Reducing distance costs by 50

Exactly. The number of people I've seen arguing that cheaper transfers will "make the Corvette OP" is sickening.


In general I agree, the perception that the large ships are the "end all be all" ships are just plain wrong. Any ship small or medium can take out a large ship with relative ease and proper maneuvering, and the large ships maybe able to take out smalls and mediums with relative ease, but large ships are much more difficult, especially in the presence of chaff. A proper FDL or courier pilot could stay on the underbelly of a corvette while having him spinning around wondering what the is going on. There are alot more variables that just how large the ship is, because in reality the large ships are merely fire support/tanky vessels in most wing fights anyways. They dont spin quick enough to deal with most medium to small craft, and any medium to small pilot thats stupid enough to stay infront of a large ships firepower is the worst combat pilot I have ever seen.
 
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Right, because right now the feature is used exclusively by us: the highly-intelligent supreme examples of the human race. Only the true intellectual elite can have the forethought to succesfully use ship transfer as it currently stands. But if you reduce the time with a few minutes, all those willy-nilly, dirt-for-brains, never-thinking-things-through peasants will start to use the feature too. And we all know how these people are, am I right?

And lets face it: right now all reviews of this game are glowingly positive. Espescially the easily-bored people LOVE this game. So it makes perfect sense that if you would make them wait a bit less the image of this game will absolutely be destroyed. I think its fair to say that if FD doesnt revert this, there probably wont even be a 2.3 anymore.

This made me laugh pretty hard.
 
Its not really saving you money by using their QoL feature when looking at the time spent to actually retrieve said items using a taxi anyways, he's not wrong.
https://cdn.meme.am/instances/500x/23266068.jpg

I transferred an Eagle, and then went out in a mining ship to peel some 'taters for a while. When I got back from mining, my Eagle was just there and then I went to the system's dance hall at the nav beacon and tangoed with some tangoes. I unlocked Tod, and am well on my way to unlocking Selene. I don't see what your problem is. I think ship transfers are working just fine.
 
You are encouraging taxis as the default transport mode now. Ergo encouraging people to sit around waiting for their ships, until they're bored and complain that ED = a waiting game.

You are setting up ED for bad reviews going forward. And this direction of change is difficult to roll back, and will lead to increasing cries to make ship transfer times shorter and shorter, until they're irrelevant. Then the 30/70 ratio is going to increase to 50/50 and there will be larger scale unrest. So you're painting yourselves into a corner where more and more players will become unhappy about a QoL enhancement.

Please think this through, and consider your next step very carefully.

I disagree

Fd did a Smart move reducing time and money
While this is a game and some lore is need ed i recogbizw that fun factor should prevail
People can any time drive their ships
At The opposite i have to wait if i order a taxi ship
Consider this
I have to upgrade level 5 my 2 huge laser so
I have to travel to muang to jameson and this trip last 8 11 jump

When you did this the fifth time ( go and return) it became boring
Now i can order now my corvette paying a price i wouldnt never payed and have more fun
 
His entire point is that making a feature cheaper means that the tendency to use it will increase. It will be used rather willy nilly, without thought. His thoughts go like this.

If a function can be used without forethought then those who tend to be more rash will use it. People who are rash tend not to plan so well... As such, they will order their vessel without thinking the delay time through and what to do in the meantime.

As such, they will sit in the station and twiddle their thumbs for 20 minutes.

Then they will get bored and post whingy whiny negative reviews online.

Worse, they may start demanding that the time be reduced, since it's such a commonly used function they spend most of their time waiting for their ships to arrive and no time playing...

Basically he's saying that although this will give a short term gain, in the long term, the game's image will suffer.

Rather insightful comment if you ask me... Moreover, he's more concerned about Elite's image than saving himself a few MCr which can usually be made back with a single AB trade run.

Sad that it needed explaining, TBH. In fact, I'd go so far as to say that you are the type of player who might actually end up thumb twiddling.

post-58712-Hangover-Zach-Galifianakis-cal-A7Dn.gif


WAIT!


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It is cheaper, and therefor will be used more. The rest is, until proved, paranoid projection, similar in composition to deep thinking but more doomful and considerably less productive. And if it is proved? Lower the time. That's evolution. Last I checked that was still a thing.

