Damn, I forgot about the speed pip thing too. The Asp is just terrible with that. Such a massive scale for the speed at different pip settings whereas the DBX has a much narrower window.
Both DB's really impressed me. Very well balanced additions, not over powered, didn't replace any other ship in full, just added true variety. I just wished they were maybe injected into the mid to late game ships instead of early to mid.
You guys are looking at the table wrong. In all instances, the AspX is better than the DBX except in deceleration which I can verify personally. It's why I didn't use DD5 after the beta. Takes forever to slow down from 500m/s. That's a plus with FA off boost turns as it bleeds speed slowly. That's about the only place the DBE is better than the AspX, regardless of ENG pips. In fact, you'll notice the AspX is pretty close to the "holy trinity" of iClipper, FAS and FDL, and the DBX is closer to the FGS and Keelback. That said, for exploration pips is irrelevant since you're likely at 4 PIPS in ENG anyway. Another thing that table doesn't show is the lateral thrust maximum velocity. The AspX is relatively close to the FdL in that regard and can literally fly sideways as fast as a DBE.
What that table doesn't show is Supercruise pitch, yaw and roll rates. I would not be surprised if they were similar or the AspX was higher. Awhile back I did a comparison of the Anaconda and Cutter and found the Cutter was more maneuverable in SC, especially when it came to yaw. I tend to pitch/yaw and roll into my destination as I'm scooping along a star, as well as whenever I switch to another target. I also yaw into the star to keep at optimal scooping speed. With the Anaconda I continually have to throttle back (especially on smaller stars).
Anaconda
P - 30 seconds
R - 09 seconds
Y - 1 min, 13 seconds
Cutter
P - 32 seconds
R - 15 seconds
Y - 55 seconds
That didn't surprise me given the Cobra Mk III also has horrible yaw in both SC and in normal space. It's a Faulcon de Lacy design "choice."
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