Alien archeology and other mysteries: Thread 9 - The Canonn

Status
Thread Closed: Not open for further replies.
Has anyone tried putting the ruin artefacts that are dotted around the area onto the floor locations between the monoliths?

Should be worth a try. While everything else is very structured and massive at this site, the artifacts seem to have scattered from their original posts. The markings below them might just be "leakage" that contaminated the area below them over the millenia.
Also, there's still no other use for that stuff (we know of).

So:
1. Scatter pattern of the loose artifacts?
2. Assemble artifacts at/on/in structures (if they are still present)?
 
"Fix an issue with being unable to search for systems in "Lupus Dark Region B Sector" - might be nothing, but why would that sector have had issues?

This one was a long standing bug. Procedurally generated systems usually have names with either "sector" or "region" in them, but these ones have both. The search function has to be able to differentiate the proecdurally generated systems from the hand-coded ones and then extract the bits that tell it where the system is in space. I suspect there was some parsing code in the search function that was getting confused by that unusual style of name.
 
Ok. Just a post to provide more data to anyone at the ruins. I'll try to keep it short.

Testing to see whether Active Obelisk initial states are consistent.
Method: Check all Active Obelisks in Solo in the morning and Canonn group in the evening.

Results:
Morning Solo photo album http://imgur.com/a/tuKex
Evening Group photo album http://imgur.com/a/GVoCC

Short version - Same obelisk in group and same face of obelisk lit on all cases. More tests needed to be certain but good indication they arent randomly allocated.

I know it looks like I missed 5 in both tests but I did have it on vid. Its 4x speed but includes some obelisk blinking and patterns changing https://youtu.be/otQrVi-0-1o

In the group mode, after we checked each site my companion (CMDR Aekzo) noticed that the obelisks had changed. It wasnt part of my testing theory but I have photos and timestamps uploaded to imgur in an album http://imgur.com/a/jm4pT includes multiple obelisks lighting up. Only happened after we'd been to each group. After the last shot a third commander jumped in and the obelisks seemed to 'reset' back to normal.

Im using a derived version of Julians map available http://i.imgur.com/fdaw5CR.png
I just added some sub numbering to zones.

I've also got some 6 min recording closeups of both the Obelisk and Monolith (with Relic)
Obelisk - https://www.dropbox.com/s/25pxreaox4gdqa6/MonolithAt1B_6min.wav?dl=0
Monolith - https://www.dropbox.com/s/z47qhvdnc64ivr7/ActiveObeliskAt1B_6min.wav?dl=0

I've yet to check them for anything, I thought I heard the obelisks emit a high pitched varying tone that made me think signal maybe but thats to check today.

EDIT: forgot a link to the vid showing two different blink rates on obelisks https://www.youtube.com/watch?v=H4Pr9ADQ7wU
 
Last edited:
Although I haven't had time to check out the beacons myself I've been following this thread with interest. How is the number of rows and columns in the nonogram known? Are there pauses in the X-Ray and Yankee transmissions to denote a new row / column?

Perhaps of rows / columns is wrong and that is why the nonogram cannot be currently solved?

There are pauses between sets of numbers. It's been checked and rechecked. The recordings themselves sound like they were captured in one extended take by a live actor, rather than inputting them into some kind of text to speech program. So something may have been misread.
 
Last edited:
I'm studying your awesom solution, but I found that the number of missed point on X axis (21) must be the same as on Y axis (25 if we count the red "1" too).
We are missing 4 "1" on y or there are 4 "1" to be erased on x
Is there an error on the number transcription?

I think it's more likely there is an error in the puzzle itself. But it's pretty clear what the composition for the system we're looking for is so it shouldn't be a problem.
 
Ok. Just a post to provide more data to anyone at the ruins. I'll try to keep it short.

Testing to see whether Active Obelisk initial states are consistent.
Method: Check all Active Obelisks in Solo in the morning and Canonn group in the evening.

Results:
Morning Solo photo album http://imgur.com/a/tuKex
Evening Group photo album http://imgur.com/a/GVoCC

Short version - Same obelisk in group and same face of obelisk lit on all cases. More tests needed to be certain but good indication they arent randomly allocated.

I know it looks like I missed 5 in both tests but I did have it on vid. Its 4x speed but includes some obelisk blinking and patterns changing https://youtu.be/otQrVi-0-1o

In the group mode, after we checked each site my companion (CMDR Aekzo) noticed that the obelisks had changed. It wasnt part of my testing theory but I have photos and timestamps uploaded to imgur in an album http://imgur.com/a/jm4pT includes multiple obelisks lighting up. Only happened after we'd been to each group. After the last shot a third commander jumped in and the obelisks seemed to 'reset' back to normal.

Im using a derived version of Julians map available http://i.imgur.com/fdaw5CR.png
I just added some sub numbering to zones.

