Alien archeology and other mysteries: Thread 9 - The Canonn

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Probably an obvious question and apologies in advance if it's already been covered, but has anyone taken any of those Meta-Alloys to either the crash sites or the alien ruins?

yup i have drove around interacted with the obseliks , data scans, had a up and a ua in a cargo resistant rack the ship was parked nearby. The meta alloys didnt add anything new to the mix from my testing, i think the mystery may be solved elsewhere once wefind a potential second ruin site

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Just another "all that for that" so ... one more.

have the new unknown 5x stuffs items been sold en masse at any station in an attempt to perhaps push unknown artifact type meta station effects.
 
I visited the HIP 5991 1 B research station yesterday. Here are a few observations.

This facility has 2 main pressurized living areas, and several other pressurized work areas. All of these were hit by weapons fire except the small trailer at the public data site. All of the storage containers remained untouched. To me the weapons fire looked very precise and targeted personnel locations only. One of the airlock doors appeared to have been broken in to.

The site has what appears to be an SRV maintenance/refueling bay. There is a main thoroughfare that looks well traveled. However there were no SRV’s on site.

The radio antennas on two main masts are microwave dishes and horns pointing horizontally. These likely are line-of-site only and should connect to relay stations not too far away. These radio masts and the radomes were not attacked.

Many supply containers had Caine-Massey written on the side. I presume this is an outfitting/supply house and not directly involved. I’d like to hire a PI to look into their financial records, and see who they deal with.

I searched around the area and found quite a few POIs. One had containers and two occupied escape pods. I picked these up and dropped them off at Maya. Another had a few canisters only. Mostly things like gold or palladium. Both sites were guarded by skimmers but they were not wanted and did not attack when I broke the perimeter.

Then I came across another smaller facility guarded by skimmers and two laser turrets. The skimmers were identified as wanted, owned by the Earls of Zemlya, the local majority faction. I was fired upon by the laser turrets, and since my Asp Ex wasn’t configured for battle, I high tailed it out of there with some minimal damage. In my haste I forgot to note the coordinates, but it is probably within 5 KM (it had external lights, so it would be easier to find at night).

So in short, it looks like the attackers targeted people, not infrastructure. They may have gone into one of the habitats to remove materials or data. There may be others, alive or dead, in SRV’s nearby. There may be more facilities also (persistant and defended POIs) and quite a few other POIs I wasn’t able to investigate.
 
I think I can hear a noise like that when someone talks on a very old walky-talky. A radio transmission, but it sounds suppressed. There is also a electric-like sound that could silence the transmission, you know, like they use it in the movies: a phone call goes unstable and there is this weird electric sound that should make the audience clear "the phone connection is going to hell"
And in between these noises I could swear I can hear very, very silent voices for a short moment...

I'll upload a 4 min video of these sounds tomorrow if someone needs it.

All of this makes me think: the big circle could be a radio dish, the long line "south" of it the (broken off) antenna. The sounds I recorded were captured while hovering directly above the circle. It's possible that the noises grow weaker the further away you are from the circle but that needs more testing.

Glastinghouse

P.S: When do we find the other ruins? https://forums-cdn.frontier.co.uk/images/misc/The_Guardians_Final_1920x1080-1.jpg :D
 
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In an image, posted in the latest Newsletter, the triangular clusters, appeared to be "simply" some kind of storage solution, for what appeared to be fuel rods.

http://i.emlfiles1.com/cmpimg/1/2/5/9/5/1/files/imagecache/566336/w673_748529_mailhead149.jpg

That picture shows an Ancient Casket, it is a small item you can scoop. The Obelisks (triangular server like things in groups) are taller than the SRV and provide data when scanned. So your fuel rod idea doesn't work, nice idea though.

Noticing a few people on the Caine Massey idea. I was just talking about it some in discord with some people.

Caine Massey. Your local mining company. Also had crates at the crashed Anaconda near the barnacle. And the ones with a UA. We also have had some very strange messages surrounding this mining facility. They are a big enough company to have holo-ads in stations. Yet, we don't see a home system for them in game? Shell company? Working for some other shady secret organization willingly? Or just some dumb miners who were digging up things they weren't supposed to be? Either way, they seem VERY connected to all of this. They have been throughout things this whole time.

10 months I've been saying that for :)

You, me and quite a few other people. I think we even discussed Caine-Massey on the Antares/SS1 thread.

