Scaling issue on Vive - Solution

@Kapow

Have you always used standing room setup and not room scale setup? The reason I ask is I never used standing room setup only room scale setup and I have never had a scaling issue. Not saying that is the reason just wondering. From your post it sounds like you may have never run a room scale setup and if that is the case maybe running room scale setup might produce the same result.

^^ This is my experience as well.
 
^^ This is my experience as well.


I have run both - Room scale and Standing up - On my personal head set the scale has been always off regardless of IPD settings or setup I use. On my other headset the scale has been off until we rerun the Room setup hence I thought it could have been the reason for the scale getting better on that headset, but this hasn't proven to be the only reason, so I'm investigating further how can there be differences in scale perception on 2 systems which are both using exactly the same version of ED, SteamVR and Nvidia Drivers as both have 980ti.

I'm not disputing that some users feel that they have correct scale, but simply stating that my scale on my personal head set (as for many others) is off and not by small margin and only game affected seems to be ED. Personally I would love it if the scale was correct for me ;)
 
Last edited:
I've done a range of tests with different Standing room setups. You can use Chaperone Switcher (https://www.reddit.com/r/Vive/comments/4qguq9/updated_yet_again_chaperone_manager_supersampling/) to manage multiple setups or copy the files out of steam/config/chaperoneinfo.vrchap (it's just a json file) yourself.

Vive held at my eye level (~175cm) for centre calibration, then floor level, desk level, desk level -5cm, +5cm, +10cm - no difference in apparent scale. Same with Vive at desk level for centre calibration, then floor, desk, desk -5cm, desk + 5cm for floor calibration. No difference in scale.

But the more I think about scale, the more it seems that the length of the avatar's limbs is about right for me - the problem is its skinny arms and tiny hands. Perhaps I'm using hand size as a scale cue and the model is simply off my own sense of size.
 
But the more I think about scale, the more it seems that the length of the avatar's limbs is about right for me - the problem is its skinny arms and tiny hands. Perhaps I'm using hand size as a scale cue and the model is simply off my own sense of size.

Does your hotas in game look smaller than your hotas in real life? On my cockpit I've mounted the hotas in the same position as they are in game. When I look at them in game and then lift my HMD they are the same size as in game. So the scale looks correct to me. The pilot does look skinny to me but I just thought that was because of all the time in space.
 
Does your hotas in game look smaller than your hotas in real life? On my cockpit I've mounted the hotas in the same position as they are in game. When I look at them in game and then lift my HMD they are the same size as in game. So the scale looks correct to me. The pilot does look skinny to me but I just thought that was because of all the time in space.

I was looking at the hotas (CH, not X52 so not exact match, but also on chair arm mounts) and it looks a tiny bit small, until I try and get up close to it, where it looks about the right size. Is there any chance that the scale problem could make close objects look correctly sized, but make things look smaller quicker as they get further away?
 
I was looking at the hotas (CH, not X52 so not exact match, but also on chair arm mounts) and it looks a tiny bit small, until I try and get up close to it, where it looks about the right size. Is there any chance that the scale problem could make close objects look correctly sized, but make things look smaller quicker as they get further away?


Hotas for me on my rig looks too small in Vive (considerably) and about right size in Rift. So if I ignore the avatar then the scale in Vive (at least for me) is off compared with Rift. If scale slider was added I would be a very happy chappy ...
 
Last edited:
Yep, works for me. I setup my Vive for seating/standing only because of lack of space and had previously only set floor by putting the headset on the floor and entering 0.

Put it on my desk and entered 73cm or so and my in game avatar is different, arms seem longer and fuller, still skinny but not as small as previously.
 
Hotas for me on my rig looks too small in Vive (considerably) and about right size in Rift. So if I ignore the avatar then the scale in Vive (at least for me) is off compared with Rift. If scale slider was added I would be a very happy chappy ...


Thanks for the reply. I was asking about the hotas scale so we could have something quantifiable to talk about instead of everyone’s opinion on scale. So yeah that is definitely a scale issue. Wish I had some suggestion but reading through your posts dealing with this issue you have tried everything I would have tried. I’ll keep my eyes out for anything thing that has to do with scale solution or cause.
 
Guys, just an FYI here: unless you have a very unusual issue, the reality is the scale of your avatar looks the same in both the Vive and Rift.

Everyone is seeing midget bodies as their avatars. If you're looking for limbs that look like something a grown man or woman would have, there is no solution for it. This is what bodies look like in this game for now in VR.
 
Guys, just an FYI here: unless you have a very unusual issue, the reality is the scale of your avatar looks the same in both the Vive and Rift.

Everyone is seeing midget bodies as their avatars. If you're looking for limbs that look like something a grown man or woman would have, there is no solution for it. This is what bodies look like in this game for now in VR.
No, the Vive has a scaling issue, it's not just the avatar, it's the entire world. I've tested Rift vs Vive and the Vive has a clear issue.
 
Guys, just an FYI here: unless you have a very unusual issue, the reality is the scale of your avatar looks the same in both the Vive and Rift.

Everyone is seeing midget bodies as their avatars. If you're looking for limbs that look like something a grown man or woman would have, there is no solution for it. This is what bodies look like in this game for now in VR.

I have both now (rift and Vive) and the scale in the 2 headsets feels different (this might be due to the FOV as I'm no VR expert). In Rift the space around (ASP for example) feels correct and the Avatar while skinny (still too skinny in my opinion) feels at least 18+ while on Vive it is even skinnier (considerably) and like it is prepubescent 12-14 max. The same applies to the scale of Hotas - in Rift it matches my X55 rather well, but in Vive it feels too small. I've loaded the game on 2 machines - One with Rift and One with Vive and compared the scaling. Vive was clearly off :( I really wish it wasn't the case as scale in VR is half of the immersion for me.

Also my IPD is 65mm. From what I've heard different IPDs may cause sligthly different experiences for some reason to some, but for me the difference between the 2 is about 15% smaller in Vive.
 
Last edited:
Guys, just an FYI here: unless you have a very unusual issue, the reality is the scale of your avatar looks the same in both the Vive and Rift.

Everyone is seeing midget bodies as their avatars. If you're looking for limbs that look like something a grown man or woman would have, there is no solution for it. This is what bodies look like in this game for now in VR.

Nope. I have both a Vive and a Rift. In the Rift, my avatar seems to be around the right size for an adult (albeit one who's a bit slimmer and in better shape than me). In the Vive, I'm suddenly 12 again.
 
Nope. I have both a Vive and a Rift. In the Rift, my avatar seems to be around the right size for an adult (albeit one who's a bit slimmer and in better shape than me). In the Vive, I'm suddenly 12 again.

yep, first thing i noticed going from vive to rift was that the avatar scale etc is way smaller on the vive.
 
Can anybody confirm that in the SRV the scale seems to be right? Played the beta yesterday and drove around and looked at my avatars arms and had the feeling that they did seem bigger then in the ship. Even the legs seemed the right scale. Can someone test this? Will try it myself later tonight.

Cheers CMDRs
 
Seriously, avatar scaling aside, the overall sense of scale in the Rift is head and shoulders above the Vive.. things look truly huuuuge and daunting... planets are almost scary when up close.. dizzying in their scale.. stations also if you fly in and around their intricate structures is amazing... and i just don't get this on the Vive at all. Something is very off and i have no idea what could cause this.

I can say it was a similar problem in Project Cars, but they give you a 'world' scale' option which, when adjusted to around 110% made everything have more depth and scale, similar to the Oculus.
 
Last edited:
Back
Top Bottom