Do you care about preventing combat logging?

Do you care about preventing combat logging?

  • Yes

    Votes: 174 26.5%
  • No

    Votes: 483 73.5%

  • Total voters
    657
  • Poll closed .
This some mirroring here. You've got the issue of people using ED as a way to vent frustration easily and with a little kick by attacking easy smaller human targets (because Ai is not fun to attack) being met with people disconnecting because they don't want their game to be just sport for those picking easy human targets with no role play interests. If both groups were exclusively mutual, everyone could just get on and let this binary play out.

Downside you have those legitimately playing pirates who lose out on the interaction they seek in Open, and you do have people who will log as soon as the game isn't going their way, but would merrily stay if shoe was on the other foot.

Quite frankly, beyond observing these issues, I don't see what can be done that doesn't result in people in one of the valid camps being victimised. If you stop 20 loggers but punish 1 innocent, that to me isn't fair for an issue that doesn't damage anyone's game, just is very annoying. Doesn't seem right any paying customer who isn't intentionally dodging combat rules gets victimised on an issue that cannot be fairly regulated nor damages the game in any way major way. If justice became so indescrimate, you drive people further into Solo or Private. Not sure its worth that.

In the end it's a game, and while that doesn't mean that the issue has no value, there's only so far a product can regulate itself when it utilises connections and third party machines (your machines) to work. There has to be a point where you say "best we can do is try and make it clear this is disapproved of", because you're not going to stop loggers or griefers getting in the way of the RP of traders and pirates. Not with such a complex game infrastructure that's present in open online environments such as this.
 
It's increasingly clear to me that most users of these forums neither compete with other players directly nor indirectly.

They can't even imagine it.

They don't compete with other players in any way.

They don't promote or defend a particular system or faction's BGS.

They don't attack players. They don't defend players.

They don't Powerplay.

They don't try to come top in CG's.

They imagine conflict is two randoms meeting, never to see one another again. "A log is a win!"

Really, this entire discussion highlights a fundamental conflict between online mode and (perceived) offline mode.

I suppose this is why they're not bothered about combat logging.

Speaking personally if I wasn't interested in competition I would have given ED about 300 to 500 hours of my time and marked it up as one of the games I've ever played longest, a highly enjoyable PvE experience, and a welcome return to my childhood. Money well spent. Then I would never have played it again.

The 1,200 + hours I've put in since then have been down to competition and hence entirely dependent on the 'one galaxy' multi-player model.

Which is why I do care about combat logging.

As I've said before, if we were not one galaxy but 1.5 million offline galaxies, then we could all use as many immortality cheats/hacks as we liked and no-one would care.

To the guys who don't care: you've never tried to defend a system against player group BGS + PvP attack across weeks, fighting one group v three groups, at once, working in shifts, have you?

Have you?

Have you...?
 
To the guys who don't care: you've never tried to defend a system against player group BGS + PvP attack across weeks, fighting one group v three groups, at once, working in shifts, have you?

Have you?

Have you...?

Why would anyone do that unless they wanted to? There is no competition in Elite - there isn't any way to win it.
 
Why would anyone do that unless they wanted to? There is no competition in Elite - there isn't any way to win it.

Yes, we played the multiplayer game because we wanted to play it. We just want everyone participating to play by the rules of the game and not cheat.

Isn't this the same across all games that humans have played against one another, ever?
 
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It's increasingly clear to me that most users of these forums neither compete with other players directly nor indirectly.

To the guys who don't care: you've never tried to defend a system against player group BGS + PvP attack across weeks, fighting one group v three groups, at once, working in shifts, have you?
Have you?
Have you...?

To the guy who wrote this: The member list of these forums is more than 7500 pages long and you are trolling us about "most users" here just in order to make your point with baseless assumptions?

Must be full moon again...
 
It's the same across all games if you play by the rules, but different games have many different rules.

One of the rules in Elite is that a logout via menu and any timer is perfectly legitimate :D
 
It's increasingly clear to me that most users of these forums neither compete with other players directly nor indirectly.

They can't even imagine it.

They don't compete with other players in any way.

They don't promote or defend a particular system or faction's BGS.

They don't attack players. They don't defend players.

They don't Powerplay.

They don't try to come top in CG's.

They imagine conflict is two randoms meeting, never to see one another again. "A log is a win!"

Really, this entire discussion highlights a fundamental conflict between online mode and (perceived) offline mode.

I suppose this is why they're not bothered about combat logging.

Speaking personally if I wasn't interested in competition I would have given ED about 300 to 500 hours of my time and marked it up as one of the games I've ever played longest, a highly enjoyable PvE experience, and a welcome return to my childhood. Money well spent. Then I would never have played it again.

The 1,200 + hours I've put in since then have been down to competition and hence entirely dependent on the 'one galaxy' multi-player model.

Which is why I do care about combat logging.

As I've said before, if we were not one galaxy but 1.5 million offline galaxies, then we could all use as many immortality cheats/hacks as we liked and no-one would care.

To the guys who don't care: you've never tried to defend a system against player group BGS + PvP attack across weeks, fighting one group v three groups, at once, working in shifts, have you?

Have you?

Have you...?

That's a terrible example... gaming the BGS is the one form of PvP in ED that is least affected by combat logging. Also I might add, the tangible rewards from combat (cash and mats) are so small that the only bad thing about combat logging is that the one on the receiving end feels cheated. That's it - your progression is hardly impeded (you can go into a RES or CZ and make 10x what you've lost in 10 minutes). That's why most of us don't see it as a super high priority problem; I mean it *is* a problem, but there are far worse ones that need attention first.

And I should add, my personal stance on combat logging is if someone is going to do that, why are they playing in open?
 
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It's the same across all games if you play by the rules, but different games have many different rules.

One of the rules in Elite is that a logout via menu and any timer is perfectly legitimate :D

Yep, and it's a damn stupid-    dumb 'rule'.... why oh why would you ever put such a mechanic into a game?! ..... seriously, why?!
 
Yep, and it's a damn stupid-    dumb 'rule'.... why oh why would you ever put such a mechanic into a game?! ..... seriously, why?!

Perhaps because it's a game, not a job, and if there isn't a menu logout option - people will use other methods that do have a negative impact on the game.

Do you really want to be stuck playing with a lulzbunny who finds breaking instances more fun than anything else?
 
I do not care at all about logging. If one does not compete he dose not meet competition. As a trader and explorer I use only what I must to defend my ship and crew.

I think I am not the only one that does not play a combat role.

Is that so hard to understand?

When you compete do you not expect to meet competition in all it's ways?
 
Perhaps because it's a game, not a job, and if there isn't a menu logout option - people will use other methods that do have a negative impact on the game.

Do you really want to be stuck playing with a lulzbunny who finds breaking instances more fun than anything else?

What other methods? Any way of getting out of the game 'gracefully' negates any reason to have combat in the first place... so... remove weapons and call this a space trading game and maybe ask everyone else that bought into it for other reasons to move on i guess.
 
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