2.2 is rather a disappointment

I think that it is safe to say that, after weighing the pros and cons, taking into consideration the facts as far as they can be determined and demonstrated, and after the appropriate give and take, it is not unreasonable to assume that at the end of the day, the juxtaposition is such as to suggest that the correlation between the theoretical background and the known results act in a reinforcing manner to the extent that there's sufficient reason to believe that that was what I said.

You HAVE to be a fan of "Yes Minister" surely with that quality of sentence??!
 
It's hard for less flexibel and relaxed types to have game-mechanics change two or three times a year... payouts, AI-capability, interdiction-difficulty, weapon-balance, waves of new engineers, ...

New content is fine, but having to find a new balance for existing content each update to adapt to scatches on my nerves a bit too.

There is absolutely no way to avoid changing an environment without it having ramifications. Ultimately the collision of over a million players with new things and new mechanics is going to shift things in ways that cannot always be predicted.

If we want new stuff, we have to accept that it is going to shift the balance of things in various directions.
 
Well, I have been more than a little frustrated with 2.1 and the bingoneers - and still are a little; so 2.2 has been nothing but a blessing. [yesnod]
Have not played that much yet, but it looks great.

And I was positively surprised when I saw the cost of the Beluga.
I guessed it would be priced in the very upper range - along with the Cutter.
But no; it was much cheaper than that; so I could actually afford one.
And I hurried to buy one, suspecting this was a mistake.

I liked that! [yesnod]
 
Well, I have been more than a little frustrated with 2.1 and the bingoneers - and still are a little; so 2.2 has been nothing but a blessing. [yesnod]
Have not played that much yet, but it looks great.

And I was positively surprised when I saw the cost of the Beluga.
I guessed it would be priced in the very upper range - along with the Cutter.
But no; it was much cheaper than that; so I could actually afford one.
And I hurried to buy one, suspecting this was a mistake.

I liked that! [yesnod]

Yes, but did you make it out of the letterbox in one piece???
 

Jex =TE=

Banned
The balance was wrong then..... and it was wrong in 2.1 imo - for different reasons.

in 1.0 imo the balance was perfect for the starting ships, there is NOTHING wrong with it taking 50hrs play time imo to work your way through the sidewinder/eagle/hauler/adder/cobra/T6 ships imo.

the problem was it just did not scale well... you kind of had to trade to make any money and with the launch levels and costs of maintaining the larger ships then no one could ever have afforded a cutter for instance.


however now its too much the other way imo - 2.1 was even worse

if i steal 2 kills from police in a RES or do 1 skimmer kill mission or power down generator mission i can go straight from E rated sidey to a cobra and then in a few hrs get to a vulture and beyond.... however once you get to said vulture, then the game is balance quite well imo in 2.2. (forgetting that delivery missions are currently bugged I am assuming they will be fixed)


so i would say 1.0 Elite dangerous was balanced well for ships up to and including the cobra

2.2 Elite dangerous is generally balanced quite well imo for ships Vulture and beyond.

the trick is whether FD can somehow balance the game to keep the cheaper ships relavent and not something we just fly for fun, but no actual in game logical reason to exist, whilst still making the big expensive ships possible to achieve. (for role play, who would honestly risk their meat suit in an eagle if they had access to a vulture???)

Its not that i think there is a right and wrong play style..... but ED back in the day was marketed as a game to have a functional and believable economy... imo no believable economy is based around the richest people in the universe making their money as manure haulers.... and no believable economy would have a player earning enough money from the worse flyable ship in the game to something super capable in minutes


(in ED a jump from a sidewinder to a cobra is like the modern day jump from a motorboat to a luxury speed boat imo - and the anaconda is the air craft carrier)
I welcome anyone to disagree and counter my thoughts... but please try to do it without resorting to insults and flaming :)

I don't think they'l lever get the balance right because I don't think they put in the necessary time to QA their own universe. Small ships are entirely pointless in this game. You might want to try getting all 3 elites in an Eagle "For fun" but it's pointless. There's less and less making sense in the game - the most recent are Engineers and now ship launched fighters - why only one ship at a time - they get 3D printed - how does that make sense? Where's my 3D printer for a replacement FSD then? Why cvan't my 3d printer be used to print an A class FSD - I can go and get the materials to build one so why should I buy one?

