Why Elite's riddles and story do not work for me

You've said that a few times already and, with all due respect, it didn't seem to convince a lot of thoise who voiced their frustrations in this thread. Are you against the idea, while keeping the current riddles (which, again, are really cool but maybe not for everyone), to see FD rely on different new ways (or some they tried already but failed due to external factors) to involve more players in the alien storyline ? Or do you prefer to see it restricted to the participants of the threadnaught ?

I'm not against other ways to get involved no, depends what they are really I would need specific ideas to comment. I think CGs are a poor substitute but are something everyone can get involved in, for example.

My post was following up on the idea that it's one group of players that solve everything and xdeath saying how actually it's individuals. It illustrates that you don't have to be in any group to get involved. Which was why I was trying to point out how if people want to get involved they should.
 
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Constructive criticism... ha ha ha

You may like the game now and think anyone who doesn't just isn't on par with your "genius level intellect" but how many people do you think have said the same thing but are here now hating on the game six months later?
Will you still be playing six months from now?
Do you honestly believe there's enough content for you to keep playing for six months?
Because some of the people in this thread are people who said the exact same thing you're saying now but changed their tune once they hit a wall and realized there really isn't anything to do and the game isn't structured in a way that is conducive to a thriving long-term player-populated universe.
It's all surface and mirrors and yeah it may keep you entertained for a couple months while you grind out your anaconda and cutter/corvette after you have these ships the game becomes empty and boring, that's what creates the jaded players that just say " it" and sit outside of their station blowing up newbies in sidewinders. Boredom. They're bored. Piracy is terrible, missions are terrible, end-game is terrible. They want a space sim, they believe in ED so they still play once in awhile but when they do they just blow other players up and make their play session miserable, because they're bored.

Exploration needs fixed, and so do the poor excuse for story telling.
I feel like they use these CG's and Puzzles to slow the amount of content they have to release...It would be nice if they are so determined to keep producing these puzzles they developed in-game tools and UI's to facilitate it. Then develop a bunch of hidden puzzles and stuff and release it all in a patch instead of these flip a switch and it's on a random planet goose chases.

I get that it's building up to thargoids or whatever, but if that's the case just release and damn thargoids if all the content is done. There's only a handful of people who participate in the puzzle while most of us watch on reddit wondering when actual content is going to be released.

- - - Updated - - -

I'm not against other ways to get involved no, depends what they are really I would need specific ideas to comment. I think CGs are a poor substitute but are something everyone can get involved in, for example.

My post was following up on the idea that it's one group of players that solve everything and xdeath saying how actually it's individuals. It illustrates that you don't have to be in any group to get involved. Which was why I was trying to point out how if people want to get involved they should.

If you want more people to get involved then you should expect Fdev to release tools, ways for people to get invovled.
Not everyone knows where to find other players, not everyone wants to get out of the game to play the game.

This is another symptom of there being no in-game system for players to commucate in set groups or form groups.
If there were in-game corps/chat/tools/etc I'm sure player-groups would get involved and set goals and motivate the players in that group to participate but as it stands there's no motivation, or organization for the vast majority of the playerbase so you get what you see now. A few well connected players doing everything while the rest of us say "Oh thats cute, I'm gonna keep grinding credits cause that's all there is to do in this game from where I sit".

Like I don't know what the hell they are thinking, they're taking these ideas and concepts from MMO's with guilds and implementing them half-cocked without a guild system and wondering why only sparse pockets of players participate.
It would be like adding party missions with the current wing system.
Sure, like a few people would do them, but most players wouldn't bother because there's no system for finding wings, or groups of friends to play with.

So they want emergent gameplay, groups of players to solve puzzles...They want us to form player-groups but they can't be seen supporting it in-game because of all the anti-Eve crowd...
WhaT!?
 
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If you want more people to get involved then you should expect Fdev to release tools, ways for people to get invovled.
Not everyone knows where to find other players, not everyone wants to get out of the game to play the game.

This is another symptom of there being no in-game system for players to commucate in set groups or form groups.
If there were in-game corps/chat/tools/etc I'm sure player-groups would get involved and set goals and motivate the players in that group to participate but as it stands there's no motivation, or organization for the vast majority of the playerbase so you get what you see now. A few well connected players doing everything while the rest of us say "Oh thats cute, I'm gonna keep grinding credits cause that's all there is to do in this game from where I sit".