Also, personal dig? I am disappointed, GraXXoR. I had hoped you weren't one of the angels. Sad face: [sad]
 
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I transferred an Eagle, and then went out in a mining ship to peel some 'taters for a while. When I got back from mining, my Eagle was just there and then I went to the system's dance hall at the nav beacon and tangoed with some tangoes. I unlocked Tod, and am well on my way to unlocking Selene. I don't see what your problem is. I think ship transfers are working just fine.

Because for a person who's got most engineers already unlocked, and a load of ships, theres no reason to transfer said ships rather than having specific hangars full of ships in easily accessible locations and using a taxi, ofcourse anyone with an Grade 5 Increased FSD and a proper taxi wouldn't have to use ship transfers anyways. Let alone waste the money when you could fuel scoop thats inevitably much cheaper. it takes you almost twice the amount of time to retrieve said item the exact distance away rather than going to get it yourself, which is hurting your profits or modification time. Time is money, money is time.
 
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You're advocating using this as a taxi feature for large ships. Yet you do not see the next domino?

I look forward to your complaint posts about waiting for your big ship to arrive. In exactly 3, 2, 1...

Please prove me wrong.

I wanted instant transfer, and I think the game is already full of useless time-sinks. It's obvious FD aren't going to change transfer times any more unless a large part of the community votes for it (you know, like they did to change it in the first place). At which point I'm assuming well get some massively hypocritical posts from you about how listening to the community is bad.
 
The cheaper it is, the more people will use it, the more people will fly otherwise-useless fast taxis, and wait for their main ships rather than play the game... Then complaints about waiting will follow.

Its a domino effect. People look at the first domino fall like they won something, but don't think about that last domino.

I don't agree.

I love the fact that this feature is now more affordable, that means I might actually use it now and then. Not all of us have billions of credits saved up, some of us play to have fun more than to make credits. The cost of ship transfers pretty much meant I would never use it, but now that it's cheaper? I could see myself maybe using it now and then.

So yeah, the cheaper it is the more the feature gets used, but to ME that sounds like a positive thing? :S
 
I don't agree.

I love the fact that this feature is now more affordable, that means I might actually use it now and then. Not all of us have billions of credits saved up, some of us play to have fun more than to make credits. The cost of ship transfers pretty much meant I would never use it, but now that it's cheaper? I could see myself maybe using it now and then.

So yeah, the cheaper it is the more the feature gets used, but to ME that sounds like a positive thing? :S

Ziljan just gets salty when quality-of-life features actually improve the quality of life.
 
I don't agree.

I love the fact that this feature is now more affordable, that means I might actually use it now and then. Not all of us have billions of credits saved up, some of us play to have fun more than to make credits. The cost of ship transfers pretty much meant I would never use it, but now that it's cheaper? I could see myself maybe using it now and then.

So yeah, the cheaper it is the more the feature gets used, but to ME that sounds like a positive thing? :S

Again, you are only looking at the first domino. This isn't about the cost. I'm not rich either and for the same reasons.

If the feature is used too much, especially by impatient people who try to snag "short cuts" by using taxis, then there will be increasing support for making transfers instant.

It's inevitable, and I can see from this thread the ratio is already typing towards 50/50 just because of this update.
 
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"Yay ship costs are reduced! This can only mean good things, right?"

http://3.bp.blogspot.com/-qW2iQ-Fg-yY/TnZO-lESQxI/AAAAAAAAAKw/bf3rey29TYk/s1600/Domino+Theory.jpg

Humans are short sighted by nature. The costs are there as an immediate pain-surrogate for people who have a hard time envisioning the consequences of transfers that cost time.

But without a sufficient cost to keep this feature from being used as the default travel mode, the time delay effects become more obtrusive, and the whole thing falls apart.

Are you absolutely, truly, completely 100% certain of that? All variables accounted for? including people being happy not to lose more money shuttling ships about? Are you sure this is the logcal outcome and not your fears looking for supporting evidence?