When thinking of shadowy conglomerates we shouldn't forget Sirus or Core Dynamics and their dodgy dealings with the upper echelons of Federation politics. *cough* George Fallside *cough*
 

Arguendo

Volunteer Moderator
Could it be we should place the orbs etc. in a specific order at this site?
I've had the same idea, and so have others. With the lack of precision to place items in the game, I find that very unlikely however. When/if we get spacelegs and are able to pick up and place items, this may be a nice mechanic to implement. Doing this with SRVs however is at best cumbersome. Add this to the spawnbugs at the site and this becomes even less likely.
The only "solution" to placing things that I can see, is what I described in an earlier post; to shoot away the surrounding rocks so that the items touch the glowing areas. I can see no other reason for those rocks to be there, ie. to avoid "giving the solution" right away. That would then lead to several cmdrs being there at the same time, and all lighting up one glow-area each. Worth a try, but it has to be planned and in a separate PG, as it's rare to get into an instance now where all items have been left untouched :)
 
I've had the same idea, and so have others. With the lack of precision to place items in the game, I find that very unlikely however. When/if we get spacelegs and are able to pick up and place items, this may be a nice mechanic to implement. Doing this with SRVs however is at best cumbersome. Add this to the spawnbugs at the site and this becomes even less likely.
The only "solution" to placing things that I can see, is what I described in an earlier post; to shoot away the surrounding rocks so that the items touch the glowing areas. I can see no other reason for those rocks to be there, ie. to avoid "giving the solution" right away. That would then lead to several cmdrs being there at the same time, and all lighting up one glow-area each. Worth a try, but it has to be planned and in a separate PG, as it's rare to get into an instance now where all items have been left untouched :)

I am available for theory testing or whatever else if you need.
 

Arguendo

Volunteer Moderator
I am available for theory testing or whatever else if you need.
From the looks of things, we will need atleast 15 cmdrs in the same instance to make that work, and it would be nice to have a few on the outside documenting things as well. So, we're looking at perhaps 20 to make it viable.
If we at the same time could light up all the obelisk formations, that would be a bonus, but then we're talking 30+ cmdrs and I am afraid that might break ED in its current iteration :D
 
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From the looks of things, we will need atleast 15 cmdrs in the same instance to make that work, and it would be nice to have a few on the outside documenting things as well. So, we're looking at perhaps 20 to make it viable.
If we at the same time could light up all the obelisk formations, that would be a bonus, but then we're talking 30+ cmdrs and I am afraid that might break ED in its current iteration :D

Good luck! o7

The plausibility behind this is perhaps Frontier want the players to work together more ingame?

As for the layout of the sheets around the obelisks how many variations are there in the spacing?

I'm really hoping for some Temple of Doom scenario with big rolling ball
 
From the looks of things, we will need atleast 15 cmdrs in the same instance to make that work, and it would be nice to have a few on the outside documenting things as well. So, we're looking at perhaps 20 to make it viable.
If we at the same time could light up all the obelisk formations, that would be a bonus, but then we're talking 30+ cmdrs and I am afraid that might break ED in its current iteration :D

You know we tried that in the Canonn PG with about 10 people? Simultaneous activation of obelisks and then simultaneous scan of them. Del posted on it earlier in this thread, its worth repeating but just a FYI :)
 
EDIT 11-26-16: I've updated my theory as I've discovered some things which change it quite a bit. I've also consolidated this post a bit to be more concise yet informative. I'll keep this post updated as I learn more.


Mengy's Alien Ruins Stellar Map Theory

Okay, so I’ve either figured out what the ruins are, or I’ve discovered a number of truly amazing and improbable coincidences of design. But, from what I have here in front of me, I do strongly believe that the alien ruins are a stellar map giving us directions for where to follow and investigate whoever made them, or possibly something else of importance.

The summary is this: I believe the large pad (LPA) represents SOL, the peak of the north pyramid (PA) above the large pad represents the ruins system SYNUEFE XR-H D11-102, the small pad (LPB) represents the system STOCK 1 SECTOR SX-T C3-30, and the peak of the pyramid internal to the ruins (PB) might possibly represent system SYNUEFAI DV-W B35-1.

A quick history of how I came to start this stellar map theory:

"From the moment I saw the ruins in person, that north pyramid bothered me. The entire site seemed very deliberate, but that north pyramid was just a few degrees off center of the complex. It prodded at my inner engineer, and it was either a grievous mistake by whoever built the ruins, OR it was done intentionally, but for what reason? I spent a lot of time poking around exploring the ruins but the stellar map idea didn't occur to me until I went to leave for Jameson Memorial. When I opened the galaxy map to plot my course I realized that my bookmarks for both Sol and the ruin system seemed, when viewed from above, to be offset about the same relative amount in the Z axis as the pyramid is to the large pad.

