During beta you had us looking at those unregistered comms satellites. Smarter people than me have figured out the Eravate and Lave satellites in 2.2 live are putting out code for a Nonogram, however there may be glitches in the code coming out of the satellites as the nonogram doesn't solve properly.
Visit this site:
http://a.teall.info/nonogram/
Click load and paste in this string:
{"ver":[[0],[6],[1,1,1,5,5,5,5,5],[1,1,1,1,1,1,1,1,1,3,1,1,1,1,3],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,9,9,9,1,1,9,1,1,7],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1,1,3,1,1,1,1,3],[6,6,5,5,5,5,5],[0],[1,1,1,1,1],[0],[1,1,1,1],[0],[1,1,1,1],[0],[1,1,1],[1,1,1,1,1,1],[1,1],[1,1,1,1],[1],[1,1,1,1,1,1,1,1,1]],"hor":[[0],[6],[1,1,1],[1,1],[1,1,1,1],[1,1,1],[1,1],[1,1],[6],[1],[1,1,1],[1,1,1,1,1],[0],[1,1,1],[5],[1,1,1],[1,1,1],[1,1,1,1,1,1,1],[1,1,1],[1,1,1],[5,1,1],[1],[1,1],[1],[5,1,1],[1,1,1],[1,1,1,1],[1,1,1],[1,1,1],[1,1,1],[5],[1],[0],[1],[5],[1,1,1],[1,1,1],[1,1,1,1],[1,1,1],[1,1,1],[5],[1],[0],[3],[1,1],[1,1,1,1,1,1],[1,1],[3],[0],[1],[5],[1,1,1],[1,1,1],[1,1,1,1,1,1,1,1],[1,1,1],[1,1,1],[5],[1],[0],[5],[1,1],[1,1],[1,1,1,1,1,1,1,1],[1,1],[1,1],[5],[0],[1],[3],[1,1,1],[1,1,1],[1,1,1],[3],[1],[0]]}
This will render the X and Y clues for the nonogram that come out of the satellites. Can you please get someone to double check them and let us know if there's any bugs?
Especially check the [6,6,5,5,5,5,5] line as the second 6 appears to be an error.
It's an excellent puzzle though as the nonogram appears to draw a system map. Very clever.
Here's the best attempt to solve which uses [6,1,5,5,5,5,5] for the questionable row:
http://imgur.com/gallery/Eqs56Nr
Thought you'd like to see it if you haven't already.