The Star Citizen Thread v5

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In that ATV video the guy says:

"it's not a tech demo, we're showing off what they system we built is going to support".

I'm actually not sure what a tech demo is if that isn't exactly what one is.

Call me old fashioned, but isn't a demo when you show a part of a product that your trying to sell? If your just showing the components of the technology your using to make the product, that's the perfect definition of a tech demo.

Your fundamental error here is in thinking that conventions of logic and language should apply to the visions of CIG.
Don't worry, it's a silly mistake all of us has made at some point or another. [big grin]

I remember Tribes 2 and the awesome 64vs64 matches.

Obligatory, if OT
[video=youtube;XUVU9fWNAKs]https://www.youtube.com/watch?v=XUVU9fWNAKs[/video]
 
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About money and SC will see about that Czech studio rumor, rumor is that they are relocating, but if actually they are expending there - 6 studio, that is quite clear they at least for now have enough money..

I am quite sure, that some Alfa Whales looking at this negativity and are spending even more to make dream to come true at any cost...
 
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About money and SC will see about that Czech studio rumor, rumor is that they are relocating, but if actually they are expending there - 6 studio, that is quite clear they at least for now have enough money..

I am quite sure, that some Alfa Whales looking at this negativity and are spending even more to make dream to come true at any cost...

They can't coordinate the studios they already have. Adding more is hardly going to help matters...
 
I am quite sure, that some Alfa Whales looking at this negativity and are spending even more to make dream to come true at any cost...

Good - I applaud them for it!

They should give as much money as they can reasonably afford, and recruit more people to give more money. That way, I may one day have a chance of playing the game I once backed :D
 
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They can't coordinate the studios they already have. Adding more is hardly going to help matters...

They should consolidate down to two studios, Manchester for the art side and game play, Germans for engine and technology development.

Scrap all of the other studios and they certainly shouldn't be looking to open additional studios.
 
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They should consolidate down to two studios, Manchester for the art side and game play, Germans for engine and technology development.

Scrap all of the other studios and they certainly shouldn't be looking to open additional studios.

They way £ sterling is going at the moment it's probably going to be cheaper to expand in the UK than move to Czechia (yes that's what they want us to call it now...).
 
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Generally I think the amount of drama they spread over the internet speaks of nothing but insecurity - these aren't the actions of investors confident in their returns for sure. If anything it does wonders for proving that those closest to the game are very much aware of what trouble it's in

"Fanaticism is overcompensation for doubt."

Robertson Davies
 
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dsmart

Banned
Ah, the "you said they'd run out of money and they didn't! lol!" argument. As if the fact that those same people had to dump tens of millions of extra dollars into it to keep it afloat had nothing to do with it.

LOL!! yeah, go figure, right?

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That'll be what I'm missing, then. :) It's almost as if Cryengine 3 isn't the best choice for this sort of game...

What makes you say that? They have modified CE3 by 50% according to Brian Chambers, and the F42-GER guys are made up of ex-CryTek guys. So it's going to be alright. Have faith. Buy an Idris or a Polaris Corvette!

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They should consolidate down to two studios, Manchester for the art side and game play, Germans for engine and technology development.

Scrap all of the other studios and they certainly shouldn't be looking to open additional studios.

Seeing as money is fast running out, I think they should move all operations to brno
 
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That makes you say that? They have modified CE3 by 50% according to Brian Chambers, and the F42-GER guys are made up of ex-CryTek guys. So it's going to be alright. Have faith. Buy an Idris or a Polaris Corvette!

Buy a Visby Corvette instead. They're actually innovative and pretty, and if things keep going this way, it'll be cheaper as well.
 
What makes you say that? They have modified CE3 by 50% according to Brian Chambers, and the F42-GER guys are made up of ex-CryTek guys. So it's going to be alright. Have faith. Buy an Idris or a Polaris Corvette!

Yeah, I keep hearing that. Looking at the rubbish foliage and shambolic AI, I suspect they rewrote the good half and kept the bad...
 
