Do you care about preventing combat logging?

Do you care about preventing combat logging?

  • Yes

    Votes: 174 26.5%
  • No

    Votes: 483 73.5%

  • Total voters
    657
  • Poll closed .
Well if it matters to 1 in 3.5 players it's important, that is more than the long range smuggling.

As a quick note a PvP or PvE kill of a player counts as a murder in the jurisdiction where it takes place for BGS purposes. In a combat zone it counts as an influence loss for the side chosen.

We had our influenced tanked a number of times prior to the fixes I. 1.4. I have no idea if combat logging was part of it or evening n what mode it was achieved in, as it was done in US timezone and our US based player had departed to become a Fuel Rat with friends in his own timezone.

The example of influence tanking by thie Julie Vipers is a good one. To be honest, if I was in charge of a player trophy we would do that I. A private group without the combat logging.

I voted no, as it realty does not affect me as much as timezone, which in turn affects me more than 3 game modes.

Simon
 
Fully understand the subject, get the nuances, but don't feel the need to have campaigned the BGS for weeks on end to "get it" as I have a brain so despite the condescending comments in this thread I really don't care.

Voted no.
 
Voted no because that was only choice OP pollster forced by not defining combat logging and presumes all logging in combat is 'cheating'.

Logging out in combat, legally within the rules FD themselves has said is ok (menu timer) is not cheating.

Logging out in combat via process kill, Alt-F4, etc. is the issue.
 
Fully understand the subject, get the nuances, but don't feel the need to have campaigned the BGS for weeks on end to "get it" as I have a brain so despite the condescending comments in this thread I really don't care.

Voted no.

Weeks, try months for getting close to. year for some groups.

Your point stands though, combat logging is not as important to BGS as some other variables, just not that important to fix.

Player group expectation of the BGS as a PvP open activity rather than competing PvE activities is probably the biggest.

Regardless of the rights or wrongs of an argument, a lot of players feel strongly about this so FD need to find a way to improve the situation over the medium term.

Simon
 
the combat long song

"oh i dont have time to play hours a daaaay,
yooou probably have, you probably have!
probably you are unemployed, you are unemployed!
and you have billions farmed during night
but i have a girlfriend! i have a girlfriend!!!"
ctrlaltcan, ctrlaltcanc
 
Evidence?

Wouldn't that be naming and shaming?

Anyway seems like the guy who has the biggest and one of the first (if not the first) ganking groups on Xbox deleted his old forum account so finding the very first post about Corvos or the declaration of Corvos is impossible now it seems. And the earliest video of a combat logger I have is from september 2015 which is sorta late.

Other than another eye witness (my pirating buddy back in the day) and maybe asking the founder of Corvos when Corvos was founded I probably can't do much better.

I bought the when it was first avalible and was pirating players a month or two after and there were combat loggers. Fewer than now but they were there, it really isn't an extraordinary claim.

- - - - - Additional Content Posted / Auto Merge - - - - -

Nobody's demanding that fdev prevent people from "mining, piracy, bounty hunting, trading and exploration" though. If anything the issue there is that there not NOT ENOUGH reason to engage in those positive activities, and TOO MUCH reason to engage in the negative one of CLing. To foloow that logic we should be looking at the REASONS people engage in the negative and fail to engage in yhe positive activities... which mores MORE ENGAGING pve content, and a real C&P system to prevent the ganking that so often encourages the CLing.

My point was if frontier made a poll on which professions issues should be looked at and fixed first and bounty hunting starts winning does that mean that any other professions issues aren't problems? Because combat logging is a problem with PvP piracy.

I have no clue what you got all that from.

And you got evidence that this will in-fact stop combat logging?
 
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That's not cheating, that's the in-game mechanics. And, you know what? There's actually a way for that middle weight boxer to scamper away: it's called high-waking!

Nope in all forms of combative sport a mismatch is a cheat, it correlates quite nicely albeit imprecisely to PvP situations. If the two combatants are equally matched it is ok, if the combatants are NOT equally matched then it is not ok (talking about COMBAT here), if an Anaconda seeks to pirate from a T9 and does so without lethal force then that is fine. So yes seal clubbing IS cheating.
 
My point was if frontier made a poll on which professions issues should be looked at and fixed first and bounty hunting starts winning does that mean that any other professions issues aren't problems? Because combat logging is a problem with PvP piracy.

I have no clue what you got all that from.

And you got evidence that this will in-fact stop combat logging?

I tend to agree with both of you. If 30% of the players people who voted see combat logging as an issue, that's reason enough to do something about it (especially in a game that allows lots of different playstyles). However:

- Why does piracy almost always involve killing a player? You are stealing goods worth 40k credits while destroying a ship worth several million.
- Maybe some form of negotiation feature could protect the trader?
- Piracy (without CL) is nice gameplay for the pirate. What's in for the trader? Maybe we'll need to take a look at cargo insurance again (I know this allows for all kinds of exploits, maybe it can be prevented somehow).
- A better C&P system and a code of honour could help both sides.
- Are there enough tools for non-leathal piracy?
- Why is piracy the only feature that almost always involves PvP? Maybe better PvE piracy gameplay would help.
 
Guys...

Reading this fabulous thread, I may give PvP a go... I will engineer a Sidey and go gank some Anacondas :)

Anyway... this killing players thing just is not in my blood. If I happen to win and the opponent has 5% hull left, I will let him live (as I have done once allready - that big THANK YOU in the chat was one of the very best rewards this game gave me - satisfaction from being able to win and satisfaction from being good boy)...

;)

Commanders, be sympathetic, be helpfull, be mercifull !

Fly safe, Karlos
 
It's increasingly clear to me that most users of these forums neither compete with other players directly nor indirectly.

