This is really the entire problem with this kind of poll, though, isn't it?
The game is based around a wide variety of activities.
Most players are not interested in any given one, because there are many activities.
Combat logging is a problem that (predominantly, not entirely) affects PvP.
If we ran separate polls about an aspect of mining, an aspect of A-B trading, an aspect of Powerplay, an aspect of smuggling, an aspect of exploration ...
... 70% would say they were not interested in each problem.
Sure... but CLing is not something that happens in isolation, is it? It happens because *reason*, and since it's technically difficult/impossible to prevent the solution would be to address the reasons it occurs instead, wouldn't you agree?
It's a problem that ONLY occurs in open, and ONLY impacts those seeking pvp (as you point out), and only occurs when people seeking pvp encounter those not seeking pvp, or unwilling to carry through with it. Even then, it has demonstrably minor to no effect on the "winner" of the fight, with the only arguments describing alleged losses being very tenuous, imaginative, and questionable.
So the point to the poll? Yes it's a cheat, but is it a matter of enough concern to enough people with enough loss to those who experience it to warrant spending a LOT of dev time and money on chasing an impossible cure for an unenforcable rule when they could be developing actual new content instead? I suggest to you that the answer is no, it's not worth it. A far better use of their time would be to develop a real C&P system and real non-lethal piracy tools... which would go a long way toward reducing the ganking that depopulates open and encourages CLing.
Treat the causes rather than trying to ban the symptoms. Reduce the reasons for CLing, and you'll reduce the CLing.
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Indeed, look at you now... being a member of a group known for their hypocrisy about CLing. Your point?