The Star Citizen Thread v5

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Would it have same event to create same moon? Would same exact mechanisms evolve from random mutations? Same amount of comets with water (if that theory is even correct). Dinosaurs were already posted, but the first environmental apocalypse on earth was actually done by bacteria:
https://en.wikipedia.org/wiki/Great_Oxygenation_Event


Would love FD to actually 'simulate' life generation but... yeah, realistically it will not happen, we've seen spore and NMS

Moon has nothing to do with what I typed. Depends on what you mean by exact mechanisms. Like I said, an earth like planet. You understand how evolution works right? Its not just random mutations, the mutations have to actually have a function that helps the propagation of that mutation. So yes, on an earth like planet, and that is what I said, similar mutations would stick around because the environment would be similar.
 
We also saw a cut in detail for ring systems back in the beta, so optimization will be a big issue.

I would imagine (finger in the air) that FD has a lot of the basic mechanics down, but 1) getting them to run at a speed that's usable duting gameplay and 2) adding anything worthwhile to the gameplay are both massive tasks.

It's a whole can of worms as a rocky planet with atmosphere will imply things like biomes and/or settlements, so the whole shebang needs to be in a workable state before being rolled out.

NMS had an issue with repetitive gameplay. Star Citizen, well, I'm not sure where they stand with proc gen on one side and "planets-worth of playable content" which would involve a chunk of hand-crafting.

Oh, and I've just remembered something from the stream.... >300 speaking roles? Come back George RR Martin, all is forgiven.

If you make, lets say a small settlement, and give the npcs a day rhythm, like in the witcher. They get up at 6 and go to bed at 21:00
Then you will see it as the settlement got a life, on top of that you need a weather system and some wild life.

Looking at game like the witcher and even DayZ and other games where you have NPCS doing their thing and including whildlife you could get a system that was interresting enough to explore and then you got something.

https://www.youtube.com/watch?v=nx6nw0JMkRs
 
Talked w/ Erin Roberts at the Con, he said it was animations for different things, such as repairing and the like. It would not have looked as fluid as it was needed to be. Literally EVERYTHING else was finished. They want to have that one shot to show off SQ42 in its top condition. Hope I am paraphrasing everything correctly. I’ll be glad to wait for the finished product.
What a nonsense. So journalist just repeats what CR said. No skepticism or nothing at all. Nice chap Chris. He won't lie, won't he.

Yeah, I'm sure it was just one or two little details in that one shot which prevented them from showing anything at all from a game which will presumably have hours of gameplay and cutscenes.
 
Also regarding the sand worm in the demo.... I totally forgot about this....


BdnDdCg.gif


Hmmmmmmmmmmmmmm.....
 
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Moon has nothing to do with what I typed. Depends on what you mean by exact mechanisms. Like I said, an earth like planet. You understand how evolution works right? Its not just random mutations, the mutations have to actually have a function that helps the propagation of that mutation. So yes, on an earth like planet, and that is what I said, similar mutations would stick around because the environment would be similar.

Actually, not really. Espescially when populations of a species are rather small, luck will influence how things evolve beyond a causal relationship between organism properties and environment. If you had ten identical earths and let them 'run', you'd end up with ten planets with different flora&fauna. Not 'giant 1000ft tall ants' different, but still. ;) When you have ten 'earth-likes', flora&fauna would be radically different. As in 'dont go there without full hazmat gear'. When some Spanish dudes took a ship to the Americas, they killed a metric ton of them just by walking around and infecting them. Seriously bad stuff would have happened if he would have sailed to a different planet...
 
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Moon has nothing to do with what I typed. Depends on what you mean by exact mechanisms. Like I said, an earth like planet. You understand how evolution works right? Its not just random mutations, the mutations have to actually have a function that helps the propagation of that mutation. So yes, on an earth like planet, and that is what I said, similar mutations would stick around because the environment would be similar.


No, mutations are random just that (moon creation, or acidity just high enough that oxygen producing bacteria went global warming... tons of possible other factors), the fact this cosmic event happened and wiped out the ones that were not fit doesn't mean that in similar environment (keyword similar, not identical, I believe science assumes for identical scenario it will be identical, then again quantum mechanics) that same random event will wipe out the same part. Assuming all life in the universe is same as here is... naive?
 
When you have ten 'earth-likes', flora&fauna would be radically different. As in 'dont go there without full hazmat gear'. When some Spanish dudes took a ship to the Americas, they killed a metric ton of them just by walking around and infecting them. Seriously bad stuff would have happened if he would have sailed to a different planet...
One of most undervalued lines in the Star Trek reboot has to be "Space is disease and danger wrapped in darkness and silence."

