An investigation into Frontier's actions on Combat Logging

"instant transfers ruin immursion but combat logging is fine"
"this game should be more difficult, but when another player attacks me, I log"
E D Forums 2016
 
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Why does everyone consider the choice to use a P2P network architecture for this game a bad game design decision? Its advantages are what make Elite's combat model possible. It's the reason they you determine if you hit your target and not the RNG not he server. If you want all of the advantages of a client/server based network model you would have to give up Elite's combat model for one which works more like EVE.

I personally have a lot of respect for FDev's achievements in this area. I consider their networking model a true achievement in the field of distributed systems.

It's just not a good fit for a game they market as an MMO. A lot of people see MMO and have all the other MMOs they know of cast a preconception onto this game. This is the problem. An MMO usually has strict rules against this in particular, and a lot of players may have bought in expecting the same.

If they'd sold this game as an 'opportunistic multiplayer co-operative game' with 'sometimes you can fight players!' as an added bonus, we wouldn't have this situation in the first place.

See also: the way they put the engineer effects front and center and when the reality of them hit, people reeled. Subverted expectations and games, bad combination IMO.
 
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Combat logging is one of the things that spoilt DayZ mod and continues to blight standalone. I'd send them all to the US to fester with Trump and Farage.
 
Cheating is cheting. Combat loggers should be punished. Its very bad if FDev is promoting a things what gentlemans are not doing. Just not a fair play.
 
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could you be more specific? the only thing that p2p arch makes possible in this context is frontier not having to maintain a big server to track the state, since the clients do most of the job. this has nothing to do with any combat model, hitting targets or not, or pseudo random numbers.

P2P allows for near real time connectivity between clients, the addition of allowing the client to handle most of the number crunching and rapidly communicate that to the other clients in the session is what allows for Elite's agile flight/combat model and player to player interactivity, not unlike your average FPS or Vehicle combat game. In a client/server model the need for the server to track state change and then report it back to the clients and ensuring the data is not altered between the server and client to prevent many forms of cheating, would introduce enough lag to make Elite's flight/combat model very difficult without significant predicative algorithms.
 
What exactly is insane about defending the currently only way to avoid mad bullies?

Play in a pg or solo.

I have no love for the griefer hordes currently running rampant, but cheating isn't a good excuse when non-cheating ways to avoid it exist.

Of course, given that now we have confirmation that absolutely nothing is done about it, knock yourself out I guess. Frontier's insistence that it's an exploit is utterly meaningless in the face of the fact that they don't even examine reports of it. If there is no law, there is no morality, and I'd be lying if I said that anything that makes SDC salty can't be all bad.
 
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I think everyone is in agreement that it's a cancerous issue that needs to removed and anyone who thinks otherwise needs their head examined, or a sound blanket party drubbing.

I suspect that its actually a total non-issue to any players who are not into PvP.

BTW love the democracy in action with the statement that anyone who disagrees with your opinion should be beaten up. Um... I don't think we are going to be friends :)
 
Well, this is embarrassing for FD. Asking for evidence, not bothering to look at it...at the same time, Braben et al saying that it will be punished. To me this appears to be one thing - lies (if the investigation carried out is accurate, which I shall believe until it is proved otherwise). Lying to the public and wasting their precious time asking for information which will not be looked at. Another timesink.

I await FDs reply, but I'm starting to think my time with the game is drawing to an end. This isn't on.
 
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A few points:
  • Youtube is picky about what counts as a view. Watching only part of a video, downloading a video, or even watching a full video with certain security plugins can all prevent a hit being recorded as a view.
  • Frontier may track alternate accounts. In which case the second part of your "investigation" would have been easily identified.
  • It was never reasonable to expect people to be punished for a single instance of logging.
  • Combat logging may be going deliberately unaddressed until ingame mechanics for crime and punishment and curtailing antisocial behaviour are developed. Elite is still under development, after all.
  • Frontier may treat reports made by members of a well known griefing group as having an unusually high likelihood of being illegitimate or self-serving. Which appears to have been a reasonable assumption.
I will be interested to see any official response outlining Frontier's stance on abuse of the ability to report players and/or attempting to steer game development through threats of widespread libel against the developers.
 
I hope you finally understand that this game is not a PvP-Game by design.

Fdev support PVP and the game has open play with community goals designed to be both fought for, and against. (Pretty dumb in solo or group no?)

The game is intended to be PVP... in that players interact and can fight with players.

You are choosing not to. Do not insist that others do not.

What angers me more than anything, is any PVP engaging player is listed as a 'ganker' and discredited, ridiculed and insulted on these forums... Any play style that is not 'yours' is apparently automatically wrong.

If anything, the 'anti pvp' crowd are the ones hobbling and killing this community like a venom. Just they way they are now defending and victimsplaining combat logging. "Oh well you're asking for it."

Like any other infraction of the rules, it is wrong. It is listed as something Fdev will punish. All we ask, is that their own rules are enforced.
 
Fdev support PVP and the game has open play with community goals designed to be both fought for, and against. (Pretty dumb in solo or group no?)

The game is intended to be PVP... in that players interact and can fight with players.

You are choosing not to. Do not insist that others do not.

What angers me more than anything, is any PVP engaging player is listed as a 'ganker' and discredited, ridiculed and insulted on these forums... Any play style that is not 'yours' is apparently automatically wrong.

If anything, the 'anti pvp' crowd are the ones hobbling and killing this community like a venom. Just they way they are now defending and victimsplaining combat logging. "Oh well you're asking for it."

Like any other infraction of the rules, it is wrong. It is listed as something Fdev will punish. All we ask, is that their own rules are enforced.

No. It's not.

PS
The highlighted part, don't want some assassins send after me for being an exploit apologist :D
 
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