Why do the devs keep destroying every form of making income?

Honestly I just enjoy flying around and doing missions, often i dont pay much attention to the mission rewards and just do them because I find them fun.
 
Sorry to barge in but.... how the hell that would not affect me when we all play in the same universe in an almost-mmo-multiplayer game? How someone buying and maxing out best and most expensive ships in the game in one hour can not affect me? Really? It's like asking... oh he cheats but why do you care? It's not affecting you! LOL Whole game is build around certain progression speed.... you play, you earn, you buy expensive ship after some time. The right way. Where do you people come from? I play the game since launch, doing different things I have a few ships and most expensive is (still D rated) conda. It's like my whole career achivement. And now someone logs in, makes 500mil in on hour and basically have more than me after 2 years of gametime (yeah I've been to ceos/sothis... 2 times, and thanks, can't do it, cheap and easy is not the ED way...). It is affecting me because big and epxensive ships should be earned with time, not in an instant. Progression. Slow progression. The game is build around this idea... slow progression. You can see it everywhere in payments for missions/bh/standard trading. So when smt let's you earn cr like 400x faster then sorry but that's probably not intended. I know I could do it much faster but noone should be able to do it in 1 hour and yes... in "open" it definitely affects me if someone exploited his way to battlecutter that interdicts me...

Thanks. That proves my point succinctly. You CHOOSE to play in open, and therefore you CHOOSE to let other players affect you. You can also play in group mode, or in solo, and CHOOSE not to interact with other players!

Like I said, all you have done is simply proven my statement above, so my thanks go out to you :)
 

Goose4291

Banned
The penalty for losing a ship is currently so severe, it is simply is not worth the time and effort to recover the losses.

jj+lol.gif
 
Thanks. That proves my point succinctly. You CHOOSE to play in open, and therefore you CHOOSE to let other players affect you. You can also play in group mode, or in solo, and CHOOSE not to interact with other players!

Like I said, all you have done is simply proven my statement above, so my thanks go out to you :)

I could argue with the all mighty magic (straw-)wand, also known as BGS.
 
What we need is a big war, with say, ALIENS, and all those filthy rich with super ships pay a WAR TAX and get their ships COMMANDEERED...

AT THE SAME TIME - Give us something to DO that is not about the money.

"You got a Federal Navy rank? Good - Welcome to the Navy - now you work for us. 5 missions minimum. How much will you get paid... hehehehe. That's a good one... paid... hahahaha"

"I see you have several ships here. We're short for police duties so we'll borrow some of them. In return we'll overlook that bounty... and you'll get the ships back GUARANTEED. Or something similar at least. Might need a bit of work though... You don't agree... that's a shame - they undocked just a few minutes ago..."

"You've spent a lot of time mining that resource zone, and we're grateful for the way you've supported this economy. Trouble is - pirates - we need you to act as bait... No weapons, no shields, cargo full of gold. Our guys will be just waiting powered down nearby... Risk? Sure, a little, but nothing that should concern someone like you Commander...."
 
That can't work in a multiplayer game though. Missions aren't tailored to players, they're generated procedurally by the BGS. If it's scaled to your rebuy, then for someone in a T6 suddenly it's worth a lot more.

Care to explain why that can't work in a multiplayer game? Missions in SWTOR are tailored to players based on level etc... In fact missions in every single multiplayer game that provides missions are tailored to players.

Why can't ED follow this format? Why do the designers even attempt a one size fits all when it comes to mission rewards? What's the incentive for somebody flying a ship with a rebuy cost thousands of times the value of a mission reward to continue playing? If the answer to that question is "just enjoy the game, the galaxy, you're flying a spaceship for gods sake!" then just remove credits from the game altogether and let people fly whatever they want and play the way they want, but of course that will never happen because credits = progression and progression = gameplay.
 
Credit farming is not a zero sum venture

You make credits, I make credits.

The speed at which you make credits is mostly proportional to the time spent playing the game rather than moaning on forums.
 
What we need is a big war, with say, ALIENS, and all those filthy rich with super ships pay a WAR TAX and get their ships COMMANDEERED...

