SRV Wave scanner fix, anyone can see that ?
Oooohh... so the wave scanner in the SRV is bugged?.. lol, i thought its working the way it should be, and that FD just made material gathering a little harder![]()
Look, if there are people who can't play game because it is a bit harder, then it should be bugged.
Seriously though, I suspect as it is gameplay design not a bug, it's change will be part of other release if ever.
As I mentioned previously, people with auditory problems are struggling now. Please see my invisible anaconda post earlier in this thread for an example of how broken this scanner 'update' is.
Look, if there are people who can't play game because it is a bit harder, then it should be bugged.
Seriously though, I suspect as it is gameplay design not a bug, it's change will be part of other release if ever.
I'm pretty sure it is a bug because when I had this problem after relogging a couple of times suddenly my wave scanner was working as intended again
So getting caught carrying wanted criminals is now devoid of consequences, nice...
- Update the maths around hyperspacing to a Neutron star with jet cones to properly deal with avoiding said cones, also push the arrival distance for neutron stars back out a little to avoid running straight into the drop-out radius. Note that you'll still hit them pretty fast, but not unfairly so as long as you're on the ball
No fix for weapon colours being per ship instead of per weapon? [that was seriously lazy]![]()
Design change which gives hard of hearing people the finger huh. Nice.
Observe: the InvisiConda!
http://puu.sh/si1LA/f3dcf77aed.png