2.2 Instadeath because of wanted passengers

1 passenger has become wanted.... other 199 men, women and children are all good honest people (not wanted)... Logical approach? KILL THEM ALL!

Hmmm...
 
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passenger mission is the worst and stupid things that you can insert in this game

it's just booring, very boring...

I disagree entirely.

Personally I think they're great, especially the sight-seeing missions which take me (not just the passengers) to spectacular locations I would not otherwise have seen. And kudos to FD for taking a lot of time adding a huge amount of content to the Visitor Beacons where you can read the background and history of the sight-seeing locations. My favourite so far was Tau Ceti where three separate beacons describe the discovery of alien life there, its human consequences and repercussions.

Each to their own... and that's why ED is so good. Go find something you like, or move to a different game.


Back to the OP, I do agree that insta-death is just silly and totally unrealistic. I expect FD will at least change it to near insta-death with some chance to survive. There's been a lot of great ideas how to fix it I won't repeat here.
 
Finally some dangerous missions! When I get back to the bubble I will make sure to shuttle as many criminals into imp space as possible. :p

As for people doing this in belugas and dying: reaping sowing something something. :p
 
Nonsense! This is not the point, never has been. Nobody is complaining that illegal acts lead to consequences, this is perfectly fine! We do not *want* to undertake illegal actions. But is almost impossible to do so, you get screwed non the less.

See my last post, burried in this thread: https://forums.frontier.co.uk/showt...d-passengers?p=4708792&viewfull=1#post4708792.

The "rich tourist mission" — it's a trap!

By the way: Are the "griefers" now instantly destroyed when they come to a station, loose all they have and are transferred to a mining colony untill they payed for all their crimes? No? Epic fail!

You are misleading on purpose. The Mission screen clearly tells you if the passenger is Wanted or not. Wanted passengers give a higher pay out so there is reward for the risk. The missions are NOT impossible to do, there is a game mechanic that is called silent running that allows you to avoid being scanned.... it requires skill.

So to clear things up, you do not have to accept the risky mission and there is a perfectly clear and well known procedure that requires practise to avoid being scanned as you enter or leave a space station.
 
So far so good for me, reading each mission and no trouble with scans.

But I've never clearly understood whether a passenger in a bulk group (haul 22 Refugees) can become wanted mid-mission? Or is it mainly the VIP types who have a more "individual" background?
 
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1 passenger has become wanted.... other 199 men, women and children are all good honest people (not wanted)... Logical approach? KILL THEM ALL!

Hmmm...

yep that has never happened in the history of mankind has it. Of course not. Let alone the bizarre logic of extrapolating that rose-tinted view of humanity to some hostile universe full of space battles and mayhem a 1000 years into the future. Good grief.
 
1 passenger has become wanted.... other 199 men, women and children are all good honest people (not wanted)... Logical approach? KILL THEM ALL!

Hmmm...

Yup, and to save time I'll just paste what I wrote a couple of days ago on another thread...

That FAQ has me shaking my head in disbelief. So if you take a mission of 20 girl scouts, and another mission for a "may be wanted" passenger, the authorities will kill everyone regardless? That's called mass murder. Not even the most callous of dictatorships, governments or anarchists would ever sanction that type of response. Why would anyone ever travel? Do the politicians' families ever travel? (They must own private passenger ships).

Come on FD, please change it to something at least slightly believable, not mass murder.

And yes, I see comments about the passengers being able to escape in pods, but again the timing is completely unrealistic. I can almost believe that the cmdr could somehow have enough time to escape in a pod, but not those 20 other passengers. I've been insta-killed by this bug, and it's a "W.t.f. just happened" two second thing.
 
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So far so good for me, reading each mission and no trouble with scans.

But I've never clearly understood whether a passenger in a bulk group (haul 22 Refugees) can become wanted mid-mission? Or is it mainly the VIP types who have a more "individual" background?

There's warning when you take on passenger delivery that certain passengers of this group can be wanted in some systems. It is very good indication about having a bounty tied passenger. You just don't know which system it is. So assume it is dangerous one so act accordingly - skip or silent running.
 
