Just noticed that my name on this forum is xSPAC3MONKeYx, haha, I fat finger keyboards, man hands, the name is xSPAC3MONK3Yx, in life I am called alot of names, but my children call me DAD, thats the one im fond of.
It's not a rare pearl, magic either, this wont work for everyone either just for the simple fact that not everyone is fortunate enough to be able to afford the hardware, with that being said, if you have an EVGA card download NvidiaInspector, open the profiles and select a pre selected game (I used Battlefield 4) as the base it has an sli profile to work off of, copy the profile/save it and start tweaking the settings according to what your machine can handle but also kill the fps limiter. not everyone can use the same pre-installed profiles to work off of, all machines are different all hardware is different, ex. (you and I purchase identical CPU's, yours might clock to 4.7g and remain stable where as mine might only clock to 4.3 and often, (I just won the silicone lottery) each machine will be limited by the individual hardware installed (Bottle necking) to help control this (latency) you need to open your hardware, overclock the cpu until its stable, overclock the ram until its stable, make sure you mobo bios is up to date (or in my case I prefere and older bios for mine as it is more stable in overclocking) depending on what you have installed make sure you have a stable and strong power supply, I have the EVGA Supernova 1300 G 80+ because my previous cards were the kpe's and clocked they drew 500w ea. you also need to open the Nvidia control panel and make adjustments there, I turn off Vsync because the game has it also and I dont need them competing to kill my fps. you have to play around with the settings based on your hardware no two are the same, did I mention you have to overclock, overclock everything. watch your temps though. cards included. even the gtx 1080 fe which is oc from the factory, I pushed both of mine higher. That should help with your individual machine side latency latency, but keep in mind that the hardware you have installed might still bottleneck you if its just off the shelf type. there are other OS settings can can improve your exerience also but one thing at a time. I have notice that most people do not have an optimal ISP, for various reasons (cant afford/bandwidth not provided in their area and so on) there are fixes for that as well (to a point) if you are in an area that only offers around 250 mb or lower service, this will help, most dont realize that Microsoft has a 20% lock on your incoming bandwidth for their own use, so you are only getting 80% at the best of times and less when they decide to download updates, (this usually will not work on stripped down versions of the OS, you will need PRO or higher, but you can try with anything under. Go to start type 'GPEDIT.MSC" Administrative Templates, Network, QoS Packet Scheduler, open Limit reserve bandwidth, change the setting to 100% and save, now on Win 10 some will tell you that it no longer applies, thats not true either, if the radial is ticked in "Not Configured" its going to steal your bandwidth also, you will still need to set to 100%, click ENABLED, ok, close, now you can use 100% of your bandwidth, other minor tweaks can be made from "SERVICE.MSC"to alter other progs leaching bandwidth, some of the biggest issues with servers hosting games is the (lag/latence/rubber banding) people blaming them for individual poor performance, while that is partially true in a small way, there are work arounds, now hosted servers will not use any of the open DNS's out there for obvious reasons, but that does not prevent you from using one thereby by passing your IPS DNS which is always a large bottleneck, I change mine depending on the country hosting the server I am going to join "http://pcsupport.about.com/od/tipstricks/a/free-public-dns-servers.htm" make the changes to your Ipv4, Ipv6 in your network and settings. dont comment on Ipv6 its not just wireless anymore, I have a 1 gig download, my router coming off my modem is 1 gig also and combine the two for improved performance/stability/lower jitter and (0) ZERO packet loss. my wi-fi pushes out at about 780 mb, anyways, once you change you DNS to an open DNS your speed will increase and latency will drop, back to the server thing, rubber banding will always be unavoidable at times because others will cause it to happen, not because of their internet speed, but because of their jitter, to online game you only need a max 1.5 mb persistent connection, everything else is used only for downloads. did I mention router? make sure you have a good router, spend a little extra now to save heartache later. or if you prefer switches make sure it is managed, not un-managed. dont forget to OC everything or you will be trying to push a bus with a tricycle. where was I....... oh yea, I have noticed that Elite Dangerous has a memory leak that varies from time to time, here is a fix for that, infact this will fix it for every game you play and other progs that leak also. open note pad and paste this " [HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Services\TimeBroker]"Start"=dword:00000003
[HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Services\SysMain]
"DisplayName"="Superfetch"
"Start"=dword:00000003
"Save to your desktop as all files, rename to fixmemory, reboot you machine the file extension name will change from .txt to "Registration Entries, you can move it to your Documents folder and forget about it, as it has written its self, just dont delete it.
