Alien archeology and other mysteries: Thread 9 - The Canonn

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Wow, thanks everyone! I had 72 reputation gains this morning…. :eek:

My skepticism comes from the assumptions made. The first is that the prominent circle is the system containing the ruins - this may just as well be somewhere else (e.g. the home system of whomever created the ruins). The second is that a pyramid represents Sol - this is based on the first assumption and a measurement in metres. This could make sense if this was a human site created after the adoption of the metre (or some shoddy FDev storytelling :D) but then you'd think Sol would have more prominence.

Yep, I actually tried various configurations with the map. I originally started with the north pyramid being Merope, the large pad being Sol, and the large ridge being the Y axis pointing towards Sag A, but the distances and math just don’t line up. Every different direction I tried was a bust, the only one that worked (and worked precisely no less) was the one I ended up with.

The ruins themselves pretty much dictated the orientation of the map, which I thought was very telling in itself. Still, if someone can find another orientation which works better…
 
Pretty sure some points have been brought up but:
- The ruins "could" be a 3d map, they are after all 3 dimensional.
- You could make a 2d plane in a 3d environment by using median qualities and other statistics to create points of reference.
- Jmanis should be divested of cargo before he attempts to UA bomb ancient ruins...somehow.
 
Sol always stuck out to me because, to me, these ruins don't seem alien, not really anyway. It's my hunch that they were made by The Missing, humans who left Sol long ago, and maybe found something interesting, advanced, dangerous, something big enough for them to justify leaving ruins behind as a message to us as we follow in their footsteps.

Just a hunch I have, especially seeing how the map lines up with SOL as the pyramid point so precisely.

Could all be an outlandish coincidence too, I admit...

Another reason it could be was that it was made by Alien race that visited Earth in the past and wanted humans to find the Ruins and to locate something that they feel is important to us. Perhaps this Alien race had dealings with Thargoids and knew they were going to come back and left us an important tool that would be useful in the coming fight(from my perspective as a writer, I know and recognize tropes).
 
Hello Michael,
I imagine this is probably the easiest place to find you and get a few moments of your attention :D

Re the OP recaps:


How much of this stuff is remaining in game after the puzzles are finished to allow those of us who cannot follow the investigations in real time to be able to follow up on these clues later? I really hope that you're leaving everything in game for the majority of us to have fun with later - even in ten years time when new players are still joining. Here's a list of all the mysteries I'm looking forward to playing with when I finally return from the DWE/Sag-Car mission:

Phew! Anyone who says that E:D is not a rich game is clearly not actually playing the game! (that is unless you've been deleting these puzzles as we go along :( )

So I think you get my point, please leave all these stories, puzzles, encounters, gameplay experiences in game for everyone to benefit from long after the first time they get solved.

Cheers :)
CMDR Mad Billy, currently crossing the Galactic Aphelion in the direction of Masefield's Ocean.

Perhaps I cannot reply to everything you mentioned exactly, but I can say with a fairly good confidence that EVERYTHING IS STILL THERE.

UA still behaves how it did it in the early days, same for the UP, Convoys are still there, riddles are still around in local news, and so on, perhaps not everyone of them, cause some where time based, or related to some particular event in time, but many are still there.

For what I've learned, what FD is doing, is LAYERING things on top of each others so, for example, the new UA behavior was added on top of the old one (first morseing only the system name, then scanning ships and drawing them with morse, without loosing the previous behavior...).
And so on...

EDIT:
I think, only SAP 8 are missing... ... ... ... ... ... maybe....
 
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There isn't a natural galactic plane. Even if you use SagA, you would need two more fixed points to define it. Using two edge systems like Beagle point, would not give a plane that is exactly parallel to the plane we use in ED. It would be close, but not quite.

Given that previous puzzles have referenced techniques used by C20th earth astronomers, is it possible that the 'map' formed by these structures could have been made in a similar way to that on the plaque on the Pioneer probes, which used the period of known pulsars (described in a binary transcription of the hydrogen spin-flip transition frequency) to triangulate Sol. The length of each line shows the distance from Sol; a tick at the end of each line shows the Z-plane co-ordinate. Just a thought.
 
