Alien archeology and other mysteries: Thread 9 - The Canonn

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Is anyone in-game and able to check the Galmap at co-ordinates 10 : 7 : 17 (and their +ve/-ve combinations) for the nonogram?

Why?

With asteroids = <<

Giving each empty square a number based on their position, Column 3 = 2, and taking the number [6,4,9] from that particular row, gives these numbers.

I don't understand: can you post an example pls?
 
It's actually standard for the moon of a moon (in ED at least). I remember that, at one point, Palin was going to build his base on Maia B1BA (planet Bieber jokes followed, which is the reason I remember). And the fungal things were found at Colonia 3CA.

You're right, it just looked off to me at first glance.
 
From crash site 2, (but i prefer Denneb's spot !)

night just come here around 11utc, planet has a 0.2d rotation (4.8h)(arf 4h48min)
so, excepted sunrise a quarter to 4pm utc.

Will wait daytime for exploring around, cauz a question lead me for now, From where come that SRV ?!

EDIT :Stil stupid !!
NOT 4pm !! 4.8/2=2.4, 2H24 !!

So sunrise at 13h24 utc, sry :D
 
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Is anyone in-game and able to check the Galmap at co-ordinates 10 : 7 : 17 (and their +ve/-ve combinations) for the nonogram?

Why?

With asteroids = <<

Giving each empty square a number based on their position, Column 3 = 2, and taking the number [6,4,9] from that particular row, gives these numbers.

LP 658-2 was quite close 10, -5, -17 I think, but the system contains a single white dwarf.

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I wrote an app last night to triangulate the centroid point of a given number of systems. I checked sol, eravate and lave. Then checked all systems within 15ly of the centroid point. It resulted in 18 systems. Closest being Eea. Heres the full list:

Trangulation Data
x: 11.104166666666666
y: 15.197916666666666
z: 43.46875
Nearby Systems Within 15ly of triangulated coordinates:
Eea
LP 804-27
Ross 529
Millese
LP 917-1
Corycia
LHS 3197
Miribusha
LHS 54
Kamuy
LHS 3117
Edenapel
LP 862-184
Medb
Alrai Sector HG-X b1-4
Alrai Sector JB-X b1-5
Gullion
LHS 3056
LHS 3093
LP 915-27
LTT 1212
Ross 854
V914 Scorpii
Ipmil

What do you get for Sol, Achenar and Gateway? They're the 3 sites which point to Lave and Eravate.
 
I wrote an app last night to triangulate the centroid point of a given number of systems. I checked sol, eravate and lave. Then checked all systems within 15ly of the centroid point. It resulted in 18 systems. Closest being Eea. Heres the full list:

Trangulation Data
x: 11.104166666666666
y: 15.197916666666666
z: 43.46875

Cool, I did the maths yesterday and got pretty close with 11:14:43
 
LP 658-2 was quite close 10, -5, -17 I think, but the system contains a single white dwarf.

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What do you get for Sol, Achenar and Gateway? They're the 3 sites which point to Lave and Eravate.

Im at work right now but ill run it as soon as i get home.
 
Hyades sector dr-v c2-23
Distance to Sol: 184.45 ly

(10; 7; 17 ) Distance to Sol: 20,92844954
Saktsak Distance to Sol: 20.62 ly
Lushertha Distance to Sol: 21.31 ly


(6 ; 4; 9) Distance to Sol: 11,53256259
Procyon Distance to Sol: 11.41 ly
Groombridge Distance to Sol: 11.73 ly

I'm in Procyon right now. The system map does not match the nonogram. Is there anything I should look out for? There are only two rocky bodies, both are settled with multiple settlements.
Edit: Nothing at LP658-2
 
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Im interested by micheal brookes comments a few pages about the left of field jaques, perhaps that is a clue that there is something out there to be found as well or perhaps its a decoy but it wsa interesting nevertheless
 
Perfect "triangulation" in 3-space must be made with a tetrahedron, aka 4 positions. ( imperfect triangulation means the source do not have the same distance to all the points but can also be calculated ).
Otherwise you have to choose two solutions on a perpendicular line through the 3 position triangle midpoint(perfect), one on each side of the triangle plane of that 3 position triangle.
For imperfect you have to calculate the plane by using the difference in time between the signals to each point ( from the source we are looking for ), also known as common triangulation.

Are we missing a fourth position?

Also, the antennas suggest we are dealing with a 3D formation puzzle, and not just a 2D puzzle.
 
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If deployed from SRV it morses the name of the Planet and it does not decay like it does if deployed from Ship.

Being the Alien Wrecks on the ground, this should be the expected behavior. Then no drawing.

However, the UA are already there, so there's no harm in checking the MORSE. I remember someone already did a recording on the site.
I'll check it.

Thanks - no harm in trying :)
 

Javert

Volunteer Moderator
Perfect "triangulation" in 3-space must be made with a tetrahedron, aka 4 positions.
Otherwise you have to choose two solutions on a perpendicular line through the 3 position triangle midpoint, one on each side of the triangle plane of that 3 position triangle.

Are we missing a fourth position?

This was something that I was wondering also about how XDeath was able to triangulate the position - given the small number of reference points, and not knowing the angle / viewpoint from which the image was taken, wouldn't there be multiple solutions to the problem?
 
Im interested by micheal brookes comments a few pages about the left of field jaques, perhaps that is a clue that there is something out there to be found as well or perhaps its a decoy but it wsa interesting nevertheless

He seemed to be responding to an earlier question in a non-clue dropping way - or was he ?! :) but I do wonder what made Jaques' massive jump stop there though - he was aiming for the other side of the galaxy after all. Clearly there is some kind of anomaly around Colonia to pull him out of his jump maybe the other end of whatever we have here at this end.
 

Javert

Volunteer Moderator
He seemed to be responding to an earlier question in a non-clue dropping way - or was he ?! :) but I do wonder what made Jaques' massive jump stop there though - he was aiming for the other side of the galaxy after all. Clearly there is some kind of anomaly around Colonia to pull him out of his jump maybe the other end of whatever we have here at this end.

Can be read both ways. MB may have actually been implying that the location of Jaques in the first place had nothing to do with the mysteries. At least, he is saying that the decision to build a new bubble around Jaques is player driven and was not FD's original plan.

The story at the time was that Jaques misjump was caused by the fact that some players were UA Bombing Jaques at the time of the jump.
 
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