Ship Transfer Costs - These Prices are Nutty!

I had read about it on the beta forums, and it's true - these prices are completely nutty.


It is priced so that it is a strategic choice, not a tactical deployment.

It is not intended that it be used constantly, whenever the payer wants to move their war/trade ship around and simply shadowing a 50LY Asp/Conda.

Rather than cover it all again, there's plenty of threads in the forum 's history discussing it. FD asked for a vote, got the results, and implemented costs based around what the majority anted.
 
It is priced so that it is a strategic choice, not a tactical deployment.

If it's cheaper to buy an Anaconda, fly it to Jaque's and keep it there all the time, paying 500mio to have one transferred there temporarily is not "a strategic choice".
It's a "fail at basic math".
 
If it's cheaper to buy an Anaconda, fly it to Jaque's and keep it there all the time, paying 500mio to have one transferred there temporarily is not "a strategic choice".
It's a "fail at basic math".

New profession progression. Ship courier service. Everyone would be flying back and forth to Jaques to make money lol.
 
I don't think this was ever intended to be a feature that was used by most players most of the time. It was a niche thing that would be handy every now any then.

What is the point in creating niche features that people will hardly use? Why not spend that time to create features that are more accessible and will be used more frequently. FD logic is illogical to me.
 
If it's cheaper to buy an Anaconda, fly it to Jaque's and keep it there all the time, paying 500mio to have one transferred there temporarily is not "a strategic choice".
It's a "fail at basic math".

Given that you can't buy an Anaconda at Jaques, and outfitting is very limited there, you have to have the final outfitting done in the bubble then fly it 22,000 LY manually...kitted Anacondas should be an extreme exception in that part of space...

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What is the point in creating niche features that people will hardly use? Why not spend that time to create features that are more accessible and will be used more frequently. FD logic is illogical to me.

Why does a feature have to have the intent of being used frequently?
 
Given that you can't buy an Anaconda at Jaques, and outfitting is very limited there, you have to have the final outfitting done in the bubble then fly it 22,000 LY manually...kitted Anacondas should be an extreme exception in that part of space...

Well, yes, that's the irony. It's cheaper to have 10 fully kittet Anacondas at jaque's than to transfer one back and forth. You still have to make the trip .. except the trip back, which you can bypass with suiciding.
 
You mean FDev failed to balance something because they forgot about the notion of 'fun gameplay'!?

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It's not for transferring your entire fleet (like puppies) every time you move a 100ls. it should be for moving 1 or 2 ships when you want to avail yourself of an opportunity/event etc and to remove some of the drugery around in equiping/maintaining ships. All in service of better and more inclusive gameplay. At least that's my thought.

It's supposed to be for when you are moving your entire fleet to one place or for those occasions where - as you say - you spot a great opportunity or have friends meeting up and *really* need the ship there.

It's priced so that if you just want to move the ship to doa CZ for haf an hour, it ain't worth it. The player has to make a considered choice as to the value of it, rather than just using it every evening. It is priced so that we don't just all buy an asp/hauler and never bother doing a frameshift jump in a warship ever again.

However, it's not supposed to be used for *every* time you want a ship somewhere else. It's an expensive option for when you need it, not a routine service for people who don't like travel.



I don't get why FD are introducing features which by design mean they won't get used very often.

Like FSD range upgrades would be if transfer costs were cheap, you mean?
The accusation could be made in either case.
In this case though Yes, it is deliberate so that players do not simply use ship transfer constantly. It will still get used more than -say- fast charging FSD upgrades.
 
Hi


I had read about it on the beta forums, and it's true - these prices are completely nutty.

I'm at Jameson the rest of my ships are at Fong W*ng - one small jump away. To transfer my Python is >250,000CR. That's just crazy!

How did we get here? From instant travel, something we want the masses to engage in so that we can enjoy more gameplay to something that takes a while and costs so much that only the very wealthy will not seriously have to think about using.

I just don't get it!

Thanks.

PS Great job on releasing 2.2 overall

If you own a decent python, you should be ale to make 250 k in about... 3 minutes. Maybe 5 if you have to trade. You should be able to get a min of 5 million an hour, probs 10 given the way certain missions pay out these days. From the word "nutty", I was expecting you to be quoting in the millions, not the hundreds of K...
 
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I'll wait until i'm in game and can the prices for my ships. Not going to give a knee jerk reaction based on cherry picked examples or outrage at paying 250k for a python (that you can get in 2 mins in a Python from 1 kill of an Elite Anaconda in a Haz RES).

My knee jerk may or may not happen when i see how many arms and legs i will have to sacrifice to transfer my whole fleet.
 
Hi


I had read about it on the beta forums, and it's true - these prices are completely nutty.

I'm at Jameson the rest of my ships are at Fong W*ng - one small jump away. To transfer my Python is >250,000CR. That's just crazy!

How did we get here? From instant travel, something we want the masses to engage in so that we can enjoy more gameplay to something that takes a while and costs so much that only the very wealthy will not seriously have to think about using.

I just don't get it!

Thanks.

PS Great job on releasing 2.2 overall

We could go back to the old way of relocating our ships - buy a disposable small craft and do it yourself.
 
With the utmost respect, i don't get this view one bit. If you're running around a bunch of systems around a home base doing missions and trading, and you come across combat zone/mining ops and want to transfer your ship stored one or two systems away so you can easily partake in it...but it costs an arm and a leg how is that bad planning? This is exactly the type of opportunity that this feature should be used for, no?

Also, I deliberately chose my home base (Fong W*ng) because of its proximity to Shinrarta and because it was Federation (because i'm a Fed guy and because i wanted to rank up). Good planning, i thought.

For the sake of two jumps, my "plan" would be fly my ship there and collect it myself. The war is unlikely to be over in the next 3 minutes - taking into account that you may be waiting for 10 minutes for your transfer to arrive.

Wars can be predicted by observing faction status . . . . planning. Rich mining matierial sites do not vanish or appear overnight . . . . planning.
 
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