2.2 is rather a disappointment

And was it more or less challenging and skill based when it was released?

I think you may be arguing for the point...

It was certainly more skill based before 2.1. And I don't know what point I'm arguing for. Explain?

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That might be just your opinion, right?

No, it's not. Take a look at a fight between a fully A-rated Anaconda, and an Anaconda with an identical loadout that's been modified with engineers. It's not going to be a fair fight in the slightest, let alone skill-based.
 
Not really...I like my games to be challenging and fun. Thing is, I don't like being told that I'm having fun wrong and when that fun never impacted anyone else game, I can't shake the feeling that others are dictating to me that my fun was wrong and their fun is better.

That means someone is being a hypocrite.

If it helps you cope with this feel free to see yourself as a victim of evil people trying to kill your fun for no reason. Or you can take the slightly more mature perspective that your fun was the direct result of what many, including FD, consider crappy game design. But again, if you feel better calling other people 'hypocrites' and create some evil narrative, have fun with it.

Or in other words: FD changed parts that were wrong in their eyes, so if you found those wrong parts 'fun', then yes, FD is telling you that they dont like your fun. That is not being a hypocrite, that is people having a different idea about how the game should work.
 
If it helps you cope with this feel free to see yourself as a victim of evil people trying to kill your fun for no reason. Or you can take the slightly more mature perspective that your fun was the direct result of what many, including FD, consider crappy game design. But again, if you feel better calling other people 'hypocrites' and create some evil narrative, have fun with it.

Or in other words: FD changed parts that were wrong in their eyes, so if you found those wrong parts 'fun', then yes, FD is telling you that they dont like your fun. That is not being a hypocrite, that is people having a different idea about how the game should work.

Are you forgetting that cargo missions as a whole are now worthless? What if I liked the regular, balanced cargo missions? Gone. What if I wanted to make lots of money? How would that affect YOUR gameplay? It wouldn't. Sothis and Ceos being gone would be a-okay with me if there was a way to make money quickly, or even reasonably fast, but now there isn't.
 

verminstar

Banned
If it helps you cope with this feel free to see yourself as a victim of evil people trying to kill your fun for no reason. Or you can take the slightly more mature perspective that your fun was the direct result of what many, including FD, consider crappy game design. But again, if you feel better calling other people 'hypocrites' and create some evil narrative, have fun with it.

Or in other words: FD changed parts that were wrong in their eyes, so if you found those wrong parts 'fun', then yes, FD is telling you that they dont like your fun. That is not being a hypocrite, that is people having a different idea about how the game should work.

If ye mean sothis, I've never done a single run...don't even know where it is because I don't do exploits. Never have and never will.
 
2.2 is awesome. I have an npc crew member who is pretty cool. We troll res sites and she takes credit for all the kills.

I wouldn't miss any of the other changes if i still had my crew npc pilot. It is annoying to get wings together (and stay together) so having that fake chick there defending my slow turning conda from annoying eagles that sit on your ship is awesome.

Now we can look towards balancing large ships to actually behave like large ships and rely on the small fighters to do the dogfighting like how it should be. 2.2 is the best single update since landing on planets. Though, I still wish they would remove engineers. That whole aspect needs to be re-thought so it can be implemented in a way that doesn't destroy ship balance and fit more within the in-game universe fiction.
 
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No, it's not. Take a look at a fight between a fully A-rated Anaconda, and an Anaconda with an identical loadout that's been modified with engineers. It's not going to be a fair fight in the slightest, let alone skill-based.

Your un-engineered Anaconda could be in a wing, could be running stealth (and never engage the fight), might only trade in a high security system, might avoid shipping lanes .. An elephant can squish a mouse but a mouse can run between an elephant's feet.
 
No, I read it. What is 'meaningful content'? Please don't tell me it is what EvE does.

Please stop assuming my opinion and putting words in my mouth.

"End game" and "meaningful content" are two very different things. End game is what it sounds like: the end game. Last level, toughest boss, total victory, save the princess, etc. You're right, open ended sandboxes don't have an end game. I never disputed that.

However, the lack of an end game in these types of games requires the developer to be even more in point with providing the player with "meaningful content". What is meant by meaningful conent? In short: content that is engaging, interactive, containing depth, requiring a varying degree of skill and knowledge, presenting the player with somewhat consistent feedback and milestones, and providing the player with some sense of reward or accomplishment that scales well with the amount of time, effort, and demonstration of skill they put into the game. In essence, provide life to the world. We have a huge, beautiful open field. Now it's time to fill it with games, rides, stores, parks, buildings, people, and experiences.