AT THE SAME TIME - Give us something to DO that is not about the money.

"You got a Federal Navy rank? Good - Welcome to the Navy - now you work for us. 5 missions minimum. How much will you get paid... hehehehe. That's a good one... paid... hahahaha"

"I see you have several ships here. We're short for police duties so we'll borrow some of them. In return we'll overlook that bounty... and you'll get the ships back GUARANTEED. Or something similar at least. Might need a bit of work though... You don't agree... that's a shame - they undocked just a few minutes ago..."

"You've spent a lot of time mining that resource zone, and we're grateful for the way you've supported this economy. Trouble is - pirates - we need you to act as bait... No weapons, no shields, cargo full of gold. Our guys will be just waiting powered down nearby... Risk? Sure, a little, but nothing that should concern someone like you Commander...."

Hahahahahahahaha. I so want to believe that you're serious because if you are this is possibly the most hilarious example of a warped mind I've ever seen. Of course, you have to be joking, you simply have to be. This is a VIDEO GAME. It's purpose is to ENTERTAIN IT'S PLAYERBASE. I wonder if anybody on this forum that champions the current state of the game actually understand this concept. I seriously doubt it.
 
Hahahahahahahaha. I so want to believe that you're serious because if you are this is possibly the most hilarious example of a warped mind I've ever seen. Of course, you have to be joking, you simply have to be. This is a VIDEO GAME. It's purpose is to ENTERTAIN IT'S PLAYERBASE. I wonder if anybody on this forum that champions the current state of the game actually understand this concept. I seriously doubt it.

Of course it's entertainment.
If you're not entertained then why play? It is stupid to CHOOSE WILLINGLY to do something for entertainment purposes that you do not enjoy - even sadists take pleasure from the aspects that are considered otherwise uncomfortable.
I said elsewhere if you don't like a movie, you an still watch it and be entertained by finding amusement in its absurdity for example - however, if this is not bearable, and it's almost painful to continue to watch (The Lsat Airbender, The Crow 2:City of Angels etc.) then the advice is to stop watching clearly it's not the movie for you.

Why succumb to a tortuous experience tha tyou will not enjoy waste your time on something that makes you angry, resentful and serves no beneficial purpose to you?

There is a phrase "Some people are only happy when they're complaining about something", and these people like to have something to complain about, so they go out of their way to put themselves in situations in which they find something to complain about and stubbornly continue to remain and complain

- - - Updated - - -

It's all relative though, isn't it. If you're running pirate kill missions in an Eagle, with a rebuy in the tens of thousands then it doesn't feel too bad. If you're running those exact same missions in an FDL with a rebuy closing in on 10 million it's a different story because the mission reward is exactly the same

Except the OBVIOUS caveat that of course a FDL is far more efficein t and capable ant completing many more such missions safely and more quickly
than the Eagle, therefore netting n times as many missions in the time the Eagle pilot can.

ALSO the FDL is capable of taking higher-level missions taht a Eagle pilot may not survive so readily.

I suspect given some of your posts that you form your responses according to a singular perspective with no real consideration for the situation in entirety. Therefore, it's no wonmder you are so despondent and resentful.

If you see the glass as half-empty, there will always be half missing.
 
Sometimes i feel like coming back after something new has come out and the devs completely destroys the payout. This happened with rare goods, then smuggling runs, then missions, now passengers. You have all these cool things people can do to make money and have fun and then you nerf it to oblivion and nobody does them. Its not just a minor nerf, the nerfs are so strong that you cannot even make enough to maintain your ship in the case it dies.

I really fail to understand their logic, only thing that ever was op was smuggling missions that needed a slight nerf, everything else was balanced and maybe even needed a buff like passenger high distance exploration missions....

I came back for passengers and after the recent updates I will leave again. I am so sick of this game that keeps pushing me away every time I want to get close to it. It honestly is a abusive relationship at this point.

Cus the only thing this game has is grind, no story, no lore, no villains, no arch villain leading said villains, no depth, no goal, no end in sight or height to achieve, all there is is grind... rep, credits, ranks, mats, ships, eng. parts - all grind.