other tweaks to help with latency issues and low fps/load times and more, if you have an SSD dont add a cache, install another spin up drive, doesnt have to be huge, 100g is fine because you will be setting your system cache on that drive, I have an 80 gig cache ,thats the only thing I use that drive for, I have 32 g of system memory that it compliments, I also use one of the enb progs to force my system to use 10 g of system mem for games dedicated. if you are recording game play its best to have you save files on the same drive as the game .exe, if not you will experience lag and low fps, and yes some capture software is better than others, I use Xsplit, works well with Intel CPU's without running usage up to 70, 80, 90%, the only way you can improve on performance over an SSD is with a Pcie SSD, an example would be HyperX, but they are kinda spendy. and you have to have extra Pcie x 16 slots to use, which reminds me, most basic mobos have 3 to 4 Pcie slots but heres the catch only no. 1 is x 16, no. 2 x 8, no. 3 x4, make sure if your going to sli that at least two of the slots are x16 and support sli in x16 or one card will run x16 with the other x8 reducing performance. theres my two cents, more like a quarter, see how this works for you and let me know, when you are ready to start tweaking sli profiles with NvidiaInspector I can help you with that if you like, but results will vary and take time this is just a work around until the game creators work sli profiles into their games.
It's not a rare pearl, magic either, this wont work for everyone either just for the simple fact that not everyone is fortunate enough to be able to afford the hardware, with that being said, if you have an EVGA card download NvidiaInspector, open the profiles and select a pre selected game (I used Battlefield 4) as the base it has an sli profile to work off of, copy the profile/save it and start tweaking the settings according to what your machine can handle but also kill the fps limiter.
Not everyone can use the same pre-installed profiles to work off of, all machines are different all hardware is different, ex. (you and I purchase identical CPU's, yours might clock to 4.7g and remain stable where as mine might only clock to 4.3 and often, (I just won the silicone lottery) each machine will be limited by the individual hardware installed (Bottle necking) to help control this (latency) you need to open your hardware, overclock the cpu until its stable, overclock the ram until its stable, make sure you mobo bios is up to date (or in my case I prefere and older bios for mine as it is more stable in overclocking) depending on what you have installed make sure you have a stable and strong power supply, I have the EVGA Supernova 1300 G 80+ because my previous cards were the kpe's and clocked they drew 500w ea.
You also need to open the Nvidia control panel and make adjustments there, I turn off Vsync because the game has it also and I dont need them competing to kill my fps. you have to play around with the settings based on your hardware no two are the same, did I mention you have to overclock, overclock everything. watch your temps though. cards included. even the gtx 1080 fe which is oc from the factory, I pushed both of mine higher. That should help with your individual machine side latency latency, but keep in mind that the hardware you have installed might still bottleneck you if its just off the shelf type. there are other OS settings can can improve your experience also but one thing at a time.
I have notice that most people do not have an optimal ISP, for various reasons (cant afford/bandwidth not provided in their area and so on) there are fixes for that as well (to a point) if you are in an area that only offers around 250 mb or lower service, this will help, most don't realize that Microsoft has a 20% lock on your incoming bandwidth for their own use, so you are only getting 80% at the best of times and less when they decide to download updates, (this usually will not work on stripped down versions of the OS, you will need PRO or higher, but you can try with anything under.
Go to start type 'GPEDIT.MSC" Administrative Templates, Network, QoS Packet Scheduler, open Limit reserve bandwidth, change the setting to 100% and save, now on Win 10 some will tell you that it no longer applies, thats not true either, if the radial is ticked in "Not Configured" its going to steal your bandwidth also, you will still need to set to 100%, click ENABLED, ok, close, now you can use 100% of your bandwidth, other minor tweaks can be made from "SERVICE.MSC"to alter other progs leaching bandwidth, some of the biggest issues with servers hosting games is the (lag/latence/rubber banding) people blaming them for individual poor performance, while that is partially true in a small way, there are work arounds.
Now, hosted servers will not use any of the open DNS's out there for obvious reasons, but that does not prevent you from using one thereby by passing your IPS DNS which is always a large bottleneck, I change mine depending on the country hosting the server I am going to join "http://pcsupport.about.com/od/tipstricks/a/free-public-dns-servers.htm" make the changes to your Ipv4, Ipv6 in your network and settings. dont comment on Ipv6 its not just wireless anymore, I have a 1 gig download, my router coming off my modem is 1 gig also and combine the two for improved performance/stability/lower jitter and (0) ZERO packet loss. my wi-fi pushes out at about 780 mb, anyways, once you change you DNS to an open DNS your speed will increase and latency will drop.
