Jameson memorial outfitting has gone !

Yesterday while docking at Jameson i was attacked by another cmdr in a cutter, i was slowly going thru the mail slot when he fires missiles, i lost my shield and 50% of my hull in seconds.
i was flying a python with 6A shield and military grade composite + HRP and shield booster (around 3000pt of armor and 550mj shield)
He was not even bothering with the station shooting at him, his shield did not blink a second (he even went to dock after that) (it was not in the beta)
just to let you know :)
 
Yesterday while docking at Jameson i was attacked by another cmdr in a cutter, i was slowly going thru the mail slot when he fires missiles, i lost my shield and 50% of my hull in seconds.
i was flying a python with 6A shield and military grade composite + HRP and shield booster (around 3000pt of armor and 550mj shield)
He was not even bothering with the station shooting at him, his shield did not blink a second (he even went to dock after that) (it was not in the beta)
just to let you know :)

Engineers are wonderful.. /s
 
Yesterday while docking at Jameson i was attacked by another cmdr in a cutter, i was slowly going thru the mail slot when he fires missiles, i lost my shield and 50% of my hull in seconds.
i was flying a python with 6A shield and military grade composite + HRP and shield booster (around 3000pt of armor and 550mj shield)
He was not even bothering with the station shooting at him, his shield did not blink a second (he even went to dock after that) (it was not in the beta)
just to let you know :)

Engineers are wonderful.. /s

Cascading Torpedo i presume? these are DEADLY in the hands of Children.
 
No i'm talking about the station firing at his Cutter and nothing happens. I have nothing against those torps, a T9 flies faster than they do.

Yes agree on your point, but i was referring to Capt Boris and his escapade and what it was that likely hit him taking his shields and hull down. From Experience i know these things hurt, i have a few up the ole tailpipe, but that's a different story not for this forum :eek: [haha]
 
At least i thought "Oh good he will lose a big pile of money" and then i saw him gently docking inside the station !

Was the station shooting him or not?

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Yes agree on your point, but i was referring to Capt Boris and his escapade and what it was that likely hit him taking his shields and hull down. From Experience i know these things hurt, i have a few up the ole tailpipe, but that's a different story not for this forum :eek: [haha]

Ah alright. Yea probably.
 
Yes agree on your point, but i was referring to Capt Boris and his escapade and what it was that likely hit him taking his shields and hull down. From Experience i know these things hurt, i have a few up the ole tailpipe, but that's a different story not for this forum :eek: [haha]

i don't know what he was using, as i have done only few mods but it was instantaneous and violent

Was the station shooting him or not?

Station + federal security ships (mostly viper)
 
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Station security is massively improved in 2.2. I've just posed a question to the devs on the Beta forum about firing at commanders who are in the nfz from outside the nfz, as that is an obvious loophole they will look at.
 
At least i thought "Oh good he will lose a big pile of money" and then i saw him gently docking inside the station !


I am fairly sure i know the Cmdr you are referring to, but definitely know his group SDC. Have crossed their path many a time, and got burnt! my only advice to you is to go into Solo or a private group when you approach these Hot Spots. you won'r win a battle against them as i say this begrudgingly, they are damn good at what they do. They are beatable, but you need numbers on your side at least to match their number as they often hunt in packs.

It is a way of playing the game, and i suppose we have to expect it, i don't like their way, but there are way to avoid them (Solo/PG).

My argument against them is as you rightly say, they committed a crime against you, but the Station did nothing and even let him/them dock. That a bit like a terrorist going on a shooting rampage in a Shopping mall, but the dropping his guns goes into McDonald's and them serving him as if nothing happened! FD have to address the crime and punishment and pretty soon.
 
I don't think taking Shinrarta out of the BGS is a good idea. Or if they do that they need to give the Dark Wheel a system of their own. There is potentially some very interesting game play there some time in the future I hope.
I do think that playing the BGS to reinstate services is the way to go but I think that crime and punishment needs to be looked at.
Revoking a permit is a possibility, but there is a risk that it removes too much game play. I'm more in favour of a delayed (after a trail of sorts) and temporary revoke (thus allowing events to play out). I would also like to see the PF sending Elite NPC's in wings after "criminals" that kill their members and commit crime in their system.

When the community goal got shut down because of the lock-down, FDEV (Micheal Brookes) said that they intervened because the efforts it took to cause the lock down was disproportionate to the effect it had on game play. So I would then ask FDEV to look closely at how this plays out, and see if adjustments to the BGS are needed. For now we should play the BGS. Sandy has already said that Crime and Punishment is something he would like to revisit (it's on the list I presume).

BGS influence relations from FDEV (Pre 2.1, but should still be valid):

This. Specifically the efforts taken to lockdown a system. I actually don't know how much effort it takes to lock down a system, but it seems a relatively small amount compared with the requirement to end or lift the lockdown. Of course there's no way to gauge in-game the effect you're having, so that could just be perception, but it was down for what, 5 days? 5 days of people trying to reverse it for a minority that forced it into lockdown seems disproportionate. It seems like the balance between lockdown and normal states needs tweaking a bit so the tug of war is a little less uneven. Though as I said, without actual metrics, this could just be perception. I've handed in over 40 million in bounties in the last 2 days or so and found a few different sites wherein I could get the gear I wanted. Inconvenient, but it's the reason behind forcing it into lockdown that's unpalatable given that there's no wider consequence as the lockdown cannot effect any meaningful change in the system state, so the only purpose was to remove the services/convenience. That's the ultimate problem, that level/style of PVP adds nothing to the game and detracts for a large number of people. It's spite sadly, nothing more, nothing less. If you can't effect any change in ownership/government/powerplay etc. to the system, then locking down the system is an act of spite and, to me, isn't appropriate on that scale. Locking down the station is fine, people can find elsewhere to get equipment, it's an inconvenience, but the reason behind it is more disturbing in an MMO as there isn't anything to gain by it.

