Why choose the Diamondback Explorer over the Asp Explorer

Damn, I forgot about the speed pip thing too. The Asp is just terrible with that. Such a massive scale for the speed at different pip settings whereas the DBX has a much narrower window.

Both DB's really impressed me. Very well balanced additions, not over powered, didn't replace any other ship in full, just added true variety. I just wished they were maybe injected into the mid to late game ships instead of early to mid.


You guys are looking at the table wrong. In all instances, the AspX is better than the DBX except in deceleration which I can verify personally. It's why I didn't use DD5 after the beta. Takes forever to slow down from 500m/s. That's a plus with FA off boost turns as it bleeds speed slowly. That's about the only place the DBE is better than the AspX, regardless of ENG pips. In fact, you'll notice the AspX is pretty close to the "holy trinity" of iClipper, FAS and FDL, and the DBX is closer to the FGS and Keelback. That said, for exploration pips is irrelevant since you're likely at 4 PIPS in ENG anyway. Another thing that table doesn't show is the lateral thrust maximum velocity. The AspX is relatively close to the FdL in that regard and can literally fly sideways as fast as a DBE.

What that table doesn't show is Supercruise pitch, yaw and roll rates. I would not be surprised if they were similar or the AspX was higher. Awhile back I did a comparison of the Anaconda and Cutter and found the Cutter was more maneuverable in SC, especially when it came to yaw. I tend to pitch/yaw and roll into my destination as I'm scooping along a star, as well as whenever I switch to another target. I also yaw into the star to keep at optimal scooping speed. With the Anaconda I continually have to throttle back (especially on smaller stars).

Anaconda
P - 30 seconds
R - 09 seconds
Y - 1 min, 13 seconds

Cutter
P - 32 seconds
R - 15 seconds
Y - 55 seconds

That didn't surprise me given the Cobra Mk III also has horrible yaw in both SC and in normal space. It's a Faulcon de Lacy design "choice."
 
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I know it's controversial as there's a lot of love for the DBX, but other than the price difference, why would anyone choose it in favour of the AspX?

I've never owned a DBX, but on paper the AspX seems to beat it on most stats.

Sell me.

I always assume DBX owners miss-clicked and actually wanted to the Asp Explorer. It's an easy mistake to make. To be fair. I am afraid it's not an exploration ship. Please ignore the misspelling in the name. It's supposed to say Exploder.
 
DBX is kinda limited. Even for exploration, you can't have shields, ADS, , and FMU, fuel scoop, and SRV bay at once. You have to drop one thing (I recommend FMU). I mainly use mine to fly to systems to buy commodities for engineering other ships because of its great jump range.

Agreed it is an excellent ship for engineering assist.
 
This. I used the DBX until I could afford to trade it in for the AspX.

The DBX def looks wayyy nicer tho! And the AspX sounds weird.

Not so weird if you've played WW2 Flight sims. You'll instantly recognize it as a Avro Lancaster bomber.

[video=youtube;-HfC7UoADFk]https://www.youtube.com/watch?v=-HfC7UoADFk[/video]
 

- doesn't have enough internals for proper exploration, can't fit both an SRV and an AFMU, one or the other
- the fuel scoop is one size smaller than the FSD making it the slowest scooping ship in the game, taking three times longer to fuel up compared to the Asp!

Those two cons are subjective as they depend on how a CMDR wants to explore. I agree with you, that the DBX has not enough modules slots and is very slow at fuel scooping.

The lack of internals is the result of FD adding modules without adjusting the ships. And yet, a CMDR doesn't need a SRV and an AFMU. Both things are nice to have, but not required.

The small fuel scoop is only a problem for CMDRs who want to get somewhere as fast as possible. As soon as the CMDR decides to scan most systems entered, the time spend fuel scooping is completely irrelevant.

Don't get me wrong, the DBX has drawbacks and I would like a faster fuel scoop, one more module slot and class 5 thrusters (or a weight reduction of the hull by around 40-50%)*, but it depends on how the CMDR uses the DBX if and how those drawbacks affect the usage of the ship.


*) actually I would love a Core Dynamics version of the DBX and I always think that Lakon just stole some early stage blueprints from Core Dynamics. The DB ships look a lot like Core Dynamics designs (beside the cockpit) :D
 
Other than the price difference, why would anyone choose an AspX in favour of the Anaconda?