Back to the server thing, rubber banding will always be unavoidable at times because others will cause it to happen, not because of their internet speed, but because of their jitter, to online game you only need a max 1.5 mb persistent connection, everything else is used only for downloads.
Did I mention router? Make sure you have a good router, spend a little extra now to save heartache later. or if you prefer switches make sure it is managed, not un-managed. dont forget to OC everything or you will be trying to push a bus with a tricycle.
Where was I....... oh yea, I have noticed that Elite Dangerous has a memory leak that varies from time to time, here is a fix for that, infact this will fix it for every game you play and other progs that leak also. open note pad and paste this " [HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Services\TimeBroker]"Start"=dword:00000003
[HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Services\SysMain]
"DisplayName"="Superfetch"
"Start"=dword:00000003
"Save to your desktop as all files, rename to fixmemory, reboot you machine the file extension name will change from .txt to "Registration Entries, you can move it to your Documents folder and forget about it, as it has written its self, just dont delete it.
Other tweaks to help with latency issues and low fps/load times and more, if you have an SSD dont add a cache, install another spin up drive, doesnt have to be huge, 100g is fine because you will be setting your system cache on that drive, I have an 80 gig cache ,thats the only thing I use that drive for, I have 32 g of system memory that it compliments, I also use one of the enb progs to force my system to use 10 g of system mem for games dedicated.
if you are recording game play its best to have you save files on the same drive as the game .exe, if not you will experience lag and low fps, and yes some capture software is better than others, I use Xsplit, works well with Intel CPU's without running usage up to 70, 80, 90%, the only way you can improve on performance over an SSD is with a Pcie SSD, an example would be HyperX, but they are kinda spendy. and you have to have extra Pcie x 16 slots to use, which reminds me, most basic mobos have 3 to 4 Pcie slots but heres the catch only no. 1 is x 16, no. 2 x 8, no. 3 x4, make sure if your going to sli that at least two of the slots are x16 and support sli in x16 or one card will run x16 with the other x8 reducing performance. theres my two cents, more like a quarter, see how this works for you and let me know, when you are ready to start tweaking sli profiles with NvidiaInspector I can help you with that if you like, but results will vary and take time this is just a work around until the game creators work sli profiles into their games.
It's not a rare pearl, magic either, this wont work for everyone either just for the simple fact that not everyone is fortunate enough to be able to afford the hardware, with that being said, if you have an EVGA card download NvidiaInspector, open the profiles and select a pre selected game (I used Battlefield 4) as the base it has an sli profile to work off of, copy the profile/save it and start tweaking the settings according to what your machine can handle but also kill the fps limiter. not everyone can use the same pre-installed profiles to work off of, all machines are different all hardware is different, ex. (you and I purchase identical CPU's, yours might clock to 4.7g and remain stable where as mine might only clock to 4.3 and often, (I just won the silicone lottery) each machine will be limited by the individual hardware installed (Bottle necking) to help control this (latency) you need to open your hardware, overclock the cpu until its stable, overclock the ram until its stable, make sure you mobo bios is up to date (or in my case I prefere and older bios for mine as it is more stable in overclocking) depending on what you have installed make sure you have a stable and strong power supply, I have the EVGA Supernova 1300 G 80+ because my previous cards were the kpe's and clocked they drew 500w ea. you also need to open the Nvidia control panel and make adjustments there, I turn off Vsync because the game has it also and I dont need them competing to kill my fps. you have to play around with the settings based on your hardware no two are the same, did I mention you have to overclock, overclock everything. watch your temps though. cards included. even the gtx 1080 fe which is oc from the factory, I pushed both of mine higher. That should help with your individual machine side latency latency, but keep in mind that the hardware you have installed might still bottleneck you if its just off the shelf type. there are other OS settings can can improve your exerience also but one thing at a time. I have notice that most people do not have an optimal ISP, for various reasons (cant afford/bandwidth not provided in their area and so on) there are fixes for that as well (to a point) if you are in an area that only offers around 250 mb or lower service, this will help, most dont realize that Microsoft has a 20% lock on your incoming bandwidth for their own use, so you are only getting 80% at the best of times and less when they decide to download updates, (this