Oh yes. If you think all the plants would look roughly similar you've not seen enough plants
 
Don't forget this planet had a much different ecosystem with much different plants and animals to date. At first there were just giant mushrooms/fungus that were dozens of feet tall, then huge dinosaurs and large leafy ferns, and bugs the size of house cats due to the level of Oxygen being higher in the past. There's a lot more in play than just evolution to determine what will be there and how it will be, which is why alien Earths have a good chance of really being alien in every way.
 
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How much time was spent on that sandworm? It better be in the first episode of Sq 42....for real, that can't have been a small amount of work/money and to begin to think it was all there just for show is pretty upsetting.

I don't know what to say anymore. Two years now, I've heard the same excuses, the same promises the same clamoring from the booster club. Yet, here we are again, expecting something substantial and then having it delayed...b/c reasons.

How is so little progress been made on Sq42? That looked as though most of the fundamentals, even, still need to be worked on. They can't show us a snippet of one single chapter or even some free-roaming pieces of the SP campaign.

And OMG, Sandi has the worst stage presence of anyone who has ever been allowed to speak in front of other humans. Seriously, get off the damn stage and let a professional handle this stuff. She is a joke and an embarrassment for any of the uninitiated who has to see her and figure just what the hell she is doing.

That pre-show with discolando was cringeworthy...tip, remove foot from mouth before speaking...is this whole team just amateurs pretending they know what they are doing because of all the expensive toys they have at their disposal?

Back to the demo...why the hell was it so glitchy. Terrain flashing, shadows disappearing and obvious cuts to pre-recorded footage. How much money did they spend on this spectacle over 3 days only to have 2 hours of content that was only worked on for the demo, not for the actual game?

I'm not mad, I'm just...god, I don't know anymore. I'm not even surprised by any of this and that, to me, is the worst part.
 
^^^^^^^^

Star Citizen: The game so revolutionary and revitting that in the sub forum of a game that actually exists, playable and rather fun, that the commenters are talking about the possibilities of what alien life would be like on Earth-like worlds in that other title, rather than talking about anything to with SC just hours after their biggest showcase of the year.
 
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Actually, not really. Espescially when populations of a species are rather small, luck will influence how things evolve beyond a causal relationship between organism properties and environment. If you had ten identical earths and let them 'run', you'd end up with ten planets with different flora&fauna. Not 'giant 1000ft tall ants' different, but still. ;) When you have ten 'earth-likes', flora&fauna would be radically different. As in 'dont go there without full hazmat gear'. When some Spanish dudes took a ship to the Americas, they killed a metric ton of them just by walking around and infecting them. Seriously bad stuff would have happened if he would have sailed to a different planet...

Depends on what you mean by radically different, they would still function in much the same way. Yes they would look different but you would still see them as plants. No one has said they would be identical.

And your Spanish dude story has what to do with the topic?

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No, mutations are random just that (moon creation, or acidity just high enough that oxygen producing bacteria went global warming... tons of possible other factors), the fact this cosmic event happened and wiped out the ones that were not fit doesn't mean that in similar environment (keyword similar, not identical, I believe science assumes for identical scenario it will be identical, then again quantum mechanics) that same random event will wipe out the same part. Assuming all life in the universe is same as here is... naive?

lol, i never said mutations were not random, what is not random is if the mutations stick around.

And that has what to do with the topic? Who cares about random events wiping things out. Funny how no one said all life would be the same as here. So ya, your post is naive.
 
How much time was spent on that sandworm? It better be in the first episode of Sq 42....for real, that can't have been a small amount of work/money and to begin to think it was all there just for show is pretty upsetting.

I don't know what to say anymore. Two years now, I've heard the same excuses, the same promises the same clamoring from the booster club. Yet, here we are again, expecting something substantial and then having it delayed...b/c reasons.

How is so little progress been made on Sq42? That looked as though most of the fundamentals, even, still need to be worked on. They can't show us a snippet of one single chapter or even some free-roaming pieces of the SP campaign.

And OMG, Sandi has the worst stage presence of anyone who has ever been allowed to speak in front of other humans. Seriously, get off the damn stage and let a professional handle this stuff. She is a joke and an embarrassment for any of the uninitiated who has to see her and figure just what the hell she is doing.

That pre-show with discolando was cringeworthy...tip, remove foot from mouth before speaking...is this whole team just amateurs pretending they know what they are doing because of all the expensive toys they have at their disposal?

Back to the demo...why the hell was it so glitchy. Terrain flashing, shadows disappearing and obvious cuts to pre-recorded footage. How much money did they spend on this spectacle over 3 days only to have 2 hours of content that was only worked on for the demo, not for the actual game?

I'm not mad, I'm just...god, I don't know anymore. I'm not even surprised by any of this and that, to me, is the worst part.



