Why do the devs keep destroying every form of making income?

Sometimes i feel like coming back after something new has come out and the devs completely destroys the payout. This happened with rare goods, then smuggling runs, then missions, now passengers. You have all these cool things people can do to make money and have fun and then you nerf it to oblivion and nobody does them. Its not just a minor nerf, the nerfs are so strong that you cannot even make enough to maintain your ship in the case it dies.

I really fail to understand their logic, only thing that ever was op was smuggling missions that needed a slight nerf, everything else was balanced and maybe even needed a buff like passenger high distance exploration missions....

I came back for passengers and after the recent updates I will leave again. I am so sick of this game that keeps pushing me away every time I want to get close to it. It honestly is a abusive relationship at this point.
 
Sometimes i feel like coming back after something new has come out and the devs completely destroys the payout. This happened with rare goods, then smuggling runs, then missions, now passengers. You have all these cool things people can do to make money and have fun and then you nerf it to oblivion and nobody does them. Its not just a minor nerf, the nerfs are so strong that you cannot even make enough to maintain your ship in the case it dies.

I really fail to understand their logic, only thing that ever was op was smuggling missions that needed a slight nerf, everything else was balanced and maybe even needed a buff like passenger high distance exploration missions....

I came back for passengers and after the recent updates I will leave again. I am so sick of this game that keeps pushing me away every time I want to get close to it. It honestly is a abusive relationship at this point.

I'm with you in that...Rare goods...wow man you made me remember those, I have a video of two Type 9 having some "love" and exploding in mid air when you could sell rares to them. It was a great way to make money since at that time payments were terrible compared to what came after a couple of patches.

This nerf makes the game feel like it was back at release when you had no ranks at all and such. I rather let Sothis/Ceos live for those that use it (I never did or went there, not even went at Robigo back in the day) than mess with the whole mission rewards. PvP'ers should have a mean to make enough money so they can have fun with the game while risking their ship but having enough money to re-buy and such. (coming from a Solo player) And others should have that possibility to enjoy other aspects of the game too.
All tied to your rank of course, I don't like to see a new player in an Anaconda in 2 days since it took me like a year or so to achieve something like that, but then if you build up your rank your rewards should be greater than those with lower ranks. That's how it worked since release...and now it makes no sense since I still see pennyless and mostly harmless missions and I am at one rank of being Elite...
 

Even still they still made the things I said almost obsolete, like right after passengers sothis got nerfed.

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I'm with you in that...Rare goods...wow man you made me remember those, I have a video of two Type 9 having some "love" and exploding in mid air when you could sell rares to them. It was a great way to make money since at that time payments were terrible compared to what came after a couple of patches.

This nerf makes the game feel like it was back at release when you had no ranks at all and such. I rather let Sothis/Ceos live for those that use it (I never did or went there, not even went at Robigo back in the day) than mess with the whole mission rewards. PvP'ers should have a mean to make enough money so they can have fun with the game while risking their ship but having enough money to re-buy and such. (coming from a Solo player) And others should have that possibility to enjoy other aspects of the game too.
All tied to your rank of course, I don't like to see a new player in an Anaconda in 2 days since it took me like a year or so to achieve something like that, but then if you build up your rank your rewards should be greater than those with lower ranks. That's how it worked since release...and now it makes no sense since I still see pennyless and mostly harmless missions and I am at one rank of being Elite...

I been here since early beta man. And the game is solid but the devs have made such horrible balance decisions that almost no new players get into the game. Its a empty wasteland and I had such hopes for the game.
 
Missions at Robigo, Sothis and Ceos obviously were op since they were a no-brainer.

Sothis/Ceos was a no-brainer.

Take missions from sothis. Go to Ceos. Take missions from Ceos, go to Sothis.

Repeat until hold is full, & top off with Sothis Gold.

Go hand in your missions.


Robigo was a trick to figure out, but once you got it sorted it became fairly routine, however it was always far from a no-brainer.

Pick and choose missions until your cargo hold is full.
Check the local contacts for security. Wait for them to leave if there is.
Start jumping, watch the COM LOG on every system entry for pirates/Feds.
Know the fuel scooping tricks to avoid them if they are there, avoid a few chain interdictions, including immediate interdiction upon system entry.
Get to your target system, repeat the previous 2 steps.
Get to your target station, check for feds, if no feds, continue. If feds, line up outside of 10km, boost in.

Once in the habbit and aware of the "tricks," not the most difficult thing in the game, sure, but one of the top 10, IMO, and far from a no-brainer, especially getting started.
 
I have been playing since Dec 2014, and in that time, every major credit earning opportunity has (when FD became aware of it) eventually been shut down. From seeking luxuries a long way back, thru imperial slave smuggling, Robigo more recently, Sothis and many others. They all have one thing in common - these forums. If the information gets on here, sooner or later your latest million dollar scheme will be nerf-batted, much like Neagan and Lucille, it will not be tolerated! So if you want that nice little earner to continue, keep your gob shut, or better still refrain from typing all about it on these forums. We have gotten much used to million credit missions being the norm, but for many many months after release they were not. FD have simply reverted to the default ED settings, like it or not.
 