Perhaps I cannot reply to everything you mentioned exactly, but I can say with a fairly good confidence that EVERYTHING IS STILL THERE.

UA still behaves how it did it in the early days, same for the UP, Convoys are still there, riddles are still around in local news, and so on, perhaps not everyone of them, cause some where time based, or related to some particular event in time, but many are still there.

For what I've learned, what FD is doing, is LAYERING things on top of each others so, for example, the new UA behavior was added on top of the old one (first morseing only the system name, then scanning ships and drawing them with morse, without loosing the previous behavior...).
And so on...

This is a great approach.

We need to analyze FD and its lack of intelligence and knowledge to construct a general method of puzzlesolving in ED. Knowing your "enemy", FD, is the golden path to solving the clues it gives.

"What Would FD do?"

"What is the extent of knowledge and intellectual capacity of FD?"

"Why would they choose a less intellectual approach, such as layering of previous methods of approach?"
 
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Mengy's Alien Ruins Stellar Map Theory

Okay, so I’ve either figured out what the ruins are, or I’ve discovered a number of truly amazing and improbable coincidences of design. But, from what I have here in front of me, I do strongly believe that the alien ruins are a stellar map giving us directions for where to follow and investigate whoever made them, or possibly something else of importance . . . .

Awesome work Mengy and certainly warrants further investigation IMHO, can't rep enough.
 
Wow, thanks everyone! I had 72 reputation gains this morning…. :eek:



Yep, I actually tried various configurations with the map. I originally started with the north pyramid being Merope, the large pad being Sol, and the large ridge being the Y axis pointing towards Sag A, but the distances and math just don’t line up. Every different direction I tried was a bust, the only one that worked (and worked precisely no less) was the one I ended up with.

The ruins themselves pretty much dictated the orientation of the map, which I thought was very telling in itself. Still, if someone can find another orientation which works better…

I was certain at first that any coordinates or maps we might get from the puzzles would be definitely Sag A* based, but after some consideration I've concluded there's no way it would not be Sol based.
Among a few other minor reasons my greatest concerns are these
1.)Fdev would need to create an arbitrary coordinate system based around Sag A*. This is a bit meta-gamey but that's wayyyy to much work just for a puzzle.
2.)There are currently no in-game mechanics for changing your relative coordinates
3.) The distances on the map being so close is unlikely a coincidence.

if someone could scale the distances on the map to reflect relative distances to Sag A* instead, we could validate that Sol is the proper center point.
 
Hello Canonnites, I'd like to ask a couple of things, I tried the search option but nothing comes up with synuefe, pleiades, heart...

I found that if you align the ancient ruins and pleiades, the line roughly passes through the Heart nebula. Heart and Soul was the solution of the Tionisla puzzle (EAFOTS...).

I'm wondering if somebody else noticed this alignment, and if there's anybody left investigating the Heart nebula and the EAFOTS sector.
 
Given that previous puzzles have referenced techniques used by C20th earth astronomers, is it possible that the 'map' formed by these structures could have been made in a similar way to that on the plaque on the Pioneer probes, which used the period of known pulsars (described in a binary transcription of the hydrogen spin-flip transition frequency) to triangulate Sol. The length of each line shows the distance from Sol; a tick at the end of each line shows the Z-plane co-ordinate. Just a thought.

Correct me if I'm wrong, but I recall seeing a fuzzy image of what looks like one of the voyager probes, perhaps you're on to something here...
 
Another reason it could be was that it was made by Alien race that visited Earth in the past and wanted humans to find the Ruins and to locate something that they feel is important to us. Perhaps this Alien race had dealings with Thargoids and knew they were going to come back and left us an important tool that would be useful in the coming fight(from my perspective as a writer, I know and recognize tropes).

