Sorry, but absolutely not.
Aside from the fact that FSD limits are more than just arbitrarily imposed vehicle control, this is just "make the game easier for me pls".
When would giving everyone unlimited jump range ever be a good idea? Completely ruins any point in different FSDs, FSD mods, FSD synth boosts, loadout control to keep mass reasonable...if you want to reach new heights, use these tools.
This is absolutely not about "make the game easier for me pls" as you so aptly put it (I seldom ever abbreviate single words if your going to try and mock me please do it right) this is about realism. It's it unrealistic to think that
NOBODY in the 33rd century would have never removed such limiters on their ships when there are people in this century (the 20th) who remove the governor from their car so that it can go faster than legally allowed. That's why (if you'd have read the whole thread you'd know) I suggested a compromise that you'd need to go to a blackmarket and pay a few million to get the limiter removed and that if your ship gets destroyed the insurance rebuy would put the stock rated FSD in your ship that you had before you got the limiter removed meaning you'd have to spend a few million more to get that back in your ship. Now I ask you how does that translate to me wanting the game to be easier?
As to your other bit there's still differences between an E rated and an A rated FSD even after the limit removal since better rated FSD's can use fuel more efficiently thus allowing more range for a larger mass.
FSD modifications are meant to be tweaks on the FSD providing a slightly better efficiency.
Synthesis boosts are not worth the time necessary to mine all the materials needed to go any reasonable distance for a sustainable length of time. By the time you have the materials for such you could have been to where you were going and back by conventional means.
And I said nothing about mass and the effect that it would have, it would still be the same on the FSD whether you could jump 200 lightyears at once or 50 lightyears four times.
Also I said nothing about "giving" and I point back to the compromise about "buying" it from the blackmarket nor did I say that the range is unlimited that is you reading it the way you want to read it. If this where implemented the best you could hope for in one jump is just over 200 lightyears while expending your entire fuel tank leaving you with what ever your burning in reserves meaning that if you jumped to your maximum range you would have no fuel left to make another jump meaning that you would need to scoop fuel from the star while your riding on your reserves. If the star isn't scoopable then you have two options, call the fuel rats or self destruct. I said that you could fly a sidewinder from one side to the other (right now with the game as is) and that proves that
theoretically every ship in the game has unlimited range already