Ship Transfer Costs - These Prices are Nutty!

And those who want it virtually prohibitive to move a ship to Jaques that otherwise couldn't make the trip if flown manually. A 10ly kitted Fer de Lance with no fuel scoop should be an impossibility at Jaques...at least this way it comes close.

And we have to castrate every man on earth cos someone can      a woman. Your logic is impressive...
 

Arguendo

Volunteer Moderator
Oh, this was unexpected! :)

From the prices quoted far back in the thread for anything smaller than an Anaconda and not trying to ship it across the Galaxy, the times and prices seem just fine. For a smaller ship you can make several times that money back by delivering 1t(!) at any CG. And if you want that Anaconda or Cutter at a CG, I am assuming you are intending to haul as much as possible, meaning you will make atleast twice the money back at the end of the CG.

A common phrase from the "instant crowd" during The Transfer WarTM; If you don't like the feature, don't use it.

Leaning back, no popcorn, but a bag full of candy will do :)
 
Can I hire someone to just transport my engineered modules? I'll just buy a new ship as that is cheaper.

You can strip a ship, store the modules (you have to pay for the E rated replacement for required modules) sell the hull and then transfer in from a remote location, as long as there is a hull to buy.

It does cost a lot, and uses the same surface post service, so you'll be waiting just as long, and not saving a whole lot.

Best of luck. Cheaper to recall a taxi (recommend hauler or adder, enbineeer the heck out of it for maximum speed/ jump range) fly to ship location and return with it.

Granted this is the exact reverse of the intent of the mechanics, but there we go.
 
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So people expect to be paid millions of credits for hauling biowaste and gas, worth a few thousand credits, a few hundred light years, but won't pay millions of credits themselves to have ships, worth upwards of hundreds of millions, moved over approximately the same distances? Weird... :D ;)
People expect to have a fun and accessible gameplay mechanic in a video game. Frikkin' wierdos am I right? :D
 
And we have to castrate every man on earth cos someone can      a woman. Your logic is impressive...

The thing is, it is entirely logical. Jaques is 22,000ly away. That is about 50 times further than the furthest transfer possible within the bubble. Scale is 1:1 linear with regards to distance transferred. Honestly, I think the best solution, since it is a hauling company doing the transfers, they should just implement a distance cap of say 400ly, and scale cost to that.
 
People expect to have a fun and accessible gameplay mechanic in a video game. Frikkin' wierdos am I right? :D

There's 'niche', then there's 'accessible' and then there's 'pandering to the masses'. I'd prefer to be at the left-ish of that sentence. :p

Ship transfer should never be an 'accessible' mechanic, rather being a QoL feature when you absolutely need to have a ship somewhere, and don't have the inclination (for whatever reason) to get it yourself. Definitely shouldn't be a 'I'll move everything, everywhere, all the time' feature. :)
 
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The transfer cost to move my Corvette 187 LY was just under 10 million, 37 minutes. I got in my hauler, flew to get the Corvette, flew the Corvette back, which took me 18 minutes total time (so about half). The cost to transfer the hauler back was 27,000 cr.

So yeah, this seems to be a good way to use the system. Cheaper, and also faster, at least inside the bubble.
 
I understand your point and I know what you want to say. I agree with you but you have to take in mind that at the other hand, because its so expensive to transfer, not may players will do it, even if they do, they will not do it on daily basis. So some imaginary corporations starting to haul ships will not become dirty rich in no time. Anyway there is s**tload of factions in game so that splits between them anyway if you think that way. Even if NPCs were inteligent enough they would not ask for transfer of ships if they recalculated the price of such a transfer, they would do it themselves.

If shiptransfer cost was was lower, many players would use such a options, your imaginary corporations would go even more super rich in short time. Just go to supermarket and look for goods that are super cheap and they are good quality. Lot of people would buy that, even if they dont need that. Thats how corporations get rich.

Another point of game immersion itself is, if it was cheap players would be lazy to do it themselves. FDevs have to think twice before they implement something. Everybody would just dock and request ship transfer instead of going there by themselves. And thats breaking immersion in my opinion.

