Ship Transfer Costs - These Prices are Nutty!

Hmmm so to transfer my FDL the lousy hundred and something LY from my home base to where I am now is going to cost 1.4 million credits? Yeah, I'm not doing that. Waste of time IMO. The devs have said they're going to be monitoring usage statistics so if you don't like it don't use it. If nobody does they'll lower the prices.

Like FSD range upgrades would be if transfer costs were cheap, you mean?

Whut? The purpose of an FSD upgrade is to be useful in the ship I'm flying NOW! I don't give a crap how far it can jump when I'm not flying it.
 
Hi
I had read about it on the beta forums, and it's true - these prices are completely nutty.
I'm at Jameson the rest of my ships are at Fong W*ng - one small jump away. To transfer my Python is >250,000CR. That's just crazy!
How did we get here? From instant travel, something we want the masses to engage in so that we can enjoy more gameplay to something that takes a while and costs so much that only the very wealthy will not seriously have to think about using.
I just don't get it!
Thanks.
PS Great job on releasing 2.2 overall
How did we get here? oh that is very simple, Frontier asked what people wanted, most said we wanted delay, that is what we got? there was a vote for it. Frontier themselves were never in favour of instant travel last I checked so there is no 'from instant'

Even if it is one jump, you are asking a freighter (which is what happens lore wise) to pick up your ship and carry it somewhere, something like that is not cheap?
Besides the makes-no-sense-at-all transfer times, the cost seems a bit over the top, and I'll think I'll give it a pass.
http://i.imgur.com/TyVIbr6.png
Nope that is actually very reasonable.
61 hours? and just around 208 mil for a python 22500 ly? it is almost as if the distance means something? almost as if getting to that location is not a trivial matter nor do people want it to be that?
Again, lore wise you are asking a freighter to go waaaay out of the way to deliver your ship there to the new location, yeah you bet they are going to charge you.....it is not a small or insignificant thing you are asking.
 
Yes the prices are stupid and make the feature almost pointless. I cannot understand why there has to be any cost at all. A time delay perhaps. May as well not have added the feature. Initially I thought it was an out of game QOL feature. Very disappointing, in an otherwise magnificent patch.

This...I'm all in favor of this.
 
Um. No they haven't. Just because you like them does not mean nobody else has said anything valid.
Elite is not just your game, it is everyone's.

I think that perhaps a lot of people who have posted on this thread in reaction to the OP and the perceived expense might be re-assessing their wrath now that some realistic prices have been cited. Maybe not everyone, but maybe don't be so literal in thinking I consider every post invalid.

The OP's entire point was the costs were ridiculous and there was much assent. I don't think it unreasonable to say that counter-evidence is indicative of the factual opposite.

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This is something that the majority of people on this forum can't seem to comprehend.

I'm fine with everyone playing their way, right up until the point that it is impacting of my own play in a negative manner, at which point I believe that I am very much permitted to legitimately hold an opinion.

I consider the instant tactical redeployment of gank-wings to far-flung locations and CGs or 'plot events' for trivial prices to be impactful, so I don't like it. Strategic transfer: NP. Tactical: No thanks.
 
It is priced so that it is a strategic choice, not a tactical deployment.

It is not intended that it be used constantly, whenever the payer wants to move their war/trade ship around and simply shadowing a 50LY Asp/Conda.

Rather than cover it all again, there's plenty of threads in the forum 's history discussing it. FD asked for a vote, got the results, and implemented costs based around what the majority anted.

I must have missed FD's vote on the costs where the majority voted for these costs.

The only vote on costs I saw showed a majority felt they need to be lower.
 
Mmm, bit different when it's not Beta credits, or theory-crafting, but actual space bucks and distance, hey. We got what was asked for. This may or may not be what was wanted. But 70% of the small percentage of the entire community has spoken, so it's legit and everything.

It's cheap for a small/ medium ship over very short ranges. Try 300+. It's a little different when it's a large ship.

