Why do the devs keep destroying every form of making income?

The issue here is that there really is no other worthwhile content that has any long term effect on you in-game. The great credit chase has created a game where FD has had to slow down our pace through the credit gathering process until they have content in place, then maybe you will see a change.

I'm not so sure about that, given the complete lack of anyone with an orange tag dropping by in a thread to indicate it's the case.
 
I often hear the assertion that "Criticism somehow ruins something", but there are so many instances of that simply not being the case. , I've played games because of a harsh review or bashing criticism before, when I might not have otherwise heard about it. The problem I think this game has is 2 fold. First, the game mechanics right now punish you for trying to play the game. The faction hostility glitches/features are insanely obnoxious. Like getting bounties for attacking wanted targets, regardless of whether you K-scanned it or not. Or having system authorities nuke your because you grazed their shield bubble after they ran in the field of fire, or attacked a wanted pirate 3 seconds before they wanted you to.

Or giving you a bounty for killing that someone/someNPC that was wanted and/or hostile, because they blew it up after you grazed it, because you so got a previous bounty for hitting them (in spite of wanted status). Then having 5D bounty, even after you get blown up, so that the moment you get scanned, even by faction authorities you're practically drinking buddies with, you get obliterated... AGAIN. Until you're rolling in billions of dollars, losing a ship still hurts. It can still cost you many hours of work, even if it was something completely bull in the first place. That's not difficulty, or design, that's broken/neurotic mechanics. I've heard it gets even worse if you try powerplay, getting interdicted every time you aren't being interdicted by someone else sometimes.

And if you just want to trade stuff, you either have to deal with the meager earnings of buy/sell trading exclusively, or deal with the NPC quest "interdict-apocalypse". AKA, getting interdicted repeatedly, sometimes until the interdiction process glitches causing you to get a mandatory fail state and long cool-down, and thus possibly get your face blown off by some obnoxious NPC-rat. It's as if 90% of the population of this universe is pirates, and they'll rob you for little more than feces, even in high security systems. All this in spite of the fact that the faction police might show up and help you blow them to bits too, in some systems. Because death is meaningless, unless you're a new player without the resources or credits to afford the expenditure.

Not to mention all these "Issues" make any sane person's reluctance to do anything that has a high money number attached to it very valid, for fear of the entire universe tackling you for a few tonnes of teabags, or every cop blowing them to confetti for something petty or contrived. And look, I'm not saying this game needs to be easy mode. I'm just saying it needs to be sane, fair, and balanced. And all this I've mentioned before you get into open, and deal with the griefers and hacks who think PvP means you can be the universe's biggest arsehole, while the Devs make measures that more punish the poorer newbies than the aggressors (the second problem in E:D). Not to be confused with the cure for boner problems and certain blue pills designed to fix it.

Interdicting should be a challenge against a geared ship, but by no means impossible. And there is no valid reason why I can see the need to have half the universe pounce you for the garbage in your cargo hold as often as they do, which your quest rewards just don't measure up to. The only way this game is going to be successful and have any longevity, is if it strikes a balance. Too many player killers and no one new will want to play the game. PvP that is too difficult, and the people who want it for that element won't want to play it. Imbalances in any one direction or the other may result in a large market share of players won't want to play the game, and thus won't keep the game going either through playing or microtransactions.

And if you do a simple Google search, you'll see very quickly that these issues have been there for a while, and a lot of people have issues with it. So rather than dismissing criticism because you've got the video-game equivalent of Stockholm's Syndrome, maybe you should hear people out, so that we can help them make the game good for all of us. And remember this, the people most willing to criticize things that are broken obviously have something invested in the enduring qualities of the game, otherwise they'd have given up and went back to Paper Mario on the 3DS or something. Note here... I picked up Elite Dangerous because of one of those awful, super critical reviews, because I saw the promise in the future for the game. And I still do.

But so long as it's neurotic, broken, or just punishes me for daring to play, I'm going to criticize it for those factors. I actually like the game, by the way (not that I care much for the elements that seem broken to me). NO amount of anecdotes about "How that wasn't your experience" is going to help anyone, or do anything to fix the game. Further it doesn't demonstrate anything. The mechanics of the game are making the experience of a slightly less than minority group of players very livid, some who have already sank more than just the purchase cost of the base/vanilla game into it. And those criticism have too much evidence to not have some validity and some questions/issues worth consideration.
 
Oddly how I feel as well... the game has all these different ways to do things, but none of them are worth the timesink involved in doing it.

So, when I get a hankering to bounty hunt in space, I load up ED. Nothing else to do that has the reward for the time spent. I WAS considering making a ship for some passenger runs, but after seeing how they went the smuggling-nerf with it all... I'm not going to bother now. Save what few dozen mil I have for the ever-grind of repairing my one ship.

Passenger missions suck. [down] A CMDR earns just a little more for smuggling (er, transporting) a known criminal, a crime which will earn a CMDR instant ship-death if scanned, than a CMDR earns for dragging tourists or refugees a few light years across space. Ridiculous. Criminals should be paying NUM to be smuggled around! 15-25 million to fly to Sag. A? And back?? Really??? Not even worth getting Betty out of moth-balls. [down]
 
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