I'm have no sympathy for the OP and his/her approach to the game, so much for that.
But that doesn't matter at all.
What the game "is" or "is not" is not defined by dev intentions or user interpretations.
It's defined alone by the game mechanics in place and what can be done with them.
The game allows for player to player engagements in every system without exception, including the systems where the new players start.
Just as a side note, even the much "loathed" eve online does a better job of protecting it's new players.
Most of us here probably don't fly around looking for the next best fellow we can shoot down, so for us it's not an open world PvP game, simply because that's not how we choose to play.
But for the player who chooses to play that way it is an open world PvP game, because the mechanics for it are there.
We can point our fingers and apply our "moral righteousness" all we want, but it's futile and unrealistic to think anyone can "educate" this subset of players into changing.
If there's any fingers to point it's at FD, who, by the looks of it, were naive enough to think everybody would play nice just because that's how they intended it to be....the famous "meaningful player v. player combat", if you recall.
I can speculate that their lack of experience with an open world multiplayer environment played it's part.
Regardless, two years in, and whatever experience they have gathered since then still hasn't resulted in an effective crime and punishment system.
And one last thing, a request actually, if you have lost a ship to one of the you know whos, don't post about it ?
Don't pour even more water onto the salt mining mill ?