Idea for supercruise

I don't know if this is the right place to post this, but I think it would be cool if Elite: Dangerous had a StarTrek-like warp system.

You have to slowly increase the speed of the ship in supercruise. The bigger the ship, the slower it goes in supercruise. If a ship tries to go too fast, the hull of the ship will slowly break apart and modules will malfunction. You can however go above the threshold by a little bit. The hull damage would a fomula. Formula = (hull-damage-per-minute = amount-over-threshold/unladen-mass)

Also, you can eject the drive. ejecting the drive will require you to input a code (eg. ->, ->, <-, ->). The drive will provide a huge decoy target and you will vanish of all sensors. The cost of replacing a drive is 10,000cr (sidewinder) to 10,000,000cr (anaconda-class). If you eject the drive, you use a backup drive. You can only fly up to 10c and can't hyperjump to another system. The high price for the drive replacement is so smugglers wouldn't abuse the feature. The drive ejection would be a "if everything else fails" option, a last resort.

Moved post to here: https://forums.frontier.co.uk/showt...ore-quot-realistic-quot?p=4798440#post4798440
 
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after you eject the powerplant, do you push the ship or do you ask your attempting murderer for a lift? XD

about the supercruise it cant wonrk that way. the fartherest away station i know of is 0.22 LY from entery point and it takes about 40 minutes to arrive to that station. if you put such limitations in the game samller ships will take forever to get there and will be extremely vulnerable to infinite interdictions by npc, to the point you will have to ditch your missions and potentialy waste a lot of time ingame
 
I guess I din't really put a scale did I?

I was thinking the Small ships can go up to 500c, Medium can go up too 1000c and Large ships (except the Courier, thats counted as a medium ship) can go up to 2000c (not 2001c because that is annoying).

All i'm saying is make the game a bit more realistic. If you look at other sci-fi games, movies etc, the small ships turn into dust if the go too fast.

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Brace yourself.

Mind to explain what that means?
 
All i'm saying is make the game a bit more realistic. If you look at other sci-fi games, movies etc, the small ships turn into dust if the go too fast.

I'd suggest that a) be careful using the word 'realism' around here - people will tell you that you can't have 'realism' in a game that breaks six laws of physics before breakfast ;) and, b) I'd go the other way - make small ships fast (to outrun patrols and blockades), make big ships slow (so they can be caught by pirates/hunters), tie the speed to the size and class of the FSD in use. Tie innate visibility to the speed and power/heat output of the ship, and detection of other ships to the power/size/class of sensors of the detector, to the visibility of the detectee. Possibly allow all ships to boost/override 'safe' operating limits for more speed, at the expense of potential heat buildup/damage. Make 'stealthy' ships (more) visible if they deploy weapons/transmit messages/use active sensors or scanners.

Make supercruise a game of cat-and-mouse. Like what all modern military flight sims have been doing for decades. Stealth vs. the need to be seen.

Oh, and 'ejecting the warp core' provides a huge 'decoy' target, visible throughout the system, but then the ship becomes very slow, but stealthy - running on limited 'battery'/capacitor power.
 
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I do like your idea of the smaller the faster. Sure bigger ships have better built FSDs, but if they can't match the speed of smaller ships makes chasing an asp explorer in a federal corvette pretty hard. This would also make griefing pretty hard.

I think that when the warp core is ejected, your heat signiture should folllow the core. However the cost for replacing the warp core should be between 10,000cr (sidewinder) to 10,000,000 (anaconda-class). That way, people can't smuggle 200,000cr worth of stuff into a station just by ejecting the warp core.

Also, not related to this but: Why does a ship with a 900 tonne hull have better supercruise manuverbility than a ship with a 400 tonne hull?!
 
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Care to explain why the ideas weren't 100% thought through?

Well, for starters, you could have explained how in your concept the powerplant ejection mechanic would work, that module is kind of important to, well do anything at all really, were you thinking of like a reserve powerplant with a lower power output or like an emergency capacitor with X minutes power...?
 
I'm following it up to the point that I eject my powerplant. Then I'm in a ship with no powerplant. Gameplay options would seem to hit a natural limit at this point.

Also, small ships travel slower? Hmm. We have a thread on page one that features half the forum berating someone for wanting an autopilot, nice of you to give the other half of the forum something to do :D
 
Well, for starters, you could have explained how in your concept the powerplant ejection mechanic would work, that module is kind of important to, well do anything at all really, were you thinking of like a reserve powerplant with a lower power output or like an emergency capacitor with X minutes power...?

He changed it to warp core. Why he didn't just edit his original wording and why he isn't referring to it as a frameshift drive I don't know.

No I am all for the smooth transition being suggested here but I don't know why that has to be at the expense of ejecting your fsd if something goes wrong. That would basically equal a self destruct.
 
OP, you've got to be open to criticism of your ideas, that's how discussions work,

I'm not sure how I feel about limiting SC speed for smaller ships using hull damage, IMO SC is long and drawn out enough already, making it even longer for small ships could possibly make new players, who will be flying said ships, less engaged in the gameplay

Also, if you're ejecting your FSD/Warp core/whatever, how are you inteding to go anywhere, and not just float in the same spot forever?
 
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He changed it to warp core. Why he didn't just edit his original wording and why he isn't referring to it as a frameshift drive I don't know.

No I am all for the smooth transition being suggested here but I don't know why that has to be at the expense of ejecting your fsd if something goes wrong. That would basically equal a self destruct.

For not referring to frameshift, it isn't the drive but the power source of the drive. Also, ejecting the warp core would provide a huge decoy target.
 
For not referring to frameshift, it isn't the drive but the power source of the drive. Also, ejecting the warp core would provide a huge decoy target.

How is that different though? Whether you eject the FSD or the thing that powers it, still means no drive. What if things go south and you have to eject your warp core even 1 Mm away from the station. I certainly would not spend the next week flying there using my thrusters.

I like where you are going with the transition to supercruise though. If it was smooth and not a completely separate game mode that would be way better.
 
I am accepting to criticism.

I have changed it so the smaller the faster.

And you can still supercruise without a warp core, however you can go maximum of 10c. (c = light).
 
I am accepting to criticism.

I have changed it so the smaller the faster.

And you can still supercruise without a warp core, however you can go maximum of 10c. (c = light).

And if your tens of thousands of LS away from the nearest station? Which isn't exactly that uncommon

I mean jeez, to get to hutton orbital at 10c would take a whopping 188 hours...
 
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And if your tens of thousands of LS away from the nearest station? Which isn't exactly that uncommon

I mean jeez, to get to hutton orbital at 10c would take a whopping 188 hours...

It would be done like that because it would be a "if everything else fails" option. Also, if you could travel at 100c+ WITHOUT the warp core, smugglers would eject the warp core 7.5km+ from the station, making it so that they would never get caught.
 
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