Anaconda SCBs

Is there a combination of SCB's and shield cell banks I can use which WONT make my ship overheat, and still deliver a meaningful charge to my 1800+ shields? Or am I chasing the impossible dream?
 
That's a lot of shields for a Conda. Are they resistant or did you just go as boosted as you can? Anyway, heat sinks, heat sinks, heat sinks.
My Conda has a modest 1355 mj shields (but quite resistant). I have 6a shields with a 7a and a 6a SCBs. I release one SCB immediately followed by a heat sink and when the temp goes between 15 and 20 % I spit out the other SCB. Seems to work pretty well. That's two high level SCBs per one sink. I have two sinks, one chaff and five boosters.
 
That's a lot of shields for a Conda. Are they resistant or did you just go as boosted as you can? Anyway, heat sinks, heat sinks, heat sinks.
My Conda has a modest 1355 mj shields (but quite resistant). I have 6a shields with a 7a and a 6a SCBs. I release one SCB immediately followed by a heat sink and when the temp goes between 15 and 20 % I spit out the other SCB. Seems to work pretty well. That's two high level SCBs per one sink. I have two sinks, one chaff and five boosters.
I went with G5 resistance on a 7A shield generator, and G3 heavy duty on the boosters. I have the exact same utility setup as you. 6 heatsinks matches the 6 charges on my SCB's. Right now I have 2x 6a SCB's, I use the heatsink when I fire those off, but I still warm up to about 145% sometimes, and usually when I dock up after a round of CZ fighting I have 5-10% module damage every time. I'm starting to think that's just par for the course.

I'll have to try your sequencing.
 
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A run a macro from VA - HSL+SCB, Pause 2 sec, SCB.

From 45% heat I get about 107% heat. The second SCB counts for very little heat.

Same loadout as you.
 
I went with G5 resistance on a 7A shield generator, and G3 heavy duty on the boosters. I have the exact same utility setup as you. 6 heatsinks matches the 6 charges on my SCB's. Right now I have 2x 6a SCB's, I use the heatsink when I fire those off, but I still warm up to about 145% sometimes, and usually when I dock up after a round of CZ fighting I have 5-10% module damage every time. I'm starting to think that's just par for the course.

I'll have to try your sequencing.
Yeah, it really is a matter of timing the release. Sometimes I get it right and sometimes I'll cook slightly. There are those have it down to a science. I just sorta wing it.
 
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I went with G5 resistance on a 7A shield generator, and G3 heavy duty on the boosters. I have the exact same utility setup as you. 6 heatsinks matches the 6 charges on my SCB's. Right now I have 2x 6a SCB's, I use the heatsink when I fire those off, but I still warm up to about 145% sometimes, and usually when I dock up after a round of CZ fighting I have 5-10% module damage every time. I'm starting to think that's just par for the course.

I'll have to try your sequencing.

Sounds like you may be firing 2 SCB charges at the same time. Not sure but possible.

If you use the Efficient powerplant mod and Clean thrusters you can get an incredibly cool running ship and if you avoid boosting/firing you can use SCB's without overheating. You do sacrifice power for the efficient mod tho. One of my tests in the coming weeks will be to see if I can get a DBS stealth mode going again so I can stay in silent running for ages. I think it's possible but may be a tough one. Having the engineer mod to get an extra heat sink ammo back is nice too.
 
I do it manually, fire a SCB and as I approach 100 heat I pop a heat sink, then when I reach below 10, I hit the second SCB
 
I was.

Was just in a CZ trying out Ozram's method and that worked like a charm. Fired off consecutive SCBs and didn't even overheat. Thanks Ozram!
Glad to hear it. That was passed on to me at a Discord chat. I used to only go with the single SCB (which works fine, but two is finer).
 
Anyone who uses A-class SCBs is doing it wrong

with B-class SCBs you get:
-better integrity
-better capacity (yup, one more cell makes all the difference)
-less power draw
-lower cost

all you have to trade in exchange:
-not as much capacity per cell
-mass

it's a no brainer
 
Anyone who uses A-class SCBs is doing it wrong

with B-class SCBs you get:
-better integrity
-better capacity (yup, one more cell makes all the difference)
-less power draw
-lower cost

all you have to trade in exchange:
-not as much capacity per cell
-mass

it's a no brainer
Unless, of course, you want the extra capacity and the lighter weight...
 
Is there a combination of SCB's and shield cell banks I can use which WONT make my ship overheat, and still deliver a meaningful charge to my 1800+ shields? Or am I chasing the impossible dream?

It's impossible with an unengineered conda why did you think it's possible with an engineered one? The only okay scb setup in the conda is 7,6,6 and that's not even good it's only okay.
 
Anyone who uses A-class SCBs is doing it wrong

with B-class SCBs you get:
-better integrity
-better capacity (yup, one more cell makes all the difference)
-less power draw
-lower cost

all you have to trade in exchange:
-not as much capacity per cell
-mass

it's a no brainer

Not when you can't rack enough HSL's to account for that extra cell.

In my build that extra cell would mean leaving out a resistance augmented shield booster. There's probably some maths out there that could work out if it was worth it (at the moment the boosters are only #1 modded) but I suspect that running higher the level of mods would favour keeping the boosters.
 
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Anyone who uses A-class SCBs is doing it wrong

with B-class SCBs you get:
-better capacity (yup, one more cell makes all the difference)
-less power draw

all you have to trade in exchange:
-not as much capacity per cell
-mass

it's a no brainer

I also use only B class, also mass is not an issue if you have +50 % FSD upgrade

Also, I do not use heat sinks, I use AFM unit to repair heat damage ;)

Also do not overcharge power plant to Grade 5, maybe Grade 3 is OK.

Grade 5 or A-class is not always best option ;)
 
I also use only B class, also mass is not an issue if you have +50 % FSD upgrade

Also, I do not use heat sinks, I use AFM unit to repair heat damage ;)

Also do not overcharge power plant to Grade 5, maybe Grade 3 is OK.

Grade 5 or A-class is not always best option ;)

I find grade 1 overcharge to be the best option. It's a cheap blueprint so you can roll a buttload of it until you get a good roll and nice side effects. I did it on my vulture and got +9% power capacity and -1% heat efficiency which means that the power plant runs COOLER after overcharge than before.

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Unless, of course, you want the extra capacity and the lighter weight...

You get better capacity with B class. A class only get better capacity per shot, which is worthless IMO. Lighter mass maybe worth on something light like a conda, but my corvette doesn't give a damn about added mass
 
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