So after a good night sleep, i'm sitting here in the office, having a quick bite to eat, feeling refreshed and ready to catch up on the BBC news, and see what's rollin' in the world of the ED forum.
I (whilst being tactless) yesterday, voiced my opinion of combat logging and why it's used, and how I can understand why it's used. Pirates are ultimately the unfortunate victims in all this. They're damned if do and damned if don't. I feel very sorry for players in that dark profession.
I have no sympathy for players at all ganking for salt, or giggles on their all important youtube videos. When someone video's another player in an expensive ship, mocks them, and posts ratings on their channel for attention / comedy at the expense of another person, that is cyber bullying. Cyber bulling as binary as combat logging being a cheat of sorts. I'd therefore be very inclined to be listed as a CL'er, than to be the victim of a cyber bullying episode of 'ED top salt'.
Sooo! in the fear of annoying folks as I may have done yesterday, I'll leave to say that yes pulling the plug, tabbing out to end the process, or running a Voice Attack script to automate a task kill on demand is pretty low. I don't think it's the crime of the century in lieu of other more pressing core issues. A lot more can be done to refine the grounds upon why players CL or why players find it entertaining to see another pilot lose so much credit.. A better Crime and Punishment system is sorely needed, and so are alternatives to straight OPEN mode. Whatever decision is taken, any steps at all to improve the game to a point where CL'ing isn't needed is a start and a much needed start at that.
This is an infinite topic of conversation. This subject is singularly the largest along side the OPEN vs SOLO debate which i'm sure will make many cringe at the thought
Whilst the architecture allows an instance de-materialization of ones ship, then folks will continue to argue its use, and how a badly designed system can be used to avoid losses to a badly designed system! (it's like two evils fighting, what devil do you back?)
I'm interested to see how base gameplay and fundamental design can help to resolve the need to CL, if the architecture will be here to make it part of the game.
My own personal thought is: I do not care enough about the background sim for someone in SOLO CL'ing and claiming a bunch of stars, or hand in a few tons of xyz.. My game is really unaffected, and it makes me a little self-ignorant perhaps, but honestly, I do very much like the spirit of ED, and someone combat logging in a combat zone somewhere, sometime, doesn't in any way change the way I play. Then again I don't PvP and I don't Pirate, so it's not likely to either.
I'm neither right nor wrong... just an observer through a looking glass.