NOW, if you start getting good at what you do, or work out how to out pace their grind then the nerf bat swings because, well, we can't have nothing to do... no grind? WHAT? IT'S UNHEARD OF!!! ;)
 
Cus the only thing this game has is grind, no story, no lore, no villains, no arch villain leading said villains, no depth, no goal, no end in sight or height to achieve, all there is is grind... rep, credits, ranks, mats, ships, eng. parts - all grind.

NOW, if you start getting good at what you do, or work out how to out pace their grind then the nerf bat swings because, well, we can't have nothing to do... no grind? WHAT? IT'S UNHEARD OF!!! ;)

I heard you just need to use your imagination to have real good fun. /troll
 
Thanks. That proves my point succinctly. You CHOOSE to play in open, and therefore you CHOOSE to let other players affect you. You can also play in group mode, or in solo, and CHOOSE not to interact with other players!

Like I said, all you have done is simply proven my statement above, so my thanks go out to you :)

Well. You can say that, but it doesn't make it true. It just makes you perform a flawed leap in logic to come to the conclusion you want to.

BGS is persistent through open and solo. Being in solo does not remove a player from the overinflated influence of another. So, just proves the opposite of what you said.

Or were you hoping that capital letters and smiley faces would make up for your lack of an argument?
 
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Of course it's entertainment.
If you're not entertained then why play?

I don't.

Except the OBVIOUS caveat that of course a FDL is far more efficein t and capable ant completing many more such missions safely and more quickly than the Eagle, therefore netting n times as many missions in the time the Eagle pilot can.

You are correct, however, the FDL isn't 100 times more efficient than the eagle now is it? The rebuy of a well specced FDL is many hundreds of times that of the Eagle however.

- - - Updated - - -

Interestingly, Massive decided to take time out to fix a lot of the issues with The Division, haven't gone back yet but from everything I'm hearing the game really has its together much more now. A lesson to be learned there.

Thanks for the heads up. Just done a few dailies and HVT's and dropped some really nice loot. Was fun. The game is definitely worth playing again.

- - - Updated - - -
 
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LOl

I have dies 37 times, mostly in a sidey to get rid of bounty. My point is that if the mission payouts are the same to hire a sidey, an asp or a a graded engineer cutter then surely something is wrong. I can get that taxi anywhere, if i get an uber its a little more if i get a limo even more and i can do the same journey in a helicopter or a jet but thats really pricey. The cutter has blown up twice, once cos i fell asleep and flew into a planet and once cos it it collided with something while parked ( a bug which FD gave me the cash back)
My issue is that people moan about the exploits, but if the missions and passengers were not broken then those exploits would not be so popular.
 
Eh? 5% of the value of the ship counts as "so severe"?? Never felt the penalty was particularly severe the whole time I've been playing.

Until you drop 20-40 million on a rebuy then it becomes very noticeable.

I'm going to respectfully disagree with you and the other poster. If a buffoon like me can make 3-4 million an hour then I'm sure the people who can afford an 800 million credit ship could be more efficient. But worst case you're talking 10-12 hours to cover the rebuy and that seems reasonable to me for the top end ships. If you lose one of them it SHOULD sting imho.

So it does sting them?? I'm a little confused now :)..

The problem with the re buy is that players care too much about losing their ship which limits their game play some what. It also helps drive (along with the cost of upgrades) the quest for credits.


Honestly you would be better off uninstalling the forums, are you 12 yo???
 
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Let's try this again.

If I can borrow your own words, again, from earlier in the thread:

"Thank you for your terrible, shortsighted, ignorant opinion that is just random words."

Your smugness and inflated sense of self is astounding; Your narrow mindedness and divisiveness is incredible; Your quickness to resort to personal insults, unwillingness to consider opposing views, and inability to present a coherent and logically sound counter argument is typical.