While the Ruins could be the Missing humans, it could also be similar to this. One link to Sol system could be the Mars Relic. Maybe the "Guardians" have had a hand in our development for a long time. Might have lived on Mars and guided us from there without interfering too much. So that could explain how the Ruins feel human, yet aren't.

And yeah there are some inconsistencies with this theory. But there are also many inconsistencies with some of the other mysteries as well. So who knows? Maybe Mengy is on the right track but missing part of the data. Some can search and some can improve on his work.

I will point out that if you are searching, we may not be looking for ruins. If they do point to more ruins, they would not be the same. Afterall, the "map" would not make sense if so. If not ruins, then maybe something else. So don't confine your search to looking for ruins 10km above the surface.
 
Hello Canonnites, I'd like to ask a couple of things, I tried the search option but nothing comes up with synuefe, pleiades, heart...

I found that if you align the ancient ruins and pleiades, the line roughly passes through the Heart nebula. Heart and Soul was the solution of the Tionisla puzzle (EAFOTS...).

I'm wondering if somebody else noticed this alignment, and if there's anybody left investigating the Heart nebula and the EAFOTS sector.
That all relates to the Formidine Rift mystery which is far far far from solved and has been there since launch.

I wouldn't be surprised if those are more connected than the ruins and the UA/UP/Barnacles/Wrecks
 
Hello Canonnites, I'd like to ask a couple of things, I tried the search option but nothing comes up with synuefe, pleiades, heart...

I found that if you align the ancient ruins and pleiades, the line roughly passes through the Heart nebula. Heart and Soul was the solution of the Tionisla puzzle (EAFOTS...).

I'm wondering if somebody else noticed this alignment, and if there's anybody left investigating the Heart nebula and the EAFOTS sector.

There is a bigger group of Children of Raxxla scouting the area around EAFOTS, see here.
 
Sol always stuck out to me because, to me, these ruins don't seem alien, not really anyway. It's my hunch that they were made by The Missing, humans who left Sol long ago, and maybe found something interesting, advanced, dangerous, something big enough for them to justify leaving ruins behind as a message to us as we follow in their footsteps.

Just a hunch I have, especially seeing how the map lines up with SOL as the pyramid point so precisely.

Could all be an outlandish coincidence too, I admit...

All of this has a very clear vibe to The Sentinel, the original A. C. Clarke story in wich 2001 was based. Someone passed by our solar system, found us and left a map/alarm/intelligence test for when we could find it. This could explain our Sol in it.
 
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All of this has a very clear vibe to The Sentinel, the original A. C. Clarke story in wich 2001 was based. Someone passed by our solar system, found us and left a map/alarm/intelligence test for when we could find it. This could explain our Sol in it.

^^ the sentinel. good stuff.

I hope we are not solving a berseker triggering puzzle XD
 
Wow, thanks everyone! I had 72 reputation gains this morning…. :eek:



Yep, I actually tried various configurations with the map. I originally started with the north pyramid being Merope, the large pad being Sol, and the large ridge being the Y axis pointing towards Sag A, but the distances and math just don’t line up. Every different direction I tried was a bust, the only one that worked (and worked precisely no less) was the one I ended up with.

The ruins themselves pretty much dictated the orientation of the map, which I thought was very telling in itself. Still, if someone can find another orientation which works better…

It had occured to me too at some point that these ruins might represent an ancient star map, but I couldn't possibly elaborate on this nearly as much as you did. Whatever the outcome of this might be, you deserve congratulations for your inspiration and hard work man :)
 
It would be cool to check whether the disc on the Voyager probes are missing. :)

The plaque I'm talking about was on the Pioneer probes, not Voyager - see here.

Someone also referenced Stonehenge in an earlier post, and I wouldn't be surprised if these structures are aligned with certain objects in space as Stonehenge is (and other ancient sites are). Given the small number of FDevs available, and the limited time they have to work, it's highly likely that there are strong correlations with well-known actual and fictional human star maps.
 
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