I had flashes of the Travelling Salesman problem!
https://en.wikipedia.org/wiki/Travelling_salesman_problem
The cheaper it is, the more people will use it, the more people will fly otherwise-useless fast taxis, and wait for their main ships rather than play the game... Then complaints about waiting will follow.
Its a domino effect. People look at the first domino fall like they won something, but don't think about that last domino.
The developers have just saved you lots of money when using their QoL feature, and you're complaining? What the actual hell Ziljan? >_<
His entire point is that making a feature cheaper means that the tendency to use it will increase. It will be used rather willy nilly, without thought. His thoughts go like this.
If a function can be used without forethought then those who tend to be more rash will use it. People who are rash tend not to plan so well... As such, they will order their vessel without thinking the delay time through and what to do in the meantime.
As such, they will sit in the station and twiddle their thumbs for 20 minutes.
Then they will get bored and post whingy whiny negative reviews online.
Worse, they may start demanding that the time be reduced, since it's such a commonly used function they spend most of their time waiting for their ships to arrive and no time playing...
Basically he's saying that although this will give a short term gain, in the long term, the game's image will suffer.
Rather insightful comment if you ask me... Moreover, he's more concerned about Elite's image than saving himself a few MCr which can usually be made back with a single AB trade run.
Sad that it needed explaining, TBH. In fact, I'd go so far as to say that you are the type of player who might actually end up thumb twiddling.
Slippery slope fallacy.
Ship transfer should be useful for more than just the small ships that you like to fly. Right now no one would consider transferring their Cutter or Corvette, especially with the reduced opportunities at making credits.
A slippery slope argument (SSA), in logic, critical thinking, political rhetoric, and caselaw, is a consequentialist logical device in which a party asserts that a relatively small first step leads to a chain of related events culminating in some significant (usually negative) effect, much like an object given a small push over the edge of a slope sliding all the way to the bottom.[1] The strength of such an argument depends on the warrant, i.e. whether or not one can demonstrate a process that leads to the significant effect. This type of argument is sometimes used as a form of fear mongering, in which the probable consequences of a given action are exaggerated in an attempt to scare the audience. The fallacious sense of "slippery slope" is often used synonymously with continuum fallacy, in that it ignores the possibility of middle ground and assumes a discrete transition from category A to category B. In a non-fallacious sense, including use as a legal principle, a middle-ground possibility is acknowledged, and reasoning is provided for the likelihood of the predicted outcome.
You are encouraging taxis as the default transport mode now. Ergo encouraging people to sit around waiting for their ships, until they're bored and complain that ED = a waiting game.
You are setting up ED for bad reviews going forward. And this direction of change is difficult to roll back, and will lead to increasing cries to make ship transfer times shorter and shorter, until they're irrelevant. Then the 30/70 ratio is going to increase to 50/50 and there will be larger scale unrest. So you're painting yourselves into a corner where more and more players will become unhappy about a QoL enhancement.
Please think this through, and consider your next step very carefully.
Given that most of that time would be spent slightly moving the mouse and hitting "J" anyway, I think that's more of a gameplay problem that's been highlighted. Many have said this before, but what's considered to be "gameplay" in Elite isn't looked at as such in other games. Other games have fast-travel for a good reason.
Oh, hey, I can fast travel in Just Cause 2. That must mean it sucks, right? And Red Faction: Guerilla? And GTA V? And (insert basically every other successful open world game ever)?
Anyone that doesn't understand the OP should be forced to read this post 10 times over LOL
If I had a second monitor, I'd be watching Netflix anyway. Many people do. And once again, this just looks like you being scared of instant transfers. As long as the community votes for it, and FD are willing to listen and make changes, that's that. I don't know how many times I have to say this, but still; it's the same process that made transfers even have a delay in the first place. If the community turns around and says that delays were a bad choice, you're going to have to live with that. Just like the 30% now have to live with delays. Take a hint from your own arguments and get over it.
If the transfer cost were 50% of current prices at the start no one would have complained, now they want to half it the immersion/realism brigade have grabbed their pitchforks and torches again. Predictable.
It's still a game, but a simulation.It's unfortunate that ED is one of those games that netflix is even an option. I don't know what to say other than you cannot call ED a game if you're doing something else whilst "playing" it.
It's still a game, but a simulation.
If you were playing a flight simulator, you have to still wait to reach your destination.
You can continue to play game with current ship until delivery arrives.
Or show some planning and order you ship transfer and then log off and come back the next day.
Frankly stop whining people.
At least you're not having to go and get the ship yourself. So it's a good improvement.
And now it's cheaper.
If it was up to me, I'd have left the original prices. You're lucky it wasn't.
So you're telling me people will just fly stripped down taxi ships to "save time", then gripe that they have to wait for their ship? Sounds like a great way to waste money, fly in a paper-thin ship, and not actually save any time...
When they announced the feature they had made a decision based on the goal of the content. Initially, it was to be instant to encourage spontaneity. That goal was rejected by the players. What we have now is the price we pay for letting the mob decide what to do. FD can't be blamed for where we are with this feature.
It's still a game, but a simulation.
If you were playing a flight simulator, you have to still wait to reach your destination.
You can continue to play game with current ship until delivery arrives.
Or show some planning and order you ship transfer and then log off and come back the next day.
Frankly stop whining people.
At least you're not having to go and get the ship yourself. So it's a good improvement.
And now it's cheaper.
If it was up to me, I'd have left the original prices. You're lucky it wasn't.
It's already been proved a dozen times that ED is no simulator. I know, I've played dozens of them and ED isn't one. There's so many things missing that could make this anywhere near a simulator but I'm sure you can think of at least 5 off your head so I don't need to.
If I was playing a flight simulator, I'd still have things to check on the route like other planes, weather, fuel, etc. I could also look out the window and see the world below me or use....shock! horror! gasp! 3rd person view to look at my plane!
However, that doesn't do anything to say ED is massively boring when it comes to travelling around but unlike a flight sim, where you can speed up time in ED, you're forced to endure it like it's torture.
What are you talking about? Did you even read his post because you're not making any sense at all with yours.