Can't win 'em all. Have fun with the credit crunch and time sink, though; you asked for it. [up]
 
Passenger missions?

There seems to be a bug where the passenger lounge and mission board doesn't always display - but if you keep flicking between menus, it will eventually work.

If you mean the reward prices are broken - I really don't know about that - but they are more or less the same values as during beta.

I honestly have no idea, I am still waiting for it to download :D I am just reading the forum.
 
This is something that the majority of people on this forum can't seem to comprehend.

Yeah, and apparently you can't see the bigger picture and would rather carry on spouting your 'immersion' meme. So which is it, are you - a) being deliberately provocative and simplifying the issue to suit your agenda?, (essentially trolling), or b) you have read/seen nothing of the multitude of reasons why 70% of those that voted and Frontier chose delayed over instant? - I'm going with a).
 
I must have missed FD's vote on the costs where the majority voted for these costs.

The only vote on costs I saw showed a majority felt they need to be lower.

Same here. I even saw them mentioned everyone got an e-mail, yet I never heard a peep until I saw people ranting about it during the beta.
 
I don't think this was ever intended to be a feature that was used by most players most of the time. It was a niche thing that would be handy every now any then.

Why did FD reduce the costs following monitoring its usage, then say they'd continue to monitor its usage with a view to tweak them again if needed, if they wanted it to be niche and rarely used?
 
Isn't this a facility the use of which should be encouraged?

I don't think it is, and here's why: There are some things in the game, and in life too, that you know are there but some important factor makes them a last resort option. For example - paying 300 pounds to get on a plane to go 500 miles. Most people will drive, or go by train. But it's good to know the option is there when, on one occasion, another factor override the cost factor.

Then later in life you may find you've become so successful at what you do that you decide to let the plane take the strain even for those 500 mile journeys. as in...
You're running around in a ship that costs circa 200 million to fully outfit and you're worrying about 250k?

I think it's been done about right, but if you don't agree then put yourself in the boots of the NPC pilot stooging around at a station waiting for a ship delivery contract (mission). Would you do it for peanuts?

And price vs ship type? Yes. It should be more expensive to move an Anaconda. They have to wait for a suitably qualified NPC pilot to apply for the job. Would you want your precious Conda rammed through the mail slot by the first vagrant NPC they could find?

But if Frontier wanted to take the OP's view into account, they could (in a future release) provide a two tier pricing system. This price = delivery guaranteed, or a lower price = anything could happen.

Does anyone thing that it would be a cool gameplay if occasionally the NPC stole the ship they were supposed to be transporting?
 
I must have missed FD's vote on the costs where the majority voted for these costs.

The only vote on costs I saw showed a majority felt they need to be lower.

Frontier is in the best position to judge what would be an appropriate cost, one thing is asking "do you want delay or not" another is "how cheap do you want it"
Because the later will also have a gigantic variation on what people feel is appropriate including biased from what they can afford.
Add that people seem to not understand how big the distance to colonia is.....and do not seem to care? it is quite an effort to get there.
 
Mmm, bit different when it's not Beta credits, or theory-crafting, but actual space bucks and distance, hey. We got what was asked for. This may or may not be what was wanted. But 70% of the small percentage of the entire community has spoken, so it's legit and everything.

It's cheap for a small/ medium ship over very short ranges. Try 300+. It's a little different when it's a large ship.

Can't win 'em all. Have fun with the credit crunch and time sink, though; you asked for it. [up]

Same here. I even saw them mentioned everyone got an e-mail, yet I never heard a peep until I saw people ranting about it during the beta.

No one voted for these costs on that poll. That was my point. Costs weren't disclosed until 2.2 Beta 1 went live. The 70% voted for delay only.
 
I don't think it is, and here's why: There are some things in the game, and in life too, that you know are there but some important factor makes them a last resort option. For example - paying 300 pounds to get on a plane to go 500 miles. Most people will drive, or go by train. But it's good to know the option is there when, on one occasion, another factor override the cost factor.