TheAgent and EightAces predictions about CitCon were both wrong and completely right. They mentioned that the SQ42 demo planned for the presentation would be this big ostentatious affair with lots of big explosions and cut scenes and what not.

We didn't see any of that. Not one second.

However, they ALSO mentioned that the all the mo-cap footage, animations and the game areas were so prone to hard crashes and unplayable bugging out freak outs, that the animators and programmers were having all sorts of problems just trying to get it kinda sorta working in any way possible.

So it's entirely possible that CIG DID have plans to show something substantial to people yesterday, but that the issues plaguing SQ42's development (along with the fact it's one of the most horridly scripted mo-capped set of performances ever committed to hard drive) meant that CIG pulled all footage/gameplay reveals for it.
 
Thats why i think we will have gasplanets sooner then atmospheric planets. If you get the weather done right their and the whole cloud thing aswell as the flying...you wont get fazed by anything after that.

I'm pretty sure rendering alien animals on a massive scale will phase them, an creating planets full of alien life, alien jungles!
 
How much time was spent on that sandworm? It better be in the first episode of Sq 42....for real, that can't have been a small amount of work/money and to begin to think it was all there just for show is pretty upsetting.

I don't know what to say anymore. Two years now, I've heard the same excuses, the same promises the same clamoring from the booster club. Yet, here we are again, expecting something substantial and then having it delayed...b/c reasons.

How is so little progress been made on Sq42? That looked as though most of the fundamentals, even, still need to be worked on. They can't show us a snippet of one single chapter or even some free-roaming pieces of the SP campaign.

And OMG, Sandi has the worst stage presence of anyone who has ever been allowed to speak in front of other humans. Seriously, get off the damn stage and let a professional handle this stuff. She is a joke and an embarrassment for any of the uninitiated who has to see her and figure just what the hell she is doing.

That pre-show with discolando was cringeworthy...tip, remove foot from mouth before speaking...is this whole team just amateurs pretending they know what they are doing because of all the expensive toys they have at their disposal?

Back to the demo...why the hell was it so glitchy. Terrain flashing, shadows disappearing and obvious cuts to pre-recorded footage. How much money did they spend on this spectacle over 3 days only to have 2 hours of content that was only worked on for the demo, not for the actual game?

I'm not mad, I'm just...god, I don't know anymore. I'm not even surprised by any of this and that, to me, is the worst part.

Haha, couldn't agree more. It's like the whole thing is being run by descendants of the Keystone Kops.
 
lol, i never said mutations were not random, what is not random is if the mutations stick around.

And that has what to do with the topic? Who cares about random events wiping things out. Funny how no one said all life would be the same as here. So ya, your post is naive.

This
I would say because life likes to evolve in much the same way, sure there would be some differences but plants on our planet adapted that way because of the environment.
Why would the same things stick around if the random events differ. If because of different acidity bacteria that wiped first life on earth produced methane or ammonia or sulfur dioxide instead of oxygen, there would be no dinosaurs, no humans, no huge plant life. Hell, for half of earth's life there were no multi-cellular lifeforms.
https://en.wikipedia.org/wiki/Hypothetical_types_of_biochemistry
 
Back to the demo...why the hell was it so glitchy. Terrain flashing, shadows disappearing and obvious cuts to pre-recorded footage.

So much of this. Literally as soon as the demo switches from the opening cutscene to the ship it starts suffering from the shadow glitches that have been present in the PU since day one. How have they not fixed this stuff yet if Roberts is such a perfectionist?
 
TheAgent and EightAces predictions about CitCon were both wrong and completely right. They mentioned that the SQ42 demo planned for the presentation would be this big ostentatious affair with lots of big explosions and cut scenes and what not.

We didn't see any of that. Not one second.

However, they ALSO mentioned that the all the mo-cap footage, animations and the game areas were so prone to hard crashes and unplayable bugging out freak outs, that the animators and programmers were having all sorts of problems just trying to get it kinda sorta working in any way possible.

So it's entirely possible that CIG DID have plans to show something substantial to people yesterday, but that the issues plaguing SQ42's development (along with the fact it's one of the most horridly scripted mo-capped set of performances ever committed to hard drive) meant that CIG pulled all footage/gameplay reveals for it.


There was also a prediction about a new app? That new revolutionary forum of theirs with voice chat and smartphone/tablet versions, bingo
 
So much of this. Literally as soon as the demo switches from the opening cutscene to the ship it starts suffering from the shadow glitches that have been present in the PU since day one. How have they not fixed this stuff yet if Roberts is such a perfectionist?

More important, how bad must the state of SQ42 be if they are willing to show that instead?
 
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