passenger mission is the worst and stupid things that you can insert in this game
it's just booring, very boring...
Nonsense! This is not the point, never has been. Nobody is complaining that illegal acts lead to consequences, this is perfectly fine! We do not *want* to undertake illegal actions. But is almost impossible to do so, you get screwed non the less.
See my last post, burried in this thread: https://forums.frontier.co.uk/showt...d-passengers?p=4708792&viewfull=1#post4708792.
The "rich tourist mission" — it's a trap!
By the way: Are the "griefers" now instantly destroyed when they come to a station, loose all they have and are transferred to a mining colony untill they payed for all their crimes? No? Epic fail!
1 passenger has become wanted.... other 199 men, women and children are all good honest people (not wanted)... Logical approach? KILL THEM ALL!
Hmmm...
1 passenger has become wanted.... other 199 men, women and children are all good honest people (not wanted)... Logical approach? KILL THEM ALL!
Hmmm...
That FAQ has me shaking my head in disbelief. So if you take a mission of 20 girl scouts, and another mission for a "may be wanted" passenger, the authorities will kill everyone regardless? That's called mass murder. Not even the most callous of dictatorships, governments or anarchists would ever sanction that type of response. Why would anyone ever travel? Do the politicians' families ever travel? (They must own private passenger ships).
Come on FD, please change it to something at least slightly believable, not mass murder.
So far so good for me, reading each mission and no trouble with scans.
But I've never clearly understood whether a passenger in a bulk group (haul 22 Refugees) can become wanted mid-mission? Or is it mainly the VIP types who have a more "individual" background?
So far so good for me, reading each mission and no trouble with scans.
But I've never clearly understood whether a passenger in a bulk group (haul 22 Refugees) can become wanted mid-mission? Or is it mainly the VIP types who have a more "individual" background?
yep that has never happened in the history of mankind has it. Of course not. Let alone the bizarre logic of extrapolating that rose-tinted view of humanity to some hostile universe full of space battles and mayhem a 1000 years into the future. Good grief.
1 passenger has become wanted.... other 199 men, women and children are all good honest people (not wanted)... Logical approach? KILL THEM ALL!
Hmmm...
Finally some dangerous missions! When I get back to the bubble I will make sure to shuttle as many criminals into imp space as possible.
As for people doing this in belugas and dying: reaping sowing something something.![]()
Sure, you can quote it, but I think these are two different issues. Punishment for griefers and getting almost instantly destroyed by the station that gave you the mission.
There should be risk involved trying to smuggle the passenger to his destination, not seconds after you retract your landing gear.
Then why did you put all those poor honest women and children aboard with a galaxy most wanted criminal to get some extra bucks? Have you no conscience?
There is room for so much gameplay there. Get scanned by authorities and be presented the option to turn over the offender. Compliance means the faction the offender belongs to wont like you. Keep him aboard and incurr a heavy fine or bounty.
Then why did you put all those poor honest women and children aboard with a galaxy most wanted criminal to get some extra bucks? Have you no conscience?
Completely irrelevant. This is about realism and believability. Regardless of how a criminal and honest people end up together, most authorities would never sanction mass murder. It's stupid to even argue against this.
And it doesn't seem that anyone wants to nerf the criminal passenger missions. I think they're great, and have done a few myself. Just make the punishment realistic, not government sanctioned mass murder. FD in many ways excels at attempting to be as realistic as it can where gameplay allows. Gameplay would certainly allow more realism in this case.
With the situation as it stands, why would anyone in this galaxy ever travel? Who would risk instant death simply because an unscrupulous pilot also takes onboard a petty criminal? Can you not see the stupidity of this situation?
Regardless of how a criminal and honest people end up together, most authorities would never sanction mass murder. It's stupid to even argue against this.
Completely irrelevant. This is about realism and believability. Regardless of how a criminal and honest people end up together, most authorities would never sanction mass murder. It's stupid to even argue against this.
What a load of <oops>. Lets look at your bizarre ideological falsification on human morals. Mass murder by regimes and governments even those with a veneer of respectability have and will commit murder with "collateral damage". The thousands of years of human history is littered with it! And then in a game set in a thousand years in the future purposefully set in a chaotic galaxy with a myriad of regimes vying for power your rose-tinted view becomes utterly illogical as for your insistence on "believability" may I suggest your imagination and narrow-mindedness is at fault here!