Issue has always been that CryEngine has never been tauted as well around engine. It was high fidelity engine - or rather Crysis games were designed with high fidelity in mind - and basically that's it. No network code to talk about, very poor streaming support, poor...basically anything. So fact they have changed 50% of CryEngine tells you basically nothing, as they had very little to start with. It has never been critically acclaimed, or viewed as something to use as example by industry. It was picked purely out of marketing purposes.

As for ED "learning from EvE", I don't think people trying to compare it with EvE understands ED mentality and how space game can be very different from EvE and be good. Said that, there's so much ways they can expand ED without sinking much money into new graphics assets, so I expect FD to continue to do that. I believe at 2.2 ED have many things done right, or it is on it's way to do them correctly. That's where ED strong points lies - it is always know where it is going, it knows how to adapt and improve.
 
EVE is like marmite people love it or hate it, adding EVE'esque mechanics would please the people who bought ED then started (and never stopped) moaning that it wasn't FP-EVE but it wouldn't go down well with people who bought ED having read up on their purchase.
 
EVE is like marmite people love it or hate it, adding EVE'esque mechanics would please the people who bought ED then started (and never stopped) moaning that it wasn't FP-EVE but it wouldn't go down well with people who bought ED having read up on their purchase.

Well as evidence of game which is subject of this mega thread game development just doesn't work that way. ED has bever been planned to be FPS EvE and most likely there never will be one. Completely different focuses, completely different gameplay.

People have to learn let "I wish this game had EvE this and CoD that..." go. It. Doesn't. Work. That. Way.
 
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I would stop playing ED if it became EVE first person. I think the mechanics work quite well as is, sure there could be improvements - there isn't a game out there that couldn't be improved upon.

Story time - earlier this week I was out exploring the area that is supposedly the "Formidine Rift." Trying to figure out what is out there and what should be found, also charting my way through without the GalMap route plotting because it just doesn't work out there. Well after over a month out there, I came back. I had a DBX stripped down to the hull just to get 35LY jumps out of it. Took some damage due to heat and a few rough landings so I sold it and picked up a Viper Mk III when I got back - leaving my Vulture docked - Engineering the Viper for more maneuverability and testing different load outs to make it as potent a fighter as possible. Picked up a surface mission, wasn't paying attention when I picked it up - that I had to take out a generator and also the base was on a planetoid 300+KLY away from the star. After a long cruise there, I come out just above the base and greeted by what seemed to be a mission accomplished message. Confused I went to the surface, and I saw a light scooting away from the base. Some player was hustling along the surface in their buggy away from the base and a short time later they would park in their Python and watch me fire away at the station to no avail. Whatever, I figured they had destroyed the generator just as I had arrived which I would find out was true when I arrived back at the station I picked up the mission at. Pretty lucky how that worked out. So now I wanted to unlock another Engineer, I jumped to a star system near them and went to a conflict zone to get some combat credits. While attacking ships I got lucky again and chose the faction another player was already with in that zone... or more they got lucky I did. After I took out a few ships I saw the player was in trouble, put all into the engine and boosted to them, took out two ships and brought down the FDL they were fighting to around 2% so they could kill it but the player was in a bad way. So ended up getting a future wingman in game through what supposedly only Star Citizen can do through "emergent gameplay."
 
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But then the entire kickstarter.com/*/games would cease to exist, to say nothing of the Best Fantasy Project Ever.

Well, there's a difference between "I wish this game had...." and "I wish there was a game that had...". One is (usually) whinging, and the other is encouraging new development.
 
Well, there's a difference between "I wish this game had...." and "I wish there was a game that had...". One is (usually) whinging, and the other is encouraging new development.

Sure, but at the same time, it's interesting to kind of plot the grandiose pitches that consist of “it'll have this and that and some of these, all from your favourite games” against the actually successful and delivered project, which invariably will have a dev saying “yeah, no, that would be a horrible thing to attempt”. Look at how, say, Harebrained Schemes handle backer suggestions (by saying “no, we already have the scope defined and that's not included”) or how the Delta Green project included the best backer update ever (saying “no, we won't offer extra-special rewards, because that just takes time and effort away from delivering the actual product”).

There's a difference between encouraging new development and having a good sense of what can sensibly be developed. Curiously enough, relentlessly crushing people's dreams is a critically important part of finding a balance between the two.
 
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