That's the moment I started working on my map theory.

I began surveying the site, taking measurements using my SRV and Anaconda to get distances between features. I was immediately surprised to find that the distance in meters between the north pyramid peak and the large pad center is very close to the distance in light years between Sol and SYNUEFE XR-H D11-102. It wasn't exact but only off by like 10%. (later I would do much more accurate surveying which eliminated that 10%) I made other measurements and worked out a rough stellar map on paper using geometry, but it was cumbersome so I instead took an overhead picture of the ruins that someone posted in this thread, imported it into CAD, and plotted out the feature measurements of the ruins. This got me a 2D map, but the galaxy is 3D, so I used CAD to make a 3D model using the geometry and lengths of the ruins. This allowed me to query a range of possible locations and find target coordinates for both LPB and PB.

Over time I've added more details to that 3D model from the ruins site which have only served to make me believe it's a huge stellar map even more so."


What evidence do I have to support that the ruins are in fact a stellar map?

Lets begin by posting the map I created based on the ruins:


iNcm2wB.jpg



This SOL centered version is my latest iteration of the map, but I believe it's the most correct one for several reasons:

1. The distance between the center of LPA and the peak of PA is 368 meters, which correlates directly to the distance between SOL and the ruins system: 368.4 lys.
2. Drew Wagar posted a trailer about the Formadine Rift which also featured the alien ruins in it: https://www.youtube.com/watch?v=vUCIwItmz8A In this trailer interspersed amongst footage of the ruins was this starmap:

MbQiqmZ.png

This is only one of several official Elite maps which depict SOL as being marked by many circles around it. If we are to take this as an Elite map standard, then if the ruins are a stellar map, the obvious location for SOL would be LPA, a large circle with larger circles around it. This would mean PA must represent the ruins system.

3. The vector between the center of LPA and the coordinates for the peak of PB point directly to the center of the Heart & Soul Nebula, it's precise within 1-2°:

AWMKwRs.jpg


NUXoB6z.jpg


UIjNw6u.jpg

4. The famed R-R Line (the vector from REORTE through REIDQUAT that is supposed to lead towards the Formadine Rift) appears to actually be part of the ruins. There is a faint line which runs from just a bit beneath the center of LPA and through the bottom left corner of PB:

fQaTjjc.jpg

This line at the ruins is about 15 meters away from center of LPA, and the RR line is 14 lys off axis from SOL when looking down on the galactic plane. The angle between this ruins line and the vector from LPA to PB is 10°, which is the vector angle difference between the actual RR line and the galaxy map vector from SOL to the H&S Nebula.


So what does the map tell us?

After some meticulous surveying using multiple SRV's we now have fairly accurate measurements between key features of the ruins:

Distance from LPA to PA = 368 - 369m
Distance from LPA to PB = 408 - 410m
Distance from LPA to LPB = 817 - 819m
Distance from PA to PB = 673 - 676m
Distance from PA to LPB = 1170 - 1172m

I have made a 3D coordinate model in CAD which I've used to find a range of coordinates for both PB and LPB. Since the ruins are 2D and do not have any Y data, I tested a few possible assumptions in order to make the search areas manageable:

1. The walls of the ruins are meant to convey that LPA, LPB, and PB are locked to the same Y plane, Y=0.
2. The walls of the ruins only lock LPA and LPB to Y=0, but PB is at the same Y as the ruins are, Y=-50.

This allowed me to narrow down an area I could search, and this got me coordinates, which led me to these systems:

FobsQ3d.jpg

Unfortunately I've not found anything interesting in the systems, so either:

- my assumptions are wrong (particularly the Y axis assumptions)
- I've not found what is in those systems yet
- my map theory is bunk and I'm on a wild goose chase!


Things left to do yet.

I'm still convinced the ruins are a stellar map, I just think my theory needs more detail in order to provide something concrete and profound. A solid answer to the puzzle. The more I study the ruins though the more detail I notice which seems to cement the theory as true. I'm not so sure my Y axis assumptions are correct, but the ruins don't seem to provide anything usable to pin down system locations in the Y axis. The obelisks and other features might be the key to the Y axis data, as of yet though no one has been able to figure out what they mean.

