Then that means that the majority of the rest of the ship is at the bottom. Since the hull itself weights 400T and all the heavy components double that, it seems quite well balanced out. If we assume those 400T to include crucial electronics then they could balance it out at the bottom.
Also, the thrusters themselves do have mass, as you might well know.
And yes, they would be screwed if they lost a thruster. It would also be easier to counter such a problem than when compared to an asymmetrical vessel. Ships have side thrusters as well. Those would go crazy calculating the counter forces on an asymmetrical vessel, whereas a symmetrical you need a steady force to counter-balance the damage.
This isn't how physics works, I'm sorry.
"majority of the rest of the ship".
Think about what you just wrote.
The rest of the ship, let alone the mass fraction that would be the "majority of the rest of the ship", even if that majority meant 99.999% of the rest of the ship still weighs less than what is above the center of mass. This is basic math at this point. Algebra. Why do you not get this?
Do you even know what the words "center of mass" and "center of thrust" means? As it applies to vehicle design?
Why would there be counter forces on an asymmetrical vessel? Why do you believe it'd be "crazy calculating" one asymmetrical ship as opposed to a now asymmetrical (damaged symmetrical) ship which you believe would be "steady".
Why do you think it's ok for a ship to be asymmetrical along the Y axis but a crime against all that is science to be asymmetrical along the X axis?
All, and I mean every single ship in the game is asymmetrical along the X axis.