Like I don't know what the hell they are thinking, they're taking these ideas and concepts from MMO's with guilds and implementing them half-cocked without a guild system and wondering why only sparse pockets of players participate.
It would be like adding party missions with the current wing system.
Sure, like a few people would do them, but most players wouldn't bother because there's no system for finding wings, or groups of friends to play with.

So they want emergent gameplay, groups of players to solve puzzles...They want us to form player-groups but they can't be seen supporting it in-game because of all the anti-Eve crowd...
WhaT!?

I honestly don't see pushing guilds and player group management tools into the game would help.

If someone wants to join a player group they can do so, every player group I've ever been involved with has had discussions out of game. Teamspeak, forums, and so on are standard. Putting better group communication in game isn't going to solve the problem.

In respect to the "alien mysteries", if anything I'd saying focusing on groups would result in more segregation as each group starts competing. I can think of instances of this happening, where a player group drops into the forum thread to announce that their group is getting involved. Of course all their discussions will happen on their private forum. It just then becomes groups competing and so witholding, which then becomes exclusionary. It becomes more about making a name for the group than open collaboration.
 
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I've said it before... I'll say it again.

Fdev officially endorsed volunteer group with specific tools, able to write, design and act out ongoing storylines in game, to offer dynamic gameplay.

Works for other games, will work here - just make sure that the storylines are initially ratified by Fdev and eventually allow some autonomy by the group. Allow people to join it assuming they have good RP skills etc.

*shrug*
 
I'm not against other ways to get involved no
Then we're on the same page, excellent.

depends what they are really
Obviously.

I would need specific ideas to comment. I think CGs are a poor substitute but are something everyone can get involved in, for example.
First I think we need to be honest and realistic short term. Later, FD would need to come up with something more elaborate, but as far as I'm concerned this would be a huge improvement for now.

What's impossible / not good for the game or lore

1) use complex new gameplay mechanics (unless they are already secretly developped by FD, but we do not know that)
2) everyone finding the unique ruin site is out of the table for obvious reasons
3) but enough with the "you have less chances to be the finder of something than winning the lottery even if you spend all your time trying"
4) You have to keep up with the threadnaught and the Galnet zillions of useless bulletins to keep up with the story

I'm perfectly fine with your idea of using the CGs. Granted, they're not perfect, but they gather a lot of players regularly. The average CMDR knows them fairly well. They are broadly advertised in the game thus easy to find : no need to keep up with the threadnaught.

So, with that said, here is a very imperfect proposition :

In the case of the ruins, once they are found, FD could have set the Ram Tah CG a little differently. To be involved in the CG , you'd have to prospect on the whole planet with your srv scanner to find rare artifacts with the same game mechanic as the rock prospection (meaning you'll find artifacts everywhere on the planet). Evey tier reached in the CG would free new informations. Not necessarily something ground breaking (could be just lore), but the top tiers would net something more interesting allowing to help with the main ruins puzzle.

And throw the CG top dogs a bone (top 10%), like some map they can follow to find a minor site containing more clues /information about the aliens (or whoever built the ruins).

Groundbreaking suggestion ? Nope, I 'm no game designer and I'm pretty sure you can come up with something far better. But I still believe this scenario has a few advantages :

1) exponentially increase the number of participants to the ruins mystery
2) use existing (but slightly tweaked) *in game* and mechanics and assets (use the existing ruins assets and the srv)
3) Keep the out of the game riddles and in effect tie them a little more with what is in game

As a side note, FD had a shot at that with the Ram Tah CG, which means that they try to address the problem. This is good and bode well for the future. Unfortunately it was so badly executed that it led to even more frustration.
 
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I honestly don't see pushing guilds and player group management tools into the game would help.

If someone wants to join a player group they can do so, every player group I've ever been involved with has had discussions out of game. Teamspeak, forums, and so on are standard. Putting better group communication in game isn't going to solve the problem.

In respect to the "alien mysteries", if anything I'd saying focusing on groups would result in more segregation as each group starts competing. I can think of instances of this happening, where a player group drops into the forum thread to announce that their group is getting involved. Of course all their discussions will happen on their private forum. It just then becomes groups competing and so witholding, which then becomes exclusionary. It becomes more about making a name for the group than open collaboration.

Competition breeds progress.
Look at technological progress during wars, or competition of real corporations.
If you ask me I think they'd get solved faster if it was a competition.