The internal consistency, what there was, is now being eaten alive because FD aren't having these conversation internally. Nobody is going "Wait a minute, that doesn't make sense" and to anyone with a thinking brain, this is getting worse and worse as things fall apart and don't make sense.

PS - why would I insult you since your post was well thought out and reasobnable? ;)
 
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PS - why would I insult you since your post was well thought out and reasobnable? ;)

lol I do try..... not everyone would agree however...

I totally agree that some of the decisions behind some of the mechanics in ED puzzle me, I suppose at some point I just stand back and ask myself "even if i do not like everything in the game, over all, do I enjoy it when i am playing it?".

For the most part that answer for me is a yes... One day maybe it will be a no... if it is, it will be time to move on, or at least take a breather.
 
PS I wish your avatar was an Elite generated character. I would definitely sack my woman for your guy!.

Heh, its the Wolf from the Romanian/Russian/French film: Mama.

Its a fun film to watch, especially with kids.

[video=youtube;7_3XBQTNsdc]https://www.youtube.com/watch?v=7_3XBQTNsdc[/video]

Ahem... anyway, back to topic.
 
I think this season concept is not helping the game much. If the game was left at this stage as it is - only bug-fixing, balancing and improving networking things - I would be more happy then with another series of buggy updates every 6 months.

I'd play this game as it is for two years and then buy the sequel with space-legs, landing on earth-likes and what not all...

But yes, I dream.
 
Even David Braben said in many of the kickstarter videos leading up to the game that there would be "Gold Rush" type areas on the edge of civilized space that would be where people would go to make awesome money. Like the San Fran gold rush. Untouched resources and people all heading out to expand the human bubble.

I always thought there needs to be 1 or 2 areas like this as the bubble expands.
 
If that is so, why the hell are you still here? Somebody with your attitude should simply be ignored, which is exactly what I will do from now on.

This is a very nice community full of very different types of personalities.
We dont often all agree , and for the most part we all share one thing : our love for elite

The community is very helpfull if you ask in the right places.

Its important to note however , for a lot of us being in the dark is what made us love elite and games like it (I love X-tension because it gave you the worst ship , horrible guns and nearly no ways to trade and yet expected you to do so)

Sothis is a starsystem
Skimmer mission is a mission type , often spawned by factions. I cant give more info than that because its based on the current background sim , so, there is no way to just point to an area.

Some more info I can think of for skimmer missions is : refinery economies like to give them out , systems at war like to do so as well , outlaws offer them and you can get them from one system to do in another.

You know what? I apologize, that was a completely unfair comment I made borne out of frustration and a really awful morning. I will now try to channel that frustration into something a bit more descriptive.

This community is full of people who care entirely too much about how other people choose to enjoy the game. You know who the Sothis runs impacted? The people that run them. It doesn't impact you. If you are reading this, and you weren't making those runs, they don't impact you in any way.

With that in mind, your input on the existence of those runs is irrelevant and unhelpful. All you're doing is dumping sh- I mean biowaste (ha) on people that chose to play the game different than you.

Furthermore, this poorly placed concern is coupled with a complete lack of empathy. The question of "Where do I make decent money now that one of the main moneymakers is gone?" gets vague answers from most of the people here, with one or two souls actually deigning to share a location. Location is important - most of us have better things to do than scrub the galaxy station by station, system by system, to find the tiny minority of systems that don't have broken mission payouts right now. If you're going to just give "oh go do X missions" as advice, your advice is most unhelpful.

Now, that being said, some advice of my own: almost any system will have passenger missions that pay a decent amount. Usually along the order of 1M or so per ~20LY, which takes minutes to run in even a ship with an awful FSD. Passenger cabins are a bit more limited in who sells them, but you can get that info straight from EDDB which will give you the closest buy location from where you are right now. Be prepared to sacrifice some cargo space, but since hauling missions are worthless right now, I'd suggest trading out all but a token class 3-4 cargo bay for passenger cabins. They're relatively cheap, even for First Class cabins.

Hope that helps, and again, I apologize for the face raging.
 
I think this season concept is not helping the game much. If the game was left at this stage as it is - only bug-fixing, balancing and improving networking things - I would be more happy then with another series of buggy updates every 6 months.

