In other words it criticizes the other party until the day they a) give up or b) somehow prevail against all flak. Which makes it destructive criticism.
Scientific dialogue would work with a theory and try to disprove it. Not question the content until it runs dry. That is not how it works. That is also not a good conduct. And it also does not put you into the position of a contributor, but into the position of a judge of the old elites.
I personally do not condone such behaviour, it is unhealthy.
In scientific terms, it's called Peer Review. You called it criticism. And as we don't know the theory, its hard to contribute to the research.
Let's look at it from an FD perspective, and go back to pre 2.1
We had a Expansion mechanism that was blocked by Boom, and that could only be cleared by generating a conflict.
The Expansion put you into systems where there was no more than 5 factions present. (This is the accepted and proven on this thread. Bug reports were raised by people where it didn't fit, and from those reports I read, it was bugged expansions or human error). This meant, some factions were quickly pushing beyond the 25Ly -30Ly distance from home, in angular fashion as opposed to a spherical form of influence. There was examples of failed expansions, lost expansions as once it got beyond 30Ly it was a) very difficult to find where or b) not understood what was happening. What ever was happening, it wasn't understood or at least nothing stood the test of time from what I read here.
But Expansion was becoming an issue for FD. It was happening far to fast. And becoming problematic for them, as they introduced more and more PMF's to the game. Toes were beginning to be trod on when inserting PMF's. And the list of PMF's was getting longer all the time. And that didn't include those who adopted in game MF's. So they had to do something to curtail it.
The first change - Expansion was now into systems with less than 7 factions. This meant more systems close in became available, and therefore spherical expansion became more likely if you expand from the same system. Angular directed expansion could be argued became a longer if not staying the same process.
The second change - Retreat was added. So if you don't keep on top of things, you could be ejected. What they added in was a inability to eject from your home system, and once a system contained three or more MF's, ejection would stop at 3.
The third change - Investment state added. So if you Expansion fails, youll enter Investment and go longer. I don't know of anyone hitting this state in the bubble yet.
So, you have to ask your self a question now. Why would FD introduce a feature that would increase the speed of Expansion following 2.1, having introduced mechanisms to curtail it some? They wouldn't obviously.
So that means it's not an intended 'feature'. And that means it's a bug. And they need to be reported. For the good of the game in the long run.
And so, you can go ahead and criticise the above, pick the holes in it, or maybe even Peer Review it. I'm open to all.
But be prepared for me to do the reverse to anything you respond with. Or don't bother.