Why do the devs keep destroying every form of making income?

I've never known a game (other than perhaps The Division) where the reward system has been so unstable.

Interestingly, Massive decided to take time out to fix a lot of the issues with The Division, haven't gone back yet but from everything I'm hearing the game really has its together much more now. A lesson to be learned there.

Here we go. It's this type of attitude that is killing this game. Why does it absolutely NEED fixing in your opinion? Is it affecting your game playing? Do these players doing their thing over at 17 Draconis directly reduce your enjoyment of what you are doing in game? So what if some of those players are making whatever per hour. How does that detrimentally affect your playing of the same game? You have the option of doing it yourself, or simply not doing it.

Whilst I would normally agree, to me the issue isn't the payouts so much as people are getting missions where they're meant to destroy ships and are killing skimmers instead and those skimmers kills are counting as ship kills.

Doesn't matter where one stands on the matter of mission rewards, that is pretty broken.
 
Interestingly, Massive decided to take time out to fix a lot of the issues with The Division, haven't gone back yet but from everything I'm hearing the game really has its together much more now. A lesson to be learned there.



Whilst I would normally agree, to me the issue isn't the payouts so much as people are getting missions where they're meant to destroy ships and are killing skimmers instead and those skimmers kills are counting as ship kills.

Doesn't matter where one stands on the matter of mission rewards, that is pretty broken.

Issue is they will see this as broken and hammer it, while dragging feet on all the things that actually cause problems to players. Fix the missions and things like this be much less popular.
 
Honestly I don't think this community really understands what the point of.the game is anymore. Everyone is obsessed with cr/hr and it's just destroyed my faith in their ability to help find a good compromise between risk/reward/effort/fun.

Not that they should have to. The devs have completely mucked up the situation as far as I'm concerned.
 
Honestly I don't think this community really understands what the point of.the game is anymore. Everyone is obsessed with cr/hr and it's just destroyed my faith in their ability to help find a good compromise between risk/reward/effort/fun.

Not that they should have to. The devs have completely mucked up the situation as far as I'm concerned.

People are obsessed with CR/H because that is the only quantifiable, semi-meaningful thing ED has to offer regarding its "gameplay."
 
What an insane statement. Try thinking with logic, not as a blinkered fan. $60 is $60 regardless of the producer. If a product offers less, then it should be priced lower - simple economics. If you want your product to compete at a certain price tier, then you have to match the offerings of other products in that tier.




Here we go. It's this type of attitude that is killing this game. Why does it absolutely NEED fixing in your opinion? Is it affecting your game playing? Do these players doing their thing over at 17 Draconis directly reduce your enjoyment of what you are doing in game? So what if some of those players are making whatever per hour. How does that detrimentally affect your playing of the same game? You have the option of doing it yourself, or simply not doing it.

For the record, I also noted this whole skimmer thing with interest, but I don't partake myself as it doesn't appeal to me and I am doing other GOM related stuff atm. However, like a normal and reasonable player I simply noted it with interest. I didn't immediately think omg omg I must make a nerf post and get FD to nerf it simply because other people might be making credits and I'm not. In ED it doesn't matter one tiny bit how much other players make. We don't have a persistent economy per se, there is no auction house or player crafted objects subject to market forces. There's not even any real multiplaying aspect to the game as you can simply play in Solo, so why do we have so many "nerf" mad fun police here in these forums contributing to FD killing the game all the time? IMHO, it's a cancer and this segment of the "community" are going to kill this game faster than anything else.

Sorry to barge in but.... how the hell that would not affect me when we all play in the same universe in an almost-mmo-multiplayer game? How someone buying and maxing out best and most expensive ships in the game in one hour can not affect me? Really? It's like asking... oh he cheats but why do you care? It's not affecting you! LOL Whole game is build around certain progression speed.... you play, you earn, you buy expensive ship after some time. The right way. Where do you people come from? I play the game since launch, doing different things I have a few ships and most expensive is (still D rated) conda. It's like my whole career achivement. And now someone logs in, makes 500mil in on hour and basically have more than me after 2 years of gametime (yeah I've been to ceos/sothis... 2 times, and thanks, can't do it, cheap and easy is not the ED way...). It is affecting me because big and epxensive ships should be earned with time, not in an instant. Progression. Slow progression. The game is build around this idea... slow progression. You can see it everywhere in payments for missions/bh/standard trading. So when smt let's you earn cr like 400x faster then sorry but that's probably not intended. I know I could do it much faster but noone should be able to do it in 1 hour and yes... in "open" it definitely affects me if someone exploited his way to battlecutter that interdicts me...
 