So far so good for me, reading each mission and no trouble with scans.

But I've never clearly understood whether a passenger in a bulk group (haul 22 Refugees) can become wanted mid-mission? Or is it mainly the VIP types who have a more "individual" background?

I don't think that is a feature and I have done many passenger missions, Wanted status is always labelled in the passenger mission brief and is usually the dodgy looking VIP people offering lots of money for short travel distances. I think what is happening is people are getting over-excited and being loose with the facts when complaining to cover their lack of memory about what they read in the passenger mission in the first place.
 
yep that has never happened in the history of mankind has it. Of course not. Let alone the bizarre logic of extrapolating that rose-tinted view of humanity to some hostile universe full of space battles and mayhem a 1000 years into the future. Good grief.

It's still a valid point. The design can be improved to accommodate a sensible punishment and maintain sensible design.

The penalty for carrying a wanted passenger and getting caught could simply be all passengers are instantly jettisoned in pods, so all passenger missions you have fail and you get both the fines for those and a fine for the crime. The authorities then have their wanted target.

Either that, or it should be impossible to carry a mix of criminal and clean passengers. If you try to take a criminal aboard, all clean passengers immediately leave and you fail those missions. Then the current penalty will make sense.

The current penally is implemented in a nonsensical way.

FD aren't impervious to making design decisions that should be rethought and improved. This is one of those.
 
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1 passenger has become wanted.... other 199 men, women and children are all good honest people (not wanted)... Logical approach? KILL THEM ALL!

Hmmm...

Then why did you put all those poor honest women and children aboard with a galaxy most wanted criminal to get some extra bucks? Have you no conscience?

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Finally some dangerous missions! When I get back to the bubble I will make sure to shuttle as many criminals into imp space as possible. :p

As for people doing this in belugas and dying: reaping sowing something something. :p

Better get back quick, before these are nerfed to appease all those Sothis noobaconda commanders who are unable to read mission descriptions and then get miffed because they can not sneak in wanted criminals undetected into stations on their slow lumbering ships using the docking computer.
 
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Sure, you can quote it, but I think these are two different issues. Punishment for griefers and getting almost instantly destroyed by the station that gave you the mission.
There should be risk involved trying to smuggle the passenger to his destination, not seconds after you retract your landing gear.

What evidence is there that someone purposefully picked up a Wanted passenger mission and got destroyed the moment the are about to launch? There is so much shrill hysteria about not being able to grasp a simple game mechanic that accurate descriptions of actions gets lost. It is clear people are carrying Wanted passengers without realising, so if they manage to enter a station without being scanned first time round, pick up additional passengers then relaunch and get destroyed, that would explain that.
 
Then why did you put all those poor honest women and children aboard with a galaxy most wanted criminal to get some extra bucks? Have you no conscience?

Ummm? So you think it makes any rational sense at all that hundreds of innocent people are being blown apart due to one other persons decisions? Really? You think insta-death for all is logical?

And the upshot? The person responsible gets to "rebuy" and carry on while the bodies of X hundred innocent people are still reaching absolute zero outside in space... Hmmm...
 
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There is room for so much gameplay there. Get scanned by authorities and be presented the option to turn over the offender. Compliance means the faction the offender belongs to wont like you. Keep him aboard and incurr a heavy fine or bounty.

There already is high-stakes gameplay here with Wanted passengers.These missions are the equivalent of Haz Res or High Intensity CZ's but for passengers.

The game is dividing up it's challenges based on the skill of player to use the tools the game has given them.

And your suggestion that the "faction the offender belongs to won't like you" takes the cake. You want skilled players to trade the Han Solo smuggler experience for that weak-sauce alternative. No thanks Dr Doolittle it's just a bit too dull.

FD has given us a taste of risk vs reward something this game has lacked for a very longtime.
If your not up to it, don't do these missions.
Why do you feel the need to dumb down everything to your A to B cargo run level.
 
Then why did you put all those poor honest women and children aboard with a galaxy most wanted criminal to get some extra bucks? Have you no conscience?