The ironic thing is that it is players like you who will ultimately drive this game into the ground. Your relentless assault on constructive criticism and any remotely negative game play commentary will help to ensure that the Dev team never learns from their mistakes, thus limiting the ultimate potential of the game. Your insentient need to pat the Devs on the back for every little thing they do, regardless of its impacts on the game and the community, is part of the reason that game breaking bugs still exist today that have been present since the game was in Beta. Yours is an incredibly self-serving group, driven by an almost neurotic need to control how other players experience the game. Features, concepts, and fixes that would in no way, shape, or form impact you are crazily attacked and shut down simply because it is not how YOU would prefer to play or experience the game. It's totalitarian really. The existence of your preferred game play style isn't enough; everyone must agree with and believe in your narrow vision of what the ED experience can and should be. Not a single atom of ideological dissent is allowed to exist in the deepest recesses of a players mind.

When I first entered the ED community I had high hopes that, in having a generally older player base, it would be less impacted by the immaturity and narcissism that afflicts many other gaming communities. I could not have been more wrong. This is one of the most petty, neurotic, and narrow minded gaming communities I have ever been involved with. The ED forum, and the community as a whole, is a laughingstock in the gaming world. It is no one's fault but our own, and we alone are responsible for fixing it. However, if FD and their "white knight" cohort continue to drive players away in the service of their extraordinarily niche view of how people should experience the game, then this game and its community will never recover.
 
Let's try this again.

If I can borrow your own words, again, from earlier in the thread:

"Thank you for your terrible, shortsighted, ignorant opinion that is just random words."

Your smugness and inflated sense of self is astounding; Your narrow mindedness and divisiveness is incredible; Your quickness to resort to personal insults, unwillingness to consider opposing views, and inability to present a coherent and logically sound counter argument is typical.

The ironic thing is that it is players like you who will ultimately drive this game into the ground. Your relentless assault on constructive criticism and any remotely negative game play commentary will help to ensure that the Dev team never learns from their mistakes, thus limiting the ultimate potential of the game. Your insentient need to pat the Devs on the back for every little thing they do, regardless of its impacts on the game and the community, is part of the reason that game breaking bugs still exist today that have been present since the game was in Beta. Yours is an incredibly self-serving group, driven by an almost neurotic need to control how other players experience the game. Features, concepts, and fixes that would in no way, shape, or form impact you are crazily attacked and shut down simply because it is not how YOU would prefer to play or experience the game. It's totalitarian really. The existence of your preferred game play style isn't enough; everyone must agree with and believe in your narrow vision of what the ED experience can and should be. Not a single atom of ideological dissent is allowed to exist in the deepest recesses of a players mind.

When I first entered the ED community I had high hopes that, in having a generally older player base, it would be less impacted by the immaturity and narcissism that afflicts many other gaming communities. I could not have been more wrong. This is one of the most petty, neurotic, and narrow minded gaming communities I have ever been involved with. The ED forum, and the community as a whole, is a laughingstock in the gaming world. It is no one's fault but our own, and we alone are responsible for fixing it. However, if FD and their "white knight" cohort continue to drive players away in the service of their extraordinarily niche view of how people should experience the game, then this game and its community will never recover.

Black and white thinking by both sides in this discussion are what make the community look bad. Your post is just as bad as the people on the other side of the issue. This game does have problems but posts on the far right or left of the issue don't help anything. If anything posts like yours and others in the two camps do nothing but muddy the waters for devs because arguments are so muddied from the two sides. This is why humans make me sick.
 

"This game isn't for you". .

We need more people playing, with more choice and more variety and more viable ways of feeding commanders interests and long term goals. Not some singular religious approach where it's "my way or get out".

It never works. It's never worked. And it's frankly a pathetic attitude. If the game cannot stand on it's merits and has a singular path despite being a sandbox? Then it has failed at meeting its core goals.

I don't believe Frontier have failed. But they are rapidly heading down that road by listening to far too many armchair quarterbacks who have far too much input.

Frontier can do better. They should. And people need to learn sometimes to shut up, get out of the way and let the developer get some work done. Because this endless tinkering is destroying large percentages of many core mechanics.
 
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Me thinks FD haz split personalitys. ED make money easy and then take away but create other way at same time. Then say it too easy. \o/ [yesnod]
 
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