Hello, Commanders.
First, I want to say that I love this game, and just the way it is. It's what I've been looking for since SWG shut down. As much as I like the game though, it has a problem, and it's a problem that I believe is going to get worse over time. I'm sure that FD has, at the very least, been thinking about ways to address this issue, but it's my opinion that they need to act sooner, rather than later. Like any business, a consistent influx of new customers is what keeps the business going, and allows it to grow. There are reams of statistical data that tell with a high degree of certainty what tenured customers are likely to do, and in what timeframes - this is why new customers always get the best deals, and tenured customers are seemingly left out in the cold.
So, what's the problem? I had a big, flowery post in mind, but I think I'm just going to get straight to it: the mountain is rather large, and it's just going to get bigger. In other words, it takes too long to actually be able to do anything meaningful in the game. This isn't even including the various reputation, ship, or Engineer grinds - I'm referring to just having enough cash to take part in a way that doesn't feel like a waste of time.
I'm hoping that anyone who reads this will try to remember what it was like when they first started playing the game, rather than using the perspective that time and experience have provided. If I had to start over completely, I am quite sure that I could recover my bank balance within a month, and most of the ships as well, but a new player isn't likely to be able to do something like that. A new player with average time to play is probably looking at months (yes, months) before they can actually start doing the things they want to do. It reminds me of the South Park episode "Make Love, not Warcraft." It took them so long to actually be able to enjoy the game, that by the time they got there, the interest had faded.
Again, this post isn't about me, but in a way, it kind of is - one of the reasons that I spend so much of my game time playing this game is because I just happened to be able to take part in the bugged CG, which saved me those months of building. Now, I can do whatever I want, and there is plenty of content to keep me occupied in various aspects of the game. Not only do I have enough to do whatever, but more importantly, I can recover the costs of disaster fairly quickly, because I am past that hump.
On a related note, there was the *Sothis issue.* Personally, I think they should have left it alone, but that's in the past, now. I would like to propose something that perhaps fixes both issues:
Put simply, missions that go to Hutton Orbital that profit 1M credits per ton, with a maximum of 20 tons per run. This would be a special mission that shows up in all stations, where you choose the tonnage you want to run, and also provides a commensurate amount of rep for the Superpower of the station you accepted it from. I chose that location specifically, and I'm sure you all know why - it takes time. Time for a new player to get to the system in the first place, and then make the run(s). Time for tenured players that want to farm credits (or the rep) in a *convenient* fashion, should they choose to do it this way. This gives new players a way to get into the *actual* beginning of the game earlier, so that they can begin to take part in content in a meaningful fashion within the first month of play - not 3-6 months.
I am not (and would not) ask for a ride straight to the top of the mountain - that would be foolish. What I am proposing, however, is a gondola ride to the first base camp. Obviously, this is only one idea, and perhaps there are better ones, but the point remains that something needs to be done, and the sooner FD addresses this issue in a way that makes sense, the sooner we all benefit.
Thanks for reading, and I welcome commentary, but please leave out minutiae and one-off situations.
Fly...however it is you fly, Commanders o7
Riôt
First, I want to say that I love this game, and just the way it is. It's what I've been looking for since SWG shut down. As much as I like the game though, it has a problem, and it's a problem that I believe is going to get worse over time. I'm sure that FD has, at the very least, been thinking about ways to address this issue, but it's my opinion that they need to act sooner, rather than later. Like any business, a consistent influx of new customers is what keeps the business going, and allows it to grow. There are reams of statistical data that tell with a high degree of certainty what tenured customers are likely to do, and in what timeframes - this is why new customers always get the best deals, and tenured customers are seemingly left out in the cold.
So, what's the problem? I had a big, flowery post in mind, but I think I'm just going to get straight to it: the mountain is rather large, and it's just going to get bigger. In other words, it takes too long to actually be able to do anything meaningful in the game. This isn't even including the various reputation, ship, or Engineer grinds - I'm referring to just having enough cash to take part in a way that doesn't feel like a waste of time.
I'm hoping that anyone who reads this will try to remember what it was like when they first started playing the game, rather than using the perspective that time and experience have provided. If I had to start over completely, I am quite sure that I could recover my bank balance within a month, and most of the ships as well, but a new player isn't likely to be able to do something like that. A new player with average time to play is probably looking at months (yes, months) before they can actually start doing the things they want to do. It reminds me of the South Park episode "Make Love, not Warcraft." It took them so long to actually be able to enjoy the game, that by the time they got there, the interest had faded.
Again, this post isn't about me, but in a way, it kind of is - one of the reasons that I spend so much of my game time playing this game is because I just happened to be able to take part in the bugged CG, which saved me those months of building. Now, I can do whatever I want, and there is plenty of content to keep me occupied in various aspects of the game. Not only do I have enough to do whatever, but more importantly, I can recover the costs of disaster fairly quickly, because I am past that hump.
On a related note, there was the *Sothis issue.* Personally, I think they should have left it alone, but that's in the past, now. I would like to propose something that perhaps fixes both issues:
Put simply, missions that go to Hutton Orbital that profit 1M credits per ton, with a maximum of 20 tons per run. This would be a special mission that shows up in all stations, where you choose the tonnage you want to run, and also provides a commensurate amount of rep for the Superpower of the station you accepted it from. I chose that location specifically, and I'm sure you all know why - it takes time. Time for a new player to get to the system in the first place, and then make the run(s). Time for tenured players that want to farm credits (or the rep) in a *convenient* fashion, should they choose to do it this way. This gives new players a way to get into the *actual* beginning of the game earlier, so that they can begin to take part in content in a meaningful fashion within the first month of play - not 3-6 months.
I am not (and would not) ask for a ride straight to the top of the mountain - that would be foolish. What I am proposing, however, is a gondola ride to the first base camp. Obviously, this is only one idea, and perhaps there are better ones, but the point remains that something needs to be done, and the sooner FD addresses this issue in a way that makes sense, the sooner we all benefit.
Thanks for reading, and I welcome commentary, but please leave out minutiae and one-off situations.
Fly...however it is you fly, Commanders o7
Riôt