usually will not work on stripped down versions of the OS, you will need PRO or higher, but you can try with anything under. Go to start type 'GPEDIT.MSC" Administrative Templates, Network, QoS Packet Scheduler, open Limit reserve bandwidth, change the setting to 100% and save, now on Win 10 some will tell you that it no longer applies, thats not true either, if the radial is ticked in "Not Configured" its going to steal your bandwidth also, you will still need to set to 100%, click ENABLED, ok, close, now you can use 100% of your bandwidth, other minor tweaks can be made from "SERVICE.MSC"to alter other progs leaching bandwidth, some of the biggest issues with servers hosting games is the (lag/latence/rubber banding) people blaming them for individual poor performance, while that is partially true in a small way, there are work arounds, now hosted servers will not use any of the open DNS's out there for obvious reasons, but that does not prevent you from using one thereby by passing your IPS DNS which is always a large bottleneck, I change mine depending on the country hosting the server I am going to join "http://pcsupport.about.com/od/tipstricks/a/free-public-dns-servers.htm" make the changes to your Ipv4, Ipv6 in your network and settings. dont comment on Ipv6 its not just wireless anymore, I have a 1 gig download, my router coming off my modem is 1 gig also and combine the two for improved performance/stability/lower jitter and (0) ZERO packet loss. my wi-fi pushes out at about 780 mb, anyways, once you change you DNS to an open DNS your speed will increase and latency will drop, back to the server thing, rubber banding will always be unavoidable at times because others will cause it to happen, not because of their internet speed, but because of their jitter, to online game you only need a max 1.5 mb persistent connection, everything else is used only for downloads. did I mention router? make sure you have a good router, spend a little extra now to save heartache later. or if you prefer switches make sure it is managed, not un-managed. dont forget to OC everything or you will be trying to push a bus with a tricycle. where was I....... oh yea, I have noticed that Elite Dangerous has a memory leak that varies from time to time, here is a fix for that, infact this will fix it for every game you play and other progs that leak also. open note pad and paste this " [HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Services\TimeBroker]"Start"=dword:00000003
[HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Services\SysMain]
"DisplayName"="Superfetch"
"Start"=dword:00000003
"Save to your desktop as all files, rename to fixmemory, reboot you machine the file extension name will change from .txt to "Registration Entries, you can move it to your Documents folder and forget about it, as it has written its self, just dont delete it.
other tweaks to help with latency issues and low fps/load times and more, if you have an SSD dont add a cache, install another spin up drive, doesnt have to be huge, 100g is fine because you will be setting your system cache on that drive, I have an 80 gig cache ,thats the only thing I use that drive for, I have 32 g of system memory that it compliments, I also use one of the enb progs to force my system to use 10 g of system mem for games dedicated. if you are recording game play its best to have you save files on the same drive as the game .exe, if not you will experience lag and low fps, and yes some capture software is better than others, I use Xsplit, works well with Intel CPU's without running usage up to 70, 80, 90%, the only way you can improve on performance over an SSD is with a Pcie SSD, an example would be HyperX, but they are kinda spendy. and you have to have extra Pcie x 16 slots to use, which reminds me, most basic mobos have 3 to 4 Pcie slots but heres the catch only no. 1 is x 16, no. 2 x 8, no. 3 x4, make sure if your going to sli that at least two of the slots are x16 and support sli in x16 or one card will run x16 with the other x8 reducing performance. theres my two cents, more like a quarter, see how this works for you and let me know, when you are ready to start tweaking sli profiles with NvidiaInspector I can help you with that if you like, but results will vary and take time this is just a work around until the game creators work sli profiles into their games.
...
Windows 10 is a very different beast from all other OS systems previously , take care in tweaking it !!
Ps never clean the registry !!
Don't CLEAN to be very clear don't remove entries like with CCleaner. Win10, on/after an update , will one day break , as it goes looking for keys that no longer exist ..lol
I did not say don't tweak , just be very carefull , when you do.
I did similar testing yesterday with My 1080 on the Rift. It is easier in the beta as you can change both the game SS and the HMD SS.
I never really understood why people dropped the ingame SS as to my eye it is blurry and worse. you might as well just drop the HMD SS a little.
However while experimenting yesterday I discovered that game .85ss magically improved the image. I was sitting in the station and turning it on and off while looking at the distant details I could see the vast improvement.
