Got a Titan Pascal coming from a 980ti.
Could up some settings and debug SS and have still some gpu headroom to spare...
But the juddering still appears in the same pattern (pitch/roll)
ASW is nice but the artifacts are unbearable when it could be most useful, on planet surfaces.
Are there really no tweaks to get the game right? How about Win7 instead of 10...?
If you have detail set too high, and you miss the 11ms per frame render deadline, you will see reprojection/ATW/ASW no matter what your hardware is. You could have a Titan, or a low 780GTX... miss that deadline and ATW has to kick in.
The Vive and Rift refreshes are fixed at 90Hz. You only get 1/90th of a second (11.1ms) to calculate geometry, render, light and composite for final display. Miss the deadline? ATW has to rotate your last good frame to keep the displays refreshing at 90fps (or, as seen in the ASW Forced Off mode, you get 45fps and quite a bit of judder because you're seeing the same from a twice each time.
On a monitor, 45fps doesn't look too bad, and if you're standing still or moving slowly, you'd be hard-pressed to tell at all between 45fps and 90fps. In VR, with the display taking up MUCH more of your vision, moving at high speed, with moving objects etc and looking left/right and then pitching or rolling like crazy in a tricked out engineered Fer-de-Lance... well it does tend to come apart. Judder. [yesnod]
The higher hardware just allows you to set a higher detail. But we do all have to be realistic. Even on Titan pascal you're not going to get 90-fps everywhere with pixel density set above 1.6... that's a horrendous load even for that card.
I think many folks are trying too hard to get higher detail settings to work, to offset the low resolution. Debug Tool Pixel densities up at 1.2x - 1.4x really improve the aliasing etc, but you're going to have trouble with any sub 1080 card at high/ultra detail settings.