They can't even imagine it.

They don't compete with other players in any way.

They don't promote or defend a particular system or faction's BGS.

They don't attack players. They don't defend players.

They don't Powerplay.

They don't try to come top in CG's.

They imagine conflict is two randoms meeting, never to see one another again. "A log is a win!"

Really, this entire discussion highlights a fundamental conflict between online mode and (perceived) offline mode.

I suppose this is why they're not bothered about combat logging.

Speaking personally if I wasn't interested in competition I would have given ED about 300 to 500 hours of my time and marked it up as one of the games I've ever played longest, a highly enjoyable PvE experience, and a welcome return to my childhood. Money well spent. Then I would never have played it again.

The 1,200 + hours I've put in since then have been down to competition and hence entirely dependent on the 'one galaxy' multi-player model.

Which is why I do care about combat logging.

As I've said before, if we were not one galaxy but 1.5 million offline galaxies, then we could all use as many immortality cheats/hacks as we liked and no-one would care.

To the guys who don't care: you've never tried to defend a system against player group BGS + PvP attack across weeks, fighting one group v three groups, at once, working in shifts, have you?

Have you?

Have you...?

Good point, but herein lies the crux of the problem, there's (at least) TWO types of CLing. Those doing it to stop a ganker seal clubbing them for no good reason (role playing a psycho does not count until the game has proper crime and punishment), then you have the situation you describe of someone willingly playing that system to and CLing to avoid the repercussions.

Maybe FD should do this, PvP is a flag, but only for "destruction"......everyone signing up for PvP will have their account scrutinised for Cling very closely and with stronger response from FD (shadow bans etc)......is it feasible from a programming point of view to disassociate a players actions from the BGS? Because if it was feasible it could be a good punishment for a serial combat logger who partakes in the BGS stuff you mention.

People not signed up to PvP can still be attacked but NOT destroyed, and repairs are funded to a higher degree by the pilots federation.

Or add in an option for a player to leave the pilots federation and avoid all the above, but they become the galaxies most wanted with ever increasing odds stacked against them and no landing at any high security facility and only at low security outposts. The ultimate difficulty setting?
 
I tend to agree with both of you. If 30% of the players people who voted see combat logging as an issue, that's reason enough to do something about it (especially in a game that allows lots of different playstyles). However:

- Why does piracy almost always involve killing a player? You are stealing goods worth 40k credits while destroying a ship worth several million.
- Maybe some form of negotiation feature could protect the trader?
- Piracy (without CL) is nice gameplay for the pirate. What's in for the trader? Maybe we'll need to take a look at cargo insurance again (I know this allows for all kinds of exploits, maybe it can be prevented somehow).
- A better C&P system and a code of honour could help both sides.
- Are there enough tools for non-leathal piracy?
- Why is piracy the only feature that almost always involves PvP? Maybe better PvE piracy gameplay would help.

You will have to rework piracy and high waking quite a bit and in general give pirates a lot of tools to disable a ship without killing it but right now in some cases that you can't always disable the ship but you can threaten to destroy it. I'm personaly fine with blowing up a ship that isn't stopping and I don't really understand why one would go into open then run from a pirate who demands cargo then be all butthurt over being blown up. I'm not getting all butthurt over bounty hunter players hunting and killing me.
Yes, declare piracy.
There isn't much in for a trader to lose cargo to an NPC pirate or for a pirate to be killed by a bounty hunter either. But I don't mind if Frontier wants to look into it.
Yes.
Nope.
It's not there is plenty of PvE pirates but I don't want to do PvE piracy I want to PvP piracy as advertised I would be able to as a gameplay feature.
 
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  • CL ist cheating, check!
  • i play pve, npcs don't log, check!
  • CL does not affect me, check!
  • i wish that FD does not spend any dev-time on preventing logging
  • i wish all whining against logging to disappear from the forum

-->voted no
 
See, here's the thing.

A while ago I found out MR & HMC planets are all brown now. This was a big issue for me. I posted a thread. A couple of CMDRs posted their worries, others told me to embrace the brownieness. None of the fellers that get a soft-on for combat logging gave a rats bottom.

So excuse me when I return the favour :)
 
To the guys who don't care: you've never tried to defend a system against player group BGS + PvP attack across weeks, fighting one group v three groups, at once, working in shifts, have you?

Have you?

Dear gods not, nor would i want to. I don't have time for that. I need my beauty sleep as well.
 
  • CL ist cheating, check!
  • i play pve, npcs don't log, check!
  • CL does not affect me, check!
  • i wish that FD does not spend any dev-time on preventing logging
  • i wish all whining against logging to disappear from the forum

-->voted no

So you wish the whining would go away yet hope Frontier does nothing to fix the problem? :rolleyes:
 
You will have to rework piracy and high waking quite a bit and in general give pirates a lot of tools to disable a ship without killing it but right now in some cases that you can't always disable the ship but you can threaten to destroy it.
Yes, declare piracy.
There isn't much in for a trader to lose cargo to an NPC pirate either. But I don't mind if Frontier wants to look into it.
Yes.
Nope.
It's not there is plenty of PvE pirates but I don't want to do PvE piracy I want to PvP piracy as advertised I would be able to as a gameplay feature.

Glad we agree on this. On the last point:
Yes, there are PvE pirates, but it's completely lacking features. I'd start by introducing a communication system for NPCs, with threatening and demanding cargo.
PvP piracy is possible as advertised, as long as both players are OK with it. When I bought the game it wasn't advertised as "you'll be the content and enjoyment of others and forced to suffer from your losses". Yes, I know that's what people sign up for when they enter Open, but that's essentially the problem here.
 
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