This. Specifically the efforts taken to lockdown a system. I actually don't know how much effort it takes to lock down a system, but it seems a relatively small amount compared with the requirement to end or lift the lockdown. Of course there's no way to gauge in-game the effect you're having, so that could just be perception, but it was down for what, 5 days? 5 days of people trying to reverse it for a minority that forced it into lockdown seems disproportionate. It seems like the balance between lockdown and normal states needs tweaking a bit so the tug of war is a little less uneven. Though as I said, without actual metrics, this could just be perception. I've handed in over 40 million in bounties in the last 2 days or so and found a few different sites wherein I could get the gear I wanted. Inconvenient, but it's the reason behind forcing it into lockdown that's unpalatable given that there's no wider consequence as the lockdown cannot effect any meaningful change in the system state, so the only purpose was to remove the services/convenience. That's the ultimate problem, that level/style of PVP adds nothing to the game and detracts for a large number of people. It's spite sadly, nothing more, nothing less. If you can't effect any change in ownership/government/powerplay etc. to the system, then locking down the system is an act of spite and, to me, isn't appropriate on that scale. Locking down the station is fine, people can find elsewhere to get equipment, it's an inconvenience, but the reason behind it is more disturbing in an MMO as there isn't anything to gain by it.
Hulkageddon in EvE felt like spite for the people who lost their ships, but there was definitely something to gain behind that for the perpetrators. Killing all those miners over a month or so of game time spiked the prices of minerals by a significant margin and the perpetrators made a massive profit. Oh sure, it was dressed up as "murder the carebears", but the motive behind it was much more nuanced than what was presented, and I have respect for that. This is not that, it's petty and spiteful and I really don't like that. Either allow meaningful changes to the system-state, or remove the ability to change the state. I'm much more in favour of the former. Changing the state could allow the system to change hands and the PF could then setup missions to take the system back etc. and could actually ADD gameplay instead of this....