I've also got some 6 min recording closeups of both the Obelisk and Monolith (with Relic)
Obelisk - https://www.dropbox.com/s/25pxreaox4gdqa6/MonolithAt1B_6min.wav?dl=0
Monolith - https://www.dropbox.com/s/z47qhvdnc64ivr7/ActiveObeliskAt1B_6min.wav?dl=0

I've yet to check them for anything, I thought I heard the obelisks emit a high pitched varying tone that made me think signal maybe but thats to check today.

EDIT: forgot a link to the vid showing two different blink rates on obelisks https://www.youtube.com/watch?v=H4Pr9ADQ7wU

Which is the Obelisk and which is the Monlith?

Monlith is the tower that rises out of the gorund correct?
 
For the unregistered comms beacons, I sent the game dev who was most interested in testing this kind of gameplay during Beta this message:

During beta you had us looking at those unregistered comms satellites. Smarter people than me have figured out the Eravate and Lave satellites in 2.2 live are putting out code for a Nonogram, however there may be glitches in the code coming out of the satellites as the nonogram doesn't solve properly.

Visit this site:

http://a.teall.info/nonogram/

Click load and paste in this string:

{"ver":[[0],[6],[1,1,1,5,5,5,5,5],[1,1,1,1,1,1,1,1,1,3,1,1,1,1,3],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,9,9,9,1,1,9,1,1,7],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1,1,3,1,1,1,1,3],[6,6,5,5,5,5,5],[0],[1,1,1,1,1],[0],[1,1,1,1],[0],[1,1,1,1],[0],[1,1,1],[1,1,1,1,1,1],[1,1],[1,1,1,1],[1],[1,1,1,1,1,1,1,1,1]],"hor":[[0],[6],[1,1,1],[1,1],[1,1,1,1],[1,1,1],[1,1],[1,1],[6],[1],[1,1,1],[1,1,1,1,1],[0],[1,1,1],[5],[1,1,1],[1,1,1],[1,1,1,1,1,1,1],[1,1,1],[1,1,1],[5,1,1],[1],[1,1],[1],[5,1,1],[1,1,1],[1,1,1,1],[1,1,1],[1,1,1],[1,1,1],[5],[1],[0],[1],[5],[1,1,1],[1,1,1],[1,1,1,1],[1,1,1],[1,1,1],[5],[1],[0],[3],[1,1],[1,1,1,1,1,1],[1,1],[3],[0],[1],[5],[1,1,1],[1,1,1],[1,1,1,1,1,1,1,1],[1,1,1],[1,1,1],[5],[1],[0],[5],[1,1],[1,1],[1,1,1,1,1,1,1,1],[1,1],[1,1],[5],[0],[1],[3],[1,1,1],[1,1,1],[1,1,1],[3],[1],[0]]}

This will render the X and Y clues for the nonogram that come out of the satellites. Can you please get someone to double check them and let us know if there's any bugs?

Especially check the [6,6,5,5,5,5,5] line as the second 6 appears to be an error.

It's an excellent puzzle though as the nonogram appears to draw a system map. Very clever.

Here's the best attempt to solve which uses [6,1,5,5,5,5,5] for the questionable row:

http://imgur.com/gallery/Eqs56Nr

Thought you'd like to see it if you haven't already.

And he replied (very quickly I might add):

Hi Zaratan,

I've double check this over myself and it does look like the second 6 was an error and should have been a 1. We have changed the number sequence in game to fix this error.

You are very close with your solution, but not quite there yet.

Good luck and thanks for the feedback.

Sincerely

Steve K
 
I think it's more likely there is an error in the puzzle itself. But it's pretty clear what the composition for the system we're looking for is so it shouldn't be a problem.

I agree, but the points currently not placed on the nonogram could be useful for naming the system (or could be another clue for finding it)
 
OK just nipped into the game quickly to look at SRV Fuel Consumption. Now this was just a quick test and I would be interested to hear from others in case they get different results.

I started off in the ruins deploying from my Asp, which was right next to a Pillar. SRV Fuel Consumption by the Asp and Pillar was 0.21/hr.

When I moved away from the Asp and my turret deployed my SRV Fuel Consumption went up to 0.23/hr.

I then went to an Obelisk and my SRV Fuel Consumption stayed at 0.23/hr.

Next I went to a patch with an Ancient Orb. Next to the patch my SRV Fuel Consumption was 0.23/hr and it remained at this level even after I scooped up the Orb.

Finally I ditched the Orb, got back into my Asp and then flew a good few hundreds of metres away from the base. Deploying my SRV again I saw a SRV Fuel Consumption of 0.23/hr away from the Asp with my turret deployed.