I found a sweet spot for my settings 1.75 HMD quality and .85 game super sample. I don' know if its because these values are not an even deviser. but on my rig its the best combo.
Yes I am using ASW in auto.. but most times I am at 90FPS.
...
You've set a very high (1.75) HMD supersampling, then taking that big crisp image and down-sampling it to less than the normal display resolution (losing some of the image quality in this step), then ED re-scales it back up a bit for the Rift display resolution, and this is where the lost detail can become more apparent as you multiply the artifacts introduced by scaling.
...
If you are using EVGA/Nvidia cards there is a program called "NvidiaInspector" you can create/copy game profiles (several already preloaded) to run any game in sli, with sli what you want is gpu usage from 2/3/4 cards at once. For instance, I was invited to try out Battlefield 1 closed alpha, it had no sli support as it was alpha, I was running two EVGA GTX 980 TI Kingpin Classifieds at the time in sli. I used NvidiaInspector to create an sli profile to play, was called out on it until I posted video of my game play and both cards in sli showing video usage. (I uploaded the profile) So just because something has not become official yet does not mean that it does not exist. I dont use AMD cards so I dont know what kind of software they use. I use the same profile in Fallout 4, I dont have the fps drop problem in the city so many have cited, I do have to limit my fps in that game though because they will hit 1500 fps and in a game where the engine is tied to fps that is really bad. On a side note, I saw game play of Fallout 4 re created on a new engine specifically for VR, AWESOME, supposed to be released in JUNE 2017.
Its not an official fix, and im no better than them it is just a tweak off of another game setting that already has an sli profile not always perfect but works no less, before you trash me give it a try, is a prog from other gamers and constantly updated and tweaked and new profiles updated by other gamers. Find one that works for your system and adjust settings from there. Ive uploaded one of my game plays of ed on youtube showing fps ranging for about 120 to over 300 fps without my cards clocked, ill clock them tonight and capture higher fps and upload, even in stations my fps is 108-172 sometimes higher, i still have not figured out how to get everything to hook into the game without crashing the game but atleast you can see better performance, there are gamers/modders out there that are continually working to improve on games. My settings are all set to ultra, ill capture that also. Like I said, please dont be so quick to say that something doesnt work because you havent tried it or heard of it, the ptogram i am using has been around for awhile.
Anyone here wanna mail me their headset?
...
The trade-off here is that the Rift FoV is smaller (yea it is noticeable), godrays are extremely distracting and are everywhere due to the high contrast environment, the universe looks cloudy and a number of other visual effects look awful (smoke, the effects in a hyperspace jump, the light radiating off of stars), you get some visual warping when panning left to right (most apparent when menus are up), the tracking is not as crisp or precise as the Vive's (as expected) and the overall Rift image is not nearly as bright as the Vive's image. The Vive has none of these visual effects issues, the lens rings are far less distracting than the Rift's godrays are, the tracking is as good as you'd expect it to be, and the distortion/warping I see in my Rift (something I've seen many report on before) is not present at all in the Vive.
...
No. You ask the game for a bitmap that is 1.75 times native, but the game renders, in the first place, one that is 0.85 (or whatever) the size of that (of x1.75 - not of x1.0; Effectively 1.4875 native), and upsamples *that* to the requested 1.75, which is then passed to the HMD driver stack's compositor, for fitting to the native display and lens effect, possibly preceeded by a timewarp pass -- No initial downsampling, how ever that would even work.
There *is* resampling twice, with inherent softening of the image in both instances, but at no point are you degrading the resolution to below native (EDIT3: even with 1.75x0.65 you are at 1.1375 -- larger than 1.0), and the final downsampling is done at the stage that enjoys the conditions to make the most of any extra "source" resolution.
In this example, you'd get similar (a little bit more) resolutions throughout the process, using HMD Quality 1.5 and SS 1.0, ridding yourself of the one upsampling stage, for a crisper image. LOD and Mipmap bias should work the same in both cases (EDIT2: ...pulling in the same detail levels), but who knows how it differs from object/material to object/material, and between render layers...
Hopefully OpenVR will become a smoother experience, now that Valve have given in to popular demand, and have announced they will rework their reprojection to operate asynchonously (still only rotational, but with the forced 45Hz kickdown removed (EDIT: ...and without waiting for things to go wrong, before it "kicks in" a frame too late, but I am assuming that is probably what the "always on" option does already, albeit with less elegance))...