Ask what the motivations were of the people who solved the puzzles, they probably would say because they found it interesting but also to get their name on it.
If you're right and no one cares about competition, then why is it when someone discovers something in ED why do they wait to turn it in to a station before telling everyone on forums?
To get their name on it.

I think this aspect is already present, humans are naturally competitive creatures. Competition can be FUN, it doesn't have to be negative. It pushes people to keep playing the game and having fun! Which is exactly what ED needs.
More reasons to play!

So if you ask me your point really just reinforced why ED needs group dynamics.

And no, ED doesn't support player-groups as it is. It's something I want DEEPLY but I don't belong to one.
You know why? There's no point as it stands. The BGS is a joke, and pointless. There's no reason to amass assets as a group because there's literally NOTHING to spend it on.
90% of group-play dynamics are player made up stories and systems made up on forums out of the game, because players are desperate for content they just make up their own and RP.

As many other players have said in other threads the game is almost better in solo mode. It runs better, usually you make more money on solo because of smaller load times thus travel times, and there's basically no threat in solo.
So as it stands the game is pushes heavily towards putting the majority of the base into solo, which IMO isn't good for anyone and makes the universe even more empty than it already is.
 
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You may like the game now YES

and think anyone who doesn't just isn't on par with your "genius level intellect" NO

but how many people do you think have said the same thing but are here now hating on the game six months later? VERY FEW

Will you still be playing six months from now? YES

Do you honestly believe there's enough content for you to keep playing for six months? YES I LIKE OOLITE TOO!

Because some of the people in this thread are people who said the exact same thing you're saying now but changed their tune once they hit a wall MAYBE THEY PLAYED TOO MUCH

and realized there really isn't anything to do and the game isn't structured in a way that is conducive to a thriving long-term player-populated universe. YOU MEAN IT'S NOT EVEY ENOUGH

It's all surface and mirrors and yeah it may keep you entertained for a couple months while you grind out your anaconda and cutter/corvette after you have these ships the game becomes empty and boring, FOR SOME

that's what creates the jaded players that just say " it" and sit outside of their station blowing up newbies in sidewinders. LIKE YOU MAYBE ?

Boredom. They're bored. MMMMMM

Piracy is terrible, missions are terrible, end-game is terrible. NO IT'S MUCH BETTER THAN IT WAS ON THE BBC VERSION

They want a space sim, they believe in ED so they still play once in awhile but when they do they just blow other players up and make their play session miserable, because they're bored. PROJECTION

So like, FD must make all the changed you want or you will kill babies in Sidewinders..nice
 
You may like the game now YES

and think anyone who doesn't just isn't on par with your "genius level intellect" NO

but how many people do you think have said the same thing but are here now hating on the game six months later? VERY FEW

Will you still be playing six months from now? YES

Do you honestly believe there's enough content for you to keep playing for six months? YES I LIKE OOLITE TOO!

Because some of the people in this thread are people who said the exact same thing you're saying now but changed their tune once they hit a wall MAYBE THEY PLAYED TOO MUCH

and realized there really isn't anything to do and the game isn't structured in a way that is conducive to a thriving long-term player-populated universe. YOU MEAN IT'S NOT EVEY ENOUGH

It's all surface and mirrors and yeah it may keep you entertained for a couple months while you grind out your anaconda and cutter/corvette after you have these ships the game becomes empty and boring, FOR SOME

that's what creates the jaded players that just say " it" and sit outside of their station blowing up newbies in sidewinders. LIKE YOU MAYBE ?

Boredom. They're bored. MMMMMM

Piracy is terrible, missions are terrible, end-game is terrible. NO IT'S MUCH BETTER THAN IT WAS ON THE BBC VERSION

They want a space sim, they believe in ED so they still play once in awhile but when they do they just blow other players up and make their play session miserable, because they're bored. PROJECTION

So like, FD must make all the changed you want or you will kill babies in Sidewinders..nice

I don't pvp, at all.
But I read threads posted by them, and have talked to people who try to blow me up.
I'm just repeating what they said.
I don't even own a PVP ship.

You're the only person in this entire thread who has defended the game, what does that tell you?

You never answered the question about what you're going to do when the player-base is so small that you have to back the game yourself, avoided that question I see...how convenient.

