The last BGS bug I know off was later called "Ceasefire", left ingame and drives people nuts to this day... without any comments how this CZ thing works by FD to this day.
I take my Hyperexpansion feature, explore it and love each instance it happens. We all saw how much FD cares about the inconvenient BGS 'features'. I doubt they care for beneficial ones any more than that.
Well you obviously have a negative view on FD's response to BGS bugs. Myself, my fellow Cmdrs who I play with have had nothing but positive responses from them when we have questioned and reported things. Sometimes it hasn't worked in our favour, but then things haven't worked as they should have. Static % in some systems, and they have got it moving again. One system was duplicated elsewhere in the bubble, highlighted by a fellow and reported. Turned into Galnet news in the end and they renamed the other system and its stations in order to get them both working properly.
They didn't care for the inconvenient BGS feature of Boom being a blocker for us and it is now gone, you can't knock them for that.
The BGS is what it is, and we play it. But without us saying 'this is working well but this isn't' then it will never change. And the more different voices saying this needs looking at, the more likely they will take notice.
Said it before and I'll repeat for you. The BGS is the spine of this game. People know its there but don't really notice it. It under pins so much of what the Cmdrs do, but they don't know it. Freeze it tomorrow, and all hell would break loose on the forums because they can't do what they want to do. they all play the BGS, just don't know it.
And for any serious BGS player .... who fights CZ's anymore? You can smash the needed % well before then. Ceasefire is an annoyance to those that don't know and have yet to learn.