Honestly I just enjoy flying around and doing missions, often i dont pay much attention to the mission rewards and just do them because I find them fun.
Sorry to barge in but.... how the hell that would not affect me when we all play in the same universe in an almost-mmo-multiplayer game? How someone buying and maxing out best and most expensive ships in the game in one hour can not affect me? Really? It's like asking... oh he cheats but why do you care? It's not affecting you! LOL Whole game is build around certain progression speed.... you play, you earn, you buy expensive ship after some time. The right way. Where do you people come from? I play the game since launch, doing different things I have a few ships and most expensive is (still D rated) conda. It's like my whole career achivement. And now someone logs in, makes 500mil in on hour and basically have more than me after 2 years of gametime (yeah I've been to ceos/sothis... 2 times, and thanks, can't do it, cheap and easy is not the ED way...). It is affecting me because big and epxensive ships should be earned with time, not in an instant. Progression. Slow progression. The game is build around this idea... slow progression. You can see it everywhere in payments for missions/bh/standard trading. So when smt let's you earn cr like 400x faster then sorry but that's probably not intended. I know I could do it much faster but noone should be able to do it in 1 hour and yes... in "open" it definitely affects me if someone exploited his way to battlecutter that interdicts me...
The penalty for losing a ship is currently so severe, it is simply is not worth the time and effort to recover the losses.
Thanks. That proves my point succinctly. You CHOOSE to play in open, and therefore you CHOOSE to let other players affect you. You can also play in group mode, or in solo, and CHOOSE not to interact with other players!
Like I said, all you have done is simply proven my statement above, so my thanks go out to you![]()
That can't work in a multiplayer game though. Missions aren't tailored to players, they're generated procedurally by the BGS. If it's scaled to your rebuy, then for someone in a T6 suddenly it's worth a lot more.
What we need is a big war, with say, ALIENS, and all those filthy rich with super ships pay a WAR TAX and get their ships COMMANDEERED...
AT THE SAME TIME - Give us something to DO that is not about the money.
"You got a Federal Navy rank? Good - Welcome to the Navy - now you work for us. 5 missions minimum. How much will you get paid... hehehehe. That's a good one... paid... hahahaha"
"I see you have several ships here. We're short for police duties so we'll borrow some of them. In return we'll overlook that bounty... and you'll get the ships back GUARANTEED. Or something similar at least. Might need a bit of work though... You don't agree... that's a shame - they undocked just a few minutes ago..."
"You've spent a lot of time mining that resource zone, and we're grateful for the way you've supported this economy. Trouble is - pirates - we need you to act as bait... No weapons, no shields, cargo full of gold. Our guys will be just waiting powered down nearby... Risk? Sure, a little, but nothing that should concern someone like you Commander...."
Hahahahahahahaha. I so want to believe that you're serious because if you are this is possibly the most hilarious example of a warped mind I've ever seen. Of course, you have to be joking, you simply have to be. This is a VIDEO GAME. It's purpose is to ENTERTAIN IT'S PLAYERBASE. I wonder if anybody on this forum that champions the current state of the game actually understand this concept. I seriously doubt it.
It's all relative though, isn't it. If you're running pirate kill missions in an Eagle, with a rebuy in the tens of thousands then it doesn't feel too bad. If you're running those exact same missions in an FDL with a rebuy closing in on 10 million it's a different story because the mission reward is exactly the same
Sometimes i feel like coming back after something new has come out and the devs completely destroys the payout. This happened with rare goods, then smuggling runs, then missions, now passengers. You have all these cool things people can do to make money and have fun and then you nerf it to oblivion and nobody does them. Its not just a minor nerf, the nerfs are so strong that you cannot even make enough to maintain your ship in the case it dies.
I really fail to understand their logic, only thing that ever was op was smuggling missions that needed a slight nerf, everything else was balanced and maybe even needed a buff like passenger high distance exploration missions....
I came back for passengers and after the recent updates I will leave again. I am so sick of this game that keeps pushing me away every time I want to get close to it. It honestly is a abusive relationship at this point.
Cus the only thing this game has is grind, no story, no lore, no villains, no arch villain leading said villains, no depth, no goal, no end in sight or height to achieve, all there is is grind... rep, credits, ranks, mats, ships, eng. parts - all grind.
NOW, if you start getting good at what you do, or work out how to out pace their grind then the nerf bat swings because, well, we can't have nothing to do... no grind? WHAT? IT'S UNHEARD OF!!!![]()
Thanks. That proves my point succinctly. You CHOOSE to play in open, and therefore you CHOOSE to let other players affect you. You can also play in group mode, or in solo, and CHOOSE not to interact with other players!
Like I said, all you have done is simply proven my statement above, so my thanks go out to you![]()
Of course it's entertainment.
If you're not entertained then why play?
Except the OBVIOUS caveat that of course a FDL is far more efficein t and capable ant completing many more such missions safely and more quickly than the Eagle, therefore netting n times as many missions in the time the Eagle pilot can.
Interestingly, Massive decided to take time out to fix a lot of the issues with The Division, haven't gone back yet but from everything I'm hearing the game really has its together much more now. A lesson to be learned there.
Eh? 5% of the value of the ship counts as "so severe"?? Never felt the penalty was particularly severe the whole time I've been playing.
I'm going to respectfully disagree with you and the other poster. If a buffoon like me can make 3-4 million an hour then I'm sure the people who can afford an 800 million credit ship could be more efficient. But worst case you're talking 10-12 hours to cover the rebuy and that seems reasonable to me for the top end ships. If you lose one of them it SHOULD sting imho.
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Let's try this again.
If I can borrow your own words, again, from earlier in the thread:
"Thank you for your terrible, shortsighted, ignorant opinion that is just random words."
Your smugness and inflated sense of self is astounding; Your narrow mindedness and divisiveness is incredible; Your quickness to resort to personal insults, unwillingness to consider opposing views, and inability to present a coherent and logically sound counter argument is typical.
The ironic thing is that it is players like you who will ultimately drive this game into the ground. Your relentless assault on constructive criticism and any remotely negative game play commentary will help to ensure that the Dev team never learns from their mistakes, thus limiting the ultimate potential of the game. Your insentient need to pat the Devs on the back for every little thing they do, regardless of its impacts on the game and the community, is part of the reason that game breaking bugs still exist today that have been present since the game was in Beta. Yours is an incredibly self-serving group, driven by an almost neurotic need to control how other players experience the game. Features, concepts, and fixes that would in no way, shape, or form impact you are crazily attacked and shut down simply because it is not how YOU would prefer to play or experience the game. It's totalitarian really. The existence of your preferred game play style isn't enough; everyone must agree with and believe in your narrow vision of what the ED experience can and should be. Not a single atom of ideological dissent is allowed to exist in the deepest recesses of a players mind.
When I first entered the ED community I had high hopes that, in having a generally older player base, it would be less impacted by the immaturity and narcissism that afflicts many other gaming communities. I could not have been more wrong. This is one of the most petty, neurotic, and narrow minded gaming communities I have ever been involved with. The ED forum, and the community as a whole, is a laughingstock in the gaming world. It is no one's fault but our own, and we alone are responsible for fixing it. However, if FD and their "white knight" cohort continue to drive players away in the service of their extraordinarily niche view of how people should experience the game, then this game and its community will never recover.
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