I personally don't like the Annaconda or any of the really big ships. I just recently sold my iClipper as well.
My favourite exploration ship is the DBX. I really dislike the ASP it is bland and ugly in my eyes.

For me the DBX just needs an extra Class 1 slot and it will be perfect for me.
 
I personally don't like the Annaconda or any of the really big ships. I just recently sold my iClipper as well.
My favourite exploration ship is the DBX. I really dislike the ASP it is bland and ugly in my eyes.

For me the DBX just needs an extra Class 1 slot and it will be perfect for me.
I like them all and yes, that bottom class 2 on the DBE could very reasonably be split into two class ones. It would make it "perfect" in my eyes.
 
please explain?

how is a a forward acceleration 0-100 in 4.78 s better (AspE) than a forward acceleration 0-100 in 3.56 (DBE)? lateral thrusters 0-100 7.12 (Asp) vs 5.4 (DBE) ... https://forums.frontier.co.uk/showthread.php?t=182465

what do i get wrong about that table?

Because people started bringing up the fallacy that the DBX is more maneuverable than the AspX. Forward speed is irrelevant given you can simply boost in most situations where it would matter (since you instantly max speed and turn faster at the same time.) Which I might add is more practical for the AspX since it has a bigger power distributor and can chain boost even with a L1 Engine PD mod. To answer another point you mentioned, the frame and grade E modules really doesn't convey the price difference. No explorer uses E rated modules. Here are two relatively identicle builds for both ships in terms of capability. I'll even factor in the Alioth discount for the Asp. For the Asp, you can forego the AFMUs or use a single larger one. Two enables them to repair each other. Some people don't use any. 2As are rather expensive and some go so far as to use a 6A Fuel scoop. That tacks on another 17M or so to the price, with the discount.

DBX - 9.8m with 15% discount on both ship and modules.
http://coriolis.io/outfit/diamondback_explorer/02A4D5A3D3D3D5C---0202--32v6432h2f.Iw1-kA==.Aw1-kA==

AspX - 13.5m with 20% discount on ship and 15% on modules.
http://coriolis.io/outfit/asp/02A4D...e0e43v62i2f.AwRj4z2VyA==.CwBhGYEYWs52wBMSShEA

I'd like to point out even with heavier life support and sensors, the AspX is still lighter with better performance where it matters. Better handling, higher top speed, better jump range and max range. And most importantly, the AspX has a second CMDR seat beneath the pilot deck seat (which I'm really excited about for exploration because of that total open floor view.) The DBX has only 1 seat (same as the DBS.) Even the Cobra Mk III and AspS have a second CMDR seat. That'll be fairly significant in the upcoming 2.3 patch which isn't too far away.


SC handling.

I don't have a Type 9 so I can't compare it's SC handling to the Anaconda, but compared to the other large ships, it's definitely a brick. It does have versatility and a relatively small profile going for it, in addition to great jump range. It also runs fairly cool before modding it up. The view is horrendous though, especially if you're using a higher FOV than the maximum in game default. The view (especially while trying to navigate on planets) and the SC handling is the deal breaker for me. The next update might add some new twists since it has 2 extra crew slots on the bridge.


I like them all and yes, that bottom class 2 on the DBE could very reasonably be split into two class ones. It would make it "perfect" in my eyes.

That was one of the big 2.2 beta discussions (2.1 as well) when they upgraded the Type 7 and Keelback. It makes sense, but as I pointed out above that won't address it's lack of being able to use more crew members. The Keelback gets around this with the Fighter Bay, but like the Type 6 it too lacks extra crew space in the cockpit. Ironically, the Vulture has dual seating (offset, but it's there.) That's probably why it's cockpit is a little wider and deeper set than most Lakon ships.


For me it kind of boils down to what ships are worth keeping, and taking time to mod out because I use them all the time.

Ships I won't ever sell,

iCourier (think Cobra Mk III with enhanced thrusters and DD5 or CD5)
Cobra Mk III
Asp Explorer
FdL
Python
Anaconda
Imperial Cutter (at least until something that's as fast with more cargo comes out.)