Having a huge, open world is great, but it means nothing if it is empty. ED is filled with menial tasks, not meaningful tasks. Conent is ED is largely passive, unengaging, and requiring little to no development of the players skills or knowledge base. Very little that the player does has any type of significance, even to the player themselves. Doing things simply for the sake of doing them is not meaningful content. Players do things in-game for several reasons: rewards, progress, and memorable experiences. ED is largely starved or any deep, meaningful, or engaging content.

And before you start: no, I am not saying that every player needs to be Flash Gordon, Savior of the Universe. View the game the same way you can view life. For all of us, the choices we make and the things we do have no significant or even measurable impact on the universe, the galaxy, our solar system, our species, our nation, or even the guy down the street from us. However, everyday of our lives are still filled with interesting, dynamjc, meaningful experiences and encounters. If you have a great day it means nothing, and has no impact on, just about everyone else on this planet, but it was still a great day for you, filled with memorable experiences and a sense of fulfillment. We need to view open world sandbox games in much the same way.

A well designed game will never have a player leaving a play session feeling as though they've "accomplished nothing." A well designed game will not have players who log on, think about what to do for 10 minutes, and then log back off again.
 
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Are you forgetting that cargo missions as a whole are now worthless? What if I liked the regular, balanced cargo missions? Gone. What if I wanted to make lots of money? How would that affect YOUR gameplay? It wouldn't. Sothis and Ceos being gone would be a-okay with me if there was a way to make money quickly, or even reasonably fast, but now there isn't.

FGS how many times...... :( regular cargo missions are not gone they are BUGGED and currently being worked on.

Should it have got through beta? Maybe not but your angst is missplaced.
 
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FGS how many times...... :( regular cargo missions are not gone they are BUGGED and currently being worked on.

Should it have got through beta? Maybe not but your angst is missplaced.

If they were bugged they should have been fixed before transfer times were reduced. Core mechanics come before QoL adjustments.
 
I wonder how these thread always keep going for so long. People do like their mudfights, don't they.

OP doesn't like one feature out of four A4 pages of other changes. Boohoo. [rolleyes]
 
If they were bugged they should have been fixed before transfer times were reduced. Core mechanics come before QoL adjustments.

Come on ....... think about what you are saying. That FD shoukd sit on their hands and not make changes until something else is fixed?. 2.2.0 had a horrible save corrupting bug which had to go out asap. At the same time numerous other simple tweaks were fixed. The mission issue clearly is not so simple though you woukd think it should be, but who are we to judge what is easy or hard?

If person x is charged with fixing something they do not down tools until person Y has fixed something else.
 
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verminstar

Banned
Come on ....... think about what you are saying. That FD shoukd sit on their hands and not make changes until something else is fixed?. 2.2.0 had a horrible save corrupting bug which had to go out asap. At the same time numerous other simple tweaks were fixed. The mission issue clearly is not so simple though you woukd think it should be, but who are we to judge what is easy or hard?

If person x is charged with fixing something they do not down tools until person Y has fixed something else.

So if the foundations are broken, then it wouldn't be folly to build the house anyway? Numerous bugs fixed...or rather just replaced with new bugs? Thats hardly surprising if one builds a house on sinking founds...just sayin ^^
 
OK so 12 million in 3 hours?? LOL wow that's a lot if you consider what you can buy with that money. If you played each night for a week at 3 hours that's 84 million which is a ton of money. If you stretched that play time out over a month I bet you could make twice that - so 168 million in a game that's obviously meant to be played long term, so more than a few months and who's complaining about these runs being "nerfed" LOL?

Try ED launch day in 2014 where you got 350 credits for a delivery mission!

I remember those days (well, close to that - I started playing in January 2015). I was unlucky enough to start in a cluster of systems that I could not leave with my basic Sidewinder's 7 ly range. Also, due to some bug, I started with 100 credits instead of a 1000. My initial experience was being hounded by NPCs while doing these couple of hundred credits runs. 3 hours relaxed playing to earn 12 million credits is completely OK for me and in line with other professions in the game, as I stated before.
 
A problem of playstyles...as in the way I want to play isn't the right way according to others here...sorta contradicts the "play your own way" mantra. Appreciate the alternative choices, but thats not playing my own game, thats playing the game how others think is right...and thats what I take exception to.