So my findings so far are that the patches are not draining SRV Fuel. However I would like at least one other person to do the same just to double check my results. In addition I think it would be a good idea for people to keep an eye on their SRV Fuel Consumption just in case there are any mysterious and unexplained changes elsewhere at the site. It would seem that at a full stop, with turret deployed, the SRV should be consuming 0.23/hr of fuel.
 
As someone mentioned it a couple o times already, certain places drain your SRV fuel. Besides that I thought the first second off when I arrived there, this is a massive machine underground, waiting for activation or whatsover. We need to go there and power this beast up. Maybe the engineered healing lasers could be useful on that towers, due the fact someone at Frontier clearly stated we should become friends with the Engineers to solve this riddle.

I noticed this this morning (early AM), and it got my attention. I thought it was a breakthrough, but now I am not so sure - my fuel loss was 0.23/H stationary. However, the SRV does actually drain naturally. I'll try later some way from the site and if it's less than 0.23/H, we're onto something, otherwise there's nothing to gain from this.

Now there are three bases, one of which is uncovered in the Lore (West, East and North) pointing to the direction and route that were the staging areas for the invasion of the Bubble. One has been found. The other two have yet to be found.

Apologies, where does this fact come from? I am not aware of there being a discovery for other bases, or is this speculation?

Has this been shown?

It's just I have been unable to duplicate this.

Not saying it's not happening but confirmation bias is a thing and people say lots of things.

Agreed. It's just a case of checking your per-hour fuel rate on- and off-site. I think you should drive a few km from base to verify.

I wouldn't mind an experiment being done to determine this one way or another. We have one person in the base in an SRV, near the location we think is draining fuel. Then we have someone outside the base, maybe at least a kilometre away. Both stay stationary and start with full fuel tanks, then we see how quickly their fuel goes down.

What do people think? I would be able to assist with this if we can arrange a time.

I agree a multi-crew experiment is required, and would be willing to join in. If you can muster a group, PM me if you like and I'll drop my CMDR name.

What I'd like to do is:

  1. Get all four (or are there 5?) towers up and lit, WITHOUT 'mining' them;
  2. Get a CMDR in an SRV to each of the locations where one of the triangular 'servers' lights up;
  3. ... See what happens - for science!

I think it could be fruitless (has this been tried?), but it's worth a shot. My belief is that the antennae want to transmit, but cannot without a full set of powered 'servers' (or whatever they are that light up and display triangular 'dots'/text).

It's not uncommon (well, happens a lot here on earth) that sites in old times map stellar patterns. When I first looked at the site, I wondered if the two circular hills represented a binary system, the type where the stars circle each other, enhanced by the fact that there is a 'belt' (read: wall) connecting the two hills. As to the other objects inside and outside of the site, I cannot say.

Another note, there are 3 'cut-aways' around the main circular hill, like rooms, with the horizon exposed; when I drove into them and looked away from the site to the horizon, I wondered if it could represent the phenomenon where at a certain time, certain stellar objects are displayed. There are three of these rooms, so possibly at the same time in the right circumstances, alignment could occur to reveal stellar objects. The fact that there are three such rooms and triangles are prominent here makes me wonder.

Has anyone noticed the large + small triangle glyphs on the bottoms of the towers/emitters? Again these look like they could be stellar patterns of a large + small set of stars.

Seems there's a LOT of food for thought for all of us here, a banquet it seems!
 
I agree, but the points currently not placed on the nonogram could be useful for naming the system (or could be another clue for finding it)

The system is similar to Merope in composition. All the ringed planets suggests a young system. Possibly a single B-class star. We just have to keep our eyes open.
 
It's probably nothing, but is anyone else getting the 'low gravity warning' in certain spots or is it just randomly repeated?
 
Took a look at the nonogram on the first page.
The "6" highlighted in red - appears to be a transcription error - it is not a 6 in the text message shown earlier on the page,
Also the total number of items in the columns appears to be different to the total in the rows I think they should add up to the same?
It would be worth rechecking the original sound file to see if an error has crept in as this may be why the lines in the bottom left do not solve properly.

Kudos for working out what type of puzzle it was. I am in the presence of greatness.
 
http://imgur.com/gallery/Eqs56Nr
Here's my own interpretation of the NonoGram. I think I figured out 4 of the dots correctly between the sun. The dots inside the sun I'm pretty sure are correct as well.

So would the imagery next to sun indicate it's a white dwarf or Neutron, as these indicate ejecta? The 2 dots in the sun,maybe they indicate helium (atomic Mass 2) which would lead to it saying its a White Dwarf (As i think it has fused all its hydrogen to helium at that time?) rather than a Neutron star (which is just fused atomic nuclei).

This may help narrow down search if it's just those types?

Also the 90 degree bend in planets on first ringed planet in system, does that mean they are planetoids orbiting a moon of the ringed world? If so, isn't the mother planet missing?

The dots at bottom left, are these just binary numbers? From left to right 1,5,1,4,3,13,1,1,1
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom