POLL: Should ED have AI Co-Pilots when AI crew are introduced?

Should ED have AI Co-Pilots when AI crew are introduced?

  • YES

    Votes: 206 78.0%
  • NO

    Votes: 58 22.0%

  • Total voters
    264
  • Poll closed .
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Jex =TE=

Banned
OK easy peasy one this time -

Should ED have AI Co-Pilots when AI crew are introduced?

Let's keep it simple and say they can only fly the ship to stations and make hyperspace jumps to start with but there's room to increase their skills if we want that.
 
AI co-pilot that can do simple fly from A to B would be fine.
With the space legs" expansion coming up it even makes sense - let me walk around my ship while in SC, and maybe add some extra activities or things to do around the cabin.
 
OK easy peasy one this time -

Should ED have AI Co-Pilots when AI crew are introduced?

Let's keep it simple and say they can only fly the ship to stations and make hyperspace jumps to start with but there's room to increase their skills if we want that.

Voted yes for todays vote reasons are that I prefer the idea of a hired crew member doing the 'auto-pilot' than I do having a machine do it. I also like the ability to improve the crew members rating which could improve the time it takes to get from one place to another however, yes there has to be one, if your ship is interdicted and your not at the keyboard or have alt tabbed out for some reason your AI has to do the fighting too. Placing both your ship and it's cargo at great peril - in no way should these bots be as good as a human player and should also not be up to the standards of the normal AI - unless you had a combat trained pilot with you.

Lots of possibilities for gameplay with this idea Jex, far better than yesterdays! :D
 
there you go voted yes.... who says i cant be flexible.

i voted no on yesterdays but it was a close run thing and i later actually changed my mind somewhat after some well reasoned arguments from people.

but the small print.

if its too much work i would not be demanding it as a priority
ideally it would need to come in when we have other stuff we can be doing (making repairs and what not if we get space legs in S3)
it should never be the most efficient way of doing it and if our npc crew screw up they screw up. they should not be amazing at everything.

but ships crew i have been practically begging for since day 1, esp once we heard about multicrew, so for me to suggest we have them but they are not allowed to actually fly would seem a bit odd / hypocritical from me imo.
 
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Jex =TE=

Banned
Voted yes for todays vote reasons are that I prefer the idea of a hired crew member doing the 'auto-pilot' than I do having a machine do it. I also like the ability to improve the crew members rating which could improve the time it takes to get from one place to another however, yes there has to be one, if your ship is interdicted and your not at the keyboard or have alt tabbed out for some reason your AI has to do the fighting too. Placing both your ship and it's cargo at great peril - in no way should these bots be as good as a human player and should also not be up to the standards of the normal AI - unless you had a combat trained pilot with you.

Lots of possibilities for gameplay with this idea Jex, far better than yesterdays! :D

There's simply no difference between letting the AI fly your ship and....letting the AI fly your ship. How you can manage to make an argument seperating the two is what I don't get. You do realise your "crew" are nothing but the machine, right?

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if its too much work i would not be demanding it as a priority

Thanks Mike :)

Wanted to point out quick here that nobody is demanding anything. A poll is used purely to see what people think of an idea - if people think polls = demands they should refrain from voting as it completely skews the results.
 
There's simply no difference between letting the AI fly your ship and....letting the AI fly your ship. How you can manage to make an argument seperating the two is what I don't get. You do realise your "crew" are nothing but the machine, right?

npcs are not the same as AI (in the game) as far as the game is concerned npcs are real people, whom we will pay a wage etc so there is a difference, even if you personally do not agree that they should be treated differently - which is another topic entirely (maybe a poll should ai be treated the same as npcs**)

** please dont, only joking ;).
 
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Jex =TE=

Banned
npcs are not the same as AI (in the game) as far as the game is concerned npcs are real people, whom we will pay a wage etc so there is a difference, even if you personally do not agree that they should be treated differently - which is another topic entirely (maybe a poll should ai be treated the same as npcs**)

** please dont, only joking ;).

LOL ;)

The AI is the same regardless - it's still AI and all the arguments in the AP thread against AP fit in right here as well.
 
Yep, a helmsman should be standard, at least on the larger ships. Not too fond of auto hyperspace jumps, wouldn't mind so much if the devs made more of the stars dangerous. I'd prefer an in system cruise autopilot, cut out the mindless supercruise course corrections.
 
There's simply no difference between letting the AI fly your ship and....letting the AI fly your ship. How you can manage to make an argument seperating the two is what I don't get. You do realise your "crew" are nothing but the machine, right?

Despite my ability to get confused easily I do know the difference but it is about how the gameplay is presented to me the player. If you say I have an autopilot, I assume I will just be getting a module fitted to the ship, where's the room for improvement or fun? May as well just buy a docking computer - something I won't be doing anytime soon. Give me an actual crew, something I am allowed to think of as a sentient being and all of a sudden it becomes something I can invest time and effort in thus adding to the gameplay for me. Allowing this crew member to be killed further increases the value too if they have been with you a while. Plus the irony of you pointing out that they are different when you have essentially posted the same poll twice in two days but with a slight change was not lost on me at all. :D

I expected a reply such as the one given from you as it was pretty clear after reading yesterdays and today's threads that you would make the point you have.
 
So people would like this, but not an autopilot which would be more or less functionally identical?

It deflates the carrier landing "aviator" ego boost. See Tom Wolfe's "The Right Stuff".

I never landed in a carrier, IRL. I *have* scored kills in Red Flag against USN "aviators". :)
 

Jex =TE=

Banned
Despite my ability to get confused easily I do know the difference but it is about how the gameplay is presented to me the player. If you say I have an autopilot, I assume I will just be getting a module fitted to the ship, where's the room for improvement or fun? May as well just buy a docking computer - something I won't be doing anytime soon. Give me an actual crew, something I am allowed to think of as a sentient being and all of a sudden it becomes something I can invest time and effort in thus adding to the gameplay for me. Allowing this crew member to be killed further increases the value too if they have been with you a while. Plus the irony of you pointing out that they are different when you have essentially posted the same poll twice in two days but with a slight change was not lost on me at all. :D

I expected a reply such as the one given from you as it was pretty clear after reading yesterdays and today's threads that you would make the point you have.

OK but you have the choice not to buy a docking computer as you have the chocie not to buy an AP. Given that you can have fun by not buying it, how can you possibly say no to an AP? An Ap vs AI Crew would obviously be different as they'd perform differently since your AI crew should be able to get better.

So you like things that only add gameplay for you?
 
Isn't this an autopilot poll in disguise?

Dont get me wrong I'm thumbs up on a very basic A to B autopilot anyway but at time of writing this I'm surprised by the current 80% in favour.

It's usually 70% against with the usual 'why not have the ship, make you a cup of tea, auto combat, auto interdict, auto trade' dross that gets extrapolated into these suggestions.
 
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