Alien archeology and other mysteries: Thread 9 - The Canonn

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I know this goes back quite a few pages so I'm sorry for being way behind here, but I'm really impressed that you managed to triangulate this just from a single freeze frame in a trailer.

Was this basically dependent on an assumption that it was somewhere not that far from the bubble and areas that are already well known in the game?

I guess I'm just wondering, if this ruin had been placed completely in the other corner of the galaxy would you still have been able to triangulate it in this way? I'm guessing it was dependent on recognising star formations that are well known in the areas currently investigated and/or visible from the bubble?

Also, did you narrow it right down to the exact system only using the triangulation, or are there several systems with almost the same star view and you have to know something about the bodies in the system in order to know it's the right one?

Anyway, very well done on this as it took me a few days to realize this, but this is a truly amazine feat, and also shows off what an amazing game this is.

Theres still a lot of suggestions here and there that Fdev have moved the site (site 2) away from the trailer so that we dont find it as quickly, not sure if thats true but the new search site turned up empty so far
 
I have found more antenna than these 4 ive seen 1 or two up the top left of this image also

Could you elaborate a little more?
I took a trip around the complex using the debug cam and couldn't find any more antennas.
With this method you can spot them blue lights in quite some distance (see screenie, looks better in game).
Over- and underground.

Where did you find them?
On the frontpage are loads of maps to referrence :)

w9VYNpn.jpg
 
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Could you elaborate a little more?
I took a trip around the complex using the debug cam and couldn't find any more antennas.
With this method you can spot them blue lights in quite some distance (see screenie, looks better in game).
Over- and underground.

Where did you find them?
On the frontpage are loads of maps to referrence :)

http://i.imgur.com/w9VYNpn.jpg

The top left near the outer wall of the structure there is definatly one another above the biggest circular structure around somewhere, its not that big of a place but im currently nowere near it to give in detail.
 
The debug camera really needs a hitbox and control physics to avoid these type of "findings". It just kills the fun.

On topic. Yesterday 2 friends and i found a spot in the right height, from where you can see all 4 prisms. There must be a reason that they are carefully placed unobstructed to each other. I am absolutely with those people, assuming, that these are some sort of prism towers to reflect a beam of energy. We started placing some of the artifacts in some of the structures, but with no success yet. We will continue and report if we encounter anything.
 
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If there are other antennas at the site it's a pretty huge deal.

Someone should invetigate asap.

I can't I'm stuck at Farseer with a bag bug.

Nothing else there. Just had a good run around that part of the site and the antennae aren't exactly hard to find.
Another case of pics or it didn't happen.
 
The debug camera really needs a hitbox and control physics to avoid these type of "findings". It just kills the fun.

On topic. Yesterday 2 friends and i found a spot in the right height, from where you can see all 4 prisms. There must be a reason that they are carefully placed unobstructed to each other. I am absolutely with those people, assuming, that these are some sort of prism towers to reflect a beam of energy. We started placing some of the artifacts in some of the structures, but with no success yet. We will continue and report if we encounter anything.

I'm with you on this one.
Had no clue as well until ppl started posting debug cam pictures of a "hidden clockwork" under the antennas some hundred pages back.
(turned out to be a game mechanic to make the relic spin on top of the antenna once raised)
But spares us driving hours around trying to trigger something that isn't there. *ahem*

edit: completed now 3 laps around the base and quite some driving around the top incase it is a somewhat "hidden" one.
 
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this is why it was so familiar to me:

http://i.imgur.com/n5b0kHN.jpg

Yeah...I've switched my HUD to blue and they are awfully familiar...

0doefUR.jpg


VfmszjB.jpg


Would be pretty....odd, if they mean anything at all on that obelisks...unless, those are absolutely no "alien" ruins...and maybe "The Guardians" are not our Guardians (anymore)...

(talking about the loading triangles that look pretty much the same just rotated on the obelisk)
 
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Javert

Volunteer Moderator
Theres still a lot of suggestions here and there that Fdev have moved the site (site 2) away from the trailer so that we dont find it as quickly, not sure if thats true but the new search site turned up empty so far

So you think there is a second site?

And by the way while I'm asking, was it ever solved why all those probes and so on were pointing at Merope? I realize there were barnacle sites at Merope, but as I understand it they were in other places too, so was it every understood why they were specifically pointing at Merope or is that still open?
 
So you think there is a second site?

