I think I'm finished trying to play Elite in VR.

Got a Titan Pascal coming from a 980ti.
Could up some settings and debug SS and have still some gpu headroom to spare...
But the juddering still appears in the same pattern (pitch/roll)
ASW is nice but the artifacts are unbearable when it could be most useful, on planet surfaces.
Are there really no tweaks to get the game right? How about Win7 instead of 10...?

If you have detail set too high, and you miss the 11ms per frame render deadline, you will see reprojection/ATW/ASW no matter what your hardware is. You could have a Titan, or a low 780GTX... miss that deadline and ATW has to kick in.

The Vive and Rift refreshes are fixed at 90Hz. You only get 1/90th of a second (11.1ms) to calculate geometry, render, light and composite for final display. Miss the deadline? ATW has to rotate your last good frame to keep the displays refreshing at 90fps (or, as seen in the ASW Forced Off mode, you get 45fps and quite a bit of judder because you're seeing the same from a twice each time.

On a monitor, 45fps doesn't look too bad, and if you're standing still or moving slowly, you'd be hard-pressed to tell at all between 45fps and 90fps. In VR, with the display taking up MUCH more of your vision, moving at high speed, with moving objects etc and looking left/right and then pitching or rolling like crazy in a tricked out engineered Fer-de-Lance... well it does tend to come apart. Judder. [yesnod]

The higher hardware just allows you to set a higher detail. But we do all have to be realistic. Even on Titan pascal you're not going to get 90-fps everywhere with pixel density set above 1.6... that's a horrendous load even for that card.

I think many folks are trying too hard to get higher detail settings to work, to offset the low resolution. Debug Tool Pixel densities up at 1.2x - 1.4x really improve the aliasing etc, but you're going to have trouble with any sub 1080 card at high/ultra detail settings.
 
I appreciate a healthy dose of skepticism, but decrying others reports because they don't match your own experience isn't helpful to anyone. Like I said in the previous thread, are sure you enabled AWS correctly?

Yeah, we'll keep it polite and call it skepicism. We both know you are not running at 2.0 SS while not seeing drops in frames and stutters... Over egging your experience on the forums doesn't help anyone or make you look cool.

So you are the only person in world with that hardware that can run this game at 2.0 SS and still call the game playable in VR - not very likely is it? Just look at the post above for instance....
 
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Yeah, we'll keep it polite and call it skepicism. We both know you are not running at 2.0 SS while not seeing drops in frames and stutters... Over egging your experience on the forums doesn't help anyone or make you look cool.

So you are the only person in world with that hardware that can run this game at 2.0 SS and still call the game playable in VR - not very likely is it? Just look at the post above for instance....

There are a plethora of software/hardware/background factors in play that affect a players experience. AMD vs. Nvidia, GPU driver version, Freesync/GSync/VSync, Steam VR SS vs. Debug tool SS vs. in-game SS, OC'd/Underclocked hardware, recording software, audio decoding, Vive vs. CV1, 2nd screen resolution, the number of monitors connected, even your connection to the server can affect your perception of the game.

We're all getting different results, some on the higher end of the spectrum and some on the lower, and everything in between. Insinuating that people are lying about their own experience because you and some of your friends aren't experiencing the same thing is only adding to the noise. You assume I'm wrong because a post above mine confirms your experience while other users in the other ASW thread confirm mine. There is no right and wrong, there is no Gold Standard for performance in the PC/VR world.
 
I'm highly skeptical anyone is getting a steady 90fps in icy rings or in stations

Running a 1080 with everything except ambient occlusion maxed [set to medium] and debug set to a modest 1.3 I have a very flawless experience. I can't say it's a steady 90 FPS, but I *CAN* say there is no jitter, judder, slowdown, etc. Now, if I push AO up to HIGH......

There are a plethora of software/hardware/background factors in play that affect a players experience.

THIS! WITH BELLS ON!
 
My friend had the Vive too... he stopped playing with it after a while... he visited me and tried the Rift - ended up selling his Vive getting a Rift and he is playing in VR ever since! :D
I have a 1080 btw and its all awesome no judder or something like that at all!
 
I had big performance issues too - at the start, with my R9 nano. At first I thought the card would not capable of maintaining the 90fps, and due to lack of Multi-GPU support the second one just sits there idle...

But after reading tons of performance optimizations posts for Vive and Oculus on reddit I came over one post (don't remember which one was it) which said that the C++ Redistributables where causing massive performance problems, so I went and deinstalled all except the latest one which was installed (2015). And man... no more stuttering, very smooth and maintaining the 90fps 99% of the time. Only in very crowed Open games (on station level) the reprojection kicks sometimes in, but I can live with that, it's just amazing.

So give a try with the C++ Redistributables, and Visual Studio should also be deinstalled when you have installed it. But be aware that this _could_ render other applications not runable anymore, but up to now I didn't found a single one installed on my machine.

btw. I have a vive.

o7 Plopsi

PS: Don't forget to reboot after deinstall ;)
 
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There are a plethora of software/hardware/background factors in play that affect a players experience. AMD vs. Nvidia, GPU driver version, Freesync/GSync/VSync, Steam VR SS vs. Debug tool SS vs. in-game SS, OC'd/Underclocked hardware, recording software, audio decoding, Vive vs. CV1, 2nd screen resolution, the number of monitors connected, even your connection to the server can affect your perception of the game.

