This game..........

OP does seem like a laidback kind of guy, and most importantly of all - does not compare ED to No Mans Lie , like some people Q.Q

I resemble that remark. So here we go:

Elite has: Spaceship you fly around in
NMS has: Spaceship you fly around in

Elite has: Space stations you can dock at
NMS has: Space stations you can dock at

Elite has: A market you can buy and sell items from and to
NMS has: A market you can buy and sell items from and to

Elite has: Planets you can land your spaceship on*
NMS has: Planets you can land your spaceship on
* if you pay extra for Horizons

Elite has: NPCs that will attack you because they want what you have
NMS has: NPCs that will attack you because they want what you have

Elite has: A sort of vague behind-the-scenes story that gives you the illusion that what you do as an individual really matters, when it doesn't
NMS has: A sort of vague behind-the-scenes story that gives you the illusion that what you do as an individual really matters, when it doesn't

Elite has: An absolutely huge playable area (400 Billion Star Systems)
NMS has: An absolutely huge playable area (2^64 (or 18,446,744,073,709,551,616) planets to explore)

Elite has: Trader and Explorer occupations that pay you credits for trading and exploring
NMS has: Trader and Explorer occupations that pay you credits for trading and exploring

Elite has: Spaceship Customization
NMS has: Spaceship Customization

I can keep going, but, you're right... they're nothing at all alike in any way.
 
Last edited:
Subjective opinion - is the opposite of objective, which refers to things that are more clear-cut.

That Earth has one moon is objective — it's a fact.

Whether the moon is pretty or not is subjective — not everyone will agree.

Facts are objective, but opinions are subjective.




​Also EVE is stupid, throw rocks at it.

Actually the Earth has more than one moon.
 
First of all sorry for my english.

Ok I come to the game: you do a question what's dangerous in Elite? absolutely nothing, you lose the ship? there is a rebuy, remember in Eve when I lost my ships !! a disaster!!! ships destroyed and millions paid to buy them I needed to work very hard, not here, here we have insurance!
Here you play for money, only money and more money! and once you reached the billions you do? you're bored!!
What is your intervention in the galaxy? zero!
Elite is increasingly become a wild grinding and unfortunately it all comes down to a "jump jump jump jump (n times) just to be the largest ship then?
They put passengers missions that serve? to explore the universe?
The market is much more interesting than my house!
combat? I do not see players around who are willing to fight, a healthy non-pvp arena but in the space where is it ?? (Which I suck at pvp is another matter! Ahaha)
the final question is: what is the purpose of Elite Dangerous? where you must bring the fun of Elite? to do a thousand jumps to see the center of the universe? and then? done missions just to get credits, million credits? and then?
A sandbox should give users something more than what Elite offers, do not you agree?
while I keep playing in the hope that they tell us something that is worth doing, so why run without a goal well .... it is frustrating!

Fly Safe Commander!

Some people like tic-tac-toe. They could play it forever. They would never get bored playing tic-tac-toe. :) Each and every time they played a game of tic-tac-toe they would find the same exact enjoyment as the previous 5000 games of tic-tac-toe they played. Others would find tic-tac-toe a grind and stop playing it.
 
First of all sorry for my english.

Ok I come to the game: you do a question what's dangerous in Elite? absolutely nothing, you lose the ship? there is a rebuy, remember in Eve when I lost my ships !! a disaster!!! ships destroyed and millions paid to buy them I needed to work very hard, not here, here we have insurance!
Here you play for money, only money and more money! and once you reached the billions you do? you're bored!!
What is your intervention in the galaxy? zero!
Elite is increasingly become a wild grinding and unfortunately it all comes down to a "jump jump jump jump (n times) just to be the largest ship then?
They put passengers missions that serve? to explore the universe?
The market is much more interesting than my house!
combat? I do not see players around who are willing to fight, a healthy non-pvp arena but in the space where is it ?? (Which I suck at pvp is another matter! Ahaha)
the final question is: what is the purpose of Elite Dangerous? where you must bring the fun of Elite? to do a thousand jumps to see the center of the universe? and then? done missions just to get credits, million credits? and then?
A sandbox should give users something more than what Elite offers, do not you agree?
while I keep playing in the hope that they tell us something that is worth doing, so why run without a goal well .... it is frustrating!

Fly Safe Commander!

Zero impact? I dunno, tell that to all those systems that have their leaders changed because of me.
 
Elite dangerous not dangerous...

Well to be honest, no game is that dangerous.... Boom... headshot in CoD... well wait 20 secs and respawn, miss the jump in mario bros, time for another life... or playing on from the last save point.

If you want dangerous in ED, go Ironman mode where being killed means wiping your save and starting again.

But lots of us play ED for very different reasons, me I play it because it allows me to be Bill Smith, galatic drug smuggler and ne'do well instead of boring Barry Smith from accounts

Bill
 
I'm sorry to say that but from what you wrote, Elite might not be the game for you.

This is always the standard answer to criticism that brings the problems to the point. "It's not for you.". That is so much nonsense!

The OP describes exactly what's wrong with Elite. You as a player have no purpose, there's no meaningful gameplay and impact we players have on the game. Blaze your own trail get's boring after a couple of months, the game content is a hardcore repetition loop consisting of anything but interesting missions. Once you did the few (always exactly the same) mission types, you're done.

This game needs a purpose and the only reason it has none is that it's too time comsuming and costs too much money to implement it. A good game leads the player to a goal over the time and it still offers all the freedom of a sandbox game. Problem is, the "purpose" for Elite is an external, ACSII text called storyline hardly noone is following. The should start to implement it and integrate the storyline visible in the game. Even the missions can't be changed or modified (handcrafted) to make them more interesting. Lining up missions is not possible at all. FDev choose the easy and cheap way to generate the game fully based on algorhythms that procedurally generate the content. That's easy and cheap and you can creaty infinite worlds but comes with a bad downside, the biggest problem this game has ... the content is always the same and gets boring very quickly. That is something that Star Citizen (I HOPE!) is going to prevent. As I saw, they hand craft a lot of content.

What made Wing Comander's success? ........ it was the awesome storytelling that got you in the middle of the action. It drove you to a goal and you kept on going. Without a goal, you start floating around and wonder what to do. I play the game for almost 2 years now and ask myself very ofter what to do. I got to a point where I think that going back to the repetition loop is simply a waste of time. If only PvP would be supported in a better way. CGs are a good start but there has to come way more than that. Realised something...? Even the CGs are always exactly the same gameplay loop. Bring (material or data) or bounty hunt. The cage FDev developed with the "easy" approach of procedurally generating this universe.
 
Last edited:
Back
Top Bottom