I'd play this game as it is for two years and then buy the sequel with space-legs, landing on earth-likes and what not all...

But yes, I dream.
LOL whut. It is basically same game, with same engine, just new features. Why call it a sequel? Also did you miss all bug fixing done in 2.2?
 
This community is full of people who care entirely too much about how other people choose to enjoy the game. You know who the Sothis runs impacted? The people that run them. It doesn't impact you. If you are reading this, and you weren't making those runs, they don't impact you in any way.

Except that that isnt true. At all. And I'm even going to ignore the obvious shared BGS story because it has arguably a trivial impact. More important however is that many people, me included, want to have interesting choices, which impact how our indvidual story develops. When one action gives 10x better rewards than any other action, it means I either use it or intentionally handicap myself. You're basically arguing a 'I win -> get ten billion credits' button would be fine: just dont use it if you dont like. A start option with 'start with 10 corvettes' would be great: just dont use it if you dont want it. Lets remove all AI above harmless: if you're so GitGud, just try it in an unarmed and unshielded hauler. Etc etc.

No offense, but anyone who claims that mechanics dont need to be balanced because 'you dont have to use it' simply disqualify themselves from any reasonable discussion about game design. That you yourself even go so far as to consider any discussion about game mechanics to be 'dumping biowaste on people that chose to play the game differently' is absolutely absurd. Privata and Ellegon dont have their opinions just out of spite for people having different ideas. No, they think independently, come up with an opinion and share that on a forum intended to discuss the game.

Maybe if you want the devs to listen to you, you might want to discuss mechanics using logic and reason. Because the people who did that seem to have convinced FD, whereas the pro-Sothis camp never came much further than "you with your different opinions are stupid, leave me alone, money=nice, I like stuff, just dont use it, why do you hate fun" etc etc.
 
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the most recent are Engineers and now ship launched fighters - why only one ship at a time - they get 3D printed - how does that make sense? Where's my 3D printer for a replacement FSD then? Why cvan't my 3d printer be used to print an A class FSD - I can go and get the materials to build one so why should I buy one?

To stop traders being ganked by a player with four fighter bays, msking an asymmetric situation moreso?

They are flat-pack assembled from parts you buy in an assembly bay, not made from scratch.

Because the FSD would contain proprietary parts. Because printers would be programmed not to print 'copyrighted' stuff. For all the same reasons we cannot 3D print things which are well beyond the capabilities of the machine. '3-D printing' is not a Star Trek replicator.

Given that you want more lore, would a tourist beacon in the home of Sirius explaining the in-game function and limitation of such devices which is in game and sanctioned resolve your issue?
 
<snip>
Given that you want more lore, would a tourist beacon in the home of Sirius explaining the in-game function and limitation of such devices which is in game and sanctioned resolve your issue?

Please, please please please please snap this and post it.

Did I say please!!!
 
This community is full of people who care entirely too much about how other people choose to enjoy the game. You know who the Sothis runs impacted? The people that run them. It doesn't impact you. If you are reading this, and you weren't making those runs, they don't impact you in any way.

That argument is far too easy to defeat, that I don't know why people keep trying to make it.

- Player buys game.
- Player exploits Sothis
- Player owns Conda within 5 Days

Now, the following can easily happen:

- Player loses Conda within next few days, because he has developed NO skills required to either maintain nor defend it. Player demands AI nerf. AI is nerfed.
- Player develops some skill, and now spends his time shooting newbies @ starter systems. Victims demand game change.
- Player joins private group, fly to CG, and dominate event due to having fleet of newbie condas. When CG is bombed, newbies cry for God (Dev) to intervene. Integrity of CG and BGS is destroyed.

So, let's not pretend that someone else's ship/loadout has ZERO impact on my own game.
 
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Just because people cheating, I mean... Exploiting... If there's a difference... Doesn't directly affect most of us, doesn't mean that some of us can choose to care and interject. I don't care that people are blatantly cheating at a video game. It's a video game. But I think we can all agree that Frontier doesn't like people cheating at their video game. If the people who make the rules tell us that what we're doing is against them, who are we to argue?

Clearly the only logical course of action is to sue for in-game funds. [cry]
 
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