameplay mechanics if enough people make noise I'll ask you to keep the thread alive by participating in all kinds of off topic discussions like:
- ship transfer delays
- crime & punishment
- open vs solo
- to grief or not to grief
- what is worse, griefing, combat logging or griefing by combat logging?
- is the game dead?
- does multiplayer even exist?
- maybe there are some mysteries hidden in this thread? Help us find them!
PS
- what happened to offline mode?
- third person mode
- 5000 more fire buttons please
- undo the python nerf
PPS
- actually, please don't participate in off topic discussions or the thread will get locked. Just imagine this would be a really important topic instead
PPPS
- free rep for everyone voting for replace and posting a comment
[/humour(no sarcasm)]
EDIT
After reading some posts I no longer support the scavenger hunt mechanic as replacement, it's still better than the current system but I would prefer a complete overhaul:
The pros:
- we would know what we get, no nasty surprises, no chance of adding a mechanic that is worse than the current one
- it's better than the blue circles
- easy to implement because it already exists in the game
The cons:
- no skill involved, just follow the carrot
- no information about the nature of a POI (could be added though)
The fact that there is no skill involved begs for a completly new mechanic. Maybe our ships could use something similar to the SRV wavescanner, please share your thoughts and ideas.
HOWEVER
Have you played Mass Effect 2? It has a scan mechanic which is very similar to what we could get using something like the wave scanner and I absolutely didn't like it. Maybe it sounds good on paper, but scanning planets in ME2 was one of the most boring gameplay elements I've ever seen.

[humour(no sarcasm)]Since FDEV only considers changes in gameplay mechanics if enough people make noise I'll ask you to keep the thread alive by participating in all kinds of off topic discussions like:
- ship transfer delays
- crime & punishment
- open vs solo
- to grief or not to grief
- what is worse, griefing, combat logging or griefing by combat logging?
- is the game dead?
- does multiplayer even exist?
- maybe there are some mysteries hidden in this thread? Help us find them!
PS
- what happened to offline mode?
- third person mode
- 5000 more fire buttons please
- undo the python nerf
PPS
- actually, please don't participate in off topic discussions or the thread will get locked. Just imagine this would be a really important topic instead
PPPS
- free rep for everyone voting for replace and posting a comment
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