Hulkageddon in EvE felt like spite for the people who lost their ships, but there was definitely something to gain behind that for the perpetrators. Killing all those miners over a month or so of game time spiked the prices of minerals by a significant margin and the perpetrators made a massive profit. Oh sure, it was dressed up as "murder the carebears", but the motive behind it was much more nuanced than what was presented, and I have respect for that. This is not that, it's petty and spiteful and I really don't like that. Either allow meaningful changes to the system-state, or remove the ability to change the state. I'm much more in favour of the former. Changing the state could allow the system to change hands and the PF could then setup missions to take the system back etc. and could actually ADD gameplay instead of this....
 
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Station security is massively improved in 2.2. I've just posed a question to the devs on the Beta forum about firing at commanders who are in the nfz from outside the nfz, as that is an obvious loophole they will look at.

GREAT NEWS!!
 
i don't know what he was using, as i have done only few mods but it was instantaneous and violent



Yea ok.. again, Engineers are the best /s.

I haven't seen one ring of his shield go down which is weird. I took my eagle and tried to annoy him after but it was useless :p

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I am fairly sure i know the Cmdr you are referring to, but definitely know his group SDC. Have crossed their path many a time, and got burnt! my only advice to you is to go into Solo or a private group when you approach these Hot Spots. you won'r win a battle against them as i say this begrudgingly, they are damn good at what they do. They are beatable, but you need numbers on your side at least to match their number as they often hunt in packs.

It is a way of playing the game, and i suppose we have to expect it, i don't like their way, but there are way to avoid them (Solo/PG).

My argument against them is as you rightly say, they committed a crime against you, but the Station did nothing and even let him/them dock. That a bit like a terrorist going on a shooting rampage in a Shopping mall, but the dropping his guns goes into McDonald's and them serving him as if nothing happened! FD have to address the crime and punishment and pretty soon.

meh, i don't want to go in solo for this, i prefer to escape (not sure i will keep the same words after being destroyed) but i must admit that going around station and shooting clean ships should be the ultimate penalty (no escape possible)
 
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This. Specifically the efforts taken to lockdown a system. I actually don't know how much effort it takes to lock down a system, but it seems a relatively small amount compared with the requirement to end or lift the lockdown.
Takes almost zero effort and can be almost completely automated with auto-key. Leave station, have partner kill you, repeat until lockdown. If the "victim" is using a 0 cost starter sidewinder this can be done without any cost beyond time. Autokey can be used to launch, exit to main menu, re-enter game, ship re-spawns outside station, partner shoots "victim", while the auto-key script launches an other one. Only takes a couple hour's work by a single person with a few alt accounts to lock down any system. Doesn't even have to be in open since private groups will affect the BGS just the same.

That's if you were wondering why ships were just launching and disappearing from Jameson Memorial only to re-appear only to get blown up outside it. Don't know why they weren't doing it in private but I guess they just don't care.
 
Takes almost zero effort and can be almost completely automated with auto-key. Leave station, have partner kill you, repeat until lockdown. If the "victim" is using a 0 cost starter sidewinder this can be done without any cost beyond time. Autokey can be used to launch, exit to main menu, re-enter game, ship re-spawns outside station, partner shoots "victim", while the auto-key script launches an other one. Only takes a couple hour's work by a single person with a few alt accounts to lock down any system. Doesn't even have to be in open since private groups will affect the BGS just the same.

That's if you were wondering why ships were just launching and disappearing from Jameson Memorial only to re-appear only to get blown up outside it. Don't know why they weren't doing it in private but I guess they just don't care.

IF this is what they are doing then surely that has to be considered exploiting / indirectly griefing.
I DONT think founders should be immune from the BGS BUT I DO think we should be able to get our permit revoked

I DONT think those playing the BGS should be punished, but I DO think if the above is true that is proper lame, and on a par with cheating..... and if any of the players doing it ever moaned about groups / combat logging well they should have their accounts closed for hypocritical crimes against humanity (joking) but its the perfect example of worthy members of the hellgroup FD talked about that was locked out of the BGS and pitched all likeminded folk together.

1 fix for it however could be a cooldown before we are allowed a new sidewinder..... no one should be getting through one every few minutes so if a player gets through more than 3 in 10 mins then they should have a cooldown before being allowed an other, and continual claims on insurance - ie abusive far more than would happen in even pvp play, needs to get insurance removal imo.
 
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Takes almost zero effort and can be almost completely automated with auto-key. Leave station, have partner kill you, repeat until lockdown. If the "victim" is using a 0 cost starter sidewinder this can be done without any cost beyond time. Autokey can be used to launch, exit to main menu, re-enter game, ship re-spawns outside station, partner shoots "victim", while the auto-key script launches an other one. Only takes a couple hour's work by a single person with a few alt accounts to lock down any system. Doesn't even have to be in open since private groups will affect the BGS just the same.

That's if you were wondering why ships were just launching and disappearing from Jameson Memorial only to re-appear only to get blown up outside it. Don't know why they weren't doing it in private but I guess they just don't care.

Really????? :eek:

Is it this bloody easy? :eek:

Guess now everyone knows it won't be long before it is down again. Best find a new home tonight!

The children win again! [wacko]
 
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