We're all here discussing this because we want the game to succeed. People like you want the game to halt fail.
If we didn't care about ED, we'd just quit and go play something else and uninstall the game.
People like you don't want the game to get better, you want it so stay dull because that's what YOU enjoy. You'd be fine if FDev said "Sorry guys not enough money is coming in, ED updates are halted for the foreseeable future"
You'd probably say "good the game is fine the way it is, I'm glad I don't have to worry about them changing to to make more $"

Well we want the game to progress and become a living thriving universe full of things to do...Maybe Space Simulator is the game for you?

Whats funny is when I first started playing Reddit was the only play any constructive criticism of ED actually took place. Here on these forums anytime anyone actually criticized the game they were shot down and attacked ruthlessly by the supporters. They were told to "go back and play COD" and torn apart.
Now more and more often I see threads that criticize the game fill up with pages upon pages of replies basically all saying the same thing.
That tells me that opinions are shifting and more and more players are realizing that the game isn't going in a sustainable direction and needs a lot of things fixed/changed.
 
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Competition breeds progress.
Look at technological progress during wars, or competition of real corporations.
If you ask me I think they'd get solved faster if it was a competition.

Ask what the motivations were of the people who solved the puzzles, they probably would say because they found it interesting but also to get their name on it.
If you're right and no one cares about competition, then why is it when someone discovers something in ED why do they wait to turn it in to a station before telling everyone on forums?
To get their name on it.

Aye one-upmanship.

Thankfully the "alien mysteries" thread is mostly free from all that, and I like it that way.

I'm only partially going into RP mode here, but I see a division, inside the bubble and outside the bubble. All that one-upmanship, group vs group, Imperial vs Federation, power grab, is bubble stuff. For a lot of folk who took an interest from day one it's the polar opposite of what the "alien mysteries" are and should be about.

Petty human bubble matters? You can keep it. The wider mysteries of the galaxy are outside and above all of that, and are infinetely more interesting. Human politics should have nothing to do with it, hence the open colloboration.


Back to reality: I mean the thread even has SDC members contributing, not that they shouldn't, but y'know nobody cares, it's all good!
 
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Aye one-upmanship.

Thankfully the "alien mysteries" thread is mostly free from all that, and I like it that way.

I'm only partially going into RP mode here, but I see a division, inside the bubble and outside the bubble. All that one-upmanship, group vs group, Imperial vs Federation, power grab, is bubble stuff. For a lot of folk who took an interest from day one it's the polar opposite of what the "alien mysteries" are and should be about.

Which group has the biggest epeen is internal petty human bubble matters, you can keep it. The wider mysteries of the galaxy are outside and above all of that, and are infinetely more interesting. Human politics should have nothing to do with it, hence the open colloboration.

I mean the thread even has SDC members contributing, not that they shouldn't, but y'know who cares, it's all good!

If that's the way it develops fine, I'm ok with that. I think players should at least have the option to play how they want. Corps are a reality in real life and they're a reality in ED's universe too. Call them corps, guilds, player-groups, whatever makes you shake less. Whatever they're called they exist. The game only shys away from them because of the opinion many early players had of the effect they'd have on the game because Eve was a full on PVP game, which ED isn't. Most players in ED want corps so they can build bases. IDC if the bases are even territory. Let me build a reseach base. You're telling me you wouldn't want the option to build a research base above a really cool planet you like with your friends?
You wouldn't want that!?

Those are the kinds of options I'd like to see. Let me join a corp, ferry passnegers and cargo around to raise credits to donate to my corp to allow us to buy/claim land on a planet so we can build a non-combat research base that we can improve/build upon. Live in with space legs, park our ships at. Hangout.
Wouldn't that be awesome!?

Better yet, let groups of corps come together to build huge "multi-national" research bases to work on puzzles together.
RP safe, in-canon, stays away from the PVP crap some people hate, and collaborative.

Those are the kinds of things I'd like to see.

Fdev already has planet coaster, so they know how to incorporate tools into a game and let players build stuff.
Throw some of that stuff into ED and let us build bases!
If that one single aspect alone was in the game, that would give me all the reason in the world to keep grinding and change my tone COMPLETELY.
That would give me so much reason to grind out credits so that I can contribute to my base/home/whatever/station.
 
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I don't pvp, at all.

But I read threads posted by them, and have talked to people who try to blow me up.
I'm just repeating what they said.
I don't even own a PVP ship. OH OK

You're the only person in this entire thread who has defended the game, REALLY

what does that tell you? GRUMPY THREAD?

