An investigation into Frontier's actions on Combat Logging

I stopped caring about combat logging the moment they decided to make NPCs permadeath fodder. My "Dangerous" NPC has cost me over 35 million and counting so far. No way in hell am I letting it go because some "ganker" feels his immersion has been pooped on or NPCs with rails manage a lucky shot leaving my ship a sitting duck. I'll do what I can to avoid it but when that day comes I am SO gonna combat log it's not even funny. FD wants to consider punishments for logging then it has to fix the issues that bring about 90% of the logging to begin with.
 
It's just the same 10 people posting again and again with a few guests now and then.

That's probably exactly how the support queue for combat logging looks, and probably why little is being done about it.

Where have all the rest of those 1.3m players gone? They will all have their reasons for stopping playing of course.

However, would it not be fair to assume that some of those (10%? 20%? Maybe more?) quit playing because there is zero punishment for cheating in Open play?

And how about if 50% of them left because a bunch of idiots thought they should dictate how the game is for everyone and treated it like a shoot'em up to mine salt and laugh with their mates at people's misfortune?

But please, don't let me stop your one-sided rant - but personally I'm really glad if those people have been put off, the community has spoken repeatedly and told you that's not the game they want to play. If you can't learn to play with others please use the Private Group function.
 
What is combat logging?

In this instance, it will be by publicising our findings to relevant media sites until Frontier decides to take action.[/FONT]

So basically, PvP sucks in this game. Thanks. Pretty sure everyone was aware of that a long time ago.

Now, balls in all the PvP players courts. What are you going to do, besides constantly complain that people combat log?

Not sticking up for the loggers...but, now that the truth is apparently out...where do you guys go from here.
 
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The management of the game has a lot to be desired.

I'm just curious about the semi-beta phase of minor but big balance patch for now.Just waiting 2.3 with it's flaws, unbalanced nature with game's core flaws, bugs and more new bugs.We are gonna have lots of topics like this, here from now on but something is clear FD losing it's playerbase faster while time moves on.
 
That phrase appears outside the section describing the use of alts. Not to mention that all it explicitly says is multiple deceptive reports were made. Or at least claimed to be made.
Emphasis mine.

While you're a relatively new poster in this forum (October onwards), it's considered respectful to consider the feedback provided by the OP and their fellow CMDRs (long standing players & members of the community) truthful, and not disregard their provided statements as "deceptive" or "claims", or formatting of such feedback.
 
But that same argument loops back around to you. Why should FDev focus on an issue that only affects a small group of people?

The real question we should be asking is if cheating and exploiting is something that is acceptable. This issue may not affect you, but its rather short sighted to not consider that other paying customers play the game in a different way to you. One day there may be an issue that does affect you.. I'll remember your comments at that time.
 
Emphasis mine.

While you're a relatively new poster in this forum (October onwards), it's considered respectful to consider the feedback provided by the OP and their fellow CMDRs (long standing players & members of the community) truthful, and not disregard their provided statements as "deceptive" or "claims", or formatting of such feedback.

Also worth mentioning those reports were not "deceptive". They were task killing during combat. Those reports are, by definition, legitimate.
 
News flash: PvP doesn't work with P2P networking!
Frontier seems to have given up on fixing it, which is a shame. It's also a shame that some people are so obsessed with one kind of exploit shaming, whiel they're happily ruining the in-game rankings by exploiting other instance-based flaws for fast profits....
Stop whining. Play they game we have. If you don't like it. Go play something else.
 
And how about if 50% of them left because a bunch of idiots thought they should dictate how the game is for everyone and treated it like a shoot'em up to mine salt and laugh with their mates at people's misfortune?
Open play in an MMO = anything goes, exactly as advertised by FDev. If the "bunch of idiots" is indeed such a small number ("It's just the same 10 people posting again and again with a few guests now and then" & "That's probably exactly how the support queue for combat logging looks, and probably why little is being done about it") then that's quite an achievement for such a small number! Wow, they made 650k CMDRs quit the game...

But please, don't let me stop your one-sided rant - but personally I'm really glad if those people have been put off, the community has spoken repeatedly and told you that's not the game they want to play. If you can't learn to play with others please use the Private Group function.
Hahahahaha! You appear to be implying that I don't like to play with others, why is that? Cheaters and exploiters breach the Terms of Service. And I'll continue to push for appropriate action.
 
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It is a common refrain around here; 'If it doesn;t affect you, why complain?' Most commonly within the Stacking of missions exploit that is considered acceptable. Acceptable enough for some to call for a refresh button, to save them the obvious step of chain logging to refresh.

With the difference of 15 seconds between a despised, but within the given rules exit, and the universally detested Combat Log. Just what real world difference does it make?
 
It is a common refrain around here; 'If it doesn;t affect you, why complain?' Most commonly within the Stacking of missions exploit that is considered acceptable. Acceptable enough for some to call for a refresh button, to save them the obvious step of chain logging to refresh.