The problem is that we're too clever for them. Whatever they do, we find a way that makes a lot of money. I made a billion in a day last week, just by running combat missions, so clearly something needed to be done. The problem is that when they nerf the system so that the people that know all the tricks can't make masses of money, the people that were making fair money, not knowing the tricks, suffer badly.
 
Sothis/Ceos was a no-brainer.

Take missions from sothis. Go to Ceos. Take missions from Ceos, go to Sothis.

Repeat until hold is full, & top off with Sothis Gold.

Go hand in your missions.


Robigo was a trick to figure out, but once you got it sorted it became fairly routine, however it was always far from a no-brainer.

Pick and choose missions until your cargo hold is full.
Check the local contacts for security. Wait for them to leave if there is.
Start jumping, watch the COM LOG on every system entry for pirates/Feds.
Know the fuel scooping tricks to avoid them if they are there, avoid a few chain interdictions, including immediate interdiction upon system entry.
Get to your target system, repeat the previous 2 steps.
Get to your target station, check for feds, if no feds, continue. If feds, line up outside of 10km, boost in.

Once in the habbit and aware of the "tricks," not the most difficult thing in the game, sure, but one of the top 10, IMO, and far from a no-brainer, especially getting started.

Can't rep you again, but agree 100%.

Very good précis.
 
Since making credits is the only real form of gauging your progress in the game (don't even say ranks unless you are prepared to punch yourself), then it is completely repressive that every time the community finds a way to get ahead, the hammer falls. Why in the world would you want to make credits in a credit centric game? for shame!
 
The problem is that we're too clever for them. Whatever they do, we find a way that makes a lot of money. I made a billion in a day last week, just by running combat missions, so clearly something needed to be done. The problem is that when they nerf the system so that the people that know all the tricks can't make masses of money, the people that were making fair money, not knowing the tricks, suffer badly.

It's all "fair money", unless you're cheating. Running missions is not cheating.

The problem here is that there's things that pay acceptable money, and everything else. "Everything else" represents insultingly low payouts for the time and risk investment. Less than 10M for literal hours of jumping? Get out.
 
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The problem is that we're too clever for them. Whatever they do, we find a way that makes a lot of mon

Well one thing. I wish Frontier sould either fix the logging to refresh issue, or accept it exists and put a `refresh board` button in the game.

It's just silly and makes it impossible to balance anything.

On one hand people come here and complain 50 million to Sag A isn't enough, while simuntaneously stacking such missions to turn it into 200 million.

You CANNOT balance to features that many many people use but are "not allowed".

If you balance with an assumption that people mission board refresh, you punish the people who follow your rules, and people are also perfectly justified in complaining rewards per mission are too low.

If you balance assuming people don't refresh, you open up an avenue to utterly ridiculous payouts, and again upset people.

PLEASE JUST CLOSE THE BLOOMIN LOOPHOLE OR LEGITIMISE IT!

Maybe then at least some level of balance can be attained, because while there's the backdoor your changes to balance are pointless. You simply cannot balance a system that the game allows EVERY player to undermine by using easily accessible game "features".
 
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Jenner

I wish I was English like my hero Tj.
I have been playing since Dec 2014, and in that time, every major credit earning opportunity has (when FD became aware of it) eventually been shut down. From seeking luxuries a long way back, thru imperial slave smuggling, Robigo more recently, Sothis and many others. They all have one thing in common - these forums. If the information gets on here, sooner or later your latest million dollar scheme will be nerf-batted, much like Neagan and Lucille, it will not be tolerated! So if you want that nice little earner to continue, keep your gob shut, or better still refrain from typing all about it on these forums. We have gotten much used to million credit missions being the norm, but for many many months after release they were not. FD have simply reverted to the default ED settings, like it or not.

Of course FD gets information from the forums, but in this case they wouldn't need to. They have a much better source of information about the game economy - the servers. I'm sure they can see all of this stuff, and probably a great deal more than us players even can.
 

It's definitely not the end of the thread, - the whole "let's tweak things and see what the results are, and hope for the best" smacks of incompetence and lack of any clear understanding as to what results they want.

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Of course FD gets information from the forums, but in this case they wouldn't need to. They have a much better source of information about the game economy - the servers. I'm sure they can see all of this stuff, and probably a great deal more than us players even can.

If that really is the case, they really have no excuse for repeatedly screwing this up so badly.
 
What I honestly don't understand; if Sothis and Ceos were the primary problem, why not just make adjustments to the mission generation in those two systems? Why did this have to be a change the effects the BGS globally?

Unless, maybe I'm answering my own question - maybe they cannot adjust specific systems individually, they would have to make global tweaks to remove variables that could combine to give such high payouts?

I don't know. But I think it's a genuine issue right now and I'm generally one of the people that would argue Elite is in a very good place overall. But admittedly I'm mostly a long distance explorer and I make credits slowly and at my own pace, even then I'm not exactly tempted to go back to the bubble and grind missions as it stands post 2.2.
 
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