You never answered the question about what you're going to do when the player-base is so small that you have to back the game yourself, NOT WORRIED

avoided that question I see...how convenient. HAHAHA LIKE I DID ON PURPOSE? IT MUST BE CONSPIRACY

We're all here discussing this because we want the game to succeed.

People like you want the game to halt fail. PROJECTION

If we didn't care about ED, we'd just quit and go play something else and uninstall the game. SHORT ON HDD SPACE?

People like you don't want the game to get better, PROJECTION

you want it so stay dul EVELESSLY DULL MAYBE

l because that's what YOU enjoy. YEP I LOVE GUILDLESS DULL YTHINGS

You'd be fine if THREAT INCOMING

FDev said "Sorry guys not enough money is coming in, ED updates are halted for the foreseeable future" YUP IT'S GREAT ALREADY

You'd probably say "good the game is fine the way it is, YES

I'm glad I don't have to worry about them changing to to make more $" SO I HAVE TO PAY MY OWN MONEY IF THE DEVS JUST HIRE YOU COZ ONLY YOU HAVE THE ANSWER TO KEEPING THE GAME FREE

Well we want the game to progress and become a living thriving universe full of things to do..LIKE LOTS OF MMO DULL STUFF

Maybe Space Simulator is the game for you?

NO NEVER PLAYED THAT, I LIKE ELITE THANKS.
 
I don't pvp, at all.

But I read threads posted by them, and have talked to people who try to blow me up.
I'm just repeating what they said.
I don't even own a PVP ship. OH OK

You're the only person in this entire thread who has defended the game, REALLY

what does that tell you? GRUMPY THREAD?

You never answered the question about what you're going to do when the player-base is so small that you have to back the game yourself, NOT WORRIED

avoided that question I see...how convenient. HAHAHA LIKE I DID ON PURPOSE? IT MUST BE CONSPIRACY

We're all here discussing this because we want the game to succeed.

People like you want the game to halt fail. PROJECTION

If we didn't care about ED, we'd just quit and go play something else and uninstall the game. SHORT ON HDD SPACE?

People like you don't want the game to get better, PROJECTION

you want it so stay dul EVELESSLY DULL MAYBE

l because that's what YOU enjoy. YEP I LOVE GUILDLESS DULL YTHINGS

You'd be fine if THREAT INCOMING

FDev said "Sorry guys not enough money is coming in, ED updates are halted for the foreseeable future" YUP IT'S GREAT ALREADY

You'd probably say "good the game is fine the way it is, YES

I'm glad I don't have to worry about them changing to to make more $" SO I HAVE TO PAY MY OWN MONEY IF THE DEVS JUST HIRE YOU COZ ONLY YOU HAVE THE ANSWER TO KEEPING THE GAME FREE

Well we want the game to progress and become a living thriving universe full of things to do..LIKE LOTS OF MMO DULL STUFF

Maybe Space Simulator is the game for you?

NO NEVER PLAYED THAT, I LIKE ELITE THANKS.

You fly around doing nothing in space looking at pretty planets and stars in Space Simulator.
There's Space Engine too which is very similar.
Space Engine probably even more for you because there are no plans for even combat on that game. It's a pure simulator.

Sounds like your kind of game.
 
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Then we're on the same page, excellent.


Obviously.


First I think we need to be honest and realistic short term. Later, FD would need to come up with something more elaborate, but as far as I'm concerned this would be a huge improvement for now.

What's impossible / not good for the game or lore

1) use complex new gameplay mechanics (unless they are already secretly developped by FD, but we do not know that)
2) everyone finding the unique ruin site is out of the table for obvious reasons
3) but enough with the "you have less chances to be the finder of something than winning the lottery even if you spend all your time trying"
4) You have to keep up with the threadnaught and the Galnet zillions of useless bulletins to keep up with the story

I'm perfectly fine with your idea of using the CGs. Granted, they're not perfect, but they gather a lot of players regularly. The average CMDR knows them fairly well. They are broadly advertised in the game thus easy to find : no need to keep up with the threadnaught.

So, with that said, here is a very imperfect proposition :

In the case of the ruins, once they are found, FD could have set the Ram Tah CG a little differently. To be involved in the CG , you'd have to prospect on the whole planet with your srv scanner to find rare artifacts with the same game mechanic as the rock prospection (meaning you'll find artifacts everywhere on the planet). Evey tier reached in the CG would free new informations. Not necessarily something ground breaking (could be just lore), but the top tiers would net something more interesting allowing to help with the main ruins puzzle.