With the difference of 15 seconds between a despised, but within the given rules exit, and the universally detested Combat Log. Just what real world difference does it make?

You're deflecting from the thread topic, and possibly advocating cheating in a multiplayer game. I recommend you read the OP again.
 
Nope: "After several iterations of reports to Frontier"

You do realise you're both clutching at straws, yes?
No, because that quote was referring to both Stages.
I actually read the post, because I thought OP wanted to make a legitimate criticism and provide a solution.

Instead, the post is there to incite drama over a supposed lie.


This is an interesting point. Why should FDev concern themselves with punishing cheaters?

Here are some basic numbers:
  • There are at least 1.4m owners of ED (as stated by David Braben in Jan 2016)
  • Approximately 50% of ED's ownership is on Steam (see SteamSpy archives from Jan 2016)
  • ED currently averages 90k CMDRs playing every fortnight
  • ED currently averages 4.4k CMDRs playing every hour
  • ED currently averages a peak concurrent playerbase of around 9k
  • The playerbase is currently in a stable high period, 5k+ peak concurrent for the past 3 months, the best the (Steam) playerbase has ever been.
  • Powerplay has died a death - traffic to the respective PP subreddits (the focal points for strategies, as there were no subforums) have dropped to 10% of their peak activity.
Where have all the rest of those 1.3m players gone? They will all have their reasons for stopping playing of course.

However, would it not be fair to assume that some of those (10%? 20%? Maybe more?) quit playing because there is zero punishment for cheating in Open play?

For arguments' sake, lets say only 5% left because they enjoyed PvP related activities, and hated the cheating that happens: that's 65k regular players gone! And when we've only ~200k playing regularly now.

Man, that sucks.

The question was rhetorical. You weren't supposed to answer that.

But if you want to go down that route, you essential prove my half-hearted point about FDev needing to focus their resources on other concerns and get a much larger percentage back.

OP isn't trying to stop Combat Logging. OP is intent on sowing distrust and discontent. OP wants to drive a wedge between the community and the Devs.
 
It is a common refrain around here; 'If it doesn;t affect you, why complain?' Most commonly within the Stacking of missions exploit that is considered acceptable. Acceptable enough for some to call for a refresh button, to save them the obvious step of chain logging to refresh.

With the difference of 15 seconds between a despised, but within the given rules exit, and the universally detested Combat Log. Just what real world difference does it make?

I smell a defensive combat logger here.
 
I stopped caring about combat logging the moment they decided to make NPCs permadeath fodder. My "Dangerous" NPC has cost me over 35 million and counting so far. No way in hell am I letting it go because some "ganker" feels his immersion has been pooped on or NPCs with rails manage a lucky shot leaving my ship a sitting duck. I'll do what I can to avoid it but when that day comes I am SO gonna combat log it's not even funny. FD wants to consider punishments for logging then it has to fix the issues that bring about 90% of the logging to begin with.

Yeah escaping a failure state because it inconveniences you, using lame excuses, muh gankers are the problem. This is what's wrong with these fourms, the game has completely viable ways of escaping combat but oh no we can't use them.
 
Emphasis mine.

While you're a relatively new poster in this forum (October onwards), it's considered respectful to consider the feedback provided by the OP and their fellow CMDRs (long standing players & members of the community) truthful, and not disregard their provided statements as "deceptive" or "claims", or formatting of such feedback.

Please don't belittle new members - nor expect them to raise people who they don't know into unquestionable heights of respect. This is effectively bullying - disagree with them fine - but forbid them from questioning?

Open play in an MMO = anything goes, exactly as advertised by FDev. If the "bunch of idiots" is indeed such a small number ("It's just the same 10 people posting again and again with a few guests now and then" & "That's probably exactly how the support queue for combat logging looks, and probably why little is being done about it") then that's quite an achievement for such a small number! Wow, they made 650k CMDRs quit the game...
Don't be so facetious if you expect to be taken seriously and not dismissed out of hand. I won't presume you're incapable of understanding what I meant - according to your guesses there used to be 65,000 PvPers who've quit over this.
Hahahahaha! You appear to be implying that I don't like to play with others, why is that?

That's not even faintly what I said - try again.
 
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News flash: PvP doesn't work with P2P networking!
Frontier seems to have given up on fixing it, which is a shame. It's also a shame that some people are so obsessed with one kind of exploit shaming, whiel they're happily ruining the in-game rankings by exploiting other instance-based flaws for fast profits....
Stop whining. Play they game we have. If you don't like it. Go play something else.

I'm confused with your two sided post, you must rant with one side and this is not a FREE TO PLAY game, people will ask for errors.
 
Gimme a break, you have abused the reporting system and wasted the developers time on your own unsactioned which hunt and then drawn conclusions based on a flawed test with a tiny sample that proves nothing, yes some people should get banned for combat logging starting with you and alll your Alts.
Also accusing frontier of lying based on your tiny test is outrageous, is it possible you may be wrong? good luck have a feeling you will be going bye...byes as you have breached not only the game rules but also the forum rules.
 
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