Completely irrelevant. This is about realism and believability. Regardless of how a criminal and honest people end up together, most authorities would never sanction mass murder. It's stupid to even argue against this.

And it doesn't seem that anyone wants to nerf the criminal passenger missions. I think they're great, and have done a few myself. Just make the punishment realistic, not government sanctioned mass murder. FD in many ways excels at attempting to be as realistic as it can where gameplay allows. Gameplay would certainly allow more realism in this case.

With the situation as it stands, why would anyone in this galaxy ever travel? Who would risk instant death simply because an unwitting or unscrupulous pilot also takes onboard a petty criminal? Can you not see the stupidity of this situation?
 
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Completely irrelevant. This is about realism and believability. Regardless of how a criminal and honest people end up together, most authorities would never sanction mass murder. It's stupid to even argue against this.

And it doesn't seem that anyone wants to nerf the criminal passenger missions. I think they're great, and have done a few myself. Just make the punishment realistic, not government sanctioned mass murder. FD in many ways excels at attempting to be as realistic as it can where gameplay allows. Gameplay would certainly allow more realism in this case.

With the situation as it stands, why would anyone in this galaxy ever travel? Who would risk instant death simply because an unscrupulous pilot also takes onboard a petty criminal? Can you not see the stupidity of this situation?

What a load of <oops>. Lets look at your bizarre ideological falsification on human morals. Mass murder by regimes and governments even those with a veneer of respectability have and will commit murder with "collateral damage". The thousands of years of human history is littered with it! And then in a game set in a thousand years in the future purposefully set in a chaotic galaxy with a myriad of regimes vying for power your rose-tinted view becomes utterly illogical as for your insistence on "believability" may I suggest your imagination and narrow-mindedness is at fault here!
 
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Regardless of how a criminal and honest people end up together, most authorities would never sanction mass murder. It's stupid to even argue against this.

Wow can I come and live on your planet, it's not like this on planet Earth.

Guess you've never heard of the Russian purges, Chinese great leap foward, American drone strikes and coups, German holocaust and the Middle East.

Your defination of authority is somewhat lacking. It doesn't always mean the 'good guys'.
 
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If the passenger's wanted you're helping them evade justice by taking them off the station.

Pick up at Outposts only. Only an idiot would present a passenger, known to be wanted by the station (before even accepting the mission) when just about to ask the same station, for permission to depart. If you're caught, aiding abeting a known criminal, what response could expect?? So, drop some chaff and run like the wind!

[video=youtube;xwyXlXwvgxg]https://www.youtube.com/watch?v=xwyXlXwvgxg[/video]
 
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Completely irrelevant. This is about realism and believability. Regardless of how a criminal and honest people end up together, most authorities would never sanction mass murder. It's stupid to even argue against this.

No one is murdered at this point, if you are so inclined to use 'unbelievable' line :) Less rough handling of wanted passengers would be welcome, but having to sneak into station for now is actually cool.
 
What a load of <oops>. Lets look at your bizarre ideological falsification on human morals. Mass murder by regimes and governments even those with a veneer of respectability have and will commit murder with "collateral damage". The thousands of years of human history is littered with it! And then in a game set in a thousand years in the future purposefully set in a chaotic galaxy with a myriad of regimes vying for power your rose-tinted view becomes utterly illogical as for your insistence on "believability" may I suggest your imagination and narrow-mindedness is at fault here!

And what you're talking about is completely irrelevant also, not even slightly comparable to the situations we're talking about in ED. These passenger missions are far more equivalent to a chartered flight between two cities on Earth. So if a criminal is found to be onboard an American Airlines flight, do US authorities shoot down the plane? Because this is currently the routine response in ED at the moment. What you're talking about is something entirely different, like those rare occasions on Earth where indeed planes have been shot down by governments, at which time it's world-breaking news. Or acts of terrorism, or indeed mass genocide. What have any of those got to do with passengers on public travel?

I suggest it's not me being narrow-minded, but yourself. Perhaps common sense is a little hard to swallow?

This isn't about idealogy or my belief about the way things should work. it's just plain common sense, and the current situation in ED makes no sense.
 
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