I don't like the CGs.

I used to joke in the early days when we were discussing theories when we found the UA, that the way the mystery would be solved would be to collect "research materials" and hand them in at a station.

It was literally a joke, and I'm really really thankful Frontier have only NOW gone down that route.

I don't like the CGs, I mean they have theis place but the mechanism isn't good for "mystery solving". The Ram Tah one was literaly everyone hand in "mystery items" and we will give you an answer. It is just too abstracted from *actually* solving a mystery, the positive is that people might feel they've contributed something.

The point of my joking above was that we as a community would like to solve the puzzle, not have some magic NPC auto-solve it on our behalf, where's the fun in that?

I would say I disagree with your points 1 and moreso point 3. It is NOT about who solves it, it really isn't there are so many more facets and so much more fun and enjoyment to be had out of it than being the one who solved a Sodoku puzzle.

Xdeath solved the final piece and he got some well deserved kudos for it but did he have more fun than me or anyone else on the way??

It really does not matter that one person decodes something, I mean not to sound stupid but it really is more about the journey than the end point.

Your idea, yes it's better that a CG but in all honestly not much, I'm not trying to diss your idea, it's just barely a tier above a CG.

I think for me I would like to see little packaged "stories" that add to the lore, like as we have now but extended a touch.

So here's a recent one that's currently in the game.

  1. You notice a listening post visible on the left hand system panel when you enter the system
  2. You investigate, it's captured a broadcast from 38-40LY away providing some garbled data, in it is a lat value and the location of another listening post
  3. You go to the next listening post, a long!
  4. The next, it says B6, a moon designation
  5. Knowing it's 38-40LY you can find a number of canditates, you go exploring
  6. You find an abandoned settlement
  7. At the settlement you find some recordings!

uc
uc

uc
uc

And this is where (we think) it ends, but we explored further doing the following, and well this is how I'd like it to have progressed. (It still may!)

  • The logs say the guy left for an Earthlike??? And he was travelling at sublight speeds?
  • You open up the left panel and start at the nearest system looking for the Earthlike, maybe you can find and rescue him?
  • You jump from system to system until...
  • Bingo, a rare Earthlike - this system must be it!
  • You head back to the settlement, target your Earthike system and head in that direction, hoping to catch our missing explorer
  • After 10 minutes (your ship is far faster than his) you encounter a wreck drifting
  • You recover some data, his last log, he's long dead

It's a small story that adds lore, sure the first person to find it "found it" but if people can avoid spoilers they can then "solve" it themselves it's infinitely better than any hand in a million X for an answer "puzzle".

In the end it's a multiplayer game so if you're going to have things revealed (rubbish CGs aside) then I think there will always be some notion of someone else making a discovery before you.
 
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I don't like the CGs.

Then we can pretty much scratch my whole post right here. Fine : saving time.

As for your example , I cannot possibly comment on it : I have yet to find anything like this in game, except 5 "tips off" which led to nothing related to the main story line. Since I spent about 35 weeks IGT mainly exploring, I suppose I have very little luck to find anything and the only option I have left is to wait for the threadnaught to give me the coordinates and youtube to give me the vids of some place where I have no need to go because there is nothing for me to do there.

Which means that we're back to square one and this proves exactly the point of all the frustrated players posting here : FD and their Cannon buddies can RPG as much all they want on their free time, but there are a few players who would like to take part in the Alien storyline of the game they paid for. And would like to see the company work on that (at least once in a while since they are obviously very busy encoding morse code in sound files).

As long as the happy Canonn guys are the majority, this is no problem for the game I suppose ?

So FD, can we have an official poll about that ? Just so we can put the whole matter at rest, since according to the riddles contingent here, only a handful of imbeciles are not having fun with those wonderful outside-of-the-game mysteries ? Let's see how many people are satisfied with the way the whole Alien plot is handled at the moment ...

No ? No official poll ? What a surprise indeed ....
 
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Nicely done.

Honestly, not trolling you here : this is what the answer you gave me will produce on a part of the player base if FD gives the same.
(not you of course, you're entitled to your opinion and you are not accountable for any of this)

The relevant question would be : "is this part of the playerbase of any significance in terms of sheer numbers ?"

Hence the need for a poll IMHO. Which I think won't happen, maybe because the riddles are a good excuse for the lack of in game tools like (for instance) a decent scanning system.