And by the way while I'm asking, was it ever solved why all those probes and so on were pointing at Merope? I realize there were barnacle sites at Merope, but as I understand it they were in other places too, so was it every understood why they were specifically pointing at Merope or is that still open?

I think the carefully worded developer comments on the matter would indicate that there is ( given the second site in teh trailer as well) of course DB and MB are cryptic as always. And i would have thought like barnacles if they were introducing a hand crafted content ( site 1) that perhaps there is even procedural ruins in deep space to be stumbled upon yet, perhaps just an casket or an altar in the middle of nowhere. But its all speculation

As far as the probes pointing at merope, i think that mystery and many other puzzles are still a work in progress.
 

Arguendo

Volunteer Moderator
I am at the site, and I am not sure if it's a bug or intentional; but you know those "log gravity warnings" we get? Well, it looks like the site itself affects gravity!
I went a few km out and looked around, and I found a few outcrops that I thought I'd harvest. Within about 2km from the site, the materials seem to float up and towards the site, and they never fall back down. Outside of 2km they behave normally!

Can someone please double-check this, to make sure I am not just experiencing some instance bug? Thanks!

EDIT: I cannot get it to replicate, and another CMDR who tried reported "all systems normal", so I think I may have experienced a bug. Will keep checking the surrounding area.
 
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Well another lucky observation that led to a test.

Some of the ancient artifacts and all of the relics don't show up on the wavescanner.
Exactly 3 artifacts are not on the scanner: 2 x orbs and 1x cascet all three in the big circle structure.
(borrowed and updated map + screenies of the 3 artifacts)

- confirmation needed (tested 2 instances)
- ideas needed, why only these 3 artifacts and the relics?


CQucopv.jpg


M9JnA4K.jpg


gGgYAHp.jpg


n8mSuGh.jpg
 
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I am at the site, and I am not sure if it's a bug or intentional; but you know those "log gravity warnings" we get? Well, it looks like the site itself affects gravity!
I went a few km out and looked around, and I found a few outcrops that I thought I'd harvest. Within about 2km from the site, the materials seem to float up and towards the site, and they never fall back down. Outside of 2km they behave normally!

Can someone please double-check this, to make sure I am not just experiencing some instance bug? Thanks!

EDIT: I cannot get it to replicate, and another CMDR who tried reported "all systems normal", so I think I may have experienced a bug. Will keep checking the surrounding area.

I've been harvesting around the outside of the site and things seem normal. No floaters for me ;)
 
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Recorded a few minutes of audio from the active obelisk at Stonehenge as well as audio coming out of the antenna near the landing pad. Ran them at varying speeds thru the spectrogram and could not find any patterns anywhere except something that looked like signals of three at 2x speed from the antenna. There's just nothing sticking out anywhere on the audio.

- - - - - Additional Content Posted / Auto Merge - - - - -

More things learned tonight:

- The artifacts including the relic are destructible. They don't show any graphic, but they do pop.
- The noise from the antenna are directional, meaning they're unmistakably coming from them.
- The relics are hollow.
- I placed a relic near an active obelisk. Nothing happened.
- Placed two relics atop Stonehenge inbetween the two, four-sided obelisks. Nothing happened.
- The relic, when it is spawned with the antenna/monolith rising out of the ground, remains connected to the antenna until dislodged by turret/ship weapon fire. Removing the three "covers" around it woks just fine and the relic will stay in place, floating, in the center. There could be something to this. I tried manually scooping it up, jetting up to the top of the antenna in the SRV with the relic targetting but it would not go into cargo.

B

B
 
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Progress so far...

Scanned all obelisks, shot appropriate pillars off towers to allow refraction of any light through the relics (see below)



In the image below I have linked up the towers to allow a potential light path to flow through. This works well for numbers 4 to 2.



2 cannot link with 1, as the route is blocked by an awesome SRV jump ramp. The question mark shows where a tower roughly should be, but isn't.
The sun's position also shows great promise in lighting up the first one at sunrise and moves so slowly you would have time to get this set up, shooting pillars etc. I don't know if the missing tower is missing by design, or a bug.

If it is gone by design then there is another problem that needs solving!

The panorama pic was taken from the "landing pad", which is where tower number 4 points too!
 
For finding a potential light path connecting the towers, I think it's imprtant not to shoot of the shielding plates.
These may work s a guide or slit for a light beam.
They may give a hint to the direction of a beam.
We don't know if we are looking for a continous beam or separate beams towards a common target.

Lining up the slits from a ship is probably the easiest way to see the direction the beam may take.
 
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