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So because you didn't do it no one else should. One second you said they wouldn't know how to use the ship next they are indicting you and killing you.
Things change, I have no problem with people getting to play their way, fail to see why others do. Took me 7 months to get my cutter see no reason why people can't do it faster. And if they decide to try me then They will learn that 7 months experience is better than their 1 week.
Thats how they learn, not just by doing boring grinds like most of us had to.
 
FD is a Typical case of Attention Hungry Devs.
They cannot accept it. If Players want to limit their Game Activity to a limited Area of the Game.

So they always attempt to Force People into using ALL Areas of the Game.
The last Big attempt on this was Engineers. Which offer Overpowered Upgrades but only if your ready to take round tours from Piracy to Mining to Smuggling and even Ground Base Raids and Hacking Jobs as well as scanning using different modules and doing certain mission types. Or in short which are only available if you play all of their created contend.

But this resulted in people just ignoring engineers.
So they now try to bait people into it by making cheap upgrades easy to attain while anything beyond tier 1 then again requires increasingly long round tours.


The same is the reason for constantly shifting the Money making around.
They do everything to get you towards playing all the created contend wether you like it or not......


Its one of the bad sides of this Game.
It simply does not allow you to take a Job and stay to it.
 
The penalty for losing a ship is currently so severe, it is simply is not worth the time and effort to recover the losses.

Simply put, if the intention is to reign in credit earnings, then the rebuy cost, has to go.
 
Sorry to barge in but.... how the hell that would not affect me when we all play in the same universe <snip>

What's interesting about your post is that, at no point, did you actually explain HOW it affects you? Beyond, apparently, making you jealous/angry/annoyed, or some combination of all three.

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The penalty for losing a ship is currently so severe, it is simply is not worth the time and effort to recover the losses.

Simply put, if the intention is to reign in credit earnings, then the rebuy cost, has to go.

Eh? 5% of the value of the ship counts as "so severe"?? Never felt the penalty was particularly severe the whole time I've been playing.
 
What's interesting about your post is that, at no point, did you actually explain HOW it affects you? Beyond, apparently, making you jealous/angry/annoyed, or some combination of all three.

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Eh? 5% of the value of the ship counts as "so severe"?? Never felt the penalty was particularly severe the whole time I've been playing.

That 5% can be a bit botty clenching when you're talking a 600,000,000cr ship. You're talking multiple hours of play time lost. For some people it can be a weeks worth of playing. It's very very harsh and easily rectified by creating ways of making money in a reasonable amount of time.
 
My rebut is 40 million. Doesn't happen often but still tad high ;)
I'm going to respectfully disagree with you and the other poster. If a buffoon like me can make 3-4 million an hour then I'm sure the people who can afford an 800 million credit ship could be more efficient. But worst case you're talking 10-12 hours to cover the rebuy and that seems reasonable to me for the top end ships. If you lose one of them it SHOULD sting imho.
 
I'm going to respectfully disagree with you and the other poster. If a buffoon like me can make 3-4 million an hour then I'm sure the people who can afford an 800 million credit ship could be more efficient. But worst case you're talking 10-12 hours to cover the rebuy and that seems reasonable to me for the top end ships. If you lose one of them it SHOULD sting imho.