Unless too many complaints occur of course.
 
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Then we can pretty much scratch my whole post right here. Fine.

As for your example , I cannot possibly comment on it : I have yet to find anything except 5 tips off which led to nothing related to the main story line. Since I spent about 35 weeks IGT mainly exploring, I suppose I have very little luck to find anything and the only option I have left is to wait for the threadnaught to give me the coordinates and youtube to give me the vids of some place where I have no need to go because there is nothing for me to do there.

Which means that we're back to square one and this proves exactly the point of all the frustrated players posting here : FD and their Cannon buddies can RPG as much as they want on their free time, but there are a few players who would like to take part in the Alien storyline of the game they paid for. And would like to see the company work on that (at least once in a while since they are obviously very busy encoding morse code in sound files).

As long as the happy ones are the majority, this is no problem for the game I suppose ?

So FD, can we have an official poll about that ? Just so we can put the whole matter at rest, since according to the riddles contingent here, only a handful of imbeciles are not having fun with those wonderful outside-of-the-game mysteries ? Let's see how many people are satisfied with the way the whole Alien plot is handled at the moment ...

No ? What a surprise ....

This saved me a lot of typing.
 
Hmmm

-Joe You may as well leave this thread as you have called people childish names like crybabies.

Too much mincing of words.

Back to the topic at hand. It is very simple to see that many are not satisfied with exploration and discovery in the game. All we have is a button to push to trigger a simplistic response and off to the next thing. Many find it ridiculous that there are so many things to be found and discovered yet there are virtually no tools to find things with.

It is good to have the wave scanner in the srv (when it works) yet at the same time we have nothing like that in our ships which is the primary exploration vehicle.

So people see all this out of game content and feel disconnected from the alien story line, then notice that when exploring how ridiculously difficult it is to find anything without some kind of sensor array. We then see all the out of game development going on and wonder if there exploring will ever go beyond flying around blindly pushing that same button over an over. One can even fly right past a planet that has great things ti discover but alas our ships have no sensors.

We then think back to out sci fi roots where we gained interest in space exploration a long time ago in a ... Ok then we are baffled at how inferior exploration still is in ED.

(Captain Kirk) Mr Sulu what is the course of that thing on the screen?
(Mr Sulu) I cant tell caption, long range sensors just stopped working when we dropped out of warp.
(Captain Kirk) Ahura what are you getting on the communication array?
(Ahura) Im sorry captain audio array has.. Just.. Disappeared!
(Captain Kirk) Mr Spock what kind of energy keeps rising from the object?
(Mr Spock) Most illogical captain we seem to have lost all sensor arrays. It appears we only have the view screen!


I'm sure many explorers can relate to the lack of instruments and how bare bones our ships are in this respect. I have not said much for the last 2 years about this problem because I know implementing this kind of stuff takes time.

However, It has been two years with many features added and it seems like FDs idea of exploration is only going to be flying around blind and pushing a button or two to trigger the next step of a story being spoon fed to a small audience.

FD prides themselves on a huge realistic galaxy so then it lends itself to the explorers in a big way. If they want that element to actually be useful as game play, explorers need more than there is in the way of instruments and scanners or tools for discovery. I don't expect everyone to understand or agree with this sentiment but I believe most who call themselves explorers would welcome a way to expand their game play in this way.
 
Back to the topic at hand. It is very simple to see that many are not satisfied with exploration and discovery in the game. All we have is a button to push to trigger a simplistic response and off to the next thing. Many find it ridiculous that there are so many things to be found and discovered yet there are virtually no tools to find things with.

[Snip a lot of common sense]

Pretty much nailing it.

I'd add that given the (few, I admit) metrics I saw during the almost two last years, FD underestimated (gravely) the amount of explorers in the player base. To be fair, they seem to realize that more and more. Now they need to understand that exploring !$ stenography and that they need to give us EYES to see, i.e. scanners.

And the "oh we didn't know" won't cut it : a lot (I mean A LOT) of players asked for it for a long time.
And the "oh it is hard to code" won't cut it : you did it for the SRV, why can't you for the ship ?
And the "oh the majority of the player base don't want it" won't cut it : TGE proved that there are a lot of explorers actually ... exploring. Enough to justify a new game mechanic after almost 2 years of the old "press one button and wait".

FD, please ! Maybe you're working on it and it takes time. Fine : we know these things can't be done overnight. But audacitying morse code ? Really ?
 
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