Im also gonna say it here too, I have a VERY BAD feeling about this CG.
My feeling is that this might mean that there's not much to do with the ruins except grinding stuff for this CG and for future engineers recipes.
Im also gonna say it here too, I have a VERY BAD feeling about this CG.
Oh, another uncreative and boring engineer CG to further the story? I totally didn't joke about this last week at the ruins...
This is getting depressing. Instead of providing actual clues through the site itself they have to fall back on the crutch of CGs and Galnet. Disappointing, but pretty much exactly what I expected.
Your Callsign suits your perfectly. Point being the devs probably mapped out the mystery content for this patch with a lot of thought. There probably are clues at the site as to what is next and they've been watching this thread. They've noticed we aren't getting closer and so this is their way of stopping us from stalling out. This also gives us two weeks to figure it out for ourselves so I'd rather we kept focus on trying to solve things than complaining when FD is just giving us a helping hand.
I trying to solve The Jupiter's Beacon Mystery, but stuck. Lave and Eravates transmissions is nonogram. Unfortunately, this transmissions have many errors.
http://i.imgur.com/FgQPMP0.png
I hope you are right, but I don't know... Frontiers approach to mysteries has either been hiding stuff in sound or needle-in-a-haystack.Your Callsign suits your perfectly. Point being the devs probably mapped out the mystery content for this patch with a lot of thought. There probably are clues at the site as to what is next and they've been watching this thread. They've noticed we aren't getting closer and so this is their way of stopping us from stalling out. This also gives us two weeks to figure it out for ourselves so I'd rather we kept focus on trying to solve things than complaining when FD is just giving us a helping hand.
Like I said, I made multiple half-jokes about it while at the ruins last week. I'd hoped FD would actually put some effort into this, but no. I don't really have any respect left for them left, at this point. It really doesn't look like they care at all about an actual mystery; just drip-feeding content through simple clues gained from boring, relog-fest CGs.
Personally I think xDeath should shoulder a fair portion of the salt that's being dropped on FDev & the CG...
I sure as hell hope you're not being serious here, or maybe I just misread your post.
Personally I think xDeath should shoulder a fair portion of the salt that's being dropped on FDev & the CG...
Why? If anything, he's helped to speed up what would've been a long, drawn-out CG-fest, by a significant amount, using his wits and a few tools. It's not his fault Frontier didn't have anything more creative than a CG in store.
Or, we can still do something at the site and the outcome of the CG will be "only" some ship upgrade to be better prepped, because they are coming. Well, I hope this is the case.
Or there will be five CG's for every data pattern and another six for each collectable item. Worst case scenario - big bucket full of ice cold water for those on site investigating, trying things and theories.
Some comment/hint on this from FDEV will be greatly appreciated.
This will be all the more easy once we can get out of our ships. The only other way would be to put manipulator arms on all the ships and SRVs. That way you could more than scan, shoot, or listen.
I think the lack of tools and the lack of puzzle options are what is doing it.
Right now all the puzzles have been forced outside of the game.
The first thing that is needed is a complete suite of sciences and exploration modules.
Second thing that is needed is the ability to create save and send notes/emails inside of the game.
Third needs to be access to the forums inside of the game. Tools can be created for the forum that can do all kinds of things to make the game more immersive. They can just create an in game skin that makes it look like another UI. Heck throw it into Galnet.
That would be a quicker fix than the space legs will take. They just need to create puzzles that are both compelling and rely solely on the tools inside the game.
I already did a rough check, I've been on the site and listened to the morse:
if your ship is present, the UAs on the site scan it, and then they draw the ship as usual.
If you go there in your SRV, leaving the ship far away so that the UAs do not scan it (> 1000 mt), I still don't know, I forgot to check this particular situation.
But I suspect they will morse the system as usual.
If someone wants to do that recording for me, I'll check it. But, please, turn off the music, and put the Debug Cam as closer as you can to the working UA, or the morse will be hard to decode.
However, I do not think something new will happen.