"Even if NPCs were inteligent enough"

now the moment you say that, you kill the believability of entire universe.

we make ourselves believe that this is a real universe with real people by suspending our disbelief to the extent we can.

and the more we have to introduce things like 'ok but so many players will be able to use that service so not so many ship services/captains will get filthy, unrealistically rich from ship hauling', the more we have to suspend our disbelief. such things eventually pass the threshold of believability as they accumulate.

its a universe. 'players' and 'npcs' do not exist. there are people. this is how we make ourselves believe when we sit in front of the monitor to spend time in front of this well crafted computer app. we know that it is a computer app, and there are players and npcs. but we suspend our disbelief as much as we can.

thus, if 'people' in the universe who you call players wouldn't use it because it was unrealistically expensive, others (npcs) in the universe would use it, and still there would be those who made insane cash.

it wouldnt matter whether there were too many or too few people using it by the way - if something is THAT profitable, everyone would cram in to try and do it - for the reward is way too greater than the effort.

if it was cheap players would be lazy to do it themselves

well, i didnt buy this game to put any 'lazy asses' to work. other players being forced to do things or not does not benefit or harm me in any way. i get no game enjoyment, immersion, excitement or satisfaction from player x having been forced to do anything, less even if the one being forced is myself.

i can live with a decent amount of game design decisions which would have to be taken to accommodate game mechanics so that things dont break down.

but, if those decisions break immersion aka go over the threshold of 'suspense of disbelief' i can muster, then the game stops being something that takes me to a far away place in a far away time in an alternate (or future) reality, and instead turns into just another computer app.

..........

TL;DR - im ok with things being expensive, im not ok with things breaking the crafted reality of the universe.
 
I have left my Cutter at Jaques after first CG ended at this place. The cost of get it back is.... almost 2 billons.

Looks like it was waste of time to see how much transfer gonna cost.

I rather gonna fly that 22k ly again to jaques, store all of its modded modules, and sell the hull. Then buy new cutter and outfit it with stored modules.
 
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Don't fret, it doesn't hurt me in the slightest, amuses me to hell though that you need to resort to half truths and outright baloney to try and make a failed point.

Please, define where I've used "outright baloney" in any of my posts.

It may be true that you are not hurt in the slightest personally. But it is true that immersion was a defining reason for many people.

Not everyone but for quite a few on these forums and elsewhere. SO I wouldn't call that a half truth or a outright lie, I do not see how you could.

How are we on the same side? Didn't we get into an internet argument not even 4 months ago over GalCop and UA bombing? :p

Well as a major contributor in the thread in question and the debate I would call it a half truth, there were many varied reasons for folks wanting a delay, to pretend it was nearly all about immersion is disingenuous at best. But I'll tell you what, lets pretend for a second that it was 'all about immersion', can you remind me why that is a dirty word in gaming now please?

From my point of view and my point of view only (though it may be shared):

1. Any money making loophole in this game has been decried as an affront to immersion at least once on this forum.

2. Any QOL feature that takes away from player work load (Not that there is much of one to begin with) has been decried as something foul by the immersion crowd. The best part though is that all of the proposed features were entirely optional and did not negatively effect gameplay for anyone not using them.

3. The "Instant -vs- Delay" debate, where immersion was pretty much championed by the echo chamber as the prime reason for why "Instant" could not exist in the universe. Examples included everything from exploration being degraded / the scale of the galaxy being degraded (even though you could only transfer a ship to a station, at cost, in the tiny little pinprick of the galaxy that is currently populated), to theories of mass murder outside of CGs, mass exploitation of CGs using the transfer mechanic, to simple trade routes being tainted by such an immersion breaking mechanic.

All from people who didn't even have the slightest clue as to how Frontier planned to implement the mechanic outside of a vague statement about pricing being looked into. People who created such an uproar that Frontier had to backpedal on plans they had already developed over a feature that hadn't even seen a public test build. All for the sake of "immersion".