Of those, only the iCourier won't be useable with 2.3's multicrew. Which is fine because with how fast it is and how I fly it, I'd make people throw up anyway. :)
 
My favourite exploration ship is the DBX. I really dislike the ASP it is bland and ugly in my eyes.

For me the DBX just needs an extra Class 1 slot and it will be perfect for me.


Even though I hate and despise flying the DBX currently, let me be very clear about this: if Frontier, tomorrow, gave the DBX one more size 1 internal and changed a size 4 to a size 5 so that it could fit a proper scoop, IF THEY DID THAT I’d never fly my Asp again and the DBX would instantly become my primary exploration ship. I’d make the switch in less than a heartbeat and I’d do it with a huge grin on my face. I wouldn’t even care about the slight loss in range, not even for a second.

*) actually I would love a Core Dynamics version of the DBX and I always think that Lakon just stole some early stage blueprints from Core Dynamics. The DB ships look a lot like Core Dynamics designs (beside the cockpit)

What I’d like to see, what I really desperately want in the game, is a medium sized Imperial Exploration ship. Something between a Courier and a Clipper, with at least six internals and a jump range comparable (or better than) the Asp / Anaconda. Give it that luxurious Imperial styling, that great Imperial handling and speed, and that comfortable and exceptional Courier cockpit with it’s amazing view.
 
AspX since it has a bigger power distributor and can chain boost even with a L1 Engine PD mod.

both ships have a class 4 PD .. now please explain how the AspE makes more of the same powerdistributor?

btw.: boosting with a DBE takes less pips from PD (that is fixed per shiptype).

___

concerning "e grade" moduls - if you reread my post, i was saying that the price difference is much smaller (in favor of an AspE), because you can fit cheaper internals on it (the AspE) which provide the same or better functionality.

fuelscoop A4 (largest and best DBE can fit) = scooprate 342 kg/s, price 2,8 mio CR. fuelscoop 6E = scooprate 376 kg/s, price 100 k cr. and so on.

people are overestimating the price of an AspE compared to a DBE = CR are no good reason to fly a DBE
 

verminstar

Banned
Aspx...better on paper but its not a handsome ship. More slot, more options and more credits...even running a bare bones build, heat management is still better on the DBE which is also a nicer looking ship...and cheaper.

Fer long range sprinting, the aspx wins hands down, but if it was a trip to the core and sag A, I would take a DBE before an aspx.

Honestly a hard one to call in terms of exploration...both have good and bad points so if the choice doesnt come down to credits, then its gonna be a matter of whatever floats yer boat. The DBE handle ways better than the aspx and Ive had both...although currently Im in something entirely different...an asp scout which funnily enough also handles better than the explorer. Maybe Im just odd but if its a push fer one, I would pick the DBE simply because it looks and flies better.

I dont take comparable range into consideration although the aspx wins that round...but as an explorer, range is only an issue when ye wanna get somewhere fast or cross the arms where there arent that many stars...if yer sticking to where the stars are dense and not in a big hurry, then the DBE is just a more fun ship to use. I dont use engineer mods because range simply isnt an issue...I like to take my time.
 
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The Asp is, objectively, one of the ugliest ships in game. Ship kits and paint jobs can't save it.

I wouldn't say the Diamondback Explorer is a pretty ship, but there is a sort of dignified handsomeness to it.
It looks kind of like an Apache or some other military helicopter.

Appearance is a big deal for some players, and I really don't like the appearance of the asp. If you do like the way the Asp looks or are not bothered at any rate, more power to you. It is a better ship.


On paper, the DBX has very little going for it. I've flown it extensively since 1.3, when it was introduced, and it has steadily grown to be crap at everything. The ASP is actually faster and more maneuverable with greater fire power.

It, the DBX, is in dire need of a balance pass.
 
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The Asp is, objectively, one of the ugliest ships in game. Ship kits and paint jobs can't save it.

I was really hoping the Asp Ship Kit would go a long way towards making the ship look better. I waited for months with my wallet at the ready, but when it came out, I was terribly disappointed that it didn't really improve anything and that I really don't like the kit at all. Even though it sounds silly it was pretty heartbreaking to me, personally. [sad]
 
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