Can only.make that with imperial slave trading. Nothing else as its been hit so hard. So having one of those means weeks of doing one thing and one thing only.
Not what I play this game for.
Maybe do original fee of the ship, not the outfitting
 
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Can only.make that with imperial slave trading. Nothing else as its been hit so hard. So having one of those means weeks of doing one thing and one thing only.
Not what I play this game for.
Maybe do original fee of the ship, not the outfitting

Funny, I do that running passenger missions. Reckon I could push 5-6 million/hour running slaves. So that's 6-8 hours to make the rebuy. Hardly "weeks" of play. Seems to me that so long as your not getting killed in your 800 million cred ship more than every 20 hours or so then your golden. If you ARE getting killed more than that then *maybe* you're in the wrong ship doing the wrong thing. By "wrong" I mean unsuitable. Given I've been playing for over 400 hours and died exactly 8 times, and I suck, staying alive in a top end ship for more than 20 hours doesn't sound that challenging.
 
What silly argument. So its fine to have to do the same missions over and over on a rebuy. Thats not for me and judging by this thread lots of others as well.

so blaze your trail has gone to sleep and nows its replaced with grind a rebuy, pfft
 
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What silly argument. So its fine to have to do the same missions over and over on a rebuy. Thats not for me and judging by this thread lots of others as well.

so blaze your trail has gone to sleep and nows its replaced with grind a rebuy, pfft

You're right, that IS a silly argument. Glad it's not mine. I think the point I'm trying make is that if you find yourself dying so frequently that you start running out of cash then: you're doing something wrong and maybe, just maybe, need to assess what you're doing.

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That said, missions still appear to be borked.
 
Average, over 1000h playtime character in ED do not have enough total assets to get A kitted Anacondoma. And by average, i mean someone who is not powerplayer, who is not exploiting loopholes and only participates in intended FD activities.

I don't call that "instant gratification" in a single player game with fancy IRC client.

I think you just confuse "application of one's brain" with "not being gainfully employed or/and no family and kids".

Ha, okay, this is a bit humorous. So the average player needs 1000 hours for a Conda?

Hours which, apparently, are measured differently if you're employed or have a family.

But aside from this metric being entirely wrong, and telling of nothing (not every player races to an Anaconda), this is just a handful of hyperbole to try and rationalize clinging to shortcuts because you're victim of a "game being too hard".

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What silly argument. So its fine to have to do the same missions over and over on a rebuy. Thats not for me and judging by this thread lots of others as well.

so blaze your trail has gone to sleep and nows its replaced with grind a rebuy, pfft

So are all the arguments for easy money just going to revolve around "I am bad at making credits, so it's too hard for everyone".

I made 400 million last weekend cruising around systems I'm allied in. So money is not impossible to come by, it's just your personal shortcoming.
 
Eh? 5% of the value of the ship counts as "so severe"?? Never felt the penalty was particularly severe the whole time I've been playing.

It's all relative though, isn't it. If you're running pirate kill missions in an Eagle, with a rebuy in the tens of thousands then it doesn't feel too bad. If you're running those exact same missions in an FDL with a rebuy closing in on 10 million it's a different story because the mission reward is exactly the same and from what I saw during my brief visit to the latest update those rewards are pathetic.

Maybe FD are seeing too many players flying around in expensive ships and want the smaller, less expensive ships to be used more and so reduce financial rewards to the point where in game activities aren't worth doing in anything bigger than a Cobra. They do seem to attempt to herd players into certain areas of the game by manipulating the reward system.

Tbh, I've lost all faith in FD at this point. It's been years and they still can't get it right. SC isn't looking any better either, that has it's own set of seemingly insurmountable issues, mostly technical though.

A couple of years ago I felt like I was being spoiled. Two AAA quality space games being developed at the same time by two space game veterans! That feeling of excitement and hope has now been replaced by disappointment and resignation. What a shame.
 
That 5% can be a bit botty clenching when you're talking a 600,000,000cr ship. You're talking multiple hours of play time lost. For some people it can be a weeks worth of playing. It's very very harsh and easily rectified by creating ways of making money in a reasonable amount of time.
If you have a 600 million ship HOW IS 5 PERCENT OF THAT SUDDENLY TOO MUCH.

I know you're eager to make excuses for your laziness, but try to exercise a little common sense with your hyperbolic argument.
 
If you have a 600 million ship HOW IS 5 PERCENT OF THAT SUDDENLY TOO MUCH.

I know you're eager to make excuses for your laziness, but try to exercise a little common sense with your hyperbolic argument.

Plus if you have a 600M ship, you should be out of any trouble... easy mode.
 
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