This forum has made "immersion" a bad word. There's no other game out there where that happens because 99% of those other communities understand that a game is a game, not a reenactment of real life. Hell, even the people who cried immersion over the realistic portrayal of The Division got over their gameplay woes (bullet sponge enemies) and learned to enjoy the game (at least until end-game content was reached).

Some of us looked at instant transfers as a good thing for legit reasons, like only having a limited amount of time to play, which would make pairing up with friends easier to accomplish. Some of us shrugged at the feature as an "Oh, that's nice.. I might use it once" kind of deal because not everyone chooses to have a stable of ships that need to be moved from place to place. Then the old guard reared its collective head and cried foul.
 
So people expect to be paid millions of credits for hauling biowaste and gas, worth a few thousand credits, a few hundred light years, but won't pay millions of credits themselves to have ships, worth upwards of hundreds of millions, moved over approximately the same distances? Weird... :D ;)

no, they wouldnt - since if hauling a ship cost 70% of that ship value for whatsoever reason, hauling something inside that ship would cost 70% of the ship's value plus whatever cost there is to haul the commodity.

it becomes an insane calculation. with that reasoning, we should be paid 70% of our ship value plus the cargo value when we do a trade run. and there should be a cost incurring on us to the extent of 70% when we move our ship over a certain distance ourselves to do whatsoever. there isnt.

you are not putting a ship, inside another ship to haul that ship by moving that ship-hauling ship.

you are just flying that exact same ship which can carry biowaste and gas by a few million credits - and a few million credits at the topmost end with topmost cargo space with optimal prices and a good route, by the way. not just like that.
 
The transfer cost to move my Corvette 187 LY was just under 10 million, 37 minutes. I got in my hauler, flew to get the Corvette, flew the Corvette back, which took me 18 minutes total time (so about half). The cost to transfer the hauler back was 27,000 cr.

So yeah, this seems to be a good way to use the system. Cheaper, and also faster, at least inside the bubble.

Bingo. It's a taxi retrieval service. It was supposed to replace that. As they say, if you can't beat it. Join it. I have a shiny hauler and cobra decked out for the job. So much irony in this update, it's amazing.
 
We agreed in the poll that should not be inmediately the transfer, meaning time!, but no one talks about absurd transfer prices!, IRL you can send your 8 mills yatch from the US East Coast to UAE for 25,000 USD!. Who in FD invented those prices?
 
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no, they wouldnt - since if hauling a ship cost 70% of that ship value for whatsoever reason, hauling something inside that ship would cost 70% of the ship's value plus whatever cost there is to haul the commodity.

it becomes an insane calculation. with that reasoning, we should be paid 70% of our ship value plus the cargo value when we do a trade run. and there should be a cost incurring on us to the extent of 70% when we move our ship over a certain distance ourselves to do whatsoever. there isnt.

you are not putting a ship, inside another ship to haul that ship by moving that ship-hauling ship.

you are just flying that exact same ship which can carry biowaste and gas by a few million credits - and a few million credits at the topmost end with topmost cargo space with optimal prices and a good route, by the way. not just like that.

Firstly, you do understand that my post was sarcasm and an attempt to point out the double standard that people will accept the flawed mechanic of Sothis/Ceos paying out excessive rewards, but won't accept the same logic that transfer of more valuable items should cost a similar amount? If the costs of ship transfer are too high, I'd also argue that the rewards for haulage are also way too high. That's also not to say that some corner cases (e.g. Jaques) produce some odd results in terms of excessive costs, but then I'd also argue that transfer of any kind that far out of the bubble shouldn't happen :) . Secondly, I thought the current 'in world' logic of shop transfer was exactly "you put your ship on another ship, that then hauls your ship"? :)

Bottom line - Frontier really need to get an economist and a freight logistics expert in and overhaul all of this at some point IMHO. But then they do have a history of leaving the stable door open so long, the horse has settled down in another country and had grandfoals by the time its caught. :)
 
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