Currently I'm out past the H&S Nebula in the Raxxla CG target area searching for any systems of interest along my map's LPA -> PB vector. It's most likely a waste of time, but I've a hunch so I'm doing it for my curiosity alone. After that I'm going to open my search areas for both LPB and PB to any Y axis values while still holding the distances between systems as my guiding parameters. Doing so opens up a huge number of possible target systems, but eh, maybe I'll get lucky and stumble onto something purely by chance. At least it's exploring with a purpose, lol!

Since the front page of the thread points here I'll continue to update this post if I learn anything new or if anything changes. Or until we learn that the ruins aren't a map at all, in which case this can all be renamed to Mengy's Folly!!! :cool:
 
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Mengy's Alien Ruins Stellar Map Theory

Okay, so I’ve either figured out what the ruins are, or I’ve discovered a number of truly amazing and improbable coincidences of design. But, from what I have here in front of me, I do strongly believe that the alien ruins are a stellar map giving us directions for where to follow and investigate whoever made them, or possibly something else of importance.

The summary is this: I believe the large pad represents the ruin system SYNUEFE XR-H D11-102, the peak of the north pyramid above the large pad represents SOL, the small pad represents the system COL 132 SECTOR CN-Z B30-10, and the peak of the pyramid internal to the ruins likely represents system IC 2602 SECTOR PS-J B9-10.

Now, how did I arrive at this, and what proof do I have? Let me explain how I slowly, clumsily, but mathematically came to these conclusions.

From the moment I saw the ruins in person, that north pyramid bothered me. The entire site seemed very deliberate, but that north pyramid was just a few degrees off center of the complex. It prodded at my inner engineer, and it was either a grievous mistake by whoever built the ruins, OR it was done intentionally, but for what reason? I spent a lot of time poking around exploring the ruins but the stellar map idea didn't occur to me until I went to leave for Jameson Memorial. When I opened the galaxy map to plot my course I realized that my bookmarks for both Sol and the ruin system seemed, when viewed from above, to be offset about the same relative amount in the Y axis as the pyramid is to the large pad.

That's the moment I started working on my map theory.

I began surveying the site, taking measurements using my SRV and Anaconda to get distances between features. I was immediately surprised to find that the distance in meters between the north pyramid peak and the large pad center is very close to the distance in light years between Sol and SYNUEFE XR-H D11-102. It wasn't exact but only off by like 10%. I made other measurements and worked out a rough stellar map on paper using geometry, but it was cumbersome so I instead took an overhead picture of the ruins that someone posted in this thread, imported it into CAD, and plotted out the feature measurements of the ruins. And this is what I got:


It looked great! The large ridge running south of the large pad marked the X axis of the galaxy while the small ridge jutting off of that marked the galaxy's Y axis. It was however a 2D map, the galaxy is 3D, and since Sol and the ruins are not on the same plane I knew that whatever (if anything) the small pad was representing could be on any location of the Z axis. I realized that what was important were the two distances that I had: 886 lys to the Ruins, and 1244 lys to SOL. I just needed to find a system whose location matched both of those irregardless of the Z axis!

So I used CAD again to make a 3D model using the geometry and lengths of the map while keeping that small pad system (I started calling it Alpha Target) moveable in Z, with both Sol and the Ruins fixed. This allowed me to query a range of possible locations and coordinates for the Alpha Target system.


And so I started exploring and searching for a system which met my criteria. I figured my numbers didn't need to match precisely, my mapmaking was certainly not completely accurate, but any systems within a few light years of matching the criteria would be good candidates. Or so I thought, because I quickly realized that space is vast, and actually finding one system to meet even close to my two distances wasn't an exact science. I spent a few days searching over a hundred systems, and I did discover a couple promising candidates, systems with landable worlds that were close to hitting my numbers, but nothing convincing, nothing outstanding. I began to wonder if my theory was full of holes.

While exploring I discovered a gorgeous ice world and took a break from system hopping to run around the surface a bit for fun. When I recalled my Anaconda and approached to board I realized that the distance point of reference to the ship wasn't actually centered on the ship, the marker was offset by quite a bit. It dawned on my that although my ship had been centered on the large pad back when I measured the ruins, the distance marker from the ship would NOT have been centered! I realized that I didn't have as much faith in my map as I thought I had.

I decided to head back to the ruins, take my own aerial HD pic of the site, and do some more intensive surveying of the features. I flew back to Jameson and got my Keelback this time, a smaller ship that would be easier to center and mark locations. THIS time I placed the ship much more carefully, but while situating the Keelback on the large pad a revelation occurred to me: the actual center of the round pad isn't what's important, the intersection of the three vertical structures placed around the top of the large pad is!