We're all getting different results, some on the higher end of the spectrum and some on the lower, and everything in between. Insinuating that people are lying about their own experience because you and some of your friends aren't experiencing the same thing is only adding to the noise. You assume I'm wrong because a post above mine confirms your experience while other users in the other ASW thread confirm mine. There is no right and wrong, there is no Gold Standard for performance in the PC/VR world.

No one in this thread or any other has made the claims you have. Thats because they verge on being damn right ridiculous and are truly impossible. So you have a magic OS configuration and a GPU that out performs even the Titan Pascal? Right..... Nice to dream buddy but at some point you have to wake up.

I'm "assuming“ you are wrong not because of a post but due to the real life limitations of GPU hardware and the fact that nothing is available that can provide the performance you claim. ASW or not.
 
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No one in this thread or any other has made the claims you have. Thats because they verge on damn right ridiculous and are truly impossible. So you have a magic OS configuration and a GPU that out performs even the Titan Pascal? Right..... Nice to dream buddy but at some point you have to wake up.

I have very little stutter in my gameplay as well in VR. I roll and do all sorts of manuouvers with only the odd stutter.

My system is an i5 2500k 4.4ghz and an AMD Fury GPU.

It runs better in 2.2 as well. As soon as ASW is working for AMD cards I will be trying it out and upping all of my settings which are pretty high anyway.
 
I have very little stutter in my gameplay as well in VR. I roll and do all sorts of manuouvers with only the odd stutter.

My system is an i5 2500k 4.4ghz and an AMD Fury GPU.

It runs better in 2.2 as well. As soon as ASW is working for AMD cards I will be trying it out and upping all of my settings which are pretty high anyway.

Are you claiming to run super sampling at 2.0 and have smooth gameplay? Your post already suggests you see the same as I do, as you mention you have a little stutter and the odd stutter during manuouvers...
 
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No one in this thread or any other has made the claims you have. Thats because they verge on being damn right ridiculous and are truly impossible. So you have a magic OS configuration and a GPU that out performs even the Titan Pascal? Right..... Nice to dream buddy but at some point you have to wake up.

I'm "assuming“ you are wrong not because of a post but due to the real life limitations of GPU hardware and the fact that nothing is available that can provide the performance you claim. ASW or not.

You were right all along. I'm actually a time traveler from the year 2038 sent back in time to spread misinformation and make people angry about the state of their current hardware and VR implementation.

You'll be happy to know that in the year 2038 Elite: Elite has just finished it's 10 year dev cycle and you can now play with SS 2.0 on a GTX Titan XXIV OC FTW Founders Edition, something that has never happened before, ever.

Now that you've caught on to me and the jig is up, I will now go Back to the Future and bring the stolen Death Star plans back to Captain Kirk so we can finally bring and end to the tyranny of President Bieber's reign...if the cyborgs don't get me first.
 
Are you claiming to run super sampling at 2.0 and have smooth gameplay? Your post already suggests you see the same as I do, as you mention you have a little stutter and the odd stutter during manuouvers...

Not a 2.0 no, it's 1.5. My card can't handle that. The stutter is very rare though. Most of the time its is completley smooth, i could probably count on 1 hand when it does stutter in a 3 hour gaming session. Something I can easily live with to be honest. Hopefully when ASW get implemented I will have a look at 2.0 and play at 45 fps and see how it works.
 
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You were right all along. I'm actually a time traveler from the year 2038 sent back in time to spread misinformation and make people angry about the state of their current hardware and VR implementation.

You'll be happy to know that in the year 2038 Elite: Elite has just finished it's 10 year dev cycle and you can now play with SS 2.0 on a GTX Titan XXIV OC FTW Founders Edition, something that has never happened before, ever.

Now that you've caught on to me and the jig is up, I will now go Back to the Future and bring the stolen Death Star plans back to Captain Kirk so we can finally bring and end to the tyranny of President Bieber's reign...if the cyborgs don't get me first.


Well it was kind of obvious. Clearly, you do have a very active imagination.

Care to explain your magic performance that defies possibility? No need, I think I did that. Any way, time to tell Nvidia that they can scrap the Titan Pascal because some guys GTX 1080 outperforms it by leaps and bounds over on the Frontier forums.... Yeah.
 
Come on guys... what's the end goal of arguing over this?

Jypson, do you use MSI Afterburner? Would you mind screen capping your performance graph? I'm interested to see what sort of bottlenecks I might be experiencing.
 
Come on guys... what's the end goal of arguing over this?

Jypson, do you use MSI Afterburner? Would you mind screen capping your performance graph? I'm interested to see what sort of bottlenecks I might be experiencing.

Indeed I do and I'll post everything tomorrow since it's my first day off.

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how do you record in the rift? I could use the debug tool to record some gamplay at 90 fps showing the FPS

You can use game capture software like OBS, or I like Action!, and it records the 2nd screen. It does come with a bit of a performance hit, especially if you want to capture HD with a higher FPS.
 
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