I see your point but respectfully, I disagree. I already listed several options you might pursue, some of them involve combat, others don't. And again, there are very profitable locations, they are just not called "Sothis" anymore and you will have to look around a bit. That's not a problem

If you complain that the overall range of activities is still kinda limited (but getting better!) then I'd agree. I love ship launched fighters, that's exactly the kind of cool stuff that I love in a game. I can see the game growing very nicely, but it's nowhere near "there" yet for most players.

You HAVE to be a fan of "Yes Minister" surely with that quality of sentence??!

I will consider formulating a response, as long as you don't request me to resort to such crude generalizations and the unbearable oversimplification of a "yes" or "no" ;)
 
I don't need an NPC to hold my hand. A lot of glitch fixes and not much more. I will not play again until Materials Storage is available having lost Three ships full of rares pre-patch Engineers are just not worth the Time-sink and frustration. Maybe next upgrade will actually be an Upgrade.

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Totally right FD have created an "Elite" Class of pre-patch millionaires and made the rest of us poor cousins. I have not played the game since the patch and have no desire to.

Well, i was excited for the new update. Just logged on. But you guys already ticked me off to the point i dont even care to try out the new features. You guys took away a certain element of the game, that WASNT HURTING ANYONE!!!! You know, Ceos, Sothis, Aditi.... Oh wow, some of the guys and gals who didnt learn about them in time before griding hundreds of hours to buy an Andaconda were a little mad and upset, and you couldnt just leave it with the option of UA bombing, I mean that balanced it out pretty well because it renders a star port pretty much useless. There was honestly nothing wrong with the LRM's. You stooped pretty low Frontier. You catered to a smaller minority of people who were whining, when the other 75% of us loved it. Thanks for ruining my excitement for 2.2.

I came from xbox one, just bought Elite for PC a few days ago when i bought a T.Flight/HOTAS. I needed those LRMs to span the gap to that of my Xbox Profile. I regret buying it for PC now, because i have to put in months of playing just to get back to where i was. I work full time, i dont have the time to do all of that grinding, and i dont think the cost to benefit ratio here is sufficent.

Lets be honest here. 2.2 feels beneficial only to those who were financially well off before tte update, and from an experienced, long time player of Elite: Dangerous, the hopes of being able to enjoy this game on PC greatly diminished.

Yeah, Im going to go ahead and say it.

This is completely unfair and uncalled for.
 
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we had 2.2. for one day, and everything is broken already. How bout you fix your launcher so we can update 2.2.01 wich is a bunch of quick band fixes for horrid bugs like equiping several shield generators etc...
 

verminstar

Banned
I see your point but respectfully, I disagree. I already listed several options you might pursue, some of them involve combat, others don't. And again, there are very profitable locations, they are just not called "Sothis" anymore and you will have to look around a bit. That's not a problem

If you complain that the overall range of activities is still kinda limited (but getting better!) then I'd agree. I love ship launched fighters, that's exactly the kind of cool stuff that I love in a game. I can see the game growing very nicely, but it's nowhere near "there" yet for most players.

Don't mean to get overly salty about this, but I don't have the same rose tinted opinion about FD...I never really bothered with them in the past because apart from the elite name, I'd be hard pressed to name just one other game they wrote. They are an unknown quantity to me ergo my only real experience with them has been interesting to say the least.

I hope they do sort their game out...and thanks fer the offers but I shall politely decline and simply say this will be my last reply here...fer today at least. Gaming is supposed to relieve stress and FD are failing in that respect...I'm gonna go chill someplace else tonight.
 
Um, bug fixing? I see a whole bunch of NEW bugs, and I dunno if they even fixed the old ones. Given how blatantly they lied in the patch notes about bugs being fixed, I'd say not.

Another person with zero understanding of agile development. Many bugs have been fixed and some new bugs introduced, that is perfectly normal in software development. However, at some point in the QA process, the known and critical bugs appear to be below the set threshold and the version is released. Typically, scaling from a smaller test environment to a much larger live environment will reveal additional bugs.

If Frontier were building software for real airplanes, the approach would have to be "squash all bugs" before release and the development model would be different. This would mean development cycles measured in years, not months, even for small changes. Translated to Elite Dangerous, they might still be working on 1.1 with that approach. However, ED is a game and not life critical software, so the development approach is perfectly acceptable.

TL;DR: It is a game. Some bugs are to be expected if you want new features.
 
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