Then later in life you may find you've become so successful at what you do that you decide to let the plane take the strain even for those 500 mile journeys. as in...


I think it's been done about right, but if you don't agree then put yourself in the boots of the NPC pilot stooging around at a station waiting for a ship delivery contract (mission). Would you do it for peanuts?

And price vs ship type? Yes. It should be more expensive to move an Anaconda. They have to wait for a suitably qualified NPC pilot to apply for the job. Would you want your precious Conda rammed through the mail slot by the first vagrant NPC they could find?

But if Frontier wanted to take the OP's view into account, they could (in a future release) provide a two tier pricing system. This price = delivery guaranteed, or a lower price = anything could happen.

Does anyone thing that it would be a cool gameplay if occasionally the NPC stole the ship they were supposed to be transporting?

Or that it got caught in the jet of a white dwarf? Or that it got interdicted by the local gank squad?
 
Why does a bigger ship cost more to transport?

Bigger ships take up more volume of the bulk transporter (not seeable in game, but is the behind the stage curtain mechanism the Devs envisage). More volume used up = less cargo (including other ships) being transported = less profit if flat fee applied. To make up for profit losses, larger volume items cost more to transport. And that's before any other considerations of Mass/fuel use, special requirements for handling, etc.

Seems pretty straight forward to me.
 
Yeah, FD got told multiple times during beta that these prices were ridiculous and completely defeat the purpose of a qol feature. But here we are...
 
I think that perhaps a lot of people who have posted on this thread in reaction to the OP and the perceived expense might be re-assessing their wrath now that some realistic prices have been cited. Maybe not everyone, but maybe don't be so literal in thinking I consider every post invalid.

I rarely fly small ships. So no, not everyone. So while I'm okay with the cost for small ships, I'm not happy with the cost for the ship I fly (My corvette) 99% of the time in the bubble. What I wanted was to be able to switch between my iEagle, gunship, Keelback, FAS, and Corvette as I felt like it. Because I spend so much time in my Vette having a reason to switch when I felt like it was a great idea. Only if I don't want to spend 1-36 million credits, I have to fly that same ship back I transferred to avoid that. Making the feature pointless and making me only stick to my Vette in the bubble.

The OP's entire point was the costs were ridiculous and there was much assent. I don't think it unreasonable to say that counter-evidence is indicative of the factual opposite.

Except not everyone flies small ships. Therefore not everyone is still happy. Even then, some aren't happy with the prices for small an mediums.

I'm fine with everyone playing their way, right up until the point that it is impacting of my own play in a negative manner, at which point I believe that I am very much permitted to legitimately hold an opinion.

You know what this is doing? Impacting my game in a negative manner because I wanted to use this feature all the time and now I will never use it. Not even to consolidate my fleet. And yes you are allowed to hold an opinion, nobody said you were not. Unlike a certain side that has on multiple occasions told me and others to be quiet.

I consider the instant tactical redeployment of gank-wings to far-flung locations and CGs or 'plot events' for trivial prices to be impactful, so I don't like it. Strategic transfer: NP. Tactical: No thanks.

Let's say a CG is 176ly away. That's 30 minutes. I can fly there in a corvette in around 12-15 minutes. It's literally FASTER to fly the ship yourself then it is to transfer it. And even IF transfer was instant you would see these "gank squads" somewhere between 10-30 minutes faster then you would if they just flew themselves there. Oh no!

Do you think that "gank squads" are new or something? Do you honestly think that they would be worse because they got there 15 minutes faster? They will be there regardless.

But you see what I mean? The moment YOUR game is impacted you want to disregard everyone else. While people like me see value in everyone's opinion and just want a medium somewhere if possible and if not, oh well. But that doesn't mean even if we don't get our way that we should be quiet.

As I have said before, I am happy it works for some people and upset that it doesn't work for others. Me being okay with it working for a lot of people is not mutually exclusive from wanting some changes made.

see quote.
 
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