(Don't mind me, I'm not getting personal [up] Unlike GraXXoR up there, the big meany (I keed) :p I just...you will have more money. Why turn it into doom mongering? Elite has endured FAR WORSE and the servers are still running! :x )
 
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The cheaper it is, the more people will use it, the more people will fly otherwise-useless fast taxis, and wait for their main ships rather than play the game... Then complaints about waiting will follow.

Its a domino effect. People look at the first domino fall like they won something, but don't think about that last domino.

Its a lot faster to go anywhere in the bubble using a ship with a 16ly jump range than to take a 32ly jump range taxi and wait for the 16ly ship to be delivered. In other words, what you are claiming is not true
 
Reducing the cost by 50% still leaves it at a lot of money for some. It's still over 1 million credits and 20 minutes to transfer my fully A-rated combat Python from Diaguandri to LHS 20. It was 3 million. I couldn't afford that rate every time I wanted to, for example, have two specialist ships at a joint trade/bounty hunting CG. With the new reduced rate, the feature can actually be used a lot more effectively for that purpose - which was its intended purpose to begin with, if you remember gamescom.

I like the new reduced rate. The old rate was too prohibitive, and favoured only the filthy filthy rich - I and a lot of people have just splurged a lot of their budget on the new fighters and Beluga, so it's good to have a feature we can still use on a more limited budget.
 
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You are encouraging taxis as the default transport mode now. Ergo encouraging people to sit around waiting for their ships, until they're bored and complain that ED = a waiting game.

You are setting up ED for bad reviews going forward. And this direction of change is difficult to roll back, and will lead to increasing cries to make ship transfer times shorter and shorter, until they're irrelevant. Then the 30/70 ratio is going to increase to 50/50 and there will be larger scale unrest. So you're painting yourselves into a corner where more and more players will become unhappy about a QoL enhancement.

Please think this through, and consider your next step very carefully.
I believed this was inevitable anyway. Rolling back ship prices will most likely be an accelerant.
 
But nothing will ever stop the whiners from whining. There are people who complain just for the sake of it, and keeping QoL features hard to use by anyone just to prevent crybabies from crying just isn't a great strategy. I don't care about "dominos", I care about game features I can use. I care about quality of life improvements that are actually practical for players to make use of. If a few people end up using a good feature to go on a personal crusade then that is their issue, but that does not mean that the feature needs to be changed to stop the crusade.

Let them cry and whine, I'll still keep my own opinions. I think halving the price is a good change.
 
Again, you are only looking at the first domino. This isn't about the cost. I'm not rich either and for the same reasons.

If the feature is used too much, especially by impatient people who try to snag "short cuts" by using taxis, then there will be increasing support for making transfers instant.

It's inevitable, and I can see from this thread the ratio is already typing towards 50/50 just because of this update.

Reducing the credit cost for moving a ship does nothing for the impatient. They still have to deal with the time delay of the transfer.
 
Another CG point - why exactly would I opt to spend millions of credits transferring my specialist ship, when the CG is going slowly and the payout I can get barely covers the cost of moving the ship?

Not all CGs pay big big money, despite the actions of an earnest few.

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If people want to use Taxi Ships to move their big ships around, and then wait doing nothing for their big ship to arrive, then that's on them.

Currently, I'm transferring my Anaconda from Diaguandri to LHS 20, not because I'm in a taxi ship, but because I found some good paying passenger missions I'd like to take and I got there in the wrong ship for the job.

Previous pricing would have made me not bother, but with the new pricing, I'm happy to ship my Anaconda to me so I can do some nice passenger missions.
 
Time is money, money is time.

It's imaginary space monies, bro.

That said, there should be an opportunity cost for changing your location in the game, especially when you are a powerful force with a large fleet of specialized ships. It shouldn't be something that you can do on a whim.

I took a Hauler "rental" to go snag one of my ships for a recent move. I never want to fly a Hauler ever again! The screeching whine of that tiny little engine is just horrid! If people actually do that to themselves on a regular basis, no wonder y'all harbor such rage in your hearts!
 
What I fail to see (others seeing) is this..

It took 543 months to get the ship in the first place, why not let players insta hop in their hard earned ships? Doesn't mean You have to
 
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