The black metal structures might be alignment markers. I started looking around the ruins at other black structures and suddenly my mapping became MUCH more accurate, as many of the black structures can be used to very accurately place the lines in my CAD map, to a much higher degree than I had managed before. They marked off the galaxy X and Y axis, they mark the centers of both pads, etc. They weren't very prominent on my original top down shot that I used, but on my new HD shot they stood out clear as a bell. And this time, much to my astonished surprise, my measured distance from the peak of the north pyramid to the intersection point on the large pad was exactly 368m, corresponding exactly with the distance of the ruins at 368 lys from Sol:


Placing the ship properly made all the difference. The ruins now seemed to be a one to one scale stellar map marking off straight line distance between systems, where one meter equals one light year exactly. I proceeded to measure everything else anew again while being careful to put the Keelback down with it's marker location where I wanted it (this is actually a tad forward on the Keelback, not in it's middle).


I had new numbers that were close to my original map's but certainly different, and after adjusting my 3D coordinate finder model I realized that I'd been searching in the wrong area all along, not by more than a few dozen light years but enough to matter. I quickly adjusted my CAD map with the new numbers and had a brand new map that was very similar but very different in where it would send me.

Here is the improved and much more accurate map:


http://i.imgur.com/GiFscOV.jpg


Using the black structures as guide lines in CAD greatly tightened the map up, it's numbers now precisely matched my in game surveying numbers:


But I still had an area to search for that alpha target, and I started wondering if the map itself could somehow give my my missing Z axis, surely whoever built this thing had thought of that? I started searching for some clues, looking over every corner of the site. This is where I had my second profound revelation: The walls of the ruins aren't walls at all, they are meant to symbolize that the system the small pad represents is on the same galactic plane as the ruins system, SYNUEFE XR-H D11-102!!!! Thats why the "walls" connect the large and small pads, it locks them together on the galactic plane! Since the ruins lie at Z = -49.34 I eagerly went to my 3D coordinate finder, locked the Alpha Target to Z = -50, got my new coordinates, and opened the galaxy map to hurriedly see what was around my new target area, and Lo and Behold, for the first time during this entire mapping project there was a system exactly where my map was telling me to look!


COL 132 SECTOR CN-Z B30-10. That's what I think the small pad represents.

I mean it was exact, we're talking plus or minus less than one light year of a difference in any axis! My jaw literally hung open for a whole minute as I just marveled at it on my screen, I felt like Indiana Jones in the map room. What would greet me upon jumping into this system?

Well, here is the system, and the measurements to SOL and the Ruins from it, they match my map precisely:


It's an M class star with many landable planets on it. I only quickly scouted them, IMHO planet 3 hold's promise as it's the most like the first ruins planet. Plus 3 has really interesting topography, it's surface features are intense.


Now about that pyramid inside the ruin walls, my "beta target". My map also locates a 99% exact coordinate match for that as well, as long as you assume that it also lies on the same galactic plane as the large and small pad. I made this assumption since it is inside the "walls" and not outside like the north pyramid is (SOL). I think the system the inner pyramid represents is IC 2602 SECTOR PS-J B9-10. Here it is, with distance measurements that match my map's:



I've either figured out what the ruins are or I've discovered a hugely improbable coincidence! Now, as for what actually lies IN these two target systems I've located, I've not found anything special yet in my quick exploration of both systems. System IC 2602 SECTOR PS-J B9-10 has some really crazy orbits in it though, I don't think I've seen a system quite like it:


If my theory here is convincing enough then maybe we'll get some more commanders to join the exploration and actually find something new for the puzzle! If we find nothing then I'm just a crazy explorer who needs to be slapped around a bit, lol.

Well that's pretty awesome. Aborting my trip to the Bubble Nebula to go look. Repped for the amount of work involved, even if nothing is found.
 
Mengy's Alien Ruins Stellar Map Theorysnip snip

I've been thinking star map almost this entire time. I just didn't have the means to triangulate all of this as well as you did. Good job. Hopefully this will lead us to more answers. I find that 99% accuracy is more than enough to explore these systems and see whats there. Also, strange orbits? Merope had them. The ruins system had them. Its a good bet.

On another note to keep speculation going.. Why Sol? The only people who